// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include class GameListModel; class QCheckBox; class QComboBox; class QDialogButtonBox; class QLabel; class QLineEdit; class QListWidget; class QGridLayout; class QPushButton; class QSpinBox; class QTabWidget; class NetPlaySetupDialog : public QDialog { Q_OBJECT public: explicit NetPlaySetupDialog(QWidget* parent); void accept() override; void show(); signals: bool Join(); bool Host(const QString& game_identifier); private: void CreateMainLayout(); void ConnectWidgets(); void PopulateGameList(); void ResetTraversalHost(); void SaveSettings(); void OnConnectionTypeChanged(int index); // Main Widget QDialogButtonBox* m_button_box; QComboBox* m_connection_type; QLineEdit* m_nickname_edit; QGridLayout* m_main_layout; QTabWidget* m_tab_widget; QPushButton* m_reset_traversal_button; // Connection Widget QLabel* m_ip_label; QLineEdit* m_ip_edit; QLabel* m_connect_port_label; QSpinBox* m_connect_port_box; QPushButton* m_connect_button; // Host Widget QLabel* m_host_port_label; QSpinBox* m_host_port_box; QListWidget* m_host_games; QPushButton* m_host_button; QCheckBox* m_host_force_port_check; QSpinBox* m_host_force_port_box; QCheckBox* m_host_chunked_upload_limit_check; QSpinBox* m_host_chunked_upload_limit_box; #ifdef USE_UPNP QCheckBox* m_host_upnp; #endif GameListModel* m_game_list_model; };