# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Admiral H. Curtiss , 2016 # Berkan , 2013 # Danny Krug , 2013 # DefenderX , 2013,2015 # DefenderX , 2013 # Ettore Atalan , 2015-2020,2024 # flacs ​ , 2023 # Gabriel , 2013 # Admiral H. Curtiss , 2015 # JackyCola , LucasX , 2011 # Karim Yaakoubi , 2016 # Marc Godhusen , 2016-2022 # Markus S. <5b5af5ce3541c6c4b9aa3041f440a987_110509>, 2016 # Michael Grauvogl , 2015 # Michał Trzebiatowski , 2018-2020 # eec38de93fdfabde68725dc141844b13_215bc1b, 2016 # Moritz Bruder , 2015 # Michał Trzebiatowski , 2013-2014,2017-2018 # no_cluez , 2013 # Neui, 2016 # MexicanWithGun , 2015 # no_cluez , 2013 # Karim Yaakoubi , 2016 # Shinrai, 2013 # 98b8e15effca642887a45c67ee7b17ec_412e51f, 2013 # flacs ​ , 2014 # valsu , 2015 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2024-09-01 08:42+0200\n" "PO-Revision-Date: 2013-01-23 13:48+0000\n" "Last-Translator: Ettore Atalan , 2015-2020,2024\n" "Language-Team: German (http://app.transifex.com/dolphinemu/dolphin-emu/" "language/de/)\n" "Language: de\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1456 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Da GameCube-Disc-Abbilder nur wenige Überprüfungsdaten enthalten, könnten " "Probleme auftreten, die Dolphin nicht erkennen kann." #: Source/Core/DiscIO/VolumeVerifier.cpp:1462 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot ensure " "that it hasn't been tampered with, even if signatures appear valid." msgstr "" "\n" "\n" "Da dieser Titel nicht für Retail-Wii-Konsolen bestimmt ist, kann Dolphin " "nicht nachweisen, dass er nicht modifiziert wurde, selbst wenn die " "Signaturen gültig aussehen." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:102 msgid " (Disc %1)" msgstr "(Disc %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283 msgid "! Not" msgstr "! Nicht" #: Source/Core/Core/Boot/Boot.cpp:261 msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"{0}\" ist keine gültige GCM/ISO-Datei, oder kein GC/Wii-Image." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:295 msgid "$ User Variable" msgstr "$ Benutzervariable" #. i18n: The symbol for percent. #. i18n: The percent symbol. #. i18n: Percentage symbol. #. i18n: The percent symbol. #. i18n: The symbol/abbreviation for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:71 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:352 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286 msgid "% Modulo" msgstr "% Modulo" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "will deiner Gruppe beitreten." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:74 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:323 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:349 msgid "%1 %2" msgstr "%1 %2" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:332 msgid "%1 %2 %3" msgstr "%1 %2 %3" #: Source/Core/DolphinQt/AboutDialog.cpp:24 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:81 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:171 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:121 msgid "%1 (Copy)" msgstr "%1 (Kopie)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:98 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Disc %2, Revision %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:102 msgid "%1 (Revision %3)" msgstr "%1 (Revision %3)" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:506 msgid "%1 (Stock)" msgstr "%1 (Bestand)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:233 msgid "%1 (recommended)" msgstr "%1 (empfohlen)" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:215 msgid "%1 (slow)" msgstr "%1 (langsam)" #. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved #. changes #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714 msgid "%1 *" msgstr "%1 *" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:314 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO Bytes\n" "%2 Speicher-Bytes\n" "%3 Frames" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73 msgid "%1 Graphics Configuration" msgstr "%1 Grafikeinstellungen" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:299 msgid "%1 MB (MEM1)" msgstr "%1 MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:313 msgid "%1 MB (MEM2)" msgstr "%1 MB (MEM2)" #. i18n: A positive number of version control commits made compared to some named branch #: Source/Core/DolphinQt/AboutDialog.cpp:27 msgid "%1 commit(s) ahead of %2" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:141 msgid "%1 doesn't support this feature on your system." msgstr "%1 unterstützt diese Funktion auf Ihrem System nicht." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:332 msgid "%1 doesn't support this feature." msgstr "%1 unterstützt diese Funktion nicht." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:294 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 Frame(s)\n" "%2 Objekt(e)\n" "Derzeitiger Frame: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:915 msgid "%1 has joined" msgstr "%1 ist beigetreten" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:920 msgid "%1 has left" msgstr "%1 ist gegangen" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:124 msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1118 msgid "%1 is not a valid ROM" msgstr "%1 ist kein gültiges ROM" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1042 msgid "%1 is now golfing" msgstr "%1 golft jetzt" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:123 msgid "%1 is playing %2" msgstr "%1 spielt %2" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:118 msgid "%1 memory ranges" msgstr "%1 Speicherbereiche" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:252 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:321 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:40 #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:146 msgid "%1 points" msgstr "%1 Punkte" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 session found" msgstr "%1 Sitzung gefunden" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 sessions found" msgstr "%1 Sitzungen gefunden" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:406 msgid "%1%" msgstr "%1%" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:282 msgid "%1% (%2 MHz)" msgstr "%1% (%2 MHz)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "%1% (Normal Speed)" msgstr "%1% (Normale Geschwindigkeit)" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:644 msgid "%1's value is changed" msgstr "Wert von %1 wurde geändert" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:638 msgid "%1's value is hit" msgstr "" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:641 msgid "%1's value is used" msgstr "Wert von %1 wird verwendet" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:177 msgid "%1, %2, %3, %4" msgstr "%1, %2, %3, %4" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:137 msgid "%1/%2" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:606 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:275 msgid "%1

