// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _DYNAMICLIBRARY_H_ #define _DYNAMICLIBRARY_H_ #ifdef _WIN32 #include #endif #include /* Abstracts the (few) differences between dynamically loading DLLs under Windows and .so / .dylib under Linux/MacOSX. */ class DynamicLibrary { public: DynamicLibrary(); // Loads the library filename int Load(const char *filename); // Unload the current library int Unload(); // Gets a pointer to the function symbol of funcname by getting it from the // share object void *Get(const char *funcname) const; // Returns true is the library is loaded bool IsLoaded() const { return library != 0; } private: // name of the library file std::string library_file; // Library handle #ifdef _WIN32 HINSTANCE library; #else void *library; #endif }; #endif // _DYNAMICLIBRARY_H_