# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Sintendo , 2015-2016 # Garteal , 2013-2014 # MADCreations , 2011 # Marinus Schot , 2013 # Mourits Pvllen , 2014 # Pierre Bourdon , 2014 # Tijmen Wildervanck , 2015-2016 # Tijmen Wildervanck , 2016 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2016-06-19 04:24+0200\n" "PO-Revision-Date: 2016-06-19 17:17+0000\n" "Last-Translator: Sintendo \n" "Language-Team: Dutch (http://www.transifex.com/delroth/dolphin-emu/language/" "nl/)\n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:37 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" "\n" "Dolphin is een vrij beschikbare en open-source GameCube en Wii emulator.\n" "\n" "Gebruik deze software niet om games te spelen die je niet legaal hebt " "gekregen.\n" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:538 msgid " (internal IP)" msgstr "(intern IP)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:210 msgid " (too many to display)" msgstr "(te veel om weer te geven)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:129 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:442 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:480 msgid " Game : " msgstr " Spel :" #: Source/Core/DolphinWX/InputConfigDiag.cpp:598 msgid "! NOT" msgstr "! NIET" #: Source/Core/Core/HW/GCMemcard.cpp:36 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" bestaat niet.\n" "Wilt u een nieuwe 16MB geheugenkaart aanmaken?" #: Source/Core/DiscIO/CompressedBlob.cpp:181 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "" "Het lukte niet om \"%s\" te comprimeren. Waarschijnlijk is de image corrupt." #: Source/Core/DiscIO/CompressedBlob.cpp:157 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" is al gecomprimeerd! Kan niet nog meer comprimeren." #: Source/Core/Core/ConfigManager.cpp:736 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" is een ongeldig GCM/ISO bestand of het is geen GC/Wii ISO." #: Source/Core/DolphinWX/MemcardManager.cpp:201 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopieer%1$s" #: Source/Core/DiscIO/CompressedBlob.cpp:232 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i van %i blokken. Compressieverhouding %i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:51 #, c-format msgid "%i%%" msgstr "%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49 #, c-format msgid "%i%% (Normal Speed)" msgstr "%i%% (Normale Snelheid)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:74 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "was niet gelanden omdat het de zelfde interne bestandsnaam heeft als de " "vorig gelanden save \n" "%s" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:94 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:85 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:124 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "is niet geladen omdat er niet genoeg vrije blokken zijn op de virtuele " "geheugenkaart" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:115 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:400 #, c-format msgid "%s (Disc %i)" msgstr "%s (Schijf %i)" #: Source/Core/Core/Boot/Boot.cpp:211 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s IPL gevonden in %s map. Het is mogelijk dat de schijf niet herkend wordt. " #: Source/Core/Core/HW/WiiSaveCrypted.cpp:195 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:374 #, c-format msgid "%s already exists, overwrite?" msgstr "%s bestaat al, wilt u het vervangen?" #: Source/Core/Core/HW/GCMemcard.cpp:61 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s kon niet worden geladen als een geheugenkaart\\n\n" "Bestandsgrootte op kaart is onjuist (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard.cpp:76 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s kon niet worden geladen als een geheugenkaart\\n\n" "Bestandsgrootte op kaart is onjuist (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard.cpp:56 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s kon niet worden geladen als een geheugenkaart \\n\n" "Bestand is niet groot genoeg om een geldige geheugenkaart bestand te zijn (0x" "%x bytes)" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:224 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s is geen map, het is niet gelukt om het te verplaasten naar *.original.\n" " Controleer of je toegang hebt om te schrijven of verplaats het bestand " "buiten Dolphin" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:218 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s was geen map, verplaatst naar *.original" #: Source/Core/DolphinWX/MemcardManager.cpp:207 #, c-format msgid "%sDelete%s" msgstr "%sVerwijder%s" #: Source/Core/DolphinWX/MemcardManager.cpp:205 #, c-format msgid "%sExport GCI%s" msgstr "%sExporteer GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:203 #, c-format msgid "%sImport GCI%s" msgstr "%sImporteer GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:785 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u Vrije Blokken; %u Vrije Bestands Invoer" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:875 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:941 #, c-format msgid "%u frames" msgstr "%u beelden" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:895 #, c-format msgid "%u objects" msgstr "%u objecten" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:910 #, c-format msgid "%zu FIFO bytes" msgstr "%zu FIFO Byte" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:930 #, c-format msgid "%zu memory bytes" msgstr "%zu geheugen bytes" #: Source/Core/DolphinWX/InputConfigDiag.cpp:597 msgid "&& AND" msgstr "&& EN" #: Source/Core/DolphinWX/FrameTools.cpp:377 msgid "&About..." msgstr "&Over..." #: Source/Core/DolphinWX/FrameTools.cpp:220 msgid "&Audio Settings" msgstr "&Geluids Instellingen" #: Source/Core/DolphinWX/FrameTools.cpp:125 msgid "&Boot from DVD Backup..." msgstr "&Start van DVD Backup..." #: Source/Core/DolphinWX/FrameTools.cpp:273 msgid "&Breakpoints" msgstr "&Breekpunten" #: Source/Core/DolphinWX/FrameTools.cpp:235 msgid "&Cheat Manager" msgstr "&Cheats Manager" #: Source/Core/DolphinWX/FrameTools.cpp:221 msgid "&Controller Settings" msgstr "&Controller Instellingen" #: Source/Core/DolphinWX/GameListCtrl.cpp:943 msgid "&Delete File..." msgstr "&Verwijder Bestand..." #: Source/Core/DolphinWX/GameListCtrl.cpp:965 msgid "&Delete selected ISOs..." msgstr "&Verwijder geselecteerde ISOs..." #: Source/Core/DolphinWX/FrameTools.cpp:189 msgid "&Emulation" msgstr "&Emulatie" #: Source/Core/DolphinWX/FrameTools.cpp:138 msgid "&File" msgstr "&Bestand" #: Source/Core/DolphinWX/FrameTools.cpp:412 msgid "&Frame Advance" msgstr "&Frame Avanceren" #: Source/Core/DolphinWX/FrameTools.cpp:429 msgid "&Fullscreen" msgstr "&Volledig Scherm" #: Source/Core/DolphinWX/FrameTools.cpp:375 msgid "&GitHub Repository" msgstr "&GitHub Repository" #: Source/Core/DolphinWX/FrameTools.cpp:219 msgid "&Graphics Settings" msgstr "&Grafische Instellingen " #: Source/Core/DolphinWX/FrameTools.cpp:378 msgid "&Help" msgstr "&Help" #: Source/Core/DolphinWX/FrameTools.cpp:222 msgid "&Hotkey Settings" msgstr "&Sneltoets Instellingen " #: Source/Core/DolphinWX/FrameTools.cpp:275 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/FrameTools.cpp:163 msgid "&Load State" msgstr "&Laad Staat" #: Source/Core/DolphinWX/FrameTools.cpp:232 msgid "&Memcard Manager (GC)" msgstr "&Geheugenkaart Manager (GC) " #: Source/Core/DolphinWX/FrameTools.cpp:274 msgid "&Memory" msgstr "&Geheugen " #: Source/Core/DolphinWX/FrameTools.cpp:213 msgid "&Movie" msgstr "&Film" #: Source/Core/DolphinWX/FrameTools.cpp:390 msgid "&Open..." msgstr "&Open..." #: Source/Core/DolphinWX/FrameTools.cpp:228 msgid "&Options" msgstr "&Opties " #: Source/Core/DolphinWX/FrameTools.cpp:401 msgid "&Pause" msgstr "&Pauze" #: Source/Core/DolphinWX/FrameTools.cpp:403 msgid "&Play" msgstr "&Speel " #: Source/Core/DolphinWX/GameListCtrl.cpp:924 msgid "&Properties" msgstr "&Eigenschappen " #: Source/Core/DolphinWX/FrameTools.cpp:425 msgid "&Read-Only Mode" msgstr "&Alleen-Lezen Modus" #: Source/Core/DolphinWX/FrameTools.cpp:396 msgid "&Refresh List" msgstr "&Lijst Vernieuwen " #: Source/Core/DolphinWX/FrameTools.cpp:271 msgid "&Registers" msgstr "&Registers" #: Source/Core/DolphinWX/FrameTools.cpp:409 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/FrameTools.cpp:276 msgid "&Sound" msgstr "&Geluid " #: Source/Core/DolphinWX/FrameTools.cpp:406 msgid "&Stop" msgstr "&Stop" #: Source/Core/DolphinWX/FrameTools.cpp:254 msgid "&Tools" msgstr "&Tools" #: Source/Core/DolphinWX/FrameTools.cpp:277 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/FrameTools.cpp:362 msgid "&View" msgstr "&Bekijk " #: Source/Core/DolphinWX/FrameTools.cpp:272 msgid "&Watch" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:373 msgid "&Website" msgstr "&Website" #: Source/Core/DolphinWX/GameListCtrl.cpp:925 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:55 msgid "(Error: Bad host)" msgstr "(Fout: Foute host)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:59 msgid "(Error: Disconnected)" msgstr "(Fout: Verbinding verbroken)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:57 msgid "(Error: Dolphin too old)" msgstr "(Fout: Dolfijn te oud)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:61 msgid "(Error: Socket)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:63 msgid "(Error: Timeout)" msgstr "(Fout: Time-out)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:65 msgid "(Error: Unknown)" msgstr "(Fout: Onbekend)" #: Source/Core/DolphinWX/AboutDolphin.cpp:33 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" "(©) 2003-2015+ Dolphin Team. \"GameCube\" en \"Wii\" zijn geregistreerde " "handelsmerken van Nintendo. Dolphin is op geen enkele manier verbonden met " "Nintendo." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:722 msgid "(off)" msgstr "(uit) " #: Source/Core/DolphinWX/InputConfigDiag.cpp:599 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "1.5x Native (960x792)" msgstr "1.5x Native (960x792)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51 msgid "16-bit" msgstr "16-bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "2.5x Native (1600x1320)" msgstr "2.5x Native (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "2x Native (1280x1056) for 720p" msgstr "2x Natief (1280x1056) voor 720p" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51 msgid "32-bit" msgstr "32-bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Natief (1920x1584) voor 1080p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Natief (2560x2112) voor 1440p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 msgid "5x Native (3200x2640)" msgstr "5x Natief (3200x2640)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "6x Native (3840x3168) for 4K" msgstr "6x Natief (3840x3168) voor 4K" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "7x Native (4480x3696)" msgstr "7x Natief (4480x3696)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51 msgid "8-bit" msgstr "8-bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "8x Native (5120x4224) for 5K" msgstr "8x Natief (5120x4224) voor 5K" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr " " #: Source/Core/DolphinWX/VideoConfigDiag.cpp:278 msgid "" msgstr " " #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:28 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:76 msgid "" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:320 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:384 msgid "A NetPlay window is already open!" msgstr "Er is al een NetPlay venster geopend!" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:121 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:151 msgid "A game is not currently running." msgstr "Er staat geen spel aan." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263 msgid "" "A supported Bluetooth device could not be found.\n" "You must manually connect your Wiimotes." msgstr "" "Er is geen ondersteunde Bluetooth apparaat gevonden.\n" "Koppel je Wiimotes handmadig aan het systeem." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:130 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wiimote support is broken in netplay and therefore disabled.\n" msgstr "" "WAARSCHUWING:\n" "\n" "Alle spelers moeten dezelfde Dolphin versie gebruiken.\n" "Alle geheugenkaarten, SD kaarten en Cheats moeten hetzelfde zijn voor alle " "spelers of gedeactiveerd.\n" "Als DSP LLE wordt gebruikt, moeten DSP ROMs hetzelde zijn voor alle " "spelers.\n" "Als je direct verbinding maakt, moet de host de gekozen UDP poort open " "hebben gezet!\n" "\n" "Wiimotes doen het niet in netplay zijn daarom gedeactiveerd.\n" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "AM Baseboard" msgstr "AM-Baseboard" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/ISOProperties.cpp:312 msgid "AR Codes" msgstr "AR Codes" #: Source/Core/DolphinWX/AboutDolphin.h:14 msgid "About Dolphin" msgstr "Over Dolphin" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:494 msgid "Accuracy:" msgstr "Accuratie:" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Action Replay Code Decodering Fout:\n" "Pariteitscontrole mislukt\n" "\n" "Verantwoordelijke code:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:494 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : address = %08x) in Voeg Code " "Toe (%s)" #: Source/Core/Core/ActionReplay.cpp:584 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Vul en Schuif " "(%s)" #: Source/Core/Core/ActionReplay.cpp:372 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Ram Schrijf " "En Vul (%s)" #: Source/Core/Core/ActionReplay.cpp:432 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay Fout: Verkeerde grootte (%08x : adres = %08x) in Schrijf Naar " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:632 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay Fout: Verkeerde waarde (%08x) in Geheugen Kopie (%s)" #: Source/Core/Core/ActionReplay.cpp:509 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay Fout: Master Code en Schrijf naar CCXXXXXX niet " "geimplementeerd (%s)\\n\n" "Master codes zijn niet nodig. Gebruik geen master codes." #: Source/Core/Core/ActionReplay.cpp:218 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Action Replay Fout: foutive AR code regel: %s" #: Source/Core/Core/ActionReplay.cpp:742 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditionele Code: Onjuiste Grootte %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:710 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Onjuiste Normal Code Type %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:766 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Onjuist subtype %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:669 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Onjuist Subtype %08x (%s)" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:43 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:68 msgid "Adapter Detected" msgstr "Adapter Gedetecteerd" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:31 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:70 msgid "Adapter Not Detected" msgstr "Geen Adapter Gedetecteerd" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:262 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:80 #: Source/Core/DolphinWX/WXInputBase.cpp:68 msgid "Add" msgstr "Voeg toe" #: Source/Core/DolphinWX/ISOProperties.cpp:1454 msgid "Add ActionReplay Code" msgstr "Voeg een ActionReplay Code toe" #: Source/Core/DolphinWX/ISOProperties.cpp:1393 msgid "Add Patch" msgstr "Voeg een Patch toe" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:424 #: Source/Core/DolphinWX/ISOProperties.cpp:445 msgid "Add..." msgstr "Voeg toe..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:316 msgid "Address" msgstr "Adres" #: Source/Core/DolphinWX/InputConfigDiag.cpp:850 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" "Stel de vereiste analoge control drukgevoeligheid in om de knop te activeren." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35 msgid "Advance Game Port" msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:76 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:536 msgid "Advanced" msgstr "Geavanceerd" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:97 msgid "Advanced Settings" msgstr "Geavanceerde Instellingen" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 #: Source/Core/DolphinWX/FrameTools.cpp:675 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "Alle GC/Wii bestanden (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1278 msgid "All GameCube GCM files (gcm)" msgstr "Alle GameCube GCM bestanden (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1584 #: Source/Core/DolphinWX/FrameTools.cpp:1598 msgid "All Save States (sav, s##)" msgstr "Alle Save Staten (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1276 msgid "All Wii ISO files (iso)" msgstr "Alle Wii ISO Bestanden (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1299 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Alle gecomprimeerde GC/Wii ISO-bestanden (GCZ)" #: Source/Core/Common/Assert.h:42 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Er is een fout opgetreden.\n" "\n" " Lijn: %d\n" " Bestand: %s\n" "\n" "Negeer en ga door?" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Anaglyph" msgstr "Anaglyph" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:266 msgid "Analyze" msgstr "Analyseer" #: Source/Core/InputCommon/ControllerEmu.cpp:217 msgid "Angle" msgstr "Hoek" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:384 msgid "Anisotropic Filtering:" msgstr "Anisotropic Filtering:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:370 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinWX/ISOProperties.cpp:471 msgid "Apploader Date:" msgstr "Apploader Datum:" #: Source/Core/DiscIO/VolumeDirectory.cpp:304 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "Apploader heeft de verkeerde grootte.. is het wel echt een Apploader?" #: Source/Core/DiscIO/VolumeDirectory.cpp:298 msgid "Apploader unable to load from file" msgstr "Apploader kan het bestand niet laden" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:138 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Pas een post-processing effect toe na het verwerken van een frame. \n" "\n" "In geval van twijfel selecteer (uit)." #: Source/Core/DolphinWX/InputConfigDiag.cpp:707 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Weet je zeker dat je \"%s\"? wilt verwijderen?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1087 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "" "Weet je zeker dat je dit bestand wilt verwijderen?