// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoCommon.h" namespace HiresTextures { void Init(const std::string& gameCode); bool HiresTexExists(const std::string& filename); PC_TexFormat GetHiresTex(const std::string& fileName, unsigned int* pWidth, unsigned int* pHeight, unsigned int* required_size, int texformat, unsigned int data_size, u8* data); };