// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include "VideoCommon/FramebufferManagerBase.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/VideoConfig.h" FramebufferManagerBase *g_framebuffer_manager; XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB]; unsigned int FramebufferManagerBase::s_last_xfb_width = 1; unsigned int FramebufferManagerBase::s_last_xfb_height = 1; unsigned int FramebufferManagerBase::m_EFBLayers = 1; FramebufferManagerBase::FramebufferManagerBase() { m_realXFBSource = nullptr; // can't hurt memset(m_overlappingXFBArray, 0, sizeof(m_overlappingXFBArray)); } FramebufferManagerBase::~FramebufferManagerBase() { for (VirtualXFB& vxfb : m_virtualXFBList) { delete vxfb.xfbSource; } m_virtualXFBList.clear(); delete m_realXFBSource; } const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCountP) { if (!g_ActiveConfig.bUseXFB) return nullptr; if (g_ActiveConfig.bUseRealXFB) return GetRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCountP); else return GetVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCountP); } const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCountP) { *xfbCountP = 1; // recreate if needed if (m_realXFBSource && (m_realXFBSource->texWidth != fbWidth || m_realXFBSource->texHeight != fbHeight)) { delete m_realXFBSource; m_realXFBSource = nullptr; } if (!m_realXFBSource && g_framebuffer_manager) m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight, 1); if (!m_realXFBSource) return nullptr; m_realXFBSource->srcAddr = xfbAddr; m_realXFBSource->srcWidth = MAX_XFB_WIDTH; m_realXFBSource->srcHeight = MAX_XFB_HEIGHT; m_realXFBSource->texWidth = fbWidth; m_realXFBSource->texHeight = fbHeight; // OpenGL texture coordinates originate at the lower left, which is why // sourceRc.top = fbHeight and sourceRc.bottom = 0. m_realXFBSource->sourceRc.left = 0; m_realXFBSource->sourceRc.top = fbHeight; m_realXFBSource->sourceRc.right = fbWidth; m_realXFBSource->sourceRc.bottom = 0; // Decode YUYV data from GameCube RAM m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight); m_overlappingXFBArray[0] = m_realXFBSource; return &m_overlappingXFBArray[0]; } const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCountP) { u32 xfbCount = 0; if (m_virtualXFBList.empty()) // no Virtual XFBs available return nullptr; u32 srcLower = xfbAddr; u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight; VirtualXFBListType::reverse_iterator it = m_virtualXFBList.rbegin(), vlend = m_virtualXFBList.rend(); for (; it != vlend; ++it) { VirtualXFB* vxfb = &*it; u32 dstLower = vxfb->xfbAddr; u32 dstUpper = vxfb->xfbAddr + 2 * vxfb->xfbWidth * vxfb->xfbHeight; if (AddressRangesOverlap(srcLower, srcUpper, dstLower, dstUpper)) { m_overlappingXFBArray[xfbCount] = vxfb->xfbSource; ++xfbCount; } } *xfbCountP = xfbCount; return &m_overlappingXFBArray[0]; } void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) { if (g_ActiveConfig.bUseRealXFB) { if (g_framebuffer_manager) g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma); } else { CopyToVirtualXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma); } } void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) { if (!g_framebuffer_manager) return; VirtualXFBListType::iterator vxfb = FindVirtualXFB(xfbAddr, sourceRc.GetWidth(), fbHeight); if (m_virtualXFBList.end() == vxfb) { if (m_virtualXFBList.size() < MAX_VIRTUAL_XFB) { // create a new Virtual XFB and place it at the front of the list m_virtualXFBList.emplace_front(); vxfb = m_virtualXFBList.begin(); } else { // Replace the last virtual XFB --vxfb; } } //else // replace existing virtual XFB // move this Virtual XFB to the front of the list. if (m_virtualXFBList.begin() != vxfb) m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, vxfb); unsigned int target_width, target_height; g_framebuffer_manager->GetTargetSize(&target_width, &target_height); // recreate if needed if (vxfb->xfbSource && (vxfb->xfbSource->texWidth != target_width || vxfb->xfbSource->texHeight != target_height)) { delete vxfb->xfbSource; vxfb->xfbSource = nullptr; } if (!vxfb->xfbSource) { vxfb->xfbSource = g_framebuffer_manager->CreateXFBSource(target_width, target_height, m_EFBLayers); if (!vxfb->xfbSource) return; vxfb->xfbSource->texWidth = target_width; vxfb->xfbSource->texHeight = target_height; } vxfb->xfbSource->srcAddr = vxfb->xfbAddr = xfbAddr; vxfb->xfbSource->srcWidth = vxfb->xfbWidth = sourceRc.GetWidth(); vxfb->xfbSource->srcHeight = vxfb->xfbHeight = fbHeight; vxfb->xfbSource->sourceRc = g_renderer->ConvertEFBRectangle(sourceRc); // keep stale XFB data from being used ReplaceVirtualXFB(); // Copy EFB data to XFB and restore render target again vxfb->xfbSource->CopyEFB(Gamma); } FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height) { const u32 srcLower = xfbAddr; const u32 srcUpper = xfbAddr + 2 * width * height; return std::find_if(m_virtualXFBList.begin(), m_virtualXFBList.end(), [srcLower, srcUpper](const VirtualXFB& xfb) { const u32 dstLower = xfb.xfbAddr; const u32 dstUpper = xfb.xfbAddr + 2 * xfb.xfbWidth * xfb.xfbHeight; return dstLower >= srcLower && dstUpper <= srcUpper; }); } void FramebufferManagerBase::ReplaceVirtualXFB() { VirtualXFBListType::iterator it = m_virtualXFBList.begin(); const s32 srcLower = it->xfbAddr; const s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight; const s32 lineSize = 2 * it->xfbWidth; ++it; for (; it != m_virtualXFBList.end(); ++it) { s32 dstLower = it->xfbAddr; s32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight; if (dstLower >= srcLower && dstUpper <= srcUpper) { // Invalidate the data it->xfbAddr = 0; it->xfbHeight = 0; it->xfbWidth = 0; } else if (AddressRangesOverlap(srcLower, srcUpper, dstLower, dstUpper)) { s32 upperOverlap = (srcUpper - dstLower) / lineSize; s32 lowerOverlap = (dstUpper - srcLower) / lineSize; if (upperOverlap > 0 && lowerOverlap < 0) { it->xfbAddr += lineSize * upperOverlap; it->xfbHeight -= upperOverlap; } else if (lowerOverlap > 0) { it->xfbHeight -= lowerOverlap; } } } } int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x) { if (g_ActiveConfig.RealXFBEnabled()) return x; return x * (int)Renderer::GetTargetRectangle().GetWidth() / (int)FramebufferManagerBase::LastXfbWidth(); } int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y) { if (g_ActiveConfig.RealXFBEnabled()) return y; return y * (int)Renderer::GetTargetRectangle().GetHeight() / (int)FramebufferManagerBase::LastXfbHeight(); }