\n" "Deze gegevens zijn niet terug te halen!" #: Source/Core/DolphinWX/GameListCtrl.cpp:1086 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Weet je zeker dat je dit bestand wilt verwijderen? Deze gegevens zijn niet " "terug te halen!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:383 msgid "Are you trying to use the same file in both slots?" msgstr "Probeer je hetzelfde bestand in beide slots te gebruiken?" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:295 msgid "Aspect Ratio:" msgstr "Beeldverhouding:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:197 msgid "Assign Controller Ports" msgstr "Controllerpoorten Toewijzen" #: Source/Core/DolphinWX/FrameAui.cpp:75 msgid "At least one pane must remain open." msgstr "Er moet tenminste één paneel open blijven." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:67 msgid "" "Attempt to detect and skip wait-loops.\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:72 msgid "Audio" msgstr "Geluid" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67 msgid "Audio Backend:" msgstr "Geluid Backend:" #: Source/Core/AudioCommon/AOSoundStream.cpp:29 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Fout bij het openen van een AO toestel. \n" #: Source/Core/DolphinWX/ISOProperties.cpp:126 msgid "Australia" msgstr "Australië" #: Source/Core/DolphinWX/AboutDolphin.cpp:42 msgid "Authors" msgstr "Auteurs" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:150 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:293 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:350 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Veelvoud van 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:350 msgid "Auto (Window Size)" msgstr "Automatisch (Venster Grootte)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:314 msgid "Auto adjust Window Size" msgstr "Venster grootte automatisch aanpassen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:99 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Past de venster grootte automatisch aan aan je interne resolutie.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Core/HW/GCMemcardDirectory.cpp:537 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT is fout. Dolphin sluit zich nu af" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:764 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinWX/WXInputBase.cpp:19 msgid "Back" msgstr "Terug" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72 msgid "Backend Settings" msgstr "Backend Instellingen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:234 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:61 msgid "Backend:" msgstr "Backend:" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:247 #: Source/Core/Core/HW/GCPadEmu.cpp:84 Source/Core/Core/HotkeyManager.cpp:227 msgid "Background Input" msgstr "Achtergrond invoer" #: Source/Core/InputCommon/ControllerEmu.cpp:199 msgid "Backward" msgstr "Terug" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:226 msgid "Balance Board" msgstr "Balance Board" #: Source/Core/DolphinWX/MemcardManager.cpp:644 #: Source/Core/DolphinWX/FrameTools.cpp:345 #: Source/Core/DolphinWX/GameListCtrl.cpp:263 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/ISOProperties.cpp:584 msgid "Banner Details" msgstr "Banner Details" #: Source/Core/DolphinWX/ISOProperties.cpp:540 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65 msgid "Bar" msgstr "Balk" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:321 msgid "Basic" msgstr "Basis" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87 msgid "Basic Settings" msgstr "Basis Instellingen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30 msgid "Bass" msgstr "Bass" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 msgid "Battery" msgstr "Batterij" #: Source/Core/Core/HW/GCMemcard.cpp:152 msgid "Block Allocation Table checksum failed" msgstr "Block Allocation Table checksum is mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:648 msgid "Blocks" msgstr "Blokken" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Blue" msgstr "Blauw" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Blue Left" msgstr "Blauw Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Blue Right" msgstr "Blauw Rechts" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:592 msgid "Borderless Fullscreen" msgstr "Randloos Volledig Scherm" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281 msgid "Bottom" msgstr "Onder" #: Source/Core/DolphinWX/InputConfigDiag.cpp:250 #, c-format msgid "Bound Controls: %lu" msgstr "Gekoppelde controls: %lu" #: Source/Core/DolphinWX/AboutDolphin.cpp:34 #, c-format msgid "Branch: %s" msgstr "Tak: %s" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "Broadband Adapter" msgstr "Breedband Adapter" #: Source/Core/DolphinWX/ISOProperties.cpp:371 msgid "Broken" msgstr "Defect" #: Source/Core/DolphinWX/GameListCtrl.cpp:223 msgid "Browse for a directory to add" msgstr "Zoek een folder om toe te voegen" #: Source/Core/DolphinWX/GameListCtrl.cpp:1167 msgid "Browse for output directory" msgstr "Zoek een uitvoer folder" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:217 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/Core/HW/GCPadEmu.cpp:60 #: Source/Core/DolphinWX/TASInputDlg.cpp:140 #: Source/Core/DolphinWX/TASInputDlg.cpp:265 #: Source/Core/DolphinWX/TASInputDlg.cpp:365 msgid "Buttons" msgstr "Knoppen" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83 msgid "Bypass XFB" msgstr "Omzeil XFB" #: Source/Core/DolphinWX/ISOProperties.cpp:327 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Voorkomt het legen van de data cache door de DCBZ instructie. Laat deze " "optie meestal ongeactiveerd. " #: Source/Core/Core/HW/GCPadEmu.cpp:66 #: Source/Core/DolphinWX/TASInputDlg.cpp:349 msgid "C Stick" msgstr "C Stick" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775 msgid "CP register " msgstr "CP register" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64 msgid "CPU Emulator Engine" msgstr "CPU Emulatie Motor" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52 msgid "CPU Options" msgstr "CPU Opties" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:131 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Cache aangepasste textures in het system RAM tijdens het opstarten.\n" "Dit kan expentioneel meer ram vereisen, maar lost mogelijk stotteren op.\n" "\n" "Als je het niet zeker weet, vink dit niet aan." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 msgid "Cached Interpreter (slower)" msgstr "Gecached Interpreter (trager)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:110 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Berekend belichting van 3D objecten per-pixel, in plaats van per vertex, het " "vereffent het uiterlijk van verlichte veelhoeken en het laat individuele " "veelhoek minder opvallen. \n" "Zorgt bijna nooit voor vertragingen of grafische problemen.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1870 #, c-format msgid "Can't find Wiimote by connection handle %02x" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Cancel" msgstr "Annuleer" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:330 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/InputCommon/ControllerEmu.cpp:230 msgid "Center" msgstr "Middelpunt" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:20 msgid "Change" msgstr "Verander" #: Source/Core/DolphinWX/GameListCtrl.cpp:952 msgid "Change &Disc" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:393 msgid "Change &Disc..." msgstr "Verander &Schijf" #: Source/Core/Core/HotkeyManager.cpp:16 msgid "Change Disc" msgstr "Verander Schijf" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Change Game" msgstr "Verander Spel" #: Source/Core/Core/Movie.cpp:1214 #, c-format msgid "Change the disc to %s" msgstr "Verander de schijf naar %s." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Verander de taal van de gebruikersinterface.\n" "Vereist een herstart." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:50 msgid "Changing this will have no effect while the emulator is running." msgstr "Het heeft geen effect als je dit veranderd wanneer de emulator draait." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:155 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:48 msgid "Cheat Code" msgstr "Cheat Code" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:177 msgid "Cheat Manager" msgstr "Cheat Manager" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:132 msgid "Cheat Search" msgstr "Cheat Zoeken" #: Source/Core/DolphinWX/ISOProperties.cpp:711 msgid "Check Partition Integrity" msgstr "Controleer Partitie integriteit" #: Source/Core/DolphinWX/AboutDolphin.cpp:36 msgid "Check for updates: " msgstr "Controleer op updates:" #: Source/Core/DolphinWX/ISOProperties.cpp:956 msgid "Checking integrity..." msgstr "Integriteit controleren..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:45 msgid "Choose a DVD root directory:" msgstr "Kies een DVD Station:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49 msgid "Choose a NAND root directory:" msgstr "Kies een NAND basismap:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42 msgid "Choose a default ISO:" msgstr "Kies een standaard ISO:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:128 msgid "Choose a directory to add" msgstr "Kies een folder om toe te voegen" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:315 msgid "Choose a file to open" msgstr "Kies een bestand om te openen" #: Source/Core/DolphinWX/MemcardManager.cpp:222 msgid "Choose a memory card:" msgstr "Kies een geheugen kaart:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:46 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Kies Bestand te gebruiken als apploader: (geldt voor disks die alleen mappen " "uit mappen zijn opgebouwd)" #: Source/Core/DolphinWX/ISOProperties.cpp:849 #: Source/Core/DolphinWX/ISOProperties.cpp:902 msgid "Choose the folder to extract to" msgstr "Kies de folder om naar uit te pakken" #: Source/Core/InputCommon/ControllerEmu.cpp:216 msgid "Circle Stick" msgstr "Cirkel Stick" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:60 msgid "Classic" msgstr "Klassiek" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:108 #: Source/Core/DolphinWX/InputConfigDiag.cpp:579 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1015 #: Source/Core/DolphinWX/LogWindow.cpp:133 #: Source/Core/DolphinWX/WXInputBase.cpp:35 msgid "Clear" msgstr "Legen" #: Source/Core/Core/NetPlayServer.cpp:347 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "Client is uitgeschakeld terwijl het spel draait! NetPlay is uitgeschakeld. " "Je moet het spel handmatig stoppen." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:279 #: Source/Core/DolphinWX/MemcardManager.cpp:252 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:606 #: Source/Core/DolphinWX/ISOProperties.cpp:616 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132 msgid "Close" msgstr "Sluit" #: Source/Core/DolphinWX/FrameTools.cpp:217 msgid "Co&nfigure..." msgstr "In&stellingen" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:84 msgid "Code Info" msgstr "Code Info" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:52 msgid "Code:" msgstr "Code: " #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:25 msgid "Code: " msgstr "Code: " #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "Command" msgstr "Commando" #: Source/Core/DolphinWX/MemcardManager.cpp:646 msgid "Comment" msgstr "Reactie" #: Source/Core/DolphinWX/GameListCtrl.cpp:950 msgid "Compress ISO..." msgstr "Comprimeer ISO ..." #: Source/Core/DolphinWX/GameListCtrl.cpp:967 msgid "Compress selected ISOs..." msgstr "Comprimeer geselecteerde ISO's ..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1176 #: Source/Core/DolphinWX/GameListCtrl.cpp:1316 msgid "Compressing ISO" msgstr "ISO wordt gecomprimeerd" #: Source/Core/DolphinWX/GameListCtrl.cpp:1415 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Het comprimeren van een Wii schijfkopie zal onomkeerbaar de gecomprimeerde " "kopie veranderen door opvuldata te verwijderen. Je schijfkopie werkt hierna " "nog steeds. Doorgaan?" #: Source/Core/DolphinWX/ISOProperties.cpp:477 msgid "Compute" msgstr "Bereken" #: Source/Core/DolphinWX/ISOProperties.cpp:1251 msgid "Computing MD5 checksum" msgstr "Het MD5 controlegetal wordt berekend" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:394 #: Source/Core/DolphinWX/FrameTools.cpp:551 msgid "Config" msgstr "Config" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:88 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:177 #: Source/Core/DolphinWX/InputConfigDiag.h:162 msgid "Configure" msgstr "Configureer" #: Source/Core/DolphinWX/InputConfigDiag.cpp:130 msgid "Configure Control" msgstr "Configureer Besturing" #: Source/Core/DolphinWX/FrameTools.cpp:551 msgid "Configure..." msgstr "Configureer..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1206 #: Source/Core/DolphinWX/GameListCtrl.cpp:1234 #: Source/Core/DolphinWX/GameListCtrl.cpp:1309 msgid "Confirm File Overwrite" msgstr "Bevestig om bestand over te schrijven." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108 msgid "Confirm on Stop" msgstr "Bevestiging bij Stop" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:107 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:126 msgid "Connect" msgstr "Verbind" #: Source/Core/Core/HotkeyManager.cpp:40 #: Source/Core/DolphinWX/FrameTools.cpp:446 msgid "Connect Balance Board" msgstr "Verbind Balance Board" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47 msgid "Connect USB Keyboard" msgstr "Verbind USB Toetsenbord" #: Source/Core/DolphinWX/FrameTools.cpp:442 #, c-format msgid "Connect Wiimote %i" msgstr "Verbind Wiimote %i" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Connect Wiimote 1" msgstr "Verbind Wiimote 1" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Connect Wiimote 2" msgstr "Verbind Wiimote 2" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Connect Wiimote 3" msgstr "Verbind Wiimote 3" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Connect Wiimote 4" msgstr "Verbind Wiimote 4" #: Source/Core/DolphinWX/FrameTools.cpp:246 msgid "Connect Wiimotes" msgstr "Verbind Wiimotes" #: Source/Core/DolphinWX/FrameTools.cpp:1546 msgid "Connected" msgstr "Verbonden" #: Source/Core/DolphinWX/Main.cpp:544 msgid "Connecting..." msgstr "Verbinden..." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:57 msgid "Connection Type:" msgstr "Verbindingstype:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:266 msgid "Continuous Scanning" msgstr "Continu scannen" #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Control" msgstr "Bestuur" #: Source/Core/Core/HW/GCPadEmu.cpp:65 msgid "Control Stick" msgstr "" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:17 msgid "Controller Ports" msgstr "Controllerpoorten" #: Source/Core/DolphinWX/FrameTools.cpp:553 msgid "Controller settings" msgstr "Controller Instellingen" #: Source/Core/DolphinWX/FrameTools.cpp:553 msgid "Controllers" msgstr "Controllers" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:142 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:141 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:449 msgid "Convergence:" msgstr "Convergentie:" #: Source/Core/DolphinWX/ISOProperties.cpp:358 msgid "Convergence: " msgstr "Convergentie: " #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Convert to GCI" msgstr "Omzetten naar GCI" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:177 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:558 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:564 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:581 msgid "Copy" msgstr "Kopieer" #: Source/Core/Core/ConfigManager.cpp:927 msgid "Copy failed" msgstr "Kopiëren mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:810 #, c-format msgid "Copy to Memcard %c" msgstr "Kopieer naar MemKaart %c" #: Source/Core/DolphinWX/ISOProperties.cpp:381 msgid "Core" msgstr "Core" #: Source/Core/Core/ConfigManager.cpp:731 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original GameCube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" #: Source/Core/Core/ConfigManager.cpp:841 #, c-format msgid "Could not recognize ISO file %s" msgstr "Kon ISO bestand %s niet herkennen." #: Source/Core/DolphinWX/ISOProperties.cpp:645 #, c-format msgid "Could not save %s." msgstr "Kon %s niet opslaan." #: Source/Core/Core/HW/GCMemcardRaw.cpp:114 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Kon niet naar geheugenkaart bestand %s schrijven. \n" "\n" "Draai je Dolphin vanaf een CD/DVD, of is het bestand misschien beveiligd " "tegen schrijven?\n" "\n" "Krijg je dit nadat je de emulator map hebt verplaatst?\n" "Zo ja, dan moet je je memory card locatie opnieuw aangeven in de " "configuratie." #: Source/Core/Core/NetPlayClient.cpp:77 msgid "Couldn't Create Client" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:88 msgid "Couldn't create peer." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:1189 msgid "Couldn't find open command for extension 'ini'!" msgstr "Kon geen open commando vinden voor extensie 'ini'!" #: Source/Core/Core/BootManager.cpp:382 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Kon de kern niet initialiseren.\n" "Controleer je instellingen." #: Source/Core/Common/TraversalClient.cpp:221 #, c-format msgid "Couldn't look up central server %s" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59 msgid "Count:" msgstr "Tel:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:206 #, c-format msgid "Count: %lu" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:465 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 msgid "Create AR Code" msgstr "Maak AR Code" #: Source/Core/DolphinWX/FrameAui.cpp:542 msgid "Create new perspective" msgstr "Maak een nieuwe perspective" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator: " msgstr "Auteur:" #: Source/Core/Common/MsgHandler.cpp:64 msgid "Critical" msgstr "Kritiek" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:575 msgid "Crop" msgstr "Bijsnijden" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:137 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Snijd de afbeelding bij van de oorsprongkelijke beeldverhouding naar 4:3 of " "16:9.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:56 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinWX/FrameTools.cpp:688 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Huidige map verandert van %s naar %s na wxFileSelector!