#pragma once #include "VideoCommon/VideoBackendBase.h" namespace OGL { class VideoBackend : public VideoBackendHardware { bool Initialize(void *&) override; void Shutdown() override; std::string GetName() override; std::string GetDisplayName() override; void Video_Prepare() override; void Video_Cleanup() override; void ShowConfig(void* parent) override; void UpdateFPSDisplay(const char*) override; unsigned int PeekMessages() override; }; }