%2" msgstr "" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:368 #, c-format msgid "%1x MSAA" msgstr "%1x MSAA" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98 msgid "%1x Native (%2x%3)" msgstr "%1x Nativ (%2x%3)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103 msgid "%1x Native (%2x%3) for %4" msgstr "%1x Nativ (%2x%3) für %4" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:380 #, c-format msgid "%1x SSAA" msgstr "%1x SSAA" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:328 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:346 #, c-format msgctxt "" msgid "%n address(es) could not be accessed in emulated memory." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:319 #, c-format msgctxt "" msgid "%n address(es) remain." msgstr "%n Adresse(n) verbleibt/verbleiben." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:318 #, c-format msgctxt "" msgid "%n address(es) were removed." msgstr "%n Adresse(n) wurde(n) entfernt." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291 msgid "& And" msgstr "& Und" #: Source/Core/DolphinQt/GBAWidget.cpp:438 msgid "&1x" msgstr "&1x" #: Source/Core/DolphinQt/GBAWidget.cpp:440 msgid "&2x" msgstr "&2x" #: Source/Core/DolphinQt/GBAWidget.cpp:442 msgid "&3x" msgstr "&3x" #: Source/Core/DolphinQt/GBAWidget.cpp:444 msgid "&4x" msgstr "&4x" #: Source/Core/DolphinQt/MenuBar.cpp:647 msgid "&About" msgstr "&Über" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:602 msgid "&Add Function" msgstr "" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361 msgid "&Add Memory Breakpoint" msgstr "&Speicherhaltepunkt hinzufügen" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:64 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89 msgid "&Add New Code..." msgstr "Neuen Code &hinzufügen..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48 msgid "&Add..." msgstr "&Hinzufügen..." #: Source/Core/DolphinQt/MenuBar.cpp:535 msgid "&Assembler" msgstr "&Assembler" #: Source/Core/DolphinQt/MenuBar.cpp:580 msgid "&Audio Settings" msgstr "&Audioeinstellungen" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197 msgid "&Auto Update:" msgstr "&Automatisches Update" #: Source/Core/DolphinQt/GBAWidget.cpp:447 msgid "&Borderless Window" msgstr "&Randloses Fenster" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1045 msgid "&Break on Hit" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:504 msgid "&Breakpoints" msgstr "&Haltepunkte" #: Source/Core/DolphinQt/MenuBar.cpp:630 msgid "&Bug Tracker" msgstr "&Bug Tracker" #: Source/Core/DolphinQt/WiiUpdate.cpp:105 msgid "&Cancel" msgstr "&Abbrechen" #: Source/Core/DolphinQt/MenuBar.cpp:253 msgid "&Cheats Manager" msgstr "&Cheats-Manager" #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "&Check for Updates..." msgstr "&Auf Updates prüfen..." #: Source/Core/DolphinQt/MenuBar.cpp:1023 msgid "&Clear Symbols" msgstr "Symbole lös&chen" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191 msgid "&Clone..." msgstr "&Klonen..." #: Source/Core/DolphinQt/MenuBar.cpp:469 msgid "&Code" msgstr "&Code" #: Source/Core/DolphinQt/GBAWidget.cpp:392 msgid "&Connected" msgstr "&Verbunden" #: Source/Core/DolphinQt/MenuBar.cpp:582 msgid "&Controller Settings" msgstr "&Controller-Einstellungen" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1040 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:578 msgid "&Copy Address" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:137 msgid "&Create..." msgstr "&Erstellen..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1035 #: Source/Core/DolphinQt/GCMemcardManager.cpp:113 msgid "&Delete" msgstr "&Löschen" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:360 msgid "&Delete Watch" msgstr "&Überwachung löschen" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:339 msgid "&Delete Watches" msgstr "" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:65 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:192 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90 msgid "&Edit Code..." msgstr "Code b&earbeiten..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191 msgid "&Edit..." msgstr "B&earbeiten..." #: Source/Core/DolphinQt/MenuBar.cpp:233 msgid "&Eject Disc" msgstr "&Disc auswerfen" #: Source/Core/DolphinQt/MenuBar.cpp:343 msgid "&Emulation" msgstr "&Emulation" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259 msgid "&Export" msgstr "&Exportieren" #: Source/Core/DolphinQt/GBAWidget.cpp:419 msgid "&Export Save Game..." msgstr "&Speicherstand exportieren..." #: Source/Core/DolphinQt/GBAWidget.cpp:427 msgid "&Export State..." msgstr "&Spielstand exportieren..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:117 msgid "&Export as .gci..." msgstr "&Als GCI exportieren..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:287 #: Source/Core/DolphinQt/MenuBar.cpp:223 msgid "&File" msgstr "&Datei" #: Source/Core/DolphinQt/MenuBar.cpp:602 msgid "&Font..." msgstr "Schri&ftart..." #: Source/Core/DolphinQt/MenuBar.cpp:349 msgid "&Frame Advance" msgstr "&Einzelbildwiedergabe" #: Source/Core/DolphinQt/MenuBar.cpp:584 msgid "&Free Look Settings" msgstr "&Freies Umsehen-Einstellungen" #: Source/Core/DolphinQt/MenuBar.cpp:1025 msgid "&Generate Symbols From" msgstr "Symbole erzeu&gen aus" #: Source/Core/DolphinQt/MenuBar.cpp:626 msgid "&GitHub Repository" msgstr "&GitHub-Repositorium" #: Source/Core/DolphinQt/MenuBar.cpp:579 msgid "&Graphics Settings" msgstr "&Grafikeinstellungen" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312 #: Source/Core/DolphinQt/MenuBar.cpp:617 msgid "&Help" msgstr "&Hilfe" #: Source/Core/DolphinQt/MenuBar.cpp:583 msgid "&Hotkey Settings" msgstr "&Tastenkürzel-Einstellungen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:254 msgid "&Import" msgstr "&Importieren" #: Source/Core/DolphinQt/GBAWidget.cpp:416 msgid "&Import Save Game..." msgstr "&Speicherstand importieren..." #: Source/Core/DolphinQt/GBAWidget.cpp:424 msgid "&Import State..." msgstr "&Spielstand importieren..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:127 msgid "&Import..." msgstr "&Importieren..." #: Source/Core/DolphinQt/MenuBar.cpp:259 msgid "&Infinity Base" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:604 msgid "&Insert BLR" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:457 msgid "&Interframe Blending" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:529 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:126 msgid "&Language:" msgstr "&Sprache:" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:290 msgid "&Load Branch Watch" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:366 msgid "&Load State" msgstr "Spielstand &laden" #: Source/Core/DolphinQt/MenuBar.cpp:1031 msgid "&Load Symbol Map" msgstr "Symbolkarte &laden" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:255 msgid "&Load file to current address" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:342 msgid "&Lock Watches" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:461 msgid "&Lock Widgets In Place" msgstr "Widgets an Ort und Stelle &sperren" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1046 msgid "&Log on Hit" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:513 msgid "&Memory" msgstr "&Arbeitsspeicher" #: Source/Core/DolphinQt/MenuBar.cpp:776 msgid "&Movie" msgstr "Fil&m" #: Source/Core/DolphinQt/GBAWidget.cpp:430 msgid "&Mute" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:521 msgid "&Network" msgstr "&Netzwerk" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "&Nein" #: Source/Core/DolphinQt/GCMemcardManager.cpp:136 #: Source/Core/DolphinQt/MenuBar.cpp:225 Source/Core/DolphinQt/MenuBar.cpp:227 msgid "&Open..." msgstr "Ö&ffnen..." #: Source/Core/DolphinQt/MenuBar.cpp:570 msgid "&Options" msgstr "&Optionen" #: Source/Core/DolphinQt/MenuBar.cpp:1051 msgid "&Patch HLE Functions" msgstr "&HLE-Funktionen patchen" #: Source/Core/DolphinQt/MenuBar.cpp:345 msgid "&Pause" msgstr "Pau&se" #: Source/Core/DolphinQt/MenuBar.cpp:344 msgid "&Play" msgstr "&Start" #: Source/Core/DolphinQt/GameList/GameList.cpp:401 msgid "&Properties" msgstr "&Eigenschaften" #: Source/Core/DolphinQt/MenuBar.cpp:791 msgid "&Read-Only Mode" msgstr "Nu&r-Lese-Modus" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68 msgid "&Refresh List" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:477 msgid "&Registers" msgstr "&Register" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:50 msgid "&Remove" msgstr "Entfe&rnen" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:66 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:91 msgid "&Remove Code" msgstr "Code entfe&rnen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:593 msgid "&Rename Symbol" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:410 #: Source/Core/DolphinQt/MenuBar.cpp:347 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinQt/MenuBar.cpp:250 msgid "&Resource Pack Manager" msgstr "&Ressourcenpaketverwaltung" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:288 msgid "&Save Branch Watch" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1032 msgid "&Save Symbol Map" msgstr "Symbolkarte &speichern" #: Source/Core/DolphinQt/GBAWidget.cpp:406 msgid "&Scan e-Reader Card(s)..