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "Custom" msgstr "Aangepast" #: Source/Core/Core/HW/GCPadEmu.cpp:78 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 msgid "DK Bongos" msgstr "DK Bongos" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37 msgid "DSP Emulator Engine" msgstr "DSP Emulator Motor" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33 #: Source/Core/DolphinWX/ISOProperties.cpp:334 msgid "DSP HLE emulation (fast)" msgstr "DSP HLE emulatie (snel)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 msgid "DSP LLE interpreter (slow)" msgstr "DSP LLE interpreter (traag)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 msgid "DSP LLE recompiler" msgstr "DSP LLE hercompileerder" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74 msgid "DVD Root:" msgstr "DVD Station:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48 msgid "Dance Mat" msgstr "Dansmat" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:52 msgid "Data Size" msgstr "Data grootte" #: Source/Core/DolphinWX/MemcardManager.cpp:536 #: Source/Core/DolphinWX/MemcardManager.cpp:575 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro bestanden(*.sav)" #: Source/Core/InputCommon/ControllerEmu.cpp:164 #: Source/Core/InputCommon/ControllerEmu.cpp:179 #: Source/Core/InputCommon/ControllerEmu.cpp:187 #: Source/Core/InputCommon/ControllerEmu.cpp:201 #: Source/Core/InputCommon/ControllerEmu.cpp:215 msgid "Dead Zone" msgstr "Dode Zone" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107 msgid "Debug Only" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:547 msgid "Debugging" msgstr "Fouthersteller" #: Source/Core/DolphinWX/WXInputBase.cpp:71 msgid "Decimal" msgstr "Decimaal" #: Source/Core/DolphinWX/GameListCtrl.cpp:948 msgid "Decompress ISO..." msgstr "Decomprimeer ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:968 msgid "Decompress selected ISOs..." msgstr "Decomprimeer geselecteerde ISOs" #: Source/Core/DolphinWX/GameListCtrl.cpp:1176 #: Source/Core/DolphinWX/GameListCtrl.cpp:1316 msgid "Decompressing ISO" msgstr "Decomprimeer ISO" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Decrease Convergence" msgstr "Verlaag Convergentie" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Decrease Depth" msgstr "Verlaag Diepte" #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Decrease Emulation Speed" msgstr "Verlaag Emulatiesnelheid" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Decrease IR" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:1014 msgid "Default" msgstr "Standaard" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:71 msgid "Default ISO:" msgstr "Standaard ISO:" #: Source/Core/DolphinWX/LogWindow.cpp:103 msgid "Default font" msgstr "Standaard font" #: Source/Core/DolphinWX/InputConfigDiag.cpp:1028 #: Source/Core/DolphinWX/WXInputBase.cpp:24 msgid "Delete" msgstr "Verwijder" #: Source/Core/DolphinWX/MemcardManager.cpp:811 msgid "Delete Save" msgstr "Verwijder Save" #: Source/Core/VideoCommon/AVIDump.cpp:92 #, c-format msgid "Delete the existing file '%s'?" msgstr "Verwijder het bestaande bestand '%s'?" #: Source/Core/DolphinWX/ISOProperties.cpp:351 msgid "Depth Percentage: " msgstr "Dieptepercentage:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:440 msgid "Depth:" msgstr "Diepte:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:699 msgid "Description" msgstr "Beschrijving" #: Source/Core/DolphinWX/ISOProperties.cpp:538 msgid "Description:" msgstr "Beschrijving:" #: Source/Core/DolphinWX/InputConfigDiag.cpp:577 msgid "Detect" msgstr "Detect" #: Source/Core/DolphinWX/ISOProperties.cpp:337 msgid "Deterministic dual core: " msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:146 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1000 msgid "Device" msgstr "Apparaat" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:109 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73 msgid "Device Settings" msgstr "Apparaat Instellingen" #: Source/Core/DolphinWX/InputConfigDiag.cpp:259 msgid "Device not found" msgstr "Apparaat niet gevonden" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53 msgid "Dial" msgstr "Bellen" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 msgid "Dims the screen after five minutes of inactivity." msgstr "Dimt het scherm na vijf minuten inactiviteit. " #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:61 msgid "Direct Connection" msgstr "Rechtstreekse Verbinding" #: Source/Core/Core/HW/GCMemcard.cpp:133 msgid "Directory checksum and directory backup checksum failed" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:506 msgid "Disable" msgstr "Uitschakelen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:521 msgid "Disable Bounding Box" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Disable Emulation Speed Limit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:417 msgid "Disable Fog" msgstr "Schakel Fog uit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:126 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Schakel elke XFB emulatie uit.\n" "Versnelt emulatie enorm maar veroorzaakt heftige glitches in veel spellen " "die ervan afhankelijk zijn (vooral homebrew applicaties).\n" "\n" "In geval van twijfel geselecteerd laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:606 msgid "Disc" msgstr "Schijf" #: Source/Core/DiscIO/DriveBlob.cpp:152 msgid "Disc Read Error" msgstr "Schijf Leesfout" #: Source/Core/DolphinWX/FrameTools.cpp:1546 msgid "Disconnected" msgstr "Verbinding Verbroken" #: Source/Core/Common/TraversalClient.cpp:227 msgid "Disconnected from traversal server" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:325 msgid "Display" msgstr "Scherm" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Geef berichten weer op het emulatiescherm.\\n\n" "Dit betreft berichten betreffende geheugenkaart schrijven, video " "instellingen, CPU informatie, en JIT cache verversing." #: Source/Core/DolphinWX/WXInputBase.cpp:72 msgid "Divide" msgstr "Verdelen" #: Source/Core/DolphinWX/FrameTools.cpp:1135 msgid "Do you want to stop the current emulation?" msgstr "Wil je de emulatie stoppen?" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:38 msgid "Dolby Pro Logic II decoder" msgstr "Dolby Pro Logic II decodering" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #: Source/Core/DolphinWX/FrameTools.cpp:989 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:210 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s Grafische Configuratie" #: Source/Core/DolphinWX/Config/ConfigMain.h:20 msgid "Dolphin Configuration" msgstr "Dolphin Configuratie" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:41 msgid "Dolphin Controller Configuration" msgstr "Dolphin Controllerconfiguratie" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:368 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Dolphin Geëmuleerde Wiimote configuratie" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:377 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1333 msgid "Dolphin Hotkeys" msgstr "Dolphin Sneltoetsen" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:113 msgid "Dolphin NetPlay" msgstr "Dolphin NetPlay" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:43 msgid "Dolphin NetPlay Setup" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:812 #: Source/Core/DolphinWX/FrameTools.cpp:1257 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS Film (*.dtm)" #: Source/Core/DolphinWX/GameListCtrl.cpp:332 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:328 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "Dolphin is momenteel ingesteld om alle spellen te verbergen. Dubbelklik hier " "om alle spellen weer te geven..." #: Source/Core/Common/TraversalClient.cpp:224 msgid "Dolphin too old for traversal server" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1247 #: Source/Core/DolphinWX/GameListCtrl.cpp:1338 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin kan de verzochte actie niet uitvoeren." #: Source/Core/DiscIO/CompressedBlob.cpp:326 msgid "Done compressing disc image." msgstr "Schijfkopie comprimeren voltooid. " #: Source/Core/DolphinWX/WXInputBase.cpp:50 #: Source/Core/InputCommon/ControllerEmu.cpp:195 msgid "Down" msgstr "Omlaag" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:58 msgid "Download Codes (WiiRD Database)" msgstr "Download Codes (WiiRD Database)" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:288 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu codes gedownload. (%lu toegevoegd)" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118 msgid "Drawn Object Range" msgstr "Getekend Object Bereik" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:37 msgid "Driver Not Detected" msgstr "Geen Driver Gedetecteerd" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39 msgid "Drums" msgstr "Drums" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29 msgid "Dummy" msgstr "Pop" #: Source/Core/DolphinWX/FrameTools.cpp:211 msgid "Dump Audio" msgstr "Dump Geluid" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:560 msgid "Dump EFB Target" msgstr "Dump EFB Doel" #: Source/Core/DolphinWX/FrameTools.cpp:209 msgid "Dump Frames" msgstr "Dump Frames" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104 msgid "Dump Objects" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112 msgid "Dump TEV Stages" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 msgid "Dump Texture Fetches" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:556 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103 msgid "Dump Textures" msgstr "Dump Textures" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:129 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:132 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37 #: Source/Core/DolphinWX/ISOProperties.cpp:512 msgid "Dutch" msgstr "Nederlands" #: Source/Core/DolphinWX/FrameTools.cpp:137 msgid "E&xit" msgstr "Sl&uiten" #: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "FOUT: Deze versie van Dolphin vereist een TAP-Win32 driver van op zijn minst " "versie %d.%d -- Als je recentelijk Dolphin hebt geupgrade is het mogelijk " "dat je Windows moet herstarten om deze de driver te detecteren." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:138 msgid "Early Memory Updates" msgstr "Vroege Geheugen Updates" #: Source/Core/DolphinWX/ARCodeAddEdit.h:21 msgid "Edit ActionReplay Code" msgstr "Wijzig ActionReplay Code" #: Source/Core/DolphinWX/ISOProperties.cpp:299 msgid "Edit Config" msgstr "Wijzig Configuratie" #: Source/Core/DolphinWX/PatchAddEdit.h:25 msgid "Edit Patch" msgstr "Wijzig Patch" #: Source/Core/DolphinWX/ISOProperties.cpp:423 #: Source/Core/DolphinWX/ISOProperties.cpp:444 msgid "Edit..." msgstr "Wijzig..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52 msgid "Effect" msgstr "Effect" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:472 msgid "Embedded Frame Buffer (EFB)" msgstr "" #: Source/Core/Core/State.cpp:466 msgid "Empty" msgstr "Leeg" #: Source/Core/Core/Core.cpp:233 msgid "Emu Thread already running" msgstr "Emu Thread draait al!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:128 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Emuleer XFBs nauwkeurig. \n" "Vertraagt de emulatie enorm en schakelt hoge resolutie rendering uit, maar " "is noodzakelijke om een aantal spellen goed te kunnen emuleren.\n" "\n" "In geval van twijfel selecteer virtuele XFB emulatie." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:127 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emuleer XFBs met GPU texture objects. \n" "Lost problemen op met spel die niet zonder XFB emulatie werken zonder zo " "traag te zijn als echte XFB emulatie. Het kan echt nog steeds mislukken " "(voornamelijk homebrew applicaties).\n" "\n" "In geval van twijfel geselecteerd laten." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163 msgid "Emulated Wiimote" msgstr "Geëmuleerde Wiimote" #: Source/Core/DolphinWX/ISOProperties.cpp:369 msgid "Emulation State: " msgstr "Emulatie Staat:" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:111 msgid "Enable AR Logging" msgstr "Activeer AR Logging" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:24 msgid "Enable CPU Clock Override" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59 msgid "Enable Cheats" msgstr "Activeer Cheats" #: Source/Core/DolphinWX/ISOProperties.cpp:322 msgid "Enable Dual Core" msgstr "Activeer Dual Core" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Dual Core (speedup)" msgstr "Activeer Dual Core (verhoogt de snelheid)" #: Source/Core/DolphinWX/ISOProperties.cpp:328 msgid "Enable FPRF" msgstr "Activeer FPRF" #: Source/Core/DolphinWX/ISOProperties.cpp:323 msgid "Enable Idle Skipping" msgstr "Activeer Idle Skipping" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "Enable Idle Skipping (speedup)" msgstr "Activeer Idle Skipping (verhoogt de snelheid)" #: Source/Core/DolphinWX/ISOProperties.cpp:324 msgid "Enable MMU" msgstr "Activeer MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:579 msgid "Enable Progressive Scan" msgstr "Activeer Progressive Scan" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42 msgid "Enable Screen Saver" msgstr "Activeer Schermbeveiliger" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287 msgid "Enable Speaker Data" msgstr "Activeer Speaker Data" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61 msgid "Enable Usage Statistics Reporting" msgstr "Activeer Gebruiksstatistieken Rapportering" #: Source/Core/DolphinWX/ISOProperties.cpp:347 msgid "Enable WideScreen" msgstr "Activeer BreedBeeld" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:543 msgid "Enable Wireframe" msgstr "Activeer Wireframe" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:107 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:333 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Activeer snelle schijftoegang. Dit kan crashes en andere problemen " "veroorzaken in enkele spellen. (AAN = Snel, UIT = Compatibel)" #: Source/Core/DolphinWX/MemcardManager.cpp:824 msgid "Enable pages" msgstr "Activeer pagina's" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:98 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schakel dit in als je het hele scherm wil gebruiken voor rendering.\n" "Als dit uitgeschakeld is zal er een render venster worden aangemaakt.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schakel dit in als je het hoofdvenster van Dolphin wil gebruiken voor " "rendering, in plaats van een aparte render window.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS " "X." msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse " "backends only." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:329 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Activeer Floating Point Result Flag berekening, nodig voor enkele spellen. " "(AAN = Compatibel, UIT = Snel)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schakelt progressive scan in als het ondersteund wordt door de geëmuleerde " "software. \n" "Meeste spellen geven hier niks om. \n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/ISOProperties.cpp:325 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Schakel de Memory Management Unit in, die nodig is voor sommige games. (AAN " "= Compatibel, UIT = Snel)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" "Activeert het verzamelen en delen van gebruiksstatistieken met het " "ontwikkelingsteam van Dolphin. Deze informatie wordt gebruikt om de emulator " "te verbeteren en helpt ons te begrijpen hoe onze gebruikers het systeem " "gebruiken. Er worden geen vertrouwelijke gegevens verzameld." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:68 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:134 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Encodeer frame dumps met de FFV1 codec. \n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/WXInputBase.cpp:45 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124 msgid "End" msgstr "Einde" #: Source/Core/Core/NetPlayServer.cpp:64 msgid "Enet Didn't Initialize" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32 #: Source/Core/DolphinWX/ISOProperties.cpp:497 msgid "English" msgstr "Engels" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:342 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:419 msgid "Enhancements" msgstr "Verbeteringen" #: Source/Core/DolphinWX/FrameAui.cpp:541 msgid "Enter a name for the new perspective:" msgstr "Voeg een naam toe voor een nieuwe perspectief:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:193 #, c-format msgid "Entry %d/%d" msgstr "Toegang %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:92 #, c-format msgid "Entry 1/%d" msgstr "Toegang 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82 msgid "Equal" msgstr "Gelijk" #: Source/Core/DolphinWX/MemcardManager.cpp:566 #: Source/Core/DolphinWX/PatchAddEdit.cpp:229 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/WxUtils.cpp:60 Source/Core/DolphinWX/Main.cpp:358 #: Source/Core/DolphinWX/Main.cpp:364 msgid "Error" msgstr "Error (Fout)" #: Source/Core/DolphinWX/Main.cpp:358 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fout bij het laden van de geselecteerde taal. Dolphin zal terugvallen op de " "systeemtaal." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:389 msgid "Error saving file." msgstr "Fout bij opslaan bestand." #: Source/Core/Common/ChunkFile.h:309 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Fout: Na \\\"%s\\\", gevonden %d (0x%X) in plaats van bewaar punt %d (0x%X). " "Bewaarstaat laadactie wordt geannuleerd..." #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:383 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Fout: Poging tot toegang krijgen van %s lettertypes maar deze zijn niet " "geladen. Spellen kunnen wellicht lettertypes niet juist afbeelden, of " "crashen." #: Source/Core/DolphinWX/WXInputBase.cpp:22 msgid "Escape" msgstr "Verlaten" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:34 msgid "Euphoria" msgstr "Euforie" #: Source/Core/DolphinWX/ISOProperties.cpp:129 msgid "Europe" msgstr "Europa" #: Source/Core/DolphinWX/WXInputBase.cpp:53 msgid "Execute" msgstr "Uitvoeren" #: Source/Core/Core/HotkeyManager.cpp:34 #: Source/Core/DolphinWX/FrameTools.cpp:435 msgid "Exit" msgstr "Sluit" #: Source/Core/DolphinWX/FrameTools.cpp:234 msgid "Export All Wii Saves" msgstr "Exporteer alle Wii saves" #: Source/Core/DolphinWX/ISOProperties.cpp:724 msgid "Export File" msgstr "Exporteer Bestand" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Export Recording" msgstr "Exporteer Opname..." #: Source/Core/DolphinWX/FrameTools.cpp:422 msgid "Export Recording..." msgstr "Exporteer Opname..." #: Source/Core/DolphinWX/MemcardManager.cpp:813 msgid "Export Save" msgstr "Exporteer Save" #: Source/Core/DolphinWX/GameListCtrl.cpp:931 msgid "Export Wii save (Experimental)" msgstr "Exporteer Wii save (Experimenteel)" #: Source/Core/DolphinWX/MemcardManager.cpp:814 msgid "Export all saves" msgstr "Exporteer alle saves..." #: Source/Core/Core/HW/WiiSaveCrypted.cpp:61 #: Source/Core/DolphinWX/MemcardManager.cpp:464 msgid "Export failed" msgstr "Exporteren mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:570 msgid "Export save as..." msgstr "Exporteer save als..