/* * wiiuse * * Written By: * Michael Laforest < para > * Email: < thepara (--AT--) g m a i l [--DOT--] com > * * Copyright 2006-2007 * * This file is part of wiiuse. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * $Header$ * */ /** * @file * @brief General wiimote operations. * * The file includes functions that handle general * tasks. Most of these are functions that are part * of the API. */ #include #include #ifndef WIN32 #include #else #include #endif #include "definitions.h" #include "wiiuse_internal.h" #include "io.h" static int g_banner = 1; /** * @breif Returns the version of the library. */ const char* wiiuse_version() { return WIIUSE_VERSION; } /** * @brief Clean up wiimote_t array created by wiiuse_init() */ void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes) { int i = 0; if (!wm) return; WIIUSE_INFO("wiiuse clean up..."); for (; i < wiimotes; ++i) { wiiuse_disconnect(wm[i]); free(wm[i]); } free(wm); return; } /** * @brief Initialize an array of wiimote structures. * * @param wiimotes Number of wiimote_t structures to create. * * @return An array of initialized wiimote_t structures. * * @see wiiuse_connect() * * The array returned by this function can be passed to various * functions, including wiiuse_connect(). */ struct wiimote_t** wiiuse_init(int wiimotes) { int i = 0; struct wiimote_t** wm = NULL; /* * Please do not remove this banner. * GPL asks that you please leave output credits intact. * Thank you. * * This banner is only displayed once so that if you need * to call this function again it won't be intrusive. */ if (!g_banner) { printf( "wiiuse v" WIIUSE_VERSION " loaded.\n" " By: Michael Laforest \n" " http://wiiuse.net http://wiiuse.sf.net\n"); g_banner = 1; } if (!wiimotes) return NULL; wm = (struct wiimote_t **)malloc(sizeof(struct wiimote_t*) * wiimotes); for (i = 0; i < wiimotes; ++i) { wm[i] = (struct wiimote_t *)malloc(sizeof(struct wiimote_t)); memset(wm[i], 0, sizeof(struct wiimote_t)); wm[i]->unid = i+1; #ifdef __linux__ wm[i]->bdaddr = *BDADDR_ANY; wm[i]->out_sock = -1; wm[i]->in_sock = -1; #elif defined(_WIN32) wm[i]->dev_handle = 0; wm[i]->stack = WIIUSE_STACK_UNKNOWN; #endif wm[i]->timeout = WIIMOTE_DEFAULT_TIMEOUT; wm[i]->state = WIIMOTE_INIT_STATES; wm[i]->flags = WIIUSE_INIT_FLAGS; wm[i]->event = WIIUSE_NONE; } return wm; } /** * @brief The wiimote disconnected. * * @param wm Pointer to a wiimote_t structure. */ void wiiuse_disconnected(struct wiimote_t* wm) { if (!wm) return; WIIUSE_INFO("Wiimote disconnected [id %i].", wm->unid); /* disable the connected flag */ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED); /* reset a bunch of stuff */ wm->leds = 0; wm->state = WIIMOTE_INIT_STATES; wm->read_req = NULL; memset(wm->event_buf, 0, sizeof(wm->event_buf)); #ifdef __linux__ wm->out_sock = -1; wm->in_sock = -1; #elif defined(_WIN32) CloseHandle(wm->dev_handle); wm->dev_handle = 0; #endif wm->event = WIIUSE_DISCONNECT; } /** * @brief Enable or disable the rumble. * * @param wm Pointer to a wiimote_t structure. * @param status 1 to enable, 0 to disable. */ void wiiuse_rumble(struct wiimote_t* wm, int status) { byte buf; if (!wm || !WIIMOTE_IS_CONNECTED(wm)) return; /* make sure to keep the current lit leds */ buf = wm->leds; if (status) { WIIUSE_DEBUG("Starting rumble..."); WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_RUMBLE); buf |= 0x01; } else { WIIUSE_DEBUG("Stopping rumble..."); WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_RUMBLE); } /* preserve IR state */ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) buf |= 0x04; wiiuse_send(wm, WM_CMD_RUMBLE, &buf, 1); } /** * @brief Set the enabled LEDs. * * @param wm Pointer to a wiimote_t structure. * @param leds What LEDs to enable. * * \a leds is a bitwise or of WIIMOTE_LED_1, WIIMOTE_LED_2, WIIMOTE_LED_3, or WIIMOTE_LED_4. */ void wiiuse_set_leds(struct wiimote_t* wm, int leds) { byte buf; if (!wm || !WIIMOTE_IS_CONNECTED(wm)) return; /* remove the lower 4 bits because they control rumble */ wm->leds = (leds & 0xF0); buf = wm->leds; /* make sure if the