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:258 msgid "&Skylanders Portal" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182 msgid "&Speed Limit:" msgstr "&Geschwindigkeitsbegrenzung:" #: Source/Core/DolphinQt/MenuBar.cpp:346 msgid "&Stop" msgstr "Sto&pp" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138 msgid "&Theme:" msgstr "&Design:" #: Source/Core/DolphinQt/MenuBar.cpp:486 msgid "&Threads" msgstr "&Threads" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:297 msgid "&Tool" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:248 msgid "&Tools" msgstr "E&xtras" #: Source/Core/DolphinQt/GBAWidget.cpp:402 msgid "&Unload ROM" msgstr "ROM &entladen" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:345 msgid "&Unlock Watches" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:435 msgid "&View" msgstr "&Ansicht" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:496 msgid "&Watch" msgstr "&Überwachungsfenster" #: Source/Core/DolphinQt/MenuBar.cpp:619 msgid "&Website" msgstr "&Webseite" #: Source/Core/DolphinQt/GameList/GameList.cpp:404 msgid "&Wiki" msgstr "&Wiki" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "&Ja" #: Source/Core/DolphinQt/MenuBar.cpp:1339 msgid "'%1' not found, no symbol names generated" msgstr "Konnte '%1' nicht finden, es wurden keine Symbolnamen generiert" #: Source/Core/DolphinQt/MenuBar.cpp:1564 msgid "'%1' not found, scanning for common functions instead" msgstr "" "'%1' konnte nicht gefunden werden, es wird stattdessen nach gemeinsamen " "Funktionen gescannt" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152 msgid "(Dark)" msgstr "(Dunkel)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151 msgid "(Light)" msgstr "(Hell)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147 msgid "(System)" msgstr "(System)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:143 msgid "(host)" msgstr "(Host)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:293 msgid "(off)" msgstr "(aus)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:142 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:284 msgid "* Multiply" msgstr "* Multiplizieren" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287 msgid "+ Add" msgstr "+ Addieren" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:298 msgid ", Comma" msgstr ", Komma" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288 msgid "- Subtract" msgstr "- Subtrahieren" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:380 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:229 msgid "--Unknown--" msgstr "--Unbekannt--" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:333 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:719 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:285 msgid "/ Divide" msgstr "/ Dividieren" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:579 msgid "0" msgstr "0" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:81 msgid "1 GiB" msgstr "1 GiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1080p" msgstr "1080p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 Blöcke)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:78 msgid "128 MiB" msgstr "128 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1440p" msgstr "1440p" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211 msgid "16 Bytes" msgstr "16 Bytes" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:85 msgid "16 GiB (SDHC)" msgstr "16 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 Blöcke)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "16-bit" msgstr "16 Bit" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:158 msgid "16-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:146 msgid "16-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:166 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 msgid "16x Anisotropic" msgstr "16x Anisotropisch" #: Source/Core/Core/HotkeyManager.cpp:196 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:82 msgid "2 GiB" msgstr "2 GiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:79 msgid "256 MiB" msgstr "256 MiB" #: Source/Core/Core/HotkeyManager.cpp:197 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114 msgid "2x Anisotropic" msgstr "2x Anisotropisch" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:86 msgid "32 GiB (SDHC)" msgstr "32 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 Blöcke)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133 msgid "32-bit" msgstr "32 Bit" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:167 msgid "32-bit Float" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:161 msgid "32-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:149 msgid "32-bit Unsigned Integer" msgstr "" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:357 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:455 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:359 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25 msgid "3D Depth" msgstr "3D-Tiefe" #: Source/Core/Core/HotkeyManager.cpp:198 msgid "3x" msgstr "3x" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209 msgid "4 Bytes" msgstr "4 Bytes" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:83 msgid "4 GiB (SDHC)" msgstr "4 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 Blöcke)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:165 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "4K" msgstr "4K" #: Source/Core/Core/HotkeyManager.cpp:199 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:115 msgid "4x Anisotropic" msgstr "4x Anisotropisch" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:80 msgid "512 MiB" msgstr "512 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "5K" msgstr "5K" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 Blöcke)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:77 msgid "64 MiB" msgstr "64 MiB" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:170 msgid "64-bit Float" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:164 msgid "64-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:152 msgid "64-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "720p" msgstr "720p" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210 msgid "8 Bytes" msgstr "8 Bytes" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:84 msgid "8 GiB (SDHC)" msgstr "8 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 Blöcke)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131 msgid "8-bit" msgstr "8 Bit" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:155 msgid "8-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:143 msgid "8-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "8K" msgstr "8K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116 msgid "8x Anisotropic" msgstr "8x Anisotropisch" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290 msgid "< Less-than" msgstr "< Kleiner als" #: Source/Core/Core/HW/EXI/EXI_Device.h:132 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:41 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:269 msgid "Disabled in Hardcore Mode." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:432 msgid "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:712 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:295 msgid "" "AutoStepping timed out. Current instruction is " "irrelevant." msgstr "" #: Source/Core/DolphinQt/Updater.cpp:65 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Eine neue Version von Dolphin ist verfügbar!