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 msgid "Extension" msgstr "Extensie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:504 msgid "External Frame Buffer (XFB)" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:696 msgid "Extract All Files..." msgstr "Alle Bestanden Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:703 msgid "Extract Apploader..." msgstr "Apploader Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:704 msgid "Extract DOL..." msgstr "DOL Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:689 msgid "Extract Directory..." msgstr "Map Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:693 msgid "Extract File..." msgstr "Bestand Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:685 msgid "Extract Partition..." msgstr "Partitie Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:807 #, c-format msgid "Extracting %s" msgstr "%s Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:790 msgid "Extracting All Files" msgstr "Alle Bestanden Uitpakken" #: Source/Core/DolphinWX/ISOProperties.cpp:790 msgid "Extracting Directory" msgstr "Uitpakken van de map" #: Source/Core/DolphinWX/ISOProperties.cpp:793 msgid "Extracting..." msgstr "Uitpakken..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46 #: Source/Core/DolphinWX/FrameTools.cpp:242 msgid "FIFO Player" msgstr "FIFO Speler" #: Source/Core/DolphinWX/ISOProperties.cpp:473 msgid "FST Size:" msgstr "FST Groote:" #: Source/Core/Core/NetPlayClient.cpp:159 msgid "Failed To Connect!" msgstr "Verbinden Mislukt!" #: Source/Core/Core/NetPlayClient.cpp:103 msgid "Failed to Connect!" msgstr "Verbinden Mislukt!" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:301 msgid "Failed to download codes." msgstr "Mislukt om de codes te downloaden." #: Source/Core/DolphinWX/ISOProperties.cpp:928 #, c-format msgid "Failed to extract to %s!" msgstr "Mislukt om naar %s uit te pakken!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:585 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:375 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:373 msgid "" "Failed to listen. Someone is probably already listening on the port you " "specified." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:164 #: Source/Core/DiscIO/CompressedBlob.cpp:342 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Kan inputbestand \"%s\" niet openen." #: Source/Core/DiscIO/CompressedBlob.cpp:171 #: Source/Core/DiscIO/CompressedBlob.cpp:350 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" #: Source/Core/Core/Movie.cpp:975 #, c-format msgid "Failed to read %s" msgstr "Kon geen data lezen van %s" #: Source/Core/Core/HW/GCMemcard.cpp:189 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memcard may be truncated\n" "File position: 0x%" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:114 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Het lezen van de block allocation table backup is mislukt\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:108 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Het lezen van de block allocation table is mislukt\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:678 #, c-format msgid "Failed to read data from GCI file %s" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:102 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Het lezen van de map backup is mislukt\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:96 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Het lezen van de map is mislukt\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:85 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Het lezen van de header is mislukt\n" "(0x000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:56 msgid "Failed to read unique ID from disc image" msgstr "Het lezen van de unieke ID van de schijf image is mislukt" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135 msgid "Failed to update country code in SYSCONF" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:103 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Het schrijven van BT.DINF naar SYSCONF is mislukt" #: Source/Core/DiscIO/CompressedBlob.cpp:291 #: Source/Core/DiscIO/CompressedBlob.cpp:381 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:498 msgid "Fast" msgstr "Snel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:520 msgid "Fast Depth Calculation" msgstr "Snelle Diepteberekening" #: Source/Core/Core/Movie.cpp:1244 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Fatale desync. Terugspelen wordt geannuleerd. (Fout in SpeelWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:267 msgid "File" msgstr "Bestand" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:81 msgid "File Info" msgstr "Bestands Info" #: Source/Core/DolphinWX/FrameTools.cpp:349 msgid "File Name" msgstr "Bestandsnaam" #: Source/Core/DolphinWX/FrameTools.cpp:355 msgid "File Size" msgstr "Bestandsgrootte" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:296 msgid "File contained no codes." msgstr "Bestand bevat geen codes." #: Source/Core/DolphinWX/MemcardManager.cpp:418 msgid "File converted to .gci" msgstr "Bestand geconverteerd naar .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:433 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Bestand kon niet geopend worden\n" "of heeft geen geldige extensie" #: Source/Core/Core/HW/GCMemcard.cpp:50 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "Bestand heeft de extensie \"%s\".\n" "Geldige extensies zijn (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:430 msgid "File is not recognized as a memcard" msgstr "Bestand is niet herkend als geheugenkaart" #: Source/Core/DiscIO/CompressedBlob.cpp:335 msgid "File not compressed" msgstr "Bestand niet gecompressed" #: Source/Core/DolphinWX/MemcardManager.cpp:424 #: Source/Core/DolphinWX/MemcardManager.cpp:470 #: Source/Core/DolphinWX/MemcardManager.cpp:518 msgid "File write failed" msgstr "Bestand schrijven mislukt" #: Source/Core/DiscIO/CompressedBlob.cpp:195 msgid "Files opened, ready to compress." msgstr "Bestanden geopend, klaar voor compressie." #: Source/Core/DolphinWX/ISOProperties.cpp:595 msgid "Filesystem" msgstr "Bestandssysteem" #: Source/Core/DolphinWX/ISOProperties.cpp:1181 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Bestandstype 'ini' is onbekend! Kan niet openen!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtert alle textures, zelfs als het spel de textures exclusief als " "ongefilterd heeft ingesteld.\n" "Kan de textuur kwaliteit in sommige games verbeteren, maar veroorzaakt " "glitches in andere games. \n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248 msgid "Find next" msgstr "Zoek volgende" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:249 msgid "Find previous" msgstr "Zoek vorige" #: Source/Core/DolphinWX/MemcardManager.cpp:649 msgid "First Block" msgstr "Eerste Blok" #: Source/Core/DolphinWX/MemcardManager.cpp:820 msgid "Fix Checksums" msgstr "Herstel Checksums" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:293 msgid "Force 16:9" msgstr "Forceer 16:9" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:293 msgid "Force 4:3" msgstr "Forceer 4:3" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60 msgid "Force Console as NTSC-J" msgstr "Forceer NTSC-J Console" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:164 msgid "Force Listen Port: " msgstr "Forceer Luisterpoort:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:415 msgid "Force Texture Filtering" msgstr "Forceer Texture Filtering" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:69 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:105 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:38 msgid "" "Format as ASCII (NTSC\\PAL)?\n" "Choose no for Shift JIS (NTSC-J)" msgstr "" "Formateer als ASCII (NTSC\\PAL)?\n" "Kies nee voor Shift JIS (NTSC-J)" #: Source/Core/InputCommon/ControllerEmu.cpp:198 msgid "Forward" msgstr "Vooruit" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:188 msgid "Forward port (UPnP)" msgstr "Poort forwarden (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496 #, c-format msgid "Found %u results for '" msgstr "%u resultaten gevonden voor '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:94 #, c-format msgid "Found %zu save files" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:885 #, c-format msgid "Frame %u" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:861 #, c-format msgid "Frame %zu" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:22 msgid "Frame Advance" msgstr "Frame Geavanceerd" #: Source/Core/Core/HotkeyManager.cpp:23 msgid "Frame Advance Decrease Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:24 msgid "Frame Advance Increase Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Frame Advance Reset Speed" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:563 msgid "Frame Dumps use FFV1" msgstr "Frame Dumps gebruiken FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210 msgid "Frame Info" msgstr "Frame Informatie" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:98 msgid "Frame Range" msgstr "Frame Bereik" #: Source/Core/DolphinWX/FrameTools.cpp:150 msgid "Frame S&kipping" msgstr "Frame O&verslaan" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:186 msgid "Frames To Record" msgstr "Frames om op te nemen" #: Source/Core/DolphinWX/ISOProperties.cpp:132 msgid "France" msgstr "Frankrijk" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:561 msgid "Free Look" msgstr "Vrije kijk" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Freelook Decrease Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Freelook Increase Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Freelook Move Down" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Freelook Move Left" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:63 msgid "Freelook Move Right" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Freelook Move Up" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Freelook Reset" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:59 msgid "Freelook Reset Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:64 msgid "Freelook Zoom In" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Freelook Zoom Out" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties.cpp:503 msgid "French" msgstr "Frans" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:46 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:100 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:119 msgid "From" msgstr "Van" #: Source/Core/DolphinWX/FrameTools.cpp:548 msgid "FullScr" msgstr "Volledig scherm" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:279 msgid "Fullscreen Resolution:" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:32 msgid "GC Port " msgstr "GC Poort" #: Source/Core/DolphinWX/MemcardManager.cpp:542 msgid "GCI File(*.gci)" msgstr "GCI Bestand(*.gci)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:32 msgid "GCI Folder" msgstr "GCI Map" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:63 #, c-format msgid "" "GCI save file was not loaded because it is the wrong region for this memory " "card:\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:368 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" #: Source/Core/VideoCommon/OpcodeDecoding.cpp:81 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319 msgid "Game Boy Advance Carts (*.gba)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:351 msgid "Game ID" msgstr "Spel ID" #: Source/Core/DolphinWX/ISOProperties.cpp:463 msgid "Game ID:" msgstr "Spel ID:" #: Source/Core/Core/NetPlayClient.cpp:696 msgid "Game is already running!" msgstr "Het spel draait al!" #: Source/Core/Core/NetPlayClient.cpp:1029 msgid "Game isn't running!" msgstr "Het spel draait niet!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:301 msgid "Game not found!" msgstr "Spel niet gevonden!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:437 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:406 msgid "Game-Specific Settings" msgstr "Spel Specifieke Instellingen" #: Source/Core/DolphinWX/ISOProperties.cpp:308 msgid "GameConfig" msgstr "Spel Config" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:73 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:46 msgid "GameCube Adapter for Wii U" msgstr "GameCube Adapter voor de Wii U" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:509 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:519 msgid "GameCube Controller Configuration" msgstr "GameCube Controller Instellingen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:75 msgid "GameCube Controllers" msgstr "GameCube Controllers" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319 #: Source/Core/DolphinWX/MemcardManager.cpp:223 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:533 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "GameCube Savegame bestanden(*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131 #: Source/Core/DolphinWX/ISOProperties.cpp:314 msgid "Gecko Codes" msgstr "Gecko Codes" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:70 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:225 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:50 msgid "General" msgstr "Algemeen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:331 msgid "General Settings" msgstr "Algemene Instellingen" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62 msgid "Generate a New Statistics Identity" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33 #: Source/Core/DolphinWX/ISOProperties.cpp:500 msgid "German" msgstr "Duits" #: Source/Core/DolphinWX/ISOProperties.cpp:138 msgid "Germany" msgstr "Duitsland" #: Source/Core/DolphinWX/FrameTools.cpp:552 msgid "Graphics" msgstr "Grafische" #: Source/Core/DolphinWX/FrameTools.cpp:552 msgid "Graphics settings" msgstr "Grafische instellingen" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:83 msgid "Greater Than" msgstr "Grooter dan" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:109 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30 msgid "Green" msgstr "Groen " #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Left" msgstr "Groen Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Green Right" msgstr "Groen Rechts" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:43 msgid "Guitar" msgstr "Gitaar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:468 msgid "Hacks" msgstr "Hacks" #: Source/Core/Core/HW/GCMemcard.cpp:124 msgid "Header checksum failed" msgstr "Header checksum is mislukt" #: Source/Core/InputCommon/ControllerEmu.cpp:232 msgid "Height" msgstr "Hoogte" #: Source/Core/DolphinWX/WXInputBase.cpp:56 msgid "Help" msgstr "Help" #: Source/Core/InputCommon/ControllerEmu.cpp:228 msgid "Hide" msgstr "Verberg" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:316 msgid "Hide Mouse Cursor" msgstr "Verberg Muis Cursor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:101 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Verbergt de muiscursor wanneer die zich boven het emulatievenster bevindt.\n" "\n" "Bij twijfel uitgeschakeld laten." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:46 msgid "Home" msgstr "Thuis" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:109 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:176 msgid "Host" msgstr "Host" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:113 msgid "Host Code :" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:111 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Hotkeys" msgstr "Sneltoetsen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163 msgid "Hybrid Wiimote" msgstr "Hybride Wiimote" #: Source/Core/DolphinWX/GameListCtrl.cpp:268 msgid "ID" msgstr "ID" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:649 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS: Poging tot verkrijgen van data van een onbekende ticket: " "%08x/%08x" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:934 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: Het spel probeerde het IOS of een titel die niet " "beschikbaar is in je NAND dump te laten\n" "TitleID %016.\n" "Dolphin zal waarschijnlijk blijven hangen." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:915 msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:107 msgid "IPL Settings" msgstr "IPL Instellingen" #: Source/Core/Core/Boot/Boot.cpp:205 #, c-format msgid "IPL with unknown hash %x" msgstr "IPL met onbekende hash %x" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267 #: Source/Core/DolphinWX/TASInputDlg.cpp:133 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:292 msgid "IR Sensitivity:" msgstr "IR Gevoeligheid:" #: Source/Core/DolphinWX/ISOProperties.cpp:567 msgid "ISO Details" msgstr "ISO Details" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66 msgid "ISO Directories" msgstr "ISO Map" #: Source/Core/DolphinWX/MemcardManager.cpp:647 msgid "Icon" msgstr "Icoon" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:193 msgid "Identity generation" msgstr "" #: Source/Core/DolphinWX/Main.cpp:273 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:475 msgid "Ignore Format Changes" msgstr "Negeer formaat veranderingen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:116 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:812 msgid "Import Save" msgstr "Importeer Save" #: Source/Core/DolphinWX/FrameTools.cpp:233 msgid "Import Wii Save" msgstr "Importeer Wii save" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:127 msgid "Import failed" msgstr "Importeren mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:459 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "Geïmporteerd bestand heeft gsc extensie\n" "maar heeft geen juiste header." #: Source/Core/DolphinWX/MemcardManager.cpp:447 msgid "Imported file has invalid length." msgstr "Geïmporteerd bestand heeft een ongeldige lengte." #: Source/Core/DolphinWX/MemcardManager.cpp:456 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "Geïmporteerd bestand heeft sav extensie\n" "maar heeft geen juiste header." #: Source/Core/DolphinWX/ISOProperties.cpp:373 msgid "In Game" msgstr "In Game" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Increase Convergence" msgstr "Verhoog Convergentie" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Increase Depth" msgstr "Verhoog Diepte" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Increase Emulation Speed" msgstr "Verhoog Emulatiesnelheid" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Increase IR" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 #: Source/Core/DolphinWX/ISOProperties.cpp:316 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:61 msgid "Information" msgstr "Informatie" #: Source/Core/DolphinWX/InputConfigDiag.cpp:570 msgid "Input" msgstr "Invoer" #: Source/Core/DolphinWX/WXInputBase.cpp:55 msgid "Insert" msgstr "Toevoegen" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46 msgid "Insert SD Card" msgstr "Schakel SD Card in" #: Source/Core/DolphinWX/FrameTools.cpp:239 msgid "Install WAD" msgstr "Installeer WAD" #: Source/Core/DolphinWX/GameListCtrl.cpp:957 msgid "Install to Wii Menu" msgstr "Installeren in Wii-menu" #: Source/Core/DolphinWX/FrameTools.cpp:1487 msgid "Installing WAD..." msgstr "WAD aan het installeren..." #: Source/Core/DolphinWX/ISOProperties.cpp:978 msgid "Integrity Check Error" msgstr "Integriteitscontrole Fout" #: Source/Core/DolphinWX/ISOProperties.cpp:984 msgid "Integrity check completed" msgstr "Integriteitscontrole afgerond" #: Source/Core/DolphinWX/ISOProperties.cpp:983 msgid "Integrity check completed. No errors have been found." msgstr "Integriteitscontrole afgerond. Geen fouten gevonden." #: Source/Core/DolphinWX/ISOProperties.cpp:975 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "Integriteitscontrole voor %s mislukt. De schijfkopie is waarschijnlijk " "beschadigd of werd verkeerd aangepast." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:71 msgid "Interface" msgstr "Interface Instellingen" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:134 msgid "Interface Settings" msgstr "Interface Instellingen" #: Source/Core/Core/State.cpp:381 msgid "Internal LZO Error - compression failed" msgstr "Interne LZO fout - compressie is mislukt" #: Source/Core/Core/State.cpp:517 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Interne LZO fout - decompressie is mislukt (%d) (%li, %li) \n" "Probeer de staat opnieuw te laden" #: Source/Core/Core/State.cpp:651 msgid "Internal LZO Error - lzo_init() failed" msgstr "Interne LZO fout - lzo_init() is mislukt" #: Source/Core/DolphinWX/ISOProperties.cpp:461 msgid "Internal Name:" msgstr "Interne Naam:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:363 msgid "Internal Resolution:" msgstr "Interne Resolutie:" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28 msgid "Interpreter (slowest)" msgstr "Interpreter (traagst)" #: Source/Core/DolphinWX/ISOProperties.cpp:372 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/MemcardManager.cpp:467 msgid "Invalid bat.map or dir entry." msgstr "" #: Source/Core/Core/CoreTiming.cpp:496 #, c-format msgid "Invalid event type %i" msgstr "Onjuist event type %i" #: Source/Core/Core/HW/DVDInterface.cpp:473 msgid "Invalid file" msgstr "Onjuist bestand" #: Source/Core/Core/NetPlayClient.cpp:841 msgid "Invalid host" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:566 msgid "Invalid index" msgstr "" #: Source/Core/Core/Movie.cpp:916 msgid "Invalid recording file" msgstr "Onjuist opnamebestand" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:466 msgid "Invalid search parameters (no object selected)" msgstr "Ongeldige zoek-parameters (geen object geselecteerd)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:449 msgid "Invalid search string (couldn't convert to number)" msgstr "Ongeldige zoekopdracht (niet in staat naar nummers te converteren)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:437 msgid "Invalid search string (only even string lengths supported)" msgstr "Ongeldige zoekopdracht (alleen even string lengte ondersteund)" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:70 msgid "Invalid value." msgstr "Ongeldige waarde." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36 #: Source/Core/DolphinWX/ISOProperties.cpp:509 msgid "Italian" msgstr "Italië" #: Source/Core/DolphinWX/ISOProperties.cpp:135 msgid "Italy" msgstr "Italië" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:248 #: Source/Core/Core/HW/GCPadEmu.cpp:85 Source/Core/Core/HotkeyManager.cpp:228 msgid "Iterative Input" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:34 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (experimenteel)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (aanbevolen)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32 msgid "JITIL Recompiler (slow, experimental)" msgstr "JITIL Recompiler (traag, experimenteel)" #: Source/Core/DolphinWX/ISOProperties.cpp:153 msgid "Japan" msgstr "Japan" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31 #: Source/Core/DolphinWX/ISOProperties.cpp:494 msgid "Japanese" msgstr "Japans" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:315 msgid "Keep Window on Top" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:100 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Houdt het spelscherm boven alle andere open schermen.\\n\n" "\\n\n" "Bij twijfel, ongeselecteerd laten." #: Source/Core/Core/HW/GCKeyboard.cpp:18 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Keyboard" msgstr "Toetsenbord" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:220 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:224 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:228 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:232 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:236 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:240 #: Source/Core/Core/HotkeyManager.cpp:221 msgid "Keys" msgstr "Toetsen" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:192 msgid "Kick Player" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:156 msgid "Korea" msgstr "Korea" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40 #: Source/Core/DolphinWX/ISOProperties.cpp:521 msgid "Korean" msgstr "Koreaans" #. i18n: Left #: Source/Core/Core/HW/GCPadEmu.cpp:46 msgid "L" msgstr "L" #: Source/Core/DolphinWX/WXInputBase.cpp:31 msgid "L Button" msgstr "L Knop" #. i18n: Left-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:50 msgid "L-Analog" msgstr "L-Analoog" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:129 msgid "Language:" msgstr "Taal:" #: Source/Core/DolphinWX/FrameTools.cpp:491 #, c-format msgid "Last %i" msgstr "Laatste %i" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69 msgid "Latency:" msgstr "Wachttijd:" #: Source/Core/DolphinWX/WXInputBase.cpp:47 #: Source/Core/InputCommon/ControllerEmu.cpp:196 msgid "Left" msgstr "Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:68 msgid "Left Stick" msgstr "Linker Knuppel" #: Source/Core/DolphinWX/TASInputDlg.cpp:253 msgid "Left stick" msgstr "Linker knuppel" #: Source/Core/DolphinWX/InputConfigDiag.cpp:784 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Klik met de linkermuisknop om invoer te detecteren.\n" "Midden-klik om te wissen.\n" "Klik met de rechtermuisknop voor meer opties." #: Source/Core/DolphinWX/InputConfigDiag.cpp:789 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Links / Rechts-klik voor meer opties.\n" "Midden-klik om te wissen." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:84 msgid "Less Than" msgstr "Minder dan" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "License" msgstr "Licentie" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:72 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch to prevent audio from stuttering." msgstr "" "Beperkt de emulatiesnelheid tot het opgegeven percentage.\n" "\n" "Let op dat de emulatiesnelheid verhogen of verlagen eveneens de toonhoogte " "zal verhogen of verlagen om te voorkomen dat het geluid stottert." #: Source/Core/DolphinWX/InputConfigDiag.cpp:1026 msgid "Load" msgstr "Laad" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:557 msgid "Load Custom Textures" msgstr "Laad Aangepaste Textures" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Load State" msgstr "Laad staat" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Load State Last 1" msgstr "Laad Laatste Staat 1" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Load State Last 10" msgstr "Laad Laatste Staat 10" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Load State Last 2" msgstr "Laad Laatste Staat 2" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Load State Last 3" msgstr "Laad Laatste Staat 3" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Load State Last 4" msgstr "Laad Laatste Staat 4" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Load State Last 5" msgstr "Laad Laatste Staat 5" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Load State Last 6" msgstr "Laad Laatste Staat 6" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Load State Last 7" msgstr "Laad Laatste Staat 7" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Load State Last 8" msgstr "Laad Laatste Staat 8" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Load State Last 9" msgstr "Laad Laatste Staat 9" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Load State Slot 1" msgstr "Laad Staat 1" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Load State Slot 10" msgstr "Laad Staat 10" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Load State Slot 2" msgstr "Laad Staat 2" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Load State Slot 3" msgstr "Laad Staat 3" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Load State Slot 4" msgstr "Laad Staat 4" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Load State Slot 5" msgstr "Laad Staat 5" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Load State Slot 6" msgstr "Laad Staat 6" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Load State Slot 7" msgstr "Laad Staat 7" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Load State Slot 8" msgstr "Laad Staat 8" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Load State Slot 9" msgstr "Laad Staat 9" #: Source/Core/DolphinWX/FrameTools.cpp:495 msgid "Load State..." msgstr "Laad Staat..." #: Source/Core/DolphinWX/FrameTools.cpp:1522 msgid "Load Wii System Menu" msgstr "Laad Wii System Menu" #: Source/Core/DolphinWX/FrameTools.cpp:1517 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Laad Wii System Menu %d%c" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Load from selected slot" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:507 msgid "Load state from selected slot" msgstr "" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:358 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:540 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:546 msgid "Localhost" msgstr "" #: Source/Core/DolphinWX/LogWindow.h:33 msgid "Log" msgstr "Logboek" #: Source/Core/DolphinWX/LogConfigWindow.cpp:24 msgid "Log Configuration" msgstr "Logboek configuratie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:313 msgid "Log Render Time to File" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:75 msgid "Log Types" msgstr "Log Types" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Log de rendertijd van elk beeld naar User/Logs/fps.txt. Gebruik deze optie " "als je de prestaties van Dolphin wilt meten.\\n\n" "\\n\n" "Bij twijfel, ongeselecteerd laten." #: Source/Core/DolphinWX/LogConfigWindow.cpp:70 msgid "Logger Outputs" msgstr "Logger Uitvoer" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:133 #: Source/Core/DolphinWX/Frame.cpp:431 msgid "Logging" msgstr "Logboek Bijhouden" #: Source/Core/Core/NetPlayClient.cpp:566 msgid "Lost connection to server!" msgstr "Verbinding met de server verloren!" #: Source/Core/DolphinWX/WXInputBase.cpp:34 msgid "M Button" msgstr "M Knop" #: Source/Core/DolphinWX/ISOProperties.cpp:475 msgid "MD5 Checksum:" msgstr "MD5 Controlegetal:" #: Source/Core/DolphinWX/MemcardManager.cpp:535 #: Source/Core/DolphinWX/MemcardManager.cpp:574 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark bestanden(*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:346 msgid "Main Stick" msgstr "Hoofd Knuppel" #: Source/Core/DolphinWX/FrameTools.cpp:347 #: Source/Core/DolphinWX/GameListCtrl.cpp:266 msgid "Maker" msgstr "Maker" #: Source/Core/DolphinWX/ISOProperties.cpp:467 msgid "Maker ID:" msgstr "Maker ID:" #: Source/Core/DolphinWX/ISOProperties.cpp:536 msgid "Maker:" msgstr "Maker:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:121 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Maakt objecten op afstand meer zichtbaar door de mist te verwijderen.\n" "Het deactiveren van mist zal sommige spellen breken dat op correcte mist " "emulatie rekent.\n" "\n" "In geval van twijfel laat dit uitgevinkt." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:294 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:297 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60 msgid "May cause slow down in Wii Menu and some games." msgstr "Kan leiden tot vertraging van het Wii-menu en een aantal games." #: Source/Core/DolphinWX/MemcardManager.cpp:453 msgid "Memcard already has a save for this title." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:296 msgid "Memcard already opened" msgstr "De geheugenkaart is al geopend" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31 #: Source/Core/DolphinWX/MemcardManager.cpp:230 msgid "Memory Card" msgstr "Geheugenkaart" #: Source/Core/DolphinWX/MemcardManager.cpp:105 msgid "Memory Card Manager" msgstr "" #: Source/Core/Core/ConfigManager.cpp:919 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Geheugenkaart bestandsnaam in Slot %c is incorrect\n" "De regio is niet aangegeven\n" "\n" "De bestandslokatie van Slot %c is veranderd naar\n" "%s\n" "Wil je de oude bestanden naar de nieuwe lokatie kopiëren?\n" #: Source/Core/Core/HW/GCMemcard.cpp:90 msgid "Memory card file size does not match the header size" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:184 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:154 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:167 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "Menu" msgstr "Menu" #: Source/Core/Core/HW/GCPadEmu.cpp:40 msgid "Mic" msgstr "Microfoon" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33 msgid "Microphone" msgstr "Microfoon" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:293 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:296 msgid "Min" msgstr "Min" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:596 msgid "Misc" msgstr "Overig" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Misc Settings" msgstr "Overige Instellingen" #: Source/Core/InputCommon/ControllerEmu.cpp:162 #: Source/Core/InputCommon/ControllerEmu.cpp:213 msgid "Modifier" msgstr "Aanpasser" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Pas textures aan om het formaat te weergeven waarin ze gecoderd zijn. " "Vereist een reset van de emulatie in meeste gevallen.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/ISOProperties.cpp:365 msgid "Monoscopic Shadows" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:104 msgid "Monospaced font" msgstr "Niet-proportioneel (monospace) lettertype" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294 #: Source/Core/Core/HW/GCPadEmu.cpp:75 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:682 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "Plaats de cursor over een optie om een gedetailleerde beschrijving weer te " "geven.\n" "\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/WXInputBase.cpp:67 msgid "Multiply" msgstr "Vermenigvuldigen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:632 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "Notitie: Steam grootte komt niet overeen met werkelijke lengte\\n\n" #: Source/Core/DolphinWX/WXInputBase.cpp:121 msgid "NP Add" msgstr "NP Toevoegen" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/DolphinWX/WXInputBase.cpp:124 msgid "NP Decimal" msgstr "NP Decimaal" #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "NP Delete" msgstr "NP Verwijderen" #: Source/Core/DolphinWX/WXInputBase.cpp:125 msgid "NP Divide" msgstr "NP Verdalen" #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "NP Down" msgstr "NP Omlaag" #: Source/Core/DolphinWX/WXInputBase.cpp:115 msgid "NP End" msgstr "NP Einde" #: Source/Core/DolphinWX/WXInputBase.cpp:103 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/WXInputBase.cpp:119 msgid "NP Equal" msgstr "NP Gelijk" #: Source/Core/DolphinWX/WXInputBase.cpp:108 msgid "NP Home" msgstr "NP Thuis" #: Source/Core/DolphinWX/WXInputBase.cpp:117 msgid "NP Insert" msgstr "NP Invoegen" #: Source/Core/DolphinWX/WXInputBase.cpp:109 msgid "NP Left" msgstr "NP Links" #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "NP Multiply" msgstr "NP Vermenigvuldigen" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "NP Page Down" msgstr "NP Pagina Omlaang" #: Source/Core/DolphinWX/WXInputBase.cpp:113 msgid "NP Page Up" msgstr "NP Pagina Omhoog" #: Source/Core/DolphinWX/WXInputBase.cpp:111 msgid "NP Right" msgstr "NP Rechts" #: Source/Core/DolphinWX/WXInputBase.cpp:122 msgid "NP Separator" msgstr "NP Scheiding" #: Source/Core/DolphinWX/WXInputBase.cpp:101 msgid "NP Space" msgstr "NP Ruimte" #: Source/Core/DolphinWX/WXInputBase.cpp:123 msgid "NP Subtract" msgstr "NP Aftrekken" #: Source/Core/DolphinWX/WXInputBase.cpp:102 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "NP Up" msgstr "NP Omhoog" #: Source/Core/DolphinWX/PatchAddEdit.cpp:57 #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:51 #: Source/Core/DolphinWX/ISOProperties.cpp:534 msgid "Name:" msgstr "Naam:" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:83 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:226 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:22 msgid "Name: " msgstr "Naam:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "Native (640x528)" msgstr "Native (640x528)" #: Source/Core/DolphinWX/MemcardManager.cpp:534 #: Source/Core/DolphinWX/MemcardManager.cpp:573 msgid "Native GCI files(*.gci)" msgstr "Native GCI-bestanden (*. GCI)" #: Source/Core/DolphinWX/ISOProperties.cpp:141 msgid "Netherlands" msgstr "Nederland" #: Source/Core/Core/NetPlayClient.cpp:1014 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:42 msgid "New Scan" msgstr "Nieuwe Scan" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:193 msgid "New identity generated." msgstr "Nieuwe identiteit gegenereerd." #: Source/Core/DolphinWX/MemcardManager.cpp:211 #: Source/Core/DolphinWX/MemcardManager.cpp:822 msgid "Next Page" msgstr "Volgende Pagina" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46 msgid "Next Scan" msgstr "Volgende Scan" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:76 msgid "Nickname:" msgstr "" #: Source/Core/Core/ConfigManager.h:18 msgid "No audio output" msgstr "Geen audio output" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:769 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:783 msgid "No description available" msgstr "Geen omschrijving beschikbaar" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:877 msgid "No file loaded" msgstr "Geen bestand geladen" #: Source/Core/DolphinWX/MemcardManager.cpp:444 msgid "No free directory index entries." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913 msgid "No recorded file" msgstr "Geen opgenomen bestand" #: Source/Core/Core/State.cpp:744 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:25 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:233 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:759 msgid "None" msgstr "Geen" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:81 msgid "Not Equal" msgstr "Niet gelijk" #: Source/Core/DolphinWX/GameListCtrl.cpp:856 #: Source/Core/DolphinWX/ISOProperties.cpp:338 #: Source/Core/DolphinWX/ISOProperties.cpp:370 msgid "Not Set" msgstr "Niet ingesteld" #: Source/Core/DolphinWX/Main.cpp:543 msgid "Not connected" msgstr "Niet verbonden" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes: " msgstr "Opmerkingen:" #: Source/Core/DolphinWX/FrameAui.cpp:76 Source/Core/DolphinWX/FrameAui.cpp:81 #: Source/Core/DolphinWX/FrameAui.cpp:512 #: Source/Core/DolphinWX/FrameAui.cpp:559 #: Source/Core/DolphinWX/FrameAui.cpp:567 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 msgid "Notice" msgstr "Opmerkingen" #: Source/Core/DolphinWX/WXInputBase.cpp:97 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:86 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:229 msgid "Number Of Codes: " msgstr "Aantal Codes:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:24 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/TASInputDlg.cpp:190 msgid "Nunchuk orientation" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:185 msgid "Nunchuk stick" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Nvidia 3D Vision" msgstr "Nvidia 3D Vision" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:598 #, c-format msgid "Object %zu" msgstr "Object %zu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:117 msgid "Object Range" msgstr "Object Bereik" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Off" msgstr "Uit" #: Source/Core/DolphinWX/PatchAddEdit.cpp:61 msgid "Offset:" msgstr "Afstand:" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:110 msgid "On-Screen Display Messages" msgstr "In-Scherm Berichtgeving" #: Source/Core/DolphinWX/FrameTools.cpp:374 msgid "Online &Documentation" msgstr "Online & Documentatie" #: Source/Core/DolphinWX/MemcardManager.cpp:441 #, c-format msgid "Only %d blocks available" msgstr "Er zijn maar %d blocks beschikaarr" #: Source/Core/Core/HotkeyManager.cpp:15 #: Source/Core/DolphinWX/FrameTools.cpp:543 msgid "Open" msgstr "Open" #: Source/Core/DolphinWX/GameListCtrl.cpp:933 msgid "Open &containing folder" msgstr "Open &bevattende map" #: Source/Core/DolphinWX/GameListCtrl.cpp:930 msgid "Open Wii &save folder" msgstr "Open Wii &save map" #: Source/Core/DolphinWX/FrameTools.cpp:543 msgid "Open file..." msgstr "Open Bestand..." #: Source/Core/AudioCommon/OpenALStream.cpp:56 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: Kan geen context aanmaken voor device %s" #: Source/Core/AudioCommon/OpenALStream.cpp:66 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: Kan geen geluids devices vinden" #: Source/Core/AudioCommon/OpenALStream.cpp:61 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: Kan device %s niet openen" #: Source/Core/DolphinWX/ISOProperties.cpp:303 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Opent de standaard (alleen lezen) configuratie voor deze spel in een externe " "tekst editor." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:246 #: Source/Core/Core/HW/GCPadEmu.cpp:83 Source/Core/Core/HotkeyManager.cpp:226 msgid "Options" msgstr "Opties" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30 msgid "Orange" msgstr "Oranje" #: Source/Core/DolphinWX/MemcardManager.cpp:473 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" "De volgorde van bestanden in de map komt niet overeen met de volgorde van " "blokken\n" "Rechts-klik en exporteer alle save bestanden,\n" "en importeer de saves naar een nieuwe geheugenkaart\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:138 msgid "Orientation" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:329 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:523 msgid "Other" msgstr "Overige" #: Source/Core/Core/NetPlayClient.cpp:413 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "must manually stop the game." msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:570 msgid "Output" msgstr "Uitgang" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88 msgid "Overlay Information" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:60 msgid "Override Language on NTSC Games" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:419 msgid "P&lay Input Recording..." msgstr "O&pname afspelen..." #: Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:42 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinWX/WXInputBase.cpp:100 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/WXInputBase.cpp:99 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "Paragraph" msgstr "Paragraaf" #: Source/Core/DolphinWX/ISOProperties.cpp:203 #, c-format msgid "Partition %i" msgstr "Partitie %i" #: Source/Core/DolphinWX/ISOProperties.cpp:310 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:75 msgid "Paths" msgstr "Pad" #: Source/Core/DolphinWX/WXInputBase.cpp:43 #: Source/Core/DolphinWX/FrameTools.cpp:1780 #: Source/Core/DolphinWX/FrameTools.cpp:1782 msgid "Pause" msgstr "Pauze" #: Source/Core/DolphinWX/FrameTools.cpp:199 msgid "Pause at End of Movie" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:111 msgid "Pause on Focus Lost" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:125 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:414 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Belichting" #: Source/Core/DolphinWX/ISOProperties.cpp:375 msgid "Perfect" msgstr "Perfect" #: Source/Core/DolphinWX/FrameAui.cpp:543 #, c-format msgid "Perspective %d" msgstr "Perspectief %d" #: Source/Core/DolphinWX/FrameTools.cpp:343 msgid "Platform" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:147 #: Source/Core/DolphinWX/FrameTools.cpp:546 #: Source/Core/DolphinWX/FrameTools.cpp:1787 #: Source/Core/DolphinWX/FrameTools.cpp:1789 msgid "Play" msgstr "Speel" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Play Recording" msgstr "Speel Opname" #: Source/Core/DolphinWX/ISOProperties.cpp:374 msgid "Playable" msgstr "Speelbaar" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:136 msgid "Playback Options" msgstr "Terugspeel Opties" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:161 msgid "Players" msgstr "Spelers" #: Source/Core/DolphinWX/FrameTools.cpp:1136 msgid "Please confirm..." msgstr "Bevestig alsjeblieft..." #: Source/Core/DolphinWX/FrameAui.cpp:511 msgid "Please create a perspective before saving" msgstr "Maak een perspectief voor het opslaan" #: Source/Core/DolphinWX/WXInputBase.cpp:28 msgid "Plus-Minus" msgstr "Ongeveer" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:83 #, c-format msgid "Port %i" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:119 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:157 msgid "Port :" msgstr "Poort :" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24 msgid "Post Processing Shader Configuration" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:401 msgid "Post-Processing Effect:" msgstr "Post-Processing Effect:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:558 msgid "Prefetch Custom Textures" msgstr "" #: Source/Core/Core/Movie.cpp:1126 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "Vroegtijdige beeïndiging van filmpje in PlayController. %u + 8 > %u" #: Source/Core/Core/Movie.cpp:1254 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Vroegtijdige beeïndiging van filmpje in PlayWiimote. %u + %d > %u" #: Source/Core/Core/Movie.cpp:1233 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Vroegtijdige beeïndiging van filmpje in PlayWiimote. %u > %u" #: Source/Core/DolphinWX/MemcardManager.cpp:210 msgid "Prev Page" msgstr "Vorige Pagina" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Previous Page" msgstr "Vorige Pagina" #: Source/Core/DolphinWX/WXInputBase.cpp:52 msgid "Print" msgstr "Print" #: Source/Core/DolphinWX/InputConfigDiag.cpp:996 msgid "Profile" msgstr "Profiel" #: Source/Core/DolphinWX/ISOProperties.h:65 msgid "Properties" msgstr "Eigenschappen" #: Source/Core/DolphinWX/FrameTools.cpp:339 msgid "Purge Game List Cache" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:75 msgid "Put BIOS roms in User/GC/{region}." msgstr "" #: Source/Core/Common/MsgHandler.cpp:62 msgid "Question" msgstr "Vraag" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:207 msgid "Quit" msgstr "Stoppen" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:207 msgid "Quit Netplay" msgstr "Verlaat Netplay" #. i18n: Right #: Source/Core/Core/HW/GCPadEmu.cpp:48 msgid "R" msgstr "R" #: Source/Core/DolphinWX/WXInputBase.cpp:32 msgid "R Button" msgstr "R Knop" #. i18n: Right-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:52 msgid "R-Analog" msgstr "R-Analoog" #: Source/Core/InputCommon/ControllerEmu.cpp:163 msgid "Radius" msgstr "Radius" #: Source/Core/DolphinWX/InputConfigDiag.cpp:618 msgid "Range" msgstr "Afstand" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Read-only mode" msgstr "Alleen-lezen modus" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:508 msgid "Real" msgstr "Echt" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:233 msgid "Real Balance Board" msgstr "Echte Balance Board" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163 msgid "Real Wiimote" msgstr "Echte Wiimote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:259 msgid "Real Wiimotes" msgstr "Echte Wiimotes" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:175 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:200 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:405 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807 msgid "Record" msgstr "Speel Opnemen" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229 msgid "Record inputs" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:156 msgid "Recording Info" msgstr "Opname Informatie" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:184 msgid "Recording Options" msgstr "Opname Opties" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Red" msgstr "Rood" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Red Left" msgstr "Rood Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Red Right" msgstr "Rood Rechts" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:108 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:256 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1005 #: Source/Core/DolphinWX/FrameTools.cpp:544 msgid "Refresh" msgstr "Ververs" #: Source/Core/Core/HotkeyManager.cpp:17 msgid "Refresh List" msgstr "Lijst Verversen" #: Source/Core/DolphinWX/FrameTools.cpp:544 msgid "Refresh game list" msgstr "Ververs de speellijst" #: Source/Core/DolphinWX/FrameTools.cpp:353 msgid "Region" msgstr "Regio" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39 #: Source/Core/DolphinWX/PatchAddEdit.cpp:83 #: Source/Core/DolphinWX/ISOProperties.cpp:425 #: Source/Core/DolphinWX/ISOProperties.cpp:446 msgid "Remove" msgstr "Verwijder" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Maak de scène als een wireframe.\n" "Dit is alleen handig voor debugging doeleinden.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:317 msgid "Render to Main Window" msgstr "Geef weer op hoofdscherm" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:55 msgid "Rendering" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:348 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:21 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1017 msgid "Reset" msgstr "Opnieuw" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:68 msgid "Reset Traversal Settings" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66 msgid "Results" msgstr "Resultaten" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:571 msgid "Retry" msgstr "Opnieuw" #: Source/Core/DolphinWX/WXInputBase.cpp:21 msgid "Return" msgstr "Enter" #: Source/Core/DolphinWX/ISOProperties.cpp:469 msgid "Revision:" msgstr "Revisie:" #: Source/Core/DolphinWX/AboutDolphin.cpp:35 #, c-format msgid "Revision: %s" msgstr "Revisie: %s" #: Source/Core/DolphinWX/WXInputBase.cpp:49 #: Source/Core/InputCommon/ControllerEmu.cpp:197 msgid "Right" msgstr "Rechts" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:69 msgid "Right Stick" msgstr "Rechter Stick" #: Source/Core/DolphinWX/TASInputDlg.cpp:254 msgid "Right stick" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:169 msgid "Room ID:" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293 #: Source/Core/Core/HW/GCPadEmu.cpp:74 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:23 msgid "Rumble" msgstr "Rumble" #: Source/Core/DolphinWX/ISOProperties.cpp:144 msgid "Russia" msgstr "Rusland" #: Source/Core/DolphinWX/FrameTools.cpp:164 msgid "Sa&ve State" msgstr "S&la Staat Op" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:496 msgid "Safe" msgstr "Betrouwbaar" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:178 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1027 msgid "Save" msgstr "Opslaan" #: Source/Core/DolphinWX/MemcardManager.cpp:540 msgid "Save GCI as..." msgstr "Sla GCI op als..." #: Source/Core/Core/HotkeyManager.cpp:125 #: Source/Core/DolphinWX/FrameTools.cpp:498 msgid "Save Oldest State" msgstr "Sla oudste staat op" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Save State" msgstr "Sla staat op" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Save State Slot 1" msgstr "Sla Staat 1 Op" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Save State Slot 10" msgstr "Sla Staat 10 op" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Save State Slot 2" msgstr "Sla Staat 2 Op" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Save State Slot 3" msgstr "Sla Staat 3 Op" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Save State Slot 4" msgstr "Sla Staat 4 op" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Save State Slot 5" msgstr "Sla Staat 5 Op" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Save State Slot 6" msgstr "Sla Staat 6 Op" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Save State Slot 7" msgstr "Sla Staat 7 Op" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Save State Slot 8" msgstr "Sla Staat 8 Op" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Save State Slot 9" msgstr "Sla Staat 9 op" #: Source/Core/DolphinWX/FrameTools.cpp:478 msgid "Save State..." msgstr "Sla staat op als..." #: Source/Core/DolphinWX/ISOProperties.cpp:657 #: Source/Core/DolphinWX/ISOProperties.cpp:667 msgid "Save as..." msgstr "Opslaan als..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1295 msgid "Save compressed GCM/ISO" msgstr "Sla gecomprimeerde GCM / ISO op" #: Source/Core/DolphinWX/GameListCtrl.cpp:1281 msgid "Save decompressed GCM/ISO" msgstr "Sla gedecomprimeerd GCM / ISO op" #: Source/Core/DolphinWX/FrameTools.cpp:503 msgid "Save state to selected slot" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Save to selected slot" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "" #: Source/Core/Core/Movie.cpp:984 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Save staat film %s is corrupt, het opnemen van de film is gestopt..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:413 msgid "Scaled EFB Copy" msgstr "Geschaalde EFB Kopie" #: Source/Core/DolphinWX/GameListCtrl.cpp:547 #, c-format msgid "Scanning %s" msgstr "Scannen van %s" #: Source/Core/DolphinWX/GameListCtrl.cpp:530 msgid "Scanning for ISOs" msgstr "Scannen voor ISO's" #: Source/Core/DolphinWX/GameListCtrl.cpp:531 msgid "Scanning..." msgstr "Scannen..." #: Source/Core/DolphinWX/FrameTools.cpp:549 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/VideoCommon/ImageWrite.cpp:47 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:98 msgid "Scroll Lock" msgstr "Scroll Slot" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:247 msgid "Search" msgstr "Zoeken" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89 msgid "Search (clear to use previous value)" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 msgid "Search Subfolders" msgstr "Zoeken in submappen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Search current Object" msgstr "Zoek huidige Object" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:237 msgid "Search for hex Value:" msgstr "Zoek naar hex Waarde:" #: Source/Core/Common/SysConf.h:96 Source/Core/Common/SysConf.h:119 #: Source/Core/Common/SysConf.h:139 Source/Core/Common/SysConf.h:160 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Sectie %s niet gevonden in SYSCONF" #: Source/Core/DolphinWX/InputConfigDiag.cpp:581 #: Source/Core/DolphinWX/WXInputBase.cpp:51 msgid "Select" msgstr "Selecteer" #: Source/Core/DolphinWX/FrameTools.cpp:342 msgid "Select Columns" msgstr "Selecteer Kolommen" #: Source/Core/DolphinWX/FrameTools.cpp:520 #, c-format msgid "Select Slot %i - %s" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:165 msgid "Select State Slot" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Select State Slot 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Select State Slot 10" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Select State Slot 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Select State Slot 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Select State Slot 4" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Select State Slot 5" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Select State Slot 6" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Select State Slot 7" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Select State Slot 8" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Select State Slot 9" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:810 #: Source/Core/DolphinWX/FrameTools.cpp:1255 msgid "Select The Recording File" msgstr "Selecteer de opname Bestand" #: Source/Core/DolphinWX/FrameTools.cpp:1475 msgid "Select a Wii WAD file to install" msgstr "Selecteer een Wii WAD bestand om te installeren" #: Source/Core/DolphinWX/MemcardManager.cpp:528 msgid "Select a save file to import" msgstr "Selecteer een save file om te importeren" #: Source/Core/DolphinWX/FrameAui.cpp:327 msgid "Select floating windows" msgstr "Selecteer zwevende vensters" #: Source/Core/DolphinWX/FrameTools.cpp:673 msgid "Select the file to load" msgstr "Selecteer het bestand om het te laden" #: Source/Core/DolphinWX/FrameTools.cpp:1435 msgid "Select the save file" msgstr "Selecteer het save - bestand" #: Source/Core/DolphinWX/FrameTools.cpp:1582 msgid "Select the state to load" msgstr "Selecteer de Staat om te laden" #: Source/Core/DolphinWX/FrameTools.cpp:1596 msgid "Select the state to save" msgstr "Selecteer de Staat om op te slaan" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" #: Source/Core/InputCommon/InputConfig.cpp:53 msgid "Selected controller profile does not exist" msgstr "Geselecteerd controller profiel bestaat niet" #: Source/Core/DolphinWX/LogWindow.cpp:105 msgid "Selected font" msgstr "Geselecteerde font" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:96 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:97 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:140 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:94 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:92 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:148 msgid "Send" msgstr "Verzend" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291 msgid "Sensor Bar Position:" msgstr "Sensor Bar Positie:" #: Source/Core/DolphinWX/WXInputBase.cpp:69 msgid "Separator" msgstr "Scheidingsteken" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:838 msgid "Server rejected traversal attempt" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:936 msgid "Set as &default ISO" msgstr "Ingesteld als &standaard ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:823 #, c-format msgid "Set as default Memcard %c" msgstr "Ingesteld als standaard memcard% c" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 msgid "Sets the GameCube system language." