// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #ifdef USE_RETRO_ACHIEVEMENTS #include "DolphinQt/Achievements/AchievementLeaderboardWidget.h" #include #include #include #include #include #include "Common/CommonTypes.h" #include "Core/AchievementManager.h" #include "Core/Config/AchievementSettings.h" #include "Core/Config/MainSettings.h" #include "Core/Core.h" #include "DolphinQt/QtUtils/ClearLayoutRecursively.h" #include "DolphinQt/Settings.h" AchievementLeaderboardWidget::AchievementLeaderboardWidget(QWidget* parent) : QWidget(parent) { m_common_box = new QGroupBox(); m_common_layout = new QGridLayout(); m_common_box->setLayout(m_common_layout); auto* layout = new QVBoxLayout; layout->setContentsMargins(0, 0, 0, 0); layout->setAlignment(Qt::AlignTop); layout->addWidget(m_common_box); layout->setSizeConstraint(QLayout::SetFixedSize); setLayout(layout); } void AchievementLeaderboardWidget::UpdateData(bool clean_all) { if (clean_all) { ClearLayoutRecursively(m_common_layout); auto& instance = AchievementManager::GetInstance(); if (!instance.IsGameLoaded()) return; auto* client = instance.GetClient(); auto* leaderboard_list = rc_client_create_leaderboard_list(client, RC_CLIENT_LEADERBOARD_LIST_GROUPING_TRACKING); u32 row = 0; for (u32 bucket = 0; bucket < leaderboard_list->num_buckets; bucket++) { const auto& leaderboard_bucket = leaderboard_list->buckets[bucket]; m_common_layout->addWidget(new QLabel(tr(leaderboard_bucket.label)), row, 0); row += 2; for (u32 board = 0; board < leaderboard_bucket.num_leaderboards; board++) { const auto* leaderboard = leaderboard_bucket.leaderboards[board]; m_leaderboard_order[leaderboard->id] = row; QLabel* a_title = new QLabel(QString::fromUtf8(leaderboard->title)); a_title->setWordWrap(true); a_title->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); QLabel* a_description = new QLabel(QString::fromUtf8(leaderboard->description)); a_description->setWordWrap(true); a_description->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); QVBoxLayout* a_col_left = new QVBoxLayout(); a_col_left->addWidget(a_title); a_col_left->addWidget(a_description); QFrame* a_divider = new QFrame(); a_divider->setFrameShape(QFrame::HLine); m_common_layout->addWidget(a_divider, row - 1, 0); m_common_layout->addLayout(a_col_left, row, 0); for (size_t ix = 0; ix < 4; ix++) { QVBoxLayout* a_col = new QVBoxLayout(); for (size_t jx = 0; jx < 3; jx++) a_col->addWidget(new QLabel(QStringLiteral("---"))); QFrame* a_divider_2 = new QFrame(); a_divider_2->setFrameShape(QFrame::HLine); m_common_layout->addWidget(a_divider_2, row - 1, static_cast(ix) + 1); m_common_layout->addLayout(a_col, row, static_cast(ix) + 1); } row += 2; } } rc_client_destroy_leaderboard_list(leaderboard_list); } for (auto row : m_leaderboard_order) { UpdateRow(row.second); } } void AchievementLeaderboardWidget::UpdateData( const std::set& update_ids) { for (auto row : m_leaderboard_order) { if (update_ids.contains(row.first)) { UpdateRow(row.second); } } } void AchievementLeaderboardWidget::UpdateRow(AchievementManager::AchievementId leaderboard_id) { const auto leaderboard_itr = m_leaderboard_order.find(leaderboard_id); if (leaderboard_itr == m_leaderboard_order.end()) return; const int row = leaderboard_itr->second; const AchievementManager::LeaderboardStatus* board; { std::lock_guard lg{AchievementManager::GetInstance().GetLock()}; board = AchievementManager::GetInstance().GetLeaderboardInfo(leaderboard_id); } if (!board) return; // Each leaderboard entry is displayed with four values. These are *generally* intended to be, // in order, the first place entry, the entry one above the player, the player's entry, and // the entry one below the player. // Edge cases: // * If there are fewer than four entries in the leaderboard, all entries will be shown in // order and the remainder of the list will be padded with empty values. // * If the player does not currently have a score in the leaderboard, or is in the top 3, // the four slots will be the top four players in order. // * If the player is last place, the player will be in the fourth slot, and the second and // third slots will be the two players above them. The first slot will always be first place. std::array to_display{1, 2, 3, 4}; if (board->player_index > to_display.size() - 1) { // If the rank one below than the player is found, offset = 1. u32 offset = static_cast(board->entries.count(board->player_index + 1)); // Example: player is 10th place but not last // to_display = {1, 10-3+1+1, 10-3+1+2, 10-3+1+3} = {1, 9, 10, 11} // Example: player is 15th place and is last // to_display = {1, 15-3+0+1, 15-3+0+2, 15-3+0+3} = {1, 13, 14, 15} for (size_t ix = 1; ix < to_display.size(); ++ix) to_display[ix] = board->player_index - 3 + offset + static_cast(ix); } for (size_t ix = 0; ix < to_display.size(); ++ix) { const auto it = board->entries.find(to_display[ix]); if (it != board->entries.end()) { QVBoxLayout* a_col = new QVBoxLayout(); a_col->addWidget(new QLabel(tr("Rank %1").arg(it->second.rank))); a_col->addWidget(new QLabel(QString::fromStdString(it->second.username))); a_col->addWidget(new QLabel(QString::fromUtf8(it->second.score.data()))); auto old_item = m_common_layout->itemAtPosition(row, static_cast(ix) + 1); m_common_layout->removeItem(old_item); ClearLayoutRecursively(static_cast(old_item)); m_common_layout->addLayout(a_col, row, static_cast(ix) + 1); } } } #endif // USE_RETRO_ACHIEVEMENTS