Dolphin %1 ist zum " "Download verfügbar. Deine Version ist %2.
Möchtest du updaten?" "

Release-Notizen:

" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51 msgid "" "Error on line %1 col %2" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528 msgid "" "Warning invalid base address, " "defaulting to 0" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289 msgid "> Greater-than" msgstr "> Größer als" #: Source/Core/DolphinQt/MainWindow.cpp:1563 #: Source/Core/DolphinQt/MainWindow.cpp:1630 msgid "A NetPlay Session is already in progress!" msgstr "Eine NetPlay-Sitzung läuft bereits!" #: Source/Core/Core/WiiUtils.cpp:173 msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Eine andere Version dieses Titels ist bereits auf dem NAND installiert.\n" "\n" "Installierte Version: {0}\n" "WAD-Version: {1}\n" "\n" "Die Installation dieses WAD wird es unwiderruflich ersetzen. Fortsetzen?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:469 msgid "A disc is already about to be inserted." msgstr "Eine Disc wird momentan bereits eingelesen." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:584 msgid "" "A group of features to make the colors more accurate, matching the color " "space Wii and GC games were meant for." msgstr "" #: Source/Core/DolphinQt/Main.cpp:229 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "" "Ein Spielstand kann nicht geladen werden, wenn kein zu startendes Spiel " "angegeben wurde." #: Source/Core/DolphinQt/MainWindow.cpp:967 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Eine Abschaltung ist bereits im Gange. Nicht gespeicherte Daten können " "verloren gehen, wenn du die aktuelle Emulation stoppst, bevor sie " "abgeschlossen ist. Stopp erzwingen?" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:161 msgid "" "A supported Bluetooth device could not be found.\n" "You must manually connect your Wii Remote." msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:234 msgid "A sync can only be triggered when a Wii game is running." msgstr "" "Eine Synchronisierung kann nur ausgelöst werden, wenn ein Wii-Spiel läuft." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:292 msgid "A&uto Save" msgstr "" #. i18n: A mysterious debugging/diagnostics peripheral for the GameCube. #: Source/Core/Core/HW/EXI/EXI_Device.h:98 msgid "AD16" msgstr "AD16" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:114 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "ACHTUNG:\n" "\n" "Alle Spieler benötigen die gleiche Dolphin-Version.\n" "Wenn aktiviert, so müssen alle Speicherkarten, SD-Karten und Cheats " "identisch oder deaktiviert sein.\n" "Wird DSP LLE verwendet, so müssen auch die DSP-ROMs identisch sein.\n" "Wenn ein Spiel beim Start hängen bleibt, unterstützt es möglicher Weise Dual " "Core Netplay nicht.\n" "Bei einer direkten Verbindung muss der Host die gewählten UDP-Ports " "freigeben.\n" "\n" "Die Verwendung der Wiimote in Netplay ist experimentell und funktioniert " "eventuell nicht richtig.\n" "Benutzung auf eigene Gefahr.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:139 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410 msgid "AR Code" msgstr "AR-Code" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:71 msgid "AR Codes" msgstr "AR Codes" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/ConvertDialog.cpp:434 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "Abbrechen" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "Über Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:62 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:51 msgid "Accelerometer" msgstr "Beschleunigungssensor" #. i18n: Percentage value of accelerometer data (complementary filter coefficient). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44 msgid "Accelerometer Influence" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "Accuracy:" msgstr "Genauigkeit:" #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:39 msgid "Achievement Settings" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:27 #: Source/Core/DolphinQt/MenuBar.cpp:270 msgid "Achievements" msgstr "Errungenschaften" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172 msgid "Action" msgstr "Aktion" #: Source/Core/Core/ARDecrypt.cpp:474 msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "Action Replay Code Entschlüsselungfehler:\n" "Übereinstimmungscheck fehlgeschlagen\n" "\n" "Fehlerhafter Code:\n" "{0}" #: Source/Core/Core/ActionReplay.cpp:536 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "Action Replay Fehler: Ungültige Größe ({0:08x} : address = {1:08x}) in Add " "Code ({2})" #: Source/Core/Core/ActionReplay.cpp:628 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "Action Replay Fehler: Ungültige Größe ({0:08x} : address = {1:08x}) in Fill " "and Slide ({2})" #: Source/Core/Core/ActionReplay.cpp:409 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "Action Replay Fehler: Ungültige Größe ({0:08x} : address = {1:08}) in Ram " "Write And Fill ({2})" #: Source/Core/Core/ActionReplay.cpp:470 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "Action Replay Fehler: Ungültige Größe ({0:08x} : address = {1:08x}) in Write " "To Pointer ({2})" #: Source/Core/Core/ActionReplay.cpp:687 msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "Action Replay Fehler: Ungültiger Wert ({0:08x}) in Memory Copy ({1})" #: Source/Core/Core/ActionReplay.cpp:551 msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay Fehler: Master Code und Write To CCXXXXXX nicht implementiert " "({0})\n" "Master Codes werden nicht benötigt. Benutze keine Master Codes." #: Source/Core/Core/ActionReplay.cpp:225 msgid "Action Replay Error: invalid AR code line: {0}" msgstr "Action Replay Fehler: Ungültiger AR-Code in Zeile: {0}" #: Source/Core/Core/ActionReplay.cpp:799 msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "Action Replay: Conditional Code: Ungültige Größe {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:766 msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "Action Replay: Ungültiger Normal Code Typ {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:724 msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "Action Replay: Normal Code 0: Ungültiger Subtype {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:823 msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "Action Replay: Normal Code {0}: Ungültiger Subtype {1:08x} ({2})" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Activate NetPlay Chat" msgstr "NetPlay Chat aktivieren" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270 msgid "Active" msgstr "Aktiv" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:78 msgid "Active Infinity Figures:" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:165 msgid "Active thread queue" msgstr "Aktive Thread-Warteschlange" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180 msgid "Active threads" msgstr "Aktive Threads" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:317 msgid "Adapter" msgstr "Grafikkarte" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "Adapter erkannt" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89 msgid "Adapter:" msgstr "Grafikkarte:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49 msgid "Add" msgstr "Hinzufügen" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126 msgid "Add &breakpoint" msgstr "&Haltepunkt hinzufügen" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31 msgid "Add New DSU Server" msgstr "Neuen DSU-Server hinzufügen" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45 msgid "Add New USB Device" msgstr "Neues USB-Gerät hinzufügen" #: Source/Core/DolphinQt/GameList/GameList.cpp:491 #: Source/Core/DolphinQt/GameList/GameList.cpp:494 msgid "Add Shortcut to Desktop" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Add a Breakpoint" msgstr "Einen Haltepunkt hinzufügen" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Add a Memory Breakpoint" msgstr "Speicherhaltepunkt hinzufügen" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138 msgid "Add memory &breakpoint" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "Add memory breakpoint" msgstr "Speicherhaltepunkt hinzufügen" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129 msgid "Add to &watch" msgstr "Zur Über&wachung hinzufügen" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:501 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:897 msgid "Add to watch" msgstr "Zur Überwachung hinzufügen" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37 #: Source/Core/DolphinQt/Settings/PathPane.cpp:141 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:329 msgid "Add..." msgstr "Hinzufügen..." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:619 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 #: Source/Core/DolphinQt/MenuBar.cpp:1026 msgid "Address" msgstr "Adresse" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:163 msgid "Address Space" msgstr "Adressraum" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:126 msgid "Address space by CPU state" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249 msgid "Address:" msgstr "Adresse:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:546 msgid "" "Adjust the texture filtering. Anisotropic filtering enhances the visual " "quality of textures that are at oblique viewing angles. Force Nearest and " "Force Linear override the texture scaling filter selected by the game." "

Any option except 'Default' will alter the look of the game's " "textures and might cause issues in a small number of games.

This " "option is incompatible with Manual Texture Sampling." "

If unsure, select 'Default'." msgstr "" #. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107 msgid "Adjusts target radius of simulated stick gate." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" "Stellt die Genauigkeit ein, mit der die GPU Textur-Updates vom RAM erhält." "

Die Einstellung \"Sicher\" beseitigt die Gefahr, dass die GPU " "Texturen vom Arbeitsspeicher verpasst. Bei niedrigeren Einstellungen können " "Grafikfehler in Texten von bestimmten Spielen auftreten." "

Im Zweifel den Wert ganz rechts benutzen." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151 msgid "" "Adjusts the amount of RAM in the emulated console.\n" "\n" "WARNING: Enabling this will completely break many games. Only a small number " "of games can benefit from this." msgstr "" "Passt die RAM-Größe der emulierten Konsole an.\n" "\n" "WARNUNG: Dies zu aktivieren wird viele Spiele vollständig unspielbar machen. " "Nur eine kleine Anzahl von Spielen kann davon profitieren." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:110 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Stellt die Taktfrequenz der emulierten CPU ein.\n" "\n" "Übertaktung der emulierten CPU kann die Framerate von Spielen mit variabler " "Framerate verbessern, benötigt aber mehr Prozessorleistung.\n" "Untertaktung der emulierten CPU kann den internen Frameskip eines Spiels " "aktivieren, was potenziell die Performance verbessert.\n" "\n" "WARNUNG: Das Ändern dieses Wertes vom Standard (100%) kann und wird Probleme " "und Fehler in Spielen verursachen. Benutze diese Option auf eigene Gefahr! " "Melde bitte keine Fehler, die mit Über- oder Untertaktung der emulierten CPU " "passieren." #: Source/Core/Core/HW/EXI/EXI_Device.h:104 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:165 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "Erweitert" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:243 msgid "Advanced Settings" msgstr "Erweiterte Einstellungen" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:553 msgid "" "Affects how the game output is scaled to the window resolution.
The " "performance mostly depends on the number of samples each method uses." "
Compared to SSAA, resampling is useful in case the output " "window
resolution isn't a multiplier of the native emulation resolution." "

Default - [fastest]
Internal GPU bilinear sampler which is " "not gamma corrected.
This setting might be ignored if gamma correction is " "forced on.