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 msgid "Sets the Wii system language." msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:238 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276 msgid "Shake" msgstr "Schudden" #: Source/Core/DolphinWX/TASInputDlg.cpp:259 #: Source/Core/DolphinWX/TASInputDlg.cpp:351 msgid "Shoulder Buttons" msgstr "Schouder Knoppen" #: Source/Core/DolphinWX/FrameTools.cpp:262 msgid "Show &Log" msgstr "Toon &Log" #: Source/Core/DolphinWX/FrameTools.cpp:259 msgid "Show &Status Bar" msgstr "Toon &Statusbalk" #: Source/Core/DolphinWX/FrameTools.cpp:257 msgid "Show &Toolbar" msgstr "Toon &Toolbar" #: Source/Core/DolphinWX/FrameTools.cpp:314 msgid "Show Australia" msgstr "Toon Australië" #: Source/Core/DolphinWX/ISOProperties.cpp:302 msgid "Show Defaults" msgstr "Toon standaarden" #: Source/Core/DolphinWX/FrameTools.cpp:337 msgid "Show Drives" msgstr "Toon Schijven" #: Source/Core/DolphinWX/FrameTools.cpp:302 msgid "Show ELF/DOL" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:312 msgid "Show FPS" msgstr "Toon FPS" #: Source/Core/DolphinWX/FrameTools.cpp:203 msgid "Show Frame Counter" msgstr "Toon de beeldenteller. " #: Source/Core/DolphinWX/FrameTools.cpp:316 msgid "Show France" msgstr "Toon Frankrijk" #: Source/Core/DolphinWX/FrameTools.cpp:298 msgid "Show GameCube" msgstr "Toon GameCube" #: Source/Core/DolphinWX/FrameTools.cpp:318 msgid "Show Germany" msgstr "Toon Duitsland" #: Source/Core/DolphinWX/FrameTools.cpp:206 msgid "Show Input Display" msgstr "Toon Input Venster" #: Source/Core/DolphinWX/FrameTools.cpp:320 msgid "Show Italy" msgstr "Toon Italië" #: Source/Core/DolphinWX/FrameTools.cpp:307 msgid "Show JAP" msgstr "Toon JAP" #: Source/Core/DolphinWX/FrameTools.cpp:322 msgid "Show Korea" msgstr "Toon Korea" #: Source/Core/DolphinWX/FrameTools.cpp:201 msgid "Show Lag Counter" msgstr "Toon Vertragingsteller" #: Source/Core/DolphinWX/ISOProperties.cpp:479 msgid "Show Language:" msgstr "Toon Taal:" #: Source/Core/DolphinWX/FrameTools.cpp:263 msgid "Show Log &Configuration" msgstr "Bekijk Log &Configuratie" #: Source/Core/DolphinWX/FrameTools.cpp:324 msgid "Show Netherlands" msgstr "Toon Nederland" #: Source/Core/DolphinWX/FrameTools.cpp:309 msgid "Show PAL" msgstr "Toon PAL" #: Source/Core/DolphinWX/FrameTools.cpp:295 msgid "Show Platforms" msgstr "Toon Platformen" #: Source/Core/DolphinWX/FrameTools.cpp:306 msgid "Show Regions" msgstr "Toon Regio" #: Source/Core/DolphinWX/FrameTools.cpp:326 msgid "Show Russia" msgstr "Toon Rusland" #: Source/Core/DolphinWX/FrameTools.cpp:328 msgid "Show Spain" msgstr "Toon Spanje" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:544 msgid "Show Statistics" msgstr "Weergeef statistieken" #: Source/Core/DolphinWX/FrameTools.cpp:330 msgid "Show Taiwan" msgstr "Toon Taiwan" #: Source/Core/DolphinWX/FrameTools.cpp:311 msgid "Show USA" msgstr "Toon VS" #: Source/Core/DolphinWX/FrameTools.cpp:334 msgid "Show Unknown" msgstr "Toon Onbekend" #: Source/Core/DolphinWX/FrameTools.cpp:300 msgid "Show WAD" msgstr "Toon WAD" #: Source/Core/DolphinWX/FrameTools.cpp:296 msgid "Show Wii" msgstr "Toon Wii" #: Source/Core/DolphinWX/FrameTools.cpp:332 msgid "Show World" msgstr "Toon Wereld" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122 msgid "Show a confirmation box before stopping a game." msgstr "Toon een bevestigingsvenster voordat u stopt met een spel." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:123 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:837 msgid "Show first block" msgstr "Toon eerste blok" #: Source/Core/DolphinWX/MemcardManager.cpp:836 msgid "Show save blocks" msgstr "Toon save blocks" #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show save comment" msgstr "Toon save commentaar" #: Source/Core/DolphinWX/MemcardManager.cpp:835 msgid "Show save icon" msgstr "Toon save icon" #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Show save title" msgstr "Toon save titel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Weergeef het aantal frames dat per seconde wordt gerendered als een meting " "van de emulatie snelheid,\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Side-by-Side" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304 msgid "Sideways Wiimote" msgstr "Zijdelings Wiimote" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:515 msgid "Simplified Chinese" msgstr "Vereenvoudigd Chinees" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:27 msgid "Simulate DK Bongos" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:270 msgid "Size" msgstr "Grootte" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64 msgid "Skip BIOS" msgstr "Sla BIOS Over" #: Source/Core/DolphinWX/ISOProperties.cpp:326 msgid "Skip DCBZ clearing" msgstr "Sla het legen van DCBZ over" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:474 msgid "Skip EFB Access from CPU" msgstr "Sla EFB toegang van de CPU over" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:139 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Versnelt het EFB naar RAM kopiëren lichtelijk door de nauwkeurigheid van de " "emulatie op te offeren.\n" "Wanneer er enige problemen optreden, probeer dan de texture cache precisie " "te verhogen of schakel deze optie uit.\n" "\n" "Bij geval van twijfel ongemarkeerd laten." #: Source/Core/DolphinWX/FrameTools.cpp:458 #: Source/Core/DolphinWX/FrameTools.cpp:473 #, c-format msgid "Slot %i - %s" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:81 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:82 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinWX/WXInputBase.cpp:54 msgid "Snapshot" msgstr "Snapshot" #: Source/Core/Common/TraversalClient.cpp:230 msgid "Socket error sending to traversal server" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.h:92 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Software Rendering is een heel stuk trager dan de andere backends.\n" "Het is alleen nuttig om te debuggen.\n" "Weet je zeker dat je software rendering aan wil zetten? In geval van " "twijfel, selecteer 'Nee'." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:58 msgid "Sound Settings" msgstr "Geluids Instellingen" #: Source/Core/AudioCommon/AudioCommon.cpp:84 #, c-format msgid "Sound backend %s is not valid." msgstr "Geluids backend %s is niet juist." #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Space" msgstr "Ruimte" #: Source/Core/DolphinWX/ISOProperties.cpp:147 msgid "Spain" msgstr "Spanje" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35 #: Source/Core/DolphinWX/ISOProperties.cpp:506 msgid "Spanish" msgstr "Spaans" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307 msgid "Speaker Pan" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:295 msgid "Speaker Volume:" msgstr "Speaker Volume:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:115 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games.\n" "\"Multiple of 640x528\" will result in a size slightly larger than \"Window " "Size\" but yield fewer issues. Generally speaking, the lower the internal " "resolution is, the better your performance will be. Auto (Window Size), " "1.5x, and 2.5x may cause issues in some games.\n" "\n" "If unsure, select Native." msgstr "" "Specificeert de resolutie die gebruikt wordt voor het renderen. Een hoge " "resolutie verbetert de visuele kwaliteit enorm, maar is belastend voor de " "prestaties van de GPU en kan glitches veroorzaken in sommige spellen.\n" "\"Meervouden van 640x528\" is een stuk trager dan \"Venster Grootte\" maar " "veroorzaakt minder problemen. Over het algemeen geld dat hoe lager de " "interne resolutie, hoe beter de prestaties. Automatisch (Venster Groote), " "1,5x, en 2,5x kunnen glitches veroorzaken in sommige spellen.\n" "\n" "In geval van twijfel selecteer 640x528" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:84 msgid "Speed Limit:" msgstr "Snelheidlimiet:" #: Source/Core/DolphinWX/ISOProperties.cpp:332 msgid "Speed up Disc Transfer Rate" msgstr "Versnel Disc Transfer Rate" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:66 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "Splitst de GPU- en CPU-threads, zodat ze kunnen worden uitgevoerd op " "afzonderlijke cores.\n" "Leidt tot grote snelheid verbeteringen op de meeste moderne pc's, maar kan " "ook zo nu en dan leiden tot crashes / glitches." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45 msgid "Standard Controller" msgstr "Standaard Controller" #: Source/Core/Core/HW/GCPadEmu.cpp:39 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:213 #: Source/Core/DolphinWX/WXInputBase.cpp:30 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/FrameTools.cpp:237 msgid "Start &NetPlay" msgstr "Start &netplay" #: Source/Core/DolphinWX/FrameTools.cpp:416 msgid "Start Re&cording Input" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Start Recording" msgstr "Start Opnemen" #: Source/Core/DolphinWX/FrameTools.cpp:357 #: Source/Core/DolphinWX/GameListCtrl.cpp:271 msgid "State" msgstr "Staat" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47 msgid "Steering Wheel" msgstr "Stuurwiel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:429 msgid "Stereoscopic 3D Mode:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:454 #: Source/Core/DolphinWX/ISOProperties.cpp:401 msgid "Stereoscopy" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61 msgid "Stick" msgstr "Knuppel" #: Source/Core/Core/HotkeyManager.cpp:20 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:413 #: Source/Core/DolphinWX/FrameTools.cpp:547 msgid "Stop" msgstr "Stop" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:476 msgid "Store EFB Copies to Texture Only" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:293 msgid "Stretch to Window" msgstr "Uitrekken naar Venster" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51 msgid "Strum" msgstr "Strum" #: Source/Core/DolphinWX/WXInputBase.cpp:70 msgid "Subtract" msgstr "Onttrekken " #: Source/Core/Core/HW/WiiSaveCrypted.cpp:103 #, c-format msgid "Successfully exported %u saves to %s" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:56 #, c-format msgid "Successfully exported file to %s" msgstr "Bestand succesvol gexporteerd naar %s" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:123 msgid "Successfully imported save files" msgstr "Succesvol save games geimporteerd" #: Source/Core/DolphinWX/AboutDolphin.cpp:43 msgid "Support" msgstr "Ondersteuning" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:452 msgid "Swap Eyes" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:143 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wisselt het rechter- en het linkeroog om. Vooral handig wanneer je scheel " "naar de 'side-by-side' weergave kijkt.\n" "\n" "Als je twijfelt, vink dit niet aan." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270 msgid "Swing" msgstr "Zwaai" #: Source/Core/DolphinWX/ISOProperties.cpp:330 msgid "Synchronize GPU thread" msgstr "Synchroniseer GPU thread" #: Source/Core/DolphinWX/ISOProperties.cpp:331 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchroniseert de GPU en CPU threads om willekeurige freezes te voorkomen in " "Dual Core modus. (Aan = Compatibel, Uit = Snel)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:256 msgid "Syntax error" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:102 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67 msgid "System Language:" msgstr "Systeem Taal:" #: Source/Core/DolphinWX/FrameTools.cpp:197 #: Source/Core/DolphinWX/TASInputDlg.h:26 msgid "TAS Input" msgstr "TAS Ingang" #: Source/Core/DolphinWX/FrameTools.cpp:717 #, c-format msgid "TAS Input - Controller %d" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:724 #, c-format msgid "TAS Input - Wiimote %d" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:20 msgid "Tab" msgstr "Tab" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:45 msgid "Table Left" msgstr "Linker Tabel" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:46 msgid "Table Right" msgstr "Rechter Tabel" #: Source/Core/DolphinWX/ISOProperties.cpp:159 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:33 #: Source/Core/DolphinWX/FrameTools.cpp:432 msgid "Take Screenshot" msgstr "Neem een Schermafdruk" #: Source/Core/DolphinWX/FrameTools.cpp:549 msgid "Take screenshot" msgstr "Neem schermafdruk" #: Source/Core/DolphinWX/InputConfigDiag.cpp:577 msgid "Test" msgstr "Test" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:482 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:545 msgid "Texture Format Overlay" msgstr "Texture Formaat Overlay" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" #: Source/Core/Core/ConfigManager.cpp:802 msgid "The WAD has been installed successfully" msgstr "De WAD is succesvol geinstalleerd" #: Source/Core/Core/ActionReplay.cpp:221 msgid "The address is invalid" msgstr "Het adres is onjuist" #: Source/Core/DolphinWX/MemcardManager.cpp:514 msgid "The checksum was successfully fixed." msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:135 msgid "The chosen directory is already in the list." msgstr "" #: Source/Core/Core/HW/DVDInterface.cpp:493 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" #: Source/Core/Core/HW/DVDThread.cpp:145 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "De schijf kan niet worden gelezen (op 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:111 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "De schijfkopie \"%s\" is beschadigd.\n" "Hash van block % is %08x in plaats van %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:102 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1204 #: Source/Core/DolphinWX/GameListCtrl.cpp:1232 #: Source/Core/DolphinWX/GameListCtrl.cpp:1308 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Het bestand %s bestaat al.\n" "Wilt u het vervangen?" #: Source/Core/AudioCommon/WaveFile.cpp:35 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Het bestand %s kon niet worden geopend om te schrijven. Controleer of het " "niet open is in een ander programma." #: Source/Core/AudioCommon/WaveFile.cpp:28 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "Het bestand %s was al open, de bestands header zal niet worden weggeschreven." #: Source/Core/DolphinWX/FrameAui.cpp:566 msgid "The name cannot be empty" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:558 msgid "The name cannot contain the character ','" msgstr "" #: Source/Core/Core/Movie.cpp:226 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:150 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "De resulterende gedecodeerde AR code bevat geen regels." #: Source/Core/DolphinWX/MemcardManager.cpp:450 msgid "The save you are trying to copy has an invalid file size." msgstr "" #: Source/Core/DolphinWX/Main.cpp:364 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "De geselecteerde taal wordt niet door je systeem ondersteund. Dolphin zal " "terugvallen op je systeems taal." #: Source/Core/Core/NetPlayClient.cpp:197 msgid "The server and client's NetPlay versions are incompatible!" msgstr "De NetPlay versie van de server en client zijn incompatibel!" #: Source/Core/Core/NetPlayClient.cpp:194 msgid "The server is full!" msgstr "De server is vol!" #: Source/Core/Core/NetPlayClient.cpp:200 msgid "The server responded: the game is currently running!" msgstr "De server reageerde: het spel draait al!" #: Source/Core/Core/NetPlayClient.cpp:203 msgid "The server sent an unknown error message!" msgstr "De server verstuurde een onbekende foutmelding!" #: Source/Core/Core/ConfigManager.cpp:713 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Het opgegeven bestand \"%s\" bestaat niet" #: Source/Core/Core/ActionReplay.cpp:224 msgid "The value is invalid" msgstr "De waarde is onjuist" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:131 msgid "Theme:" msgstr "Thema:" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:175 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" #: Source/Core/Core/State.cpp:749 msgid "There is nothing to undo!" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:590 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Er moet een ticket zijn voor 00000001/00000002. Je NAND dump is " "waarschijnlijk incompleet." #: Source/Core/DolphinWX/ISOProperties.cpp:319 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Deze instellingen overschrijven interne Dolphin instellingen.