/* * wiiuse * * Written By: * Michael Laforest < para > * Email: < thepara (--AT--) g m a i l [--DOT--] com > * * Copyright 2006-2007 * * This file is part of wiiuse. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * $Header$ * */ /** * @file * * @brief API header file. * * If this file is included from inside the wiiuse source * and not from a third party program, then wiimote_internal.h * is also included which extends this file. */ #ifndef WIIUSE_H_INCLUDED #define WIIUSE_H_INCLUDED //#define WITH_WIIUSE_DEBUG #ifdef _WIN32 #include #elif defined(__APPLE__) #include #include #include #elif defined(__linux__) #include #endif #ifdef WIIUSE_INTERNAL_H_INCLUDED #define WCONST #else #define WCONST const #endif /* led bit masks */ #define WIIMOTE_LED_NONE 0x00 #define WIIMOTE_LED_1 0x10 #define WIIMOTE_LED_2 0x20 #define WIIMOTE_LED_3 0x40 #define WIIMOTE_LED_4 0x80 /* wiimote option flags */ #define WIIUSE_SMOOTHING 0x01 #define WIIUSE_CONTINUOUS 0x02 #define WIIUSE_ORIENT_THRESH 0x04 #define WIIUSE_INIT_FLAGS (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH) /** * @brief Return the IR sensitivity level. * @param wm Pointer to a wiimote_t structure. * @param lvl [out] Pointer to an int that will hold the level setting. * If no level is set 'lvl' will be set to 0. */ #define WIIUSE_GET_IR_SENSITIVITY(dev, lvl) \ do { \ if ((wm->state & 0x0200) == 0x0200) *lvl = 1; \ else if ((wm->state & 0x0400) == 0x0400) *lvl = 2; \ else if ((wm->state & 0x0800) == 0x0800) *lvl = 3; \ else if ((wm->state & 0x1000) == 0x1000) *lvl = 4; \ else if ((wm->state & 0x2000) == 0x2000) *lvl = 5; \ else *lvl = 0; \ } while (0) #define WIIUSE_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num) /* * Largest known payload is 21 bytes. * Add 2 for the prefix and round up to a power of 2. */ #define MAX_PAYLOAD 32 /* * This is left over from an old hack, but it may actually * be a useful feature to keep so it wasn't removed. */ #define WIIMOTE_DEFAULT_TIMEOUT 30 typedef unsigned char byte; typedef char sbyte; struct wiimote_t; struct vec3b_t; struct orient_t; struct gforce_t; /** * @brief Callback that handles a read event. * * @param wm Pointer to a wiimote_t structure. * @param data Pointer to the filled data block. * @param len Length in bytes of the data block. * * @see wiiuse_init() * * A registered function of this type is called automatically by the wiiuse * library when the wiimote has returned the full data requested by a previous * call to wiiuse_read_data(). */ typedef void (*wiiuse_read_cb)(struct wiimote_t* wm, byte* data, unsigned short len); /** * @struct read_req_t * @brief Data read request structure. */ struct read_req_t { wiiuse_read_cb cb; /**< read data callback */ byte* buf; /**< buffer where read data is written */ unsigned int addr; /**< the offset that the read started at */ unsigned short size; /**< the length of the data read */ unsigned short wait; /**< num bytes still needed to finish read */ byte dirty; /**< set to 1 if not using callback and needs to be cleaned up */ struct read_req_t* next; /**< next read request in the queue */ }; /** * @struct vec2b_t * @brief Unsigned x,y byte vector. */ typedef struct vec2b_t { byte x, y; } vec2b_t; /** * @struct vec3b_t * @brief Unsigned x,y,z byte vector. */ typedef struct vec3b_t { byte x, y, z; } vec3b_t; /** * @struct vec3f_t * @brief unsigned orientation short struct. */ typedef struct vec3s_t { unsigned pitch, roll, yaw; } vec3s_t; /** * @struct vec3f_t * @brief Signed x,y,z float struct. */ typedef struct vec3f_t { float x, y, z; } vec3f_t; /** * @struct orient_t * @brief Orientation struct. * * Yaw, pitch, and roll range from -180 to 180 degrees. */ typedef struct orient_t { float roll; /**< roll, this may be smoothed if enabled */ float pitch; /**< pitch, this may be smoothed if enabled */ float yaw; float a_roll; /**< absolute roll, unsmoothed */ float a_pitch; /**< absolute pitch, unsmoothed */ } orient_t; /** * @struct gforce_t * @brief Gravity force struct. */ typedef struct gforce_t { float x, y, z; } gforce_t; /** * @struct accel_t * @brief Accelerometer struct. For any device with an accelerometer. */ typedef struct accel_t { struct vec3b_t cal_zero; /**< zero calibration */ struct vec3b_t cal_g; /**< 1g difference around 0cal */ float st_roll; /**< last smoothed roll value */ float st_pitch; /**< last smoothed roll pitch */ float