Bilinear - [4 samples]
Gamma corrected linear " "interpolation between pixels.

Bicubic - [16 samples]
Gamma " "corrected cubic interpolation between pixels.
Good when rescaling between " "close resolutions, e.g. 1080p and 1440p.
Comes in various flavors:" "
B-Spline: Blurry, but avoids all lobing artifacts
Mitchell-" "Netravali: Good middle ground between blurry and lobing
Catmull-" "Rom: Sharper, but can cause lobing artifacts

Sharp Bilinear - [1-4 samples]
Similar to \"Nearest Neighbor\", it maintains a sharp " "look,
but also does some blending to avoid shimmering.
Works best with " "2D games at low resolutions.

Area Sampling - [up to 324 " "samples]
Weighs pixels by the percentage of area they occupy. Gamma " "corrected.
Best for downscaling by more than 2x." "

If unsure, select 'Default'." msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Africa" msgstr "Afrika" #. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:345 msgid "Air" msgstr "Luft" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116 msgid "Aligned to data type length" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:323 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:401 msgid "All" msgstr "Alle" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585 msgid "All Assembly files" msgstr "" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:170 msgid "All Double" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769 #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 #: Source/Core/DolphinQt/GCMemcardManager.cpp:440 #: Source/Core/DolphinQt/GCMemcardManager.cpp:591 #: Source/Core/DolphinQt/MainWindow.cpp:793 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:345 #: Source/Core/DolphinQt/Settings/PathPane.cpp:51 msgid "All Files" msgstr "Alle Dateien" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:681 msgid "All Files (*)" msgstr "Alle Dateien (*)" #. i18n: A floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167 msgid "All Float" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:792 #: Source/Core/DolphinQt/Settings/PathPane.cpp:50 msgid "All GC/Wii files" msgstr "Alle GC/Wii-Dateien" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:160 msgid "All Hexadecimal" msgstr "Alle Hexadezimalen" #: Source/Core/DolphinQt/MainWindow.cpp:1426 #: Source/Core/DolphinQt/MainWindow.cpp:1438 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Alle Speicherstände (*.sav *.s##);; Alle Dateien (*)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:162 msgid "All Signed Integer" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:164 msgid "All Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:696 msgid "All files (*)" msgstr "Alle Dateien (*)" #: Source/Core/Core/NetPlayServer.cpp:1211 msgid "All players' codes synchronized." msgstr "Alle Codes der Spieler synchronisiert." #: Source/Core/Core/NetPlayServer.cpp:1153 msgid "All players' saves synchronized." msgstr "Alle Spielstände der Spieler synchronisiert." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:151 msgid "Allow Mismatched Region Settings" msgstr "Nicht übereinstimmende Regionseinstellungen zulassen" #: Source/Core/DolphinQt/Main.cpp:262 msgid "Allow Usage Statistics Reporting" msgstr "Berichterstattung für Nutzungsdaten erlauben" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:220 msgid "Allow Writes to SD Card" msgstr "Schreiben auf SD-Karte zulassen" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "Erlaubt es, die Kamera im Spiel frei zu bewegen.

Im " "Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "Alternative Eingabequellen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:208 msgid "Always" msgstr "Immer" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:87 msgid "Always Connected" msgstr "Immer verbunden" #: Source/Core/DolphinQt/GBAWidget.cpp:452 msgid "Always on &Top" msgstr "Immer im &Vordergrund" #: Source/Core/Core/HW/DVD/DVDThread.cpp:115 msgid "An inserted disc was expected but not found." msgstr "" "Eine eingelesene Disc wurde erwartet, konnte aber nicht gefunden werden." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Anaglyph" msgstr "Anaglyph" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:169 msgid "Analyze" msgstr "Analysiere" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "Angle" msgstr "Winkel" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41 msgid "Angular velocity to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:662 msgid "Anti-Aliasing" msgstr "Anti-Aliasing" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76 msgid "Any Region" msgstr "Beliebige Region" #: Source/Core/DolphinQt/MenuBar.cpp:1709 msgid "Append Signature To" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1044 msgid "Append to &Existing Signature File..." msgstr "An &vorhandene Signaturdatei anfügen..." #: Source/Core/DolphinQt/MenuBar.cpp:1048 msgid "Appl&y Signature File..." msgstr "Signaturdatei an&wenden..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:587 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" "Wendet nach dem Rendern eines Frames einen Nachbearbeitungseffekt an." "

Im Zweifel Aus auswählen." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 msgid "Apploader Date:" msgstr "Apploader Datum:" #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "Übernehmen" #: Source/Core/DolphinQt/MenuBar.cpp:1732 msgid "Apply Signature File" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159 msgid "Arbitrary Mipmap Detection" msgstr "Willkürliche Mipmaps erkennen" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:264 msgid "Are you sure that you want to delete '%1'?" msgstr "Möchtest du '%1' wirklich löschen? " #: Source/Core/DolphinQt/GameList/GameList.cpp:830 msgid "Are you sure you want to delete this file?" msgstr "Möchtest du diese Datei wirklich löschen? " #: Source/Core/DolphinQt/ResourcePackManager.cpp:241 msgid "Are you sure you want to delete this pack?" msgstr "Möchtest du dieses Paket wirklich löschen? " #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:502 msgid "Are you sure you want to quit NetPlay?" msgstr "Bist du dir sicher, dass du NetPlay beenden möchtest?" #: Source/Core/DolphinQt/ConvertDialog.cpp:284 msgid "Are you sure?" msgstr "Bist du dir sicher?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:142 msgid "Area Sampling" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:319 msgid "Aspect Ratio" msgstr "Seitenverhältnis" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:144 msgid "Aspect Ratio Corrected Internal Resolution" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Aspect Ratio:" msgstr "Seitenverhältnis:" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366 msgid "Assemble" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609 msgid "Assemble Instruction" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234 msgid "Assembler" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768 msgid "Assembly File" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:298 msgid "Assign Controller Ports" msgstr "Controller-Ports zuweisen" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Controller zuweisen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:536 msgid "" "At least two of the selected save files have the same internal filename." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 msgid "Attach MotionPlus" msgstr "MotionPlus anfügen" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:82 msgid "Audio Backend:" msgstr "Audio-Backend:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:141 msgid "Audio Stretching Settings" msgstr "Audiodehnungseinstellungen" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australien" #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Author" msgstr "Autor" #: Source/Core/DolphinQt/AboutDialog.cpp:78 msgid "Authors" msgstr "Autoren" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:76 msgid "Auto" msgstr "Automatisch" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Auto (Multiple of 640x528)" msgstr "Automatisch (Vielfaches von 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:460 msgid "Auto Update" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187 msgid "Auto Update Settings" msgstr "Einstellungen automatisch updaten" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:483 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "Automatische interne Auflösung ist im strikten Synchronisierungsmodus nicht " "erlaubt, da sie abhängig von der Fenstergröße ist.\n" "\n" "Bitte wähle eine spezifische interne Auflösung." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108 msgid "Auto-Adjust Window Size" msgstr "Fenstergröße automatisch anpassen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Auto-Hide" msgstr "Automatisch verbergen" #: Source/Core/DolphinQt/MenuBar.cpp:1349 msgid "Auto-detect RSO modules?" msgstr "RSO-Module automatisch erkennen?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:240 msgid "Automatically Sync with Folder" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "Passt die Fenstergröße automatisch der internen Auflösung an." "