rumble is on that we keep it on */ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE)) buf |= 0x01; wiiuse_send(wm, WM_CMD_LED, &buf, 1); } /** * @brief Set the report type based on the current wiimote state. * * @param wm Pointer to a wiimote_t structure. * * @return The report type sent. * * The wiimote reports formatted packets depending on the * report type that was last requested. This function will * update the type of report that should be sent based on * the current state of the device. */ int wiiuse_set_report_type(struct wiimote_t* wm) { byte buf[2]; int motion, expansion, ir; if (!wm || !WIIMOTE_IS_CONNECTED(wm)) return 0; buf[0] = (WIIMOTE_IS_FLAG_SET(wm, WIIUSE_CONTINUOUS) ? 0x04 : 0x00); /* set to 0x04 for continuous reporting */ /* if rumble is enabled, make sure we keep it */ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE)) buf[0] |= 0x01; motion = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_ACC); expansion = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP); ir = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR); buf[1] = 0x30; WIIUSE_DEBUG("Setting report type: 0x%x", buf[1]); expansion = wiiuse_send(wm, WM_CMD_REPORT_TYPE, buf, 2); if (expansion <= 0) return expansion; return buf[1]; } /** * @brief Write data to the wiimote. * * @param wm Pointer to a wiimote_t structure. * @param addr The address to write to. * @param data The data to be written to the memory location. * @param len The length of the block to be written. */ int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len) { byte buf[21] = {0}; /* the payload is always 23 */ if (!wm || !WIIMOTE_IS_CONNECTED(wm)) return 0; if (!data || !len) return 0; WIIUSE_DEBUG("Writing %i bytes to memory location 0x%x...", len, addr); #ifdef WITH_WIIUSE_DEBUG { int i = 0; printf("Write data is: "); for (; i < len; ++i) printf("%x ", data[i]); printf("\n"); } #endif /* the offset is in big endian */ *(int*)(buf) = BIG_ENDIAN_LONG(addr); /* length */ *(byte*)(buf + 4) = len; /* data */ memcpy(buf + 5, data, len); wiiuse_send(wm, WM_CMD_WRITE_DATA, buf, 21); return 1; } /** * @brief Send a packet to the wiimote. * * @param wm Pointer to a wiimote_t structure. * @param report_type The report type to send (WIIMOTE_CMD_LED, WIIMOTE_CMD_RUMBLE, etc). Found in wiiuse.h * @param msg The payload. * @param len Length of the payload in bytes. * * This function should replace any write()s directly to the wiimote device. */ int wiiuse_send(struct wiimote_t* wm, byte report_type, byte* msg, int len) { byte buf[32]; /* no payload is better than this */ int rumble = 0; buf[0] = WM_SET_REPORT | WM_BT_OUTPUT; buf[1] = report_type; switch (report_type) { case WM_CMD_LED: case WM_CMD_RUMBLE: case WM_CMD_CTRL_STATUS: { /* Rumble flag for: 0x11, 0x13, 0x14, 0x15, 0x19 or 0x1a */ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE)) rumble = 1; break; } default: break; } memcpy(buf+2, msg, len); if (rumble) buf[2] |= 0x01; #ifdef WITH_WIIUSE_DEBUG { int x = 2; printf("[DEBUG] (id %i) SEND: (%x) %.2x ", wm->unid, buf[0], buf[1]); #ifndef WIN32 for (; x < len+2; ++x) #else for (; x < len+1; ++x) #endif printf("%.2x ", buf[x]); printf("\n"); } #endif return wiiuse_io_write(wm, buf, len+2); } /** * @brief Set the bluetooth stack type to use. * * @param wm Array of wiimote_t structures. * @param wiimotes Number of objects in the wm array. * @param type The type of bluetooth stack to use. */ void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type) { #ifdef WIN32 int i; if (!wm) return; for (i = 0; i < wiimotes; ++i) wm[i]->stack = type; #endif } /** * @brief Set the normal and expansion handshake timeouts. * * @param wm Array of wiimote_t structures. * @param wiimotes Number of objects in the wm array. * @param normal_timeout The timeout in milliseconds for a normal read. * @param exp_timeout The timeout in millisecondsd to wait for an expansion handshake. */ void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte timeout) { int i; if (!wm) return; for (i = 0; i < wiimotes; ++i) { wm[i]->timeout = timeout; } }