st_alpha; /**< alpha value for smoothing [0-1] */ } accel_t; /** * @struct ir_dot_t * @brief A single IR source. */ typedef struct ir_dot_t { byte visible; /**< if the IR source is visible */ unsigned int x; /**< interpolated X coordinate */ unsigned int y; /**< interpolated Y coordinate */ short rx; /**< raw X coordinate (0-1023) */ short ry; /**< raw Y coordinate (0-767) */ byte order; /**< increasing order by x-axis value */ byte size; /**< size of the IR dot (0-15) */ } ir_dot_t; /** * @enum aspect_t * @brief Screen aspect ratio. */ typedef enum aspect_t { WIIUSE_ASPECT_4_3, WIIUSE_ASPECT_16_9 } aspect_t; /** * @struct joystick_t * @brief Joystick calibration structure. * * The angle \a ang is relative to the positive y-axis into quadrant I * and ranges from 0 to 360 degrees. So if the joystick is held straight * upwards then angle is 0 degrees. If it is held to the right it is 90, * down is 180, and left is 270. * * The magnitude \a mag is the distance from the center to where the * joystick is being held. The magnitude ranges from 0 to 1. * If the joystick is only slightly tilted from the center the magnitude * will be low, but if it is closer to the outter edge the value will * be higher. */ typedef struct joystick_t { struct vec2b_t max; /**< maximum joystick values */ struct vec2b_t min; /**< minimum joystick values */ struct vec2b_t center; /**< center joystick values */ struct vec2b_t pos; /**< raw position values */ float ang; /**< angle the joystick is being held */ float mag; /**< magnitude of the joystick (range 0-1) */ } joystick_t; /** * @struct nunchuk_t * @brief Nunchuk expansion device. */ typedef struct nunchuk_t { struct accel_t accel_calib; /**< nunchuk accelerometer calibration */ struct joystick_t js; /**< joystick calibration */ int* flags; /**< options flag (points to wiimote_t.flags) */ byte btns; /**< what buttons have just been pressed */ byte btns_held; /**< what buttons are being held down */ byte btns_released; /**< what buttons were just released this */ float orient_threshold; /**< threshold for orient to generate an event */ int accel_threshold; /**< threshold for accel to generate an event */ struct vec3b_t accel; /**< current raw acceleration data */ struct orient_t orient; /**< current orientation on each axis */ struct gforce_t gforce; /**< current gravity forces on each axis */ } nunchuk_t; /** * @struct classic_ctrl_t * @brief Classic controller expansion device. */ typedef struct classic_ctrl_t { short btns; /**< what buttons have just been pressed */ short btns_held; /**< what buttons are being held down */ short btns_released; /**< what buttons were just released this */ byte rs_raw; byte ls_raw; float r_shoulder; /**< right shoulder button (range 0-1) */ float l_shoulder; /**< left shoulder button (range 0-1) */ struct joystick_t ljs; /**< left joystick calibration */ struct joystick_t rjs; /**< right joystick calibration */ } classic_ctrl_t; /** * @struct guitar_hero_3_t * @brief Guitar Hero 3 expansion device. */ typedef struct guitar_hero_3_t { short btns; /**< what buttons have just been pressed */ short btns_last; /**< what buttons have just been pressed */ short btns_held; /**< what buttons are being held down */ short btns_released; /**< what buttons were just released this */ byte wb_raw; float whammy_bar; /**< whammy bar (range 0-1) */ byte tb_raw; int touch_bar; /**< touch bar */ struct joystick_t js; /**< joystick calibration */ } guitar_hero_3_t; /* Wii board */ typedef struct wii_board_t { short tl; /* Interpolated */ short tr; short bl; short br; /* End interp */ short rtl; /* RAW */ short rtr; short rbl; short rbr; /* /RAW */ short ltl; short ltr; short lbl; short lbr; short ctl[3]; /* Calibration */ short ctr[3]; short cbl[3]; short cbr[3]; /* /Calibration */ float x; float y; } wii_board_t; /** * @struct motionplus_t * @brief Motion Plus expansion device. */ typedef struct motionplus_t { struct vec3s_t calib_zero; /* motion plus gyroscope calibration */ struct vec3s_t calib_min; struct vec3s_t calib_max; byte pitchfs; /* fast/slow motion */ byte rollfs; byte yawfs; unsigned short pitch; /* current orientation on each axis */ unsigned short roll; unsigned short yaw; } motionplus_t; /** * @struct expansion_t * @brief Generic expansion device plugged into wiimote. */ typedef struct expansion_t { int type; /**< type of expansion attached */ union { struct