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:389 msgid "" "Automatically changes the game disc when requested by games with two discs. " "This feature requires the game to be launched in one of the following ways:" "
- From the game list, with both discs being present in the game list." "
- With File > Open or the command line interface, with the paths to both " "discs being provided.
- By launching an M3U file with File > Open or the " "command line interface.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:246 msgid "Automatically update Current Values" msgstr "" #. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM #. (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172 msgid "Auxiliary" msgstr "Hilfs" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:528 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT inkorrekt. Dolphin wird beendet." #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:72 msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "BBA-MAC-Adresse {0} für XLink Kai ist ungültig. Es muss eine gültige " "Nintendo GameCube MAC-Adresse verwendet werden. Generiere eine neue MAC-" "Adresse beginnend mit 00:09:bf oder 00:17:ab." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73 msgid "BBA destination address" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209 msgid "BIOS:" msgstr "BIOS:" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:534 msgid "BP register " msgstr "BP-Register" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 msgid "Back Chain" msgstr "Rückwärtskette" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:314 msgid "Backend" msgstr "Backend" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170 msgid "Backend Multithreading" msgstr "Backend Multithreading" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:79 msgid "Backend Settings" msgstr "Backend-Einstellungen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86 msgid "Backend:" msgstr "Backend:" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:35 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:71 msgid "Background Input" msgstr "Hintergrundeingabe" #: Source/Core/Core/FreeLookManager.cpp:93 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Backward" msgstr "Rückwärts" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:824 msgid "Bad Value Given" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:639 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:685 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:810 msgid "Bad address provided." msgstr "Unzulässige Adresse angegeben." #: Source/Core/DiscIO/VolumeVerifier.cpp:355 msgid "Bad dump" msgstr "Schlechter Dump" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:645 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:691 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:816 msgid "Bad offset provided." msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:654 msgid "Bad value provided." msgstr "Unzulässigen Wert angegeben." #: Source/Core/DolphinQt/GameList/GameList.cpp:996 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:218 #: Source/Core/DolphinQt/GCMemcardManager.cpp:152 #: Source/Core/DolphinQt/MenuBar.cpp:674 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "Banner Details" msgstr "Bannerdetails" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:170 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 msgid "Bar" msgstr "Leiste" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417 msgid "Base Address" msgstr "Basisadresse" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189 msgid "Base priority" msgstr "Basispriorität" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:56 msgid "Basic" msgstr "Standard" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139 msgid "Basic Settings" msgstr "Grundeinstellungen" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39 msgid "Bass" msgstr "Bass" #: Source/Core/DolphinQt/Main.cpp:236 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "" "Der Batchmodus kann nicht verwendet werden, ween kein zu startendes Spiel " "angegeben wurde." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Battery" msgstr "Batterie" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows usw." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134 msgid "Bicubic: B-Spline" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138 msgid "Bicubic: Catmull-Rom" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Bicubic: Mitchell-Netravali" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132 msgid "Bilinear" msgstr "Bilinear" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427 msgid "Binary SSL" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 msgid "Binary SSL (read)" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 msgid "Binary SSL (write)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155 msgid "Bitrate (kbps):" msgstr "Bitrate (kbit/s):" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305 msgid "" "Blank figure creation failed at:\n" "%1\n" "\n" "Try again with a different character." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1006 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:232 #: Source/Core/DolphinQt/MenuBar.cpp:684 msgid "Block Size" msgstr "Blockgröße" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:75 #: Source/Core/DolphinQt/ConvertDialog.cpp:64 msgid "Block Size:" msgstr "Blockgröße:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 msgid "Blocking" msgstr "Blockierung" #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Blocks" msgstr "Blöcke" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Blue" msgstr "Blau" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Blue Left" msgstr "Blau links" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46 msgid "Blue Right" msgstr "Blau rechts" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetooth-Durchleitungsmodus ist aktiviert, aber Dolphin wurde ohne libusb " "gebaut. Durchleitungsmodus kann nicht verwendet werden." #: Source/Core/DolphinQt/MenuBar.cpp:589 msgid "Boot to Pause" msgstr "Pausieren nach Boot" #: Source/Core/DolphinQt/MainWindow.cpp:1825 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii-NAND-Sicherungsdatei (*.bin);;Alle Dateien (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1851 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii Schlüsseldatei (*.bin);;Alle Dateien (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:183 msgid "Borderless Fullscreen" msgstr "Randloses Vollbild" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:359 msgid "Bottom" msgstr "Unten" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:381 msgid "Branch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:382 msgid "Branch (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:383 msgid "Branch Conditional" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:384 msgid "Branch Conditional (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:391 msgid "Branch Conditional to Count Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:392 msgid "Branch Conditional to Count Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:387 msgid "Branch Conditional to Link Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:388 msgid "Branch Conditional to Link Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 msgid "Branch Not Overwritten" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:395 msgid "Branch Type" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:471 msgid "Branch Was Overwritten" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:109 msgid "Branch Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:202 msgid "Branch Watch Tool" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:710 msgid "Branch Watch Tool Help (1/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:723 msgid "Branch Watch Tool Help (2/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:731 msgid "Branch Watch Tool Help (3/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:743 msgid "Branch Watch Tool Help (4/4)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:711 msgid "" "Branch Watch is a code-searching tool that can isolate branches tracked by " "the emulated CPU by testing candidate branches with simple criteria. If you " "are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n" "\n" "Press the \"Start Branch Watch\" button to activate Branch Watch. Branch " "Watch persists across emulation sessions, and a snapshot of your progress " "can be saved to and loaded from the User Directory to persist after Dolphin " "Emulator is closed. \"Save As...\" and \"Load From...\" actions are also " "available, and auto-saving can be enabled to save a snapshot at every step " "of a search. The \"Pause Branch Watch\" button will halt Branch Watch from " "tracking further branch hits until it is told to resume. Press the \"Clear " "Branch Watch\" button to clear all candidates and return to the blacklist " "phase." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:724 msgid "" "Branch Watch starts in the blacklist phase, meaning no candidates have been " "chosen yet, but candidates found so far can be excluded from the candidacy " "by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and " "\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button " "is pressed for the first time, Branch Watch will switch to the reduction " "phase, and the table will populate with all eligible candidates." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:389 msgid "Branch to Count Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:390 msgid "Branch to Count Register (LR saved)" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:385 msgid "Branch to Link Register" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:386 msgid "Branch to Link Register (LR saved)" msgstr "" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:63 msgid "Branch: %1" msgstr "Entwicklungszweig: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164 msgid "Branches" msgstr "Zweige" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271 msgid "Break" msgstr "Unterbrechen" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1049 msgid "Break &and Log on Hit" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:347 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Breakpoint" msgstr "Haltepunkt" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:561 msgid "Breakpoint encountered! Step out aborted." msgstr "Haltepunkt gefunden! Schritt heraus abgebrochen." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:96 msgid "Breakpoints" msgstr "Haltepunkte" #: Source/Core/Core/HW/EXI/EXI_Device.h:107 msgid "Broadband Adapter (HLE)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:100 msgid "Broadband Adapter (TAP)" msgstr "Breitband-Adapter (TAP)" #: Source/Core/Core/HW/EXI/EXI_Device.h:105 msgid "Broadband Adapter (XLink Kai)" msgstr "Breitband-Adapter(XLink Kai)" #: Source/Core/Core/HW/EXI/EXI_Device.h:106 msgid "Broadband Adapter (tapserver)" msgstr "Breitband-Adapter (Tapserver)" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83 msgid "Broadband Adapter DNS setting" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:134 msgid "Broadband Adapter Error" msgstr "" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48 msgid "Broadband Adapter MAC Address" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:265 msgid "Browse &NetPlay Sessions...." msgstr "&NetPlay-Sitzungen durchsuchen...." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:146 msgid "Buffer Size:" msgstr "Puffergröße:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:930 msgid "Buffer size changed to %1" msgstr "Puffergröße auf %1 geändert" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:961 msgid "Buffer:" msgstr "Puffer:" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:269 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" "Verbuggter GPU-Treiber erkannt.\n" "Bitte installiere entweder den Closed-Source-GPU-Treiber oder aktualisiere " "deine Mesa 3D-Version." #: Source/Core/Core/HW/GCPadEmu.cpp:75 msgid "Button" msgstr "Taste" #: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:56 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:219 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:83 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:175 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34 #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96 msgid "Buttons" msgstr "Tasten" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:214 msgid "By: %1" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:57 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31 msgid "C Stick" msgstr "C-Stick" #: Source/Core/DolphinQt/MenuBar.cpp:1043 msgid "C&reate Signature File..." msgstr "Signatu&rdatei erstellen..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:551 msgid "CP register " msgstr "CP-Register " #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:63 msgid "CPU Emulation Engine:" msgstr "CPU-Emulations-Engine:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:52 msgid "CPU Options" msgstr "CPU-Optionen" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32 msgid "Cached Interpreter (slower)" msgstr "Cached Interpreter (langsamer)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:336 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "Lädt benutzerdefinierte Texturen beim Start in den System-RAM.