\n" "Onbepaald betekent dat het spel maakt gebruik van Dolphin's instellingen." #: Source/Core/Core/ActionReplay.cpp:850 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Deze action replay simulator ondersteund geen codes die de Action Replay " "zelf aanpassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:136 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:94 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:88 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:361 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:353 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:300 msgid "This will let you manually edit the INI config file." msgstr "" #: Source/Core/InputCommon/ControllerEmu.cpp:169 #: Source/Core/InputCommon/ControllerEmu.cpp:174 msgid "Threshold" msgstr "Drempelwaarde" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273 msgid "Tilt" msgstr "Kantelen" #: Source/Core/Common/TraversalClient.cpp:233 msgid "Timeout connecting to traversal server" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:645 #: Source/Core/DolphinWX/GameListCtrl.cpp:264 msgid "Title" msgstr "Titel" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:107 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:126 msgid "To" msgstr "Naar" #: Source/Core/Core/HotkeyManager.cpp:70 msgid "Toggle 3D Anaglyph" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Toggle 3D Side-by-side" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:69 msgid "Toggle 3D Top-bottom" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Toggle 3D Vision" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:61 msgid "Toggle All Log Types" msgstr "Zet Alle Log Types Aan" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Toggle Aspect Ratio" msgstr "Schakel beeldverhouding" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Toggle Crop" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Toggle EFB Copies" msgstr "Schakel EFB kopieën" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Toggle Fog" msgstr "Schakel fog" #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Toggle Fullscreen" msgstr "Volledig Scherm Inschakelen" #: Source/Core/Core/HotkeyManager.cpp:19 msgid "Toggle Pause" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:548 msgid "Toggle fullscreen" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281 msgid "Top" msgstr "Boven" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Top-and-Bottom" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties.cpp:518 msgid "Traditional Chinese" msgstr "Chinees (Traditioneel)" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:62 msgid "Traversal Server" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102 msgid "Traversal Server:" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:835 msgid "Traversal server timed out connecting to the host" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:403 msgid "Traversal: " msgstr "" #: Source/Core/DiscIO/VolumeDirectory.cpp:79 Source/Core/DiscIO/VolumeGC.cpp:36 #: Source/Core/DiscIO/VolumeWad.cpp:49 msgid "Tried to decrypt data from a non-Wii volume" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:463 msgid "Tried to load an unknown file type." msgstr "Poging tot het laden van een onbekend bestands type." #: Source/Core/Core/HW/GCPadEmu.cpp:69 msgid "Triggers" msgstr "Trekkers" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:91 msgid "Trying to create invalid memory card index." msgstr "" #: Source/Core/Common/SysConf.h:84 Source/Core/Common/SysConf.h:107 msgid "Trying to read from invalid SYSCONF" msgstr "Poging tot het inlezen van een ongeldige SYSCONF" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:60 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Poging tot het inlezen van een ongeldige SYSCONF\n" "Wiimote bt ids zijn niet beschikbaar" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:37 msgid "Turntable" msgstr "Platenspeler" #: Source/Core/DolphinWX/PatchAddEdit.cpp:73 msgid "Type" msgstr "Type" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765 #, c-format msgid "UNKNOWN_%02X" msgstr "ONBEKEND_%02X" #: Source/Core/DolphinWX/ISOProperties.cpp:150 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinWX/PatchAddEdit.cpp:229 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Niet mogelijk om patch te creëren vanuit de gegeven waardes.\\n\n" "Entry niet aangepast." #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:132 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Niet in staat om regel %u van de ingevoerde AR code te verwerken als een " "geldige gecodeerde of gedecodeerde code. Controleer of je deze op de juiste " "manier hebt ingevoerd. \n" "Wil je deze regel negeren en verder gaan met verwerken?" #: Source/Core/DolphinWX/FrameTools.cpp:527 #, c-format msgid "Undefined %i" msgstr "Onbepaalde %i" #: Source/Core/Core/HotkeyManager.cpp:126 #: Source/Core/DolphinWX/FrameTools.cpp:499 msgid "Undo Load State" msgstr "Ongedaan maken van Load staat" #: Source/Core/Core/HotkeyManager.cpp:127 #: Source/Core/DolphinWX/FrameTools.cpp:500 msgid "Undo Save State" msgstr "Save staat ongedaan maken" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:723 msgid "Unexpected 0x80 call? Aborting..." msgstr "Onverwachtte 0x80 fout? Annuleren..." #: Source/Core/Core/State.cpp:470 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80 #: Source/Core/DolphinWX/ISOProperties.cpp:166 #: Source/Core/DolphinWX/ISOProperties.cpp:525 msgid "Unknown" msgstr "Onbekend" #: Source/Core/Core/HW/DVDInterface.cpp:1251 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Onbekend DVD commando %08x - fatale fout" #: Source/Core/Common/SysConf.cpp:157 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Onbekende vermeldingstype %i in SYSCONF (%s@%x)!" #: Source/Core/Core/NetPlayClient.cpp:844 #, c-format msgid "Unknown error %x" msgstr "Onbekende fout %x" #: Source/Core/DolphinWX/MemcardManager.cpp:438 #: Source/Core/DolphinWX/MemcardManager.cpp:477 msgid "Unknown memory card error" msgstr "Onbekende geheugenkaart fout" #: Source/Core/Core/NetPlayClient.cpp:484 #, c-format msgid "Unknown message received with id : %d" msgstr "Onbekend bericht ontvangen met id : %d" #: Source/Core/Core/NetPlayServer.cpp:657 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Onbekend bericht ontvagen met id : %d ontvangen van speler: %d Speler " "eruitgeschopt!" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:45 msgid "Unlimited" msgstr "Onbeperkt" #: Source/Core/DiscIO/CompressedBlob.cpp:369 msgid "Unpacking" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:48 #: Source/Core/InputCommon/ControllerEmu.cpp:194 msgid "Up" msgstr "Omhoog" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:106 msgid "Update" msgstr "Update" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305 msgid "Upright Wiimote" msgstr "Wiimote rechtop" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:93 msgid "Usage Statistics Reporting Settings" msgstr "Gerbuiksstatistieken Rapportering Instellingen" #: Source/Core/DolphinWX/Main.cpp:284 msgid "Usage statistics reporting" msgstr "Gebruiksstatistieken rapportering" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "Use Fullscreen" msgstr "Gebruik &Volledig Scherm" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:32 msgid "Use Hex" msgstr "Gebruik Hex" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Gebruik PAL60 Mode (EuRGB60)" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:109 msgid "Use Panic Handlers" msgstr "Gebruik Panic Handlers" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Gebruik een minder nauwkeurig algoritme om dieptewaarden te berekenen.\n" "Veroorzaakt problemen in enkele spellen, maar kan een behoorlijke " "versnelling opleveren afhankelijk van het spel en/of je GPU.\n" "In geval van twijfel ingeschakeld laten." #: Source/Core/DolphinWX/ISOProperties.cpp:366 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:566 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98 msgid "Utility" msgstr "Hulpprogramma" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:303 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:317 msgid "Value" msgstr "Waarde" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:319 msgid "Value (double)" msgstr "Waarde (double)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:318 msgid "Value (float)" msgstr "Waarde (float)" #: Source/Core/DolphinWX/PatchAddEdit.cpp:76 msgid "Value:" msgstr "Waarde:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:29 msgid "Value: " msgstr "Waarde:" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93 msgid "Various Statistics" msgstr "Diverse Statistieken" #: Source/Core/DolphinWX/LogConfigWindow.cpp:49 msgid "Verbosity" msgstr "Breedsprakigheid" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:507 msgid "Virtual" msgstr "Virtueel" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62 msgid "Volume" msgstr "Volume" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Volume Down" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Volume Toggle Mute" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Volume Up" msgstr "" #: Source/Core/DiscIO/NANDContentLoader.cpp:462 #: Source/Core/DiscIO/NANDContentLoader.cpp:486 #, c-format msgid "WAD installation failed: error creating %s" msgstr "WAD installatie mislukt: fout bij het creëren van %s" #: Source/Core/DiscIO/NANDContentLoader.cpp:501 msgid "WAD installation failed: error creating ticket" msgstr "WAD installatie mislukt: fout bij het creëren van ticket" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wacht op vertical blanks om het scheuren te voorkomen. \n" "Verlaagt de prestaties als de emulatie snelheid onder 100% is.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Common/MsgHandler.cpp:63 #: Source/Core/DolphinWX/MemcardManager.cpp:598 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 #: Source/Core/DolphinWX/VideoConfigDiag.h:93 #: Source/Core/DolphinWX/GameListCtrl.cpp:1089 #: Source/Core/DolphinWX/GameListCtrl.cpp:1416 msgid "Warning" msgstr "Waarschuwing" #: Source/Core/Core/Boot/Boot.cpp:332 msgid "Warning - starting DOL in wrong console mode!" msgstr "Waarschuwing - DOL wordt in de verkeerde console mode gestart!" #: Source/Core/Core/Boot/Boot.cpp:269 msgid "Warning - starting ISO in wrong console mode!" msgstr "Waarschuwing - ISO wordt in de verkeerde console mode gestart!" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:608 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Waarschuwing! het wordt geadviseerd om een backup te maken van alle " "bestanden in map: \n" "%s\n" "Weet je zeker dat je door wil gaan?" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:546 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:597 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Waarschuwing: Dit zal bestaande saves overschrijven in de map: \n" "%s\n" "en heeft dezelfde naam als een bestand op je geheugenkaart\n" "Doorgaan?" #: Source/Core/Core/Movie.cpp:1030 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" "Waarschuwing: Je hebt een save geladen van na het huidige filmpje. (byte %u " "> %u) (frame %u > %u). Je dient een andere save te laden voordat je verder " "gaat, of deze staat laden met alleen-lezen uitgeschakeld. " #: Source/Core/Core/Movie.cpp:1007 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Waarschuwing: Je hebt een save geladen waarvan de huidige film eindigt voor " "het huidige beeld in de save (byte %u < %u) (frame %u < %u). Je dient een " "andere save te laden voordat je verder gaat." #: Source/Core/Core/Movie.cpp:1047 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Waarschuwing: Je hebt een save geladen waarvan het filmpje niet overeenkomt " "op byte %d (0x%X). Je dient een andere save te laden voordat je verder gaat, " "of deze staat laden met alleen-lezen uitgeschakeld. Anders zullen er " "waarschijnlijk synchronisatie problemen optreden. " #: Source/Core/Core/Movie.cpp:1057 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "Waarschuwing: Je hebt een save geladen waarvan het filmpje niet overeenkomt " "op frame %d. Je dient een andere save te laden voordat je verder gaat, of " "deze staat laden met alleen-lezen uitgeschakeld. Anders zullen er " "waarschijnlijk synchronisatie problemen optreden.\\n\n" "\\n\n" "Meer informatie: Het huidige filmpje is %d frames lang en het filmpje in de " "savestate is %d frames lang.\\n\n" "\\n\n" " Op frame %d, levert het huidige filmpje:\\n\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DOmhoog=%d, DOmlaag=%d, DLinks=%d, " "DRechts=%d, L=%d, R=%d, LT=%d, RT=%d, AnaloogX=%d, AnaloogY=%d, CX=%d, CY=%d" "\\n\n" "\\n\n" "Op frame %d, levert het filmpje in de savestate:\\n\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DOmhoog=%d, DOmlaag=%d, DLinks=%d, " "DRechts=%d, L=%d, R=%d, LT=%d, RT=%d, AnaloogX=%d, AnaloogY=%d, CX=%d, CY=%d" #: Source/Core/AudioCommon/WaveFile.cpp:92 #: Source/Core/AudioCommon/WaveFile.cpp:115 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - bestand niet open." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:416 msgid "Widescreen Hack" msgstr "Breedbeeld Hack" #: Source/Core/InputCommon/ControllerEmu.cpp:231 msgid "Width" msgstr "Breedte" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:74 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:392 msgid "Wii Console" msgstr "Wii Console " #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80 msgid "Wii NAND Root:" msgstr "Wii NAND basismap:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:514 msgid "Wii U Gamecube Controller Adapter Configuration" msgstr "Wii U Gamecube Controller Adapter Configuratie" #: Source/Core/DolphinWX/FrameTools.cpp:1477 msgid "Wii WAD files (*.wad)" msgstr "Wii WAD bestanden (*.wad)" #: Source/Core/DolphinWX/FrameTools.cpp:1437 msgid "Wii save files (*.bin)" msgstr "" #: Source/Core/DiscIO/WiiWad.cpp:47 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Kon het bestand niet lezen" #: Source/Core/Core/HW/Wiimote.cpp:17 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160 #, c-format msgid "Wiimote %i" msgstr "Wiimote %i" #: Source/Core/DolphinWX/FrameTools.cpp:1545 #, c-format msgid "Wiimote %i %s" msgstr "Wiimote %i %s" #: Source/Core/DolphinWX/Main.cpp:545 msgid "Wiimote Connected" msgstr "Wiimote Connected" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:285 msgid "Wiimote Motor" msgstr "Wiimote Motor" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:192 msgid "Wiimotes" msgstr "Wiimotes" #: Source/Core/DolphinWX/WXInputBase.cpp:126 msgid "Windows Left" msgstr "Venster Links" #: Source/Core/DolphinWX/WXInputBase.cpp:128 msgid "Windows Menu" msgstr "Venster Menu" #: Source/Core/DolphinWX/WXInputBase.cpp:127 msgid "Windows Right" msgstr "Venster Rechts" #: Source/Core/DolphinWX/LogWindow.cpp:120 msgid "Word Wrap" msgstr "Regelafbreking" #: Source/Core/DolphinWX/FrameTools.cpp:1488 #: Source/Core/DolphinWX/GameListCtrl.cpp:1177 #: Source/Core/DolphinWX/GameListCtrl.cpp:1317 #: Source/Core/DolphinWX/ISOProperties.cpp:956 #: Source/Core/DolphinWX/ISOProperties.cpp:1252 msgid "Working..." msgstr "Werken..." #: Source/Core/DolphinWX/ISOProperties.cpp:162 msgid "World" msgstr "Wereld" #: Source/Core/DolphinWX/LogConfigWindow.cpp:56 msgid "Write to Console" msgstr "Schrijf naar Console" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to File" msgstr "Schrijf naar Bestand" #: Source/Core/DolphinWX/LogConfigWindow.cpp:58 msgid "Write to Window" msgstr "Schrijf naar venster" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:224 msgid "Write to memcards/SD" msgstr "Schrijf naar geheugenkaarten/SD" #: Source/Core/DolphinWX/TASInputDlg.cpp:454 msgid "X" msgstr "X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779 msgid "XF register " msgstr "XF register" #: Source/Core/DolphinWX/TASInputDlg.cpp:455 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Yellow" msgstr "Geel" #: Source/Core/DolphinWX/FrameAui.cpp:80 msgid "You can't close panes that have pages in them." msgstr "U kunt geen panelen sluiten die paginas bevatten." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:326 msgid "You must choose a game!" msgstr "Je moet een spel kiezen!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:62 msgid "You must enter a name." msgstr "Je moet een naam invoeren." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:329 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "Je moet een juiste decimale, hexadecimale of octale waarde opgeven" #: Source/Core/DolphinWX/InputConfigDiag.cpp:695 msgid "You must enter a valid profile name." msgstr "Je moet een geldige profiel naam invoeren!" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:207 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Je moet Dolphin herstarten voordat deze optie effect zal hebben." #: Source/Core/Core/DSP/DSPCore.cpp:71 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Jouw DSP ROMS hebben incorrecte hashes.\n" "Wil je nu stoppen om het probleem op te lossen?\n" "Als je \"Nee\" selecteert kan het geluid vervormd klinken." #: Source/Core/Core/ConfigManager.cpp:750 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Je GCM/ISO bestand lijkt ongeldig (ongeldig land).\n" "Doorgaan met PAL regio?" #: Source/Core/Common/SysConf.cpp:60 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04)\n" "Do you want to generate a new one?" msgstr "" "Je SYSCONF bestand heeft een onjuiste grootte. \n" "Het zou 0x%04x moet zijn (maar is 0x%04)\n" "Wil je een nieuwe genereren?" #: Source/Core/DolphinWX/TASInputDlg.cpp:456 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:881 msgid "Zero 3 code not supported" msgstr "Zero 3 code niet ondersteund" #: Source/Core/Core/ActionReplay.cpp:901 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Zero code onbekend voor Dolphin: %08x" #: Source/Core/DolphinWX/InputConfigDiag.cpp:496 #: Source/Core/DolphinWX/InputConfigDiag.cpp:540 msgid "[ waiting ]" msgstr "[ wachten ]" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:47 msgid "apploader (.img)" msgstr "applader (.img)" #: Source/Core/DolphinWX/ISOProperties.cpp:339 msgid "auto" msgstr "automatisch" #: Source/Core/DolphinWX/ISOProperties.cpp:341 msgid "fake-completion" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:340 msgid "none" msgstr "geen" #: Source/Core/DolphinWX/ISOProperties.cpp:1202 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute gaf -1 terug bij het draaien van de applicatie!" #: Source/Core/DolphinWX/InputConfigDiag.cpp:584 msgid "| OR" msgstr "| OF"