// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VideoState.h" #include "TextureDecoder.h" void DoState(ChunkFile &f) { // BP Memory f.Do(bpmem); // CP Memory f.Do(arraybases); f.Do(arraystrides); f.Do(MatrixIndexA); f.Do(MatrixIndexB); // XF Memory f.Do(xfregs); f.Do(xfmem); // Texture decoder f.Do(texMem); // FIFO f.Do(size); f.DoArray(videoBuffer, sizeof(u8), size); f.Do(readptr); //TODO: Check for more pointers in the data structures and make them // serializable } void VideoCommon_DoState(ChunkFile &f) { //PanicAlert("Saving state from Video Common Library"); //TODO: Save the video state f.Descend("VID "); f.DoState(f); f.Ascend(); }