Dies " "benötigt exponentiell mehr RAM, kann aber auch etwaiges Ruckeln beheben." "

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109 msgid "Calculate" msgstr "Berechnen" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:595 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" "Wendet die Lichtberechnung von 3D Objekten pro Pixel anstatt pro Vertex an. " "Dies verbessert das Aussehen von beleuchteten Polygonen und macht die Kanten " "zwischen individuellen Dreiecken weniger sichtbar.

Kann " "gelegentlich Probleme oder Verlangsamung verursachen." "

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:928 msgid "Calibrate" msgstr "Kalibrieren" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:920 msgid "Calibration" msgstr "Kalibrierung" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45 msgid "Calibration Period" msgstr "Kalibrierungszeitraum" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:288 msgid "Call display list at %1 with size %2" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:145 msgid "Callers" msgstr "Aufrufer" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:141 msgid "Calls" msgstr "Aufrufe" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:133 msgid "Callstack" msgstr "Aufrufstapel" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:75 msgid "Camera 1" msgstr "Kamera 1" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:243 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "Sichtfeld der Kamera (beeinflusst die Empfindlichkeit des Zeigens)." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:570 msgid "Can only generate AR code for values in virtual memory." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101 msgid "Can't be modified yet!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296 msgid "Can't edit villains for this trophy!" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1913 msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "Kann Wiimote bei Verbindungs-Handle {0:02x} nicht finden" #: Source/Core/DolphinQt/MainWindow.cpp:1556 #: Source/Core/DolphinQt/MainWindow.cpp:1623 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "Du kannst keine NetPlay-Session starten, während ein Spiel noch läuft!" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159 #: Source/Core/DolphinQt/MenuBar.cpp:1382 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:62 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:281 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:306 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "Abbrechen" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:968 msgid "Cancel Calibration" msgstr "Kalibrierung abbrechen" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:929 msgid "Candidates: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:932 msgid "Candidates: %1 | Excluded: %2 | Remaining: %3" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:947 msgid "Candidates: %1 | Filtered: %2 | Remaining: %3" msgstr "" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:247 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "FIFO kann nicht SingleStep benutzen. Verwende stattdessen Frame Advance." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "Kann dieses WAD nicht booten, da es nicht auf dem NAND installiert werden " "konnte." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:288 msgid "Cannot compare against last value on first search." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:626 msgid "Cannot find the GC IPL." msgstr "Kann die GC IPL nicht finden." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:573 msgid "Cannot generate AR code for this address." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:438 msgid "Cannot refresh without results." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:551 msgid "Cannot set GCI folder to an empty path." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449 msgid "Cannot set memory card to an empty path." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:624 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "" "Kann das Spiel nicht starten, da die GC IPL nicht gefunden werden konnte." #. i18n: "Captured" is a participle here. This string is used when listing villains, not when a #. villain was just captured #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:319 msgid "Captured villain %1:" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41 msgid "Card Size" msgstr "Kartengröße" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222 msgid "Center" msgstr "Mitte" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Center Mouse" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:929 msgid "Center and Calibrate" msgstr "Zentrieren und Kalibrieren" #: Source/Core/DolphinQt/GameList/GameList.cpp:421 msgid "Change &Disc" msgstr "Disc &wechseln" #: Source/Core/DolphinQt/MenuBar.cpp:232 msgid "Change &Disc..." msgstr "Disc &wechseln..." #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Change Disc" msgstr "Disc wechseln" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:155 msgid "Change Discs Automatically" msgstr "Discs automatisch wechseln" #: Source/Core/Core/Movie.cpp:1260 msgid "Change the disc to {0}" msgstr "Wechsle die Disc zu {0}" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:323 msgid "" "Changes the appearance and color of Dolphin's buttons." "

If unsure, select Clean." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:286 msgid "" "Changes the color of the FPS counter depending on emulation speed." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:51 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" "Ändert den Kameratyp im Spiel während Freies Umsehen.

Sechs Achsen: " "Bietet volle Kamerasteuerung auf allen Achsen, ähnlich wie das Bewegen eines " "Raumfahrzeugs in der Schwerelosigkeit. Dies ist die leistungsstärkste Freies " "Umsehen-Option, aber die schwierigste.

Erste Person: Steuert die " "freie Kamera ähnlich wie bei einem First-Person-Videospiel. Die Kamera kann " "sich drehen und bewegen, aber ein Rollen ist nicht möglich. Einfach zu " "bedienen, aber eingeschränkt.

