add_library(glslang-default-resource-limits ${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp) set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang) set_property(TARGET glslang-default-resource-limits PROPERTY POSITION_INDEPENDENT_CODE ON) target_include_directories(glslang-default-resource-limits PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} PUBLIC ${PROJECT_SOURCE_DIR}) set(SOURCES StandAlone.cpp DirStackFileIncluder.h) set(REMAPPER_SOURCES spirv-remap.cpp) add_executable(glslangValidator ${SOURCES}) add_executable(spirv-remap ${REMAPPER_SOURCES}) set_property(TARGET glslangValidator PROPERTY FOLDER tools) set_property(TARGET spirv-remap PROPERTY FOLDER tools) glslang_set_link_args(glslangValidator) glslang_set_link_args(spirv-remap) set(LIBRARIES glslang SPIRV SPVRemapper glslang-default-resource-limits) if(WIN32) set(LIBRARIES ${LIBRARIES} psapi) elseif(UNIX) if(NOT ANDROID) set(LIBRARIES ${LIBRARIES} pthread) endif() endif(WIN32) target_link_libraries(glslangValidator ${LIBRARIES}) target_link_libraries(spirv-remap ${LIBRARIES}) if(WIN32) source_group("Source" FILES ${SOURCES}) endif(WIN32) if(ENABLE_GLSLANG_INSTALL) install(TARGETS glslangValidator RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}) install(TARGETS spirv-remap RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}) if(BUILD_SHARED_LIBS) install(TARGETS glslang-default-resource-limits LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) endif() endif(ENABLE_GLSLANG_INSTALL)