// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _THUNK_H_ #define _THUNK_H_ #include #include "Common.h" #include "x64Emitter.h" // This simple class creates a wrapper around a C/C++ function that saves all fp state // before entering it, and restores it upon exit. This is required to be able to selectively // call functions from generated code, without inflicting the performance hit and increase // of complexity that it means to protect the generated code from this problem. // This process is called thunking. // There will only ever be one level of thunking on the stack, plus, // we don't want to pollute the stack, so we store away regs somewhere global. // NOT THREAD SAFE. This may only be used from the CPU thread. // Any other thread using this stuff will be FATAL. class ThunkManager : public Gen::XCodeBlock { std::map thunks; const u8 *save_regs; const u8 *load_regs; public: ThunkManager() { Init(); } ~ThunkManager() { Shutdown(); } void *ProtectFunction(void *function, int num_params); private: void Init(); void Shutdown(); void Reset(); }; #endif // _THUNK_H_