// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "Common/CommonTypes.h" #include "VideoCommon/ConstantManager.h" class PointerWrap; // The non-API dependent parts. class PixelShaderManager final { public: void Init(); void Dirty(); void DoState(PointerWrap& p); void SetConstants(); // sets pixel shader constants // constant management // Some of these functions grab the constant values from global state, // so make sure to call them after memory is committed void SetTevColor(int index, int component, s32 value); void SetTevKonstColor(int index, int component, s32 value); void SetTevOrder(int index, u32 order); void SetTevKSel(int index, u32 ksel); void SetTevCombiner(int index, int alpha, u32 combiner); void SetAlpha(); void SetAlphaTestChanged(); void SetDestAlphaChanged(); void SetTexDims(int texmapid, u32 width, u32 height); void SetSamplerState(int texmapid, u32 tm0, u32 tm1); void SetZTextureBias(); void SetViewportChanged(); void SetEfbScaleChanged(float scalex, float scaley); void SetZSlope(float dfdx, float dfdy, float f0); void SetIndMatrixChanged(int matrixidx); void SetTevIndirectChanged(); void SetZTextureTypeChanged(); void SetZTextureOpChanged(); void SetIndTexScaleChanged(bool high); void SetTexCoordChanged(u8 texmapid); void SetFogColorChanged(); void SetFogParamChanged(); void SetFogRangeAdjustChanged(); void SetGenModeChanged(); void SetZModeControl(); void SetBlendModeChanged(); void SetBoundingBoxActive(bool active); PixelShaderConstants constants{}; bool dirty = false; private: bool m_fog_range_adjusted_changed = false; bool m_viewport_changed = false; bool m_indirect_dirty = false; bool m_dest_alpha_dirty = false; };