// Copyright 2019 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/BitSet.h" #include "Common/ChunkFile.h" #include "Common/CommonTypes.h" #include "VideoCommon/BPMemory.h" namespace TMEM { void InvalidateAll(); void Invalidate(u32 param); void ConfigurationChanged(TexUnitAddress bp_addr, u32 config); void Bind(u32 unit, int num_blocks_width, int num_blocks_height, bool is_mipmapped, bool is_32_bit); void FinalizeBinds(BitSet32 used_textures); bool IsCached(u32 unit); bool IsValid(u32 unit); void Init(); void DoState(PointerWrap& p); } // namespace TMEM