nunchuk_t nunchuk; struct classic_ctrl_t classic; struct guitar_hero_3_t gh3; struct wii_board_t wb; }; } expansion_t; /** * @enum win32_bt_stack_t * @brief Available bluetooth stacks for Windows. */ typedef enum win_bt_stack_t { WIIUSE_STACK_UNKNOWN, WIIUSE_STACK_MS, WIIUSE_STACK_BLUESOLEIL } win_bt_stack_t; /** * @struct wiimote_state_t * @brief Significant data from the previous event. */ typedef struct wiimote_state_t { /* expansion_t */ float exp_ljs_ang; float exp_rjs_ang; float exp_ljs_mag; float exp_rjs_mag; unsigned short exp_btns; struct orient_t exp_orient; struct vec3b_t exp_accel; float exp_r_shoulder; float exp_l_shoulder; /* ir_t */ int ir_ax; int ir_ay; float ir_distance; struct orient_t orient; unsigned short btns; struct vec3b_t accel; } wiimote_state_t; /** * @enum WIIUSE_EVENT_TYPE * @brief Events that wiiuse can generate from a poll. */ typedef enum WIIUSE_EVENT_TYPE { WIIUSE_NONE = 0, WIIUSE_EVENT, WIIUSE_STATUS, WIIUSE_CONNECT, WIIUSE_DISCONNECT, WIIUSE_UNEXPECTED_DISCONNECT, WIIUSE_READ_DATA, WIIUSE_NUNCHUK_INSERTED, WIIUSE_NUNCHUK_REMOVED, WIIUSE_CLASSIC_CTRL_INSERTED, WIIUSE_CLASSIC_CTRL_REMOVED, WIIUSE_GUITAR_HERO_3_CTRL_INSERTED, WIIUSE_GUITAR_HERO_3_CTRL_REMOVED, WIIUSE_WII_BOARD_CTRL_INSERTED, WIIUSE_WII_BOARD_CTRL_REMOVED, WIIUSE_MOTION_PLUS_INSERTED, WIIUSE_MOTION_PLUS_REMOVED } WIIUSE_EVENT_TYPE; /** * @struct wiimote_t * @brief Wiimote structure. */ typedef struct wiimote_t { WCONST int unid; /**< user specified id */ #if defined(__APPLE__) WCONST IOBluetoothDeviceRef *device; WCONST char bdaddr_str[18]; #elif defined(__linux__) WCONST bdaddr_t bdaddr; /**< bt address (linux) */ WCONST char bdaddr_str[18]; /**< readable bt address */ WCONST int out_sock; /**< output socket */ WCONST int in_sock; /**< input socket */ #elif defined(_WIN32) WCONST char devicepath[255]; /**< unique wiimote reference */ //WCONST ULONGLONG btaddr; /**< bt address (windows) */ WCONST HANDLE dev_handle; /**< HID handle */ WCONST OVERLAPPED hid_overlap; /**< overlap handle */ WCONST enum win_bt_stack_t stack; /**< type of bluetooth stack to use */ #endif WCONST int timeout; /**< read timeout */ WCONST int state; /**< various state flags */ WCONST byte leds; /**< currently lit leds */ WCONST int flags; /**< options flag */ WCONST byte handshake_state; /**< the state of the connection handshake */ WCONST struct read_req_t* read_req; /**< list of data read requests */ WCONST WIIUSE_EVENT_TYPE event; /**< type of event that occured */ WCONST byte event_buf[MAX_PAYLOAD]; /**< event buffer */ } wiimote; /***************************************** * * Include API specific stuff * *****************************************/ #ifdef _WIN32 #define WIIUSE_EXPORT_DECL __declspec(dllexport) #define WIIUSE_IMPORT_DECL __declspec(dllimport) #else #define WIIUSE_EXPORT_DECL #define WIIUSE_IMPORT_DECL #endif #ifdef WIIUSE_COMPILE_LIB #define WIIUSE_EXPORT WIIUSE_EXPORT_DECL #else #define WIIUSE_EXPORT WIIUSE_IMPORT_DECL #endif #ifdef __cplusplus extern "C" { #endif /* wiiuse.c */ WIIUSE_EXPORT extern const char* wiiuse_version(); WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes); WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm); WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes); WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status); WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds); WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len); /* connect.c / io_win.c */ #ifdef _WIN32 WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int wiimotes); #else WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout); #endif WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes); WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm); WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte timeout); #ifdef WIN32 WIIUSE_EXPORT extern int wiiuse_check_system_notification(unsigned int nMsg, WPARAM wParam, LPARAM lParam); WIIUSE_EXPORT extern int wiiuse_register_system_notification(HWND hwnd); #endif #ifdef __linux__ int wiiuse_find_more(struct wiimote_t** wm, int max_wiimotes, int timeout); #endif /* ir.c */ WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level); /* io.c */ WIIUSE_EXPORT extern int wiiuse_io_read(struct wiimote_t* wm); WIIUSE_EXPORT extern int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len); #ifdef __cplusplus } #endif #endif /* WIIUSE_H_INCLUDED */