Orbital: Dreht die freie Kamera um die " "Originalkamera. Hat keine seitliche Bewegung, nur Drehung und du kannst bis " "zum Ursprungspunkt der Kamera zoomen." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" "Das Wechseln der Cheats wird erst wirksam, nachdem das Spiel neu gestartet " "wurde." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:151 msgid "Channel Partition (%1)" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274 msgid "Character entered is invalid!" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25 msgid "Cheat Code Editor" msgstr "Cheatcode-Editor" #: Source/Core/DolphinQt/CheatsManager.cpp:174 msgid "Cheat Search" msgstr "Cheatsuche" #: Source/Core/DolphinQt/CheatsManager.cpp:30 msgid "Cheats Manager" msgstr "Cheat-Verwaltung" #: Source/Core/DolphinQt/MenuBar.cpp:294 msgid "Check NAND..." msgstr "NAND prüfen..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:149 msgid "Check for Game List Changes in the Background" msgstr "Veränderungen der Spieleliste im Hintergrund prüfen" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Check for updates" msgstr "Auf Updates prüfen" #: Source/Core/DolphinQt/GameList/GameList.cpp:856 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Überprüfe, ob du entweder die nötigen Berechtigungen besitzt, um die Datei " "zu löschen, oder ob die Datei noch in Verwendung ist." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213 msgid "Checksum" msgstr "Prüfsumme" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "China" msgstr "China" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:218 msgid "Choose" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:216 msgid "Choose Folder to Extract To" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:541 msgid "Choose GCI Base Folder" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1752 msgid "Choose Priority Input File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1757 msgid "Choose Secondary Input File" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:647 msgid "Choose a File to Open" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:437 msgid "Choose a File to Open or Create" msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39 msgid "Clamping of rotation about the yaw axis." msgstr "Drehklemmung um die Gierachse." #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:335 msgid "Classic Buttons" msgstr "Klassische Tasten" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Classic Controller" msgstr "Klassischer Controller" #: Source/Core/DolphinQt/Config/LogWidget.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:152 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:172 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:114 msgid "Clear" msgstr "Leeren" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:335 msgid "Clear Branch Watch" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:905 msgid "Clear Cache" msgstr "Cache leeren" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114 msgid "Clear Slot" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90 msgid "Clock Override" msgstr "CPU-Taktüberschreibung" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:192 msgid "Clone and &Edit Code..." msgstr "Code b&earbeiten und klonen..." #: Source/Core/DolphinQt/SearchBar.cpp:27 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "Schließen" #: Source/Core/DolphinQt/MenuBar.cpp:572 Source/Core/DolphinQt/MenuBar.cpp:575 msgid "Co&nfiguration" msgstr "Ko&nfiguration" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:43 msgid "Code" msgstr "Code" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345 msgid "Code Path Not Taken" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:340 msgid "Code Path Was Taken" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93 msgid "Code:" msgstr "Code:" #: Source/Core/Core/NetPlayClient.cpp:1866 msgid "Codes received!" msgstr "Codes empfangen!" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:671 msgid "Color Correction" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24 msgid "Color Correction Configuration" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180 msgid "Color Correction:" msgstr "Farbkorrektur:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:58 msgid "Color Space" msgstr "Farbraum" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310 msgid "Column &Visibility" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1046 msgid "Combine &Two Signature Files..." msgstr "&Zwei Signaturdateien kombinieren..." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:33 msgid "Common" msgstr "Gemeinsam" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151 msgid "Comparand:" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1430 msgid "" "Compared to the Wii disc release of the game, problems of low severity were " "found. Despite this, it's possible that this is a good dump compared to the " "Wii U eShop release of the game. Dolphin can't verify this." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1394 msgid "" "Compared to the Wii disc release of the game, this is a bad dump. Despite " "this, it's possible that this is a good dump compared to the Wii U eShop " "release of the game. Dolphin can't verify this." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:137 msgid "Compile Shaders Before Starting" msgstr "Shader vor dem Start kompilieren" #: Source/Core/VideoCommon/ShaderCache.cpp:174 msgid "Compiling Shaders" msgstr "Kompiliere Shader" #: Source/Core/DolphinQt/GameList/GameList.cpp:1007 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:234 #: Source/Core/DolphinQt/MenuBar.cpp:685 msgid "Compression" msgstr "Komprimierung" #: Source/Core/DolphinQt/ConvertDialog.cpp:72 msgid "Compression Level:" msgstr "Komprimierungsstufe:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:68 msgid "Compression:" msgstr "Komprimierung:" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 msgid "Cond." msgstr "" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite #. for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:460 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:272 msgid "Condition" msgstr "Bedingung" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178 msgid "Condition:" msgstr "Bedingung:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150 msgid "Conditional" msgstr "Bedingt" #. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set #. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:373 msgid "Conditional help" msgstr "Bedingte Hilfe" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327 msgid "" "Conditions:\n" "Sets an expression that is evaluated when a breakpoint is hit. If the " "expression is false or 0, the breakpoint is ignored until hit again. " "Statements should be separated by a comma. Only the last statement will be " "used to determine what to do.\n" "\n" "Registers that can be referenced:\n" "GPRs : r0..r31\n" "FPRs : f0..f31\n" "SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, " "sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, dbat0l.." "dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, dmal, " "ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, mmcr1, " "pmc1..pmc4, thrm1..thrm3\n" "Other : pc, msr\n" "\n" "Functions:\n" "Set a register: r1 = 8\n" "Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n" "Callstack: callstack(0x80123456), callstack(\"anim\")\n" "Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or " "string constants.\n" "Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, " "f32, f64\n" "Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n" "*currently writing will always be triggered\n" "\n" "Operations:\n" "Unary: -u, !u, ~u\n" "Math: * / + -, power: **, remainder: %, shift: <<, >>\n" "Compare: <, <=, >, >=, ==, !=, &&, ||\n" "Bitwise: &, |, ^\n" "\n" "Examples:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "Write and break: r4 = 8, 1\n" "Write and continue: f3 = f1 + f2, 0\n" "The condition must always be last\n" "\n" "Strings should only be used in callstack() or streq() and \"quoted\". Do not " "assign strings to a variable.\n" "All variables will be printed in the Memory Interface log, if there's a hit " "or a NaN result. To check for issues, assign a variable to your equation, so " "it can be printed.\n" "\n" "Note: All values are internally converted to Doubles for calculations. It's " "possible for them to go out of range or to become NaN. A warning will be " "given if NaN is returned, and the var that became NaN will be logged." msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Config" msgstr "Einstellungen" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:145 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:148 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141 msgid "Configure" msgstr "Einstellungen" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45 msgid "Configure Controller" msgstr "Controller konfigurieren" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35 msgid "Configure Dolphin" msgstr "Dolphin konfigurieren" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242 msgid "Configure Input" msgstr "Eingabe konfigurieren" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242 msgid "Configure Output" msgstr "Ausgabe konfigurieren" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:263 #: Source/Core/DolphinQt/ConvertDialog.cpp:283 #: Source/Core/DolphinQt/ConvertDialog.cpp:407 #: Source/Core/DolphinQt/GameList/GameList.cpp:647 #: Source/Core/DolphinQt/GameList/GameList.cpp:829 #: Source/Core/DolphinQt/MainWindow.cpp:966 #: Source/Core/DolphinQt/MainWindow.cpp:1761 #: Source/Core/DolphinQt/WiiUpdate.cpp:142 msgid "Confirm" msgstr "Bestätigen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:203 msgid "Confirm backend change" msgstr "Ändern des Backends bestätigen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:188 msgid "Confirm on Stop" msgstr "Beim Beenden bestätigen" #: Source/Core/DolphinQt/MenuBar.cpp:1292 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:501 #: Source/Core/DolphinQt/ResourcePackManager.cpp:240 msgid "Confirmation" msgstr "Bestätigung" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205 msgid "Connect" msgstr "Verbinden" #: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/DolphinQt/MenuBar.cpp:337 msgid "Connect Balance Board" msgstr "Balance Bord anschließen" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:161 msgid "Connect USB Keyboard" msgstr "USB-Tastatur verbunden" #: Source/Core/DolphinQt/MenuBar.cpp:329 msgid "Connect Wii Remote %1" msgstr "Wiimote %1 verbinden" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Connect Wii Remote 1" msgstr "Wiimote 1 verbinden" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Connect Wii Remote 2" msgstr "Wiimote 2 verbinden" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Connect Wii Remote 3" msgstr "Wiimote 3 verbinden" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Connect Wii Remote 4" msgstr "Wiimote 4 verbinden" #: Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Connect Wii Remotes" msgstr "Wiimotes verbinden" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:116 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Wiimotes für emulierte Controller verbinden" #: Source/Core/DolphinQt/WiiUpdate.cpp:143 msgid "Connect to the Internet