// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include "DolphinQt2/GameList/GameList.h" #include "DolphinQt2/MenuBar.h" #include "DolphinQt2/RenderWidget.h" #include "DolphinQt2/ToolBar.h" class HotkeyScheduler; class MappingWindow; class SettingsWindow; class ControllersWindow; class MainWindow final : public QMainWindow { Q_OBJECT public: explicit MainWindow(); ~MainWindow(); signals: void EmulationStarted(); void EmulationPaused(); void EmulationStopped(); private slots: void Open(); void Play(); void Pause(); // May ask for confirmation. Returns whether or not it actually stopped. bool Stop(); void ForceStop(); void Reset(); void FrameAdvance(); void StateLoad(); void StateSave(); void StateLoadSlot(); void StateSaveSlot(); void StateLoadSlotAt(int slot); void StateSaveSlotAt(int slot); void StateLoadUndo(); void StateSaveUndo(); void StateSaveOldest(); void SetStateSlot(int slot); void FullScreen(); void ScreenShot(); private: void CreateComponents(); void ConnectGameList(); void ConnectHotkeys(); void ConnectMenuBar(); void ConnectRenderWidget(); void ConnectStack(); void ConnectToolBar(); void InitControllers(); void ShutdownControllers(); void StartGame(const QString& path); void ShowRenderWidget(); void HideRenderWidget(); void ShowSettingsWindow(); void ShowControllersWindow(); void ShowAboutDialog(); void ShowHotkeyDialog(); QStackedWidget* m_stack; ToolBar* m_tool_bar; MenuBar* m_menu_bar; GameList* m_game_list; RenderWidget* m_render_widget; bool m_rendering_to_main; int m_state_slot = 1; HotkeyScheduler* m_hotkey_scheduler; ControllersWindow* m_controllers_window; SettingsWindow* m_settings_window; MappingWindow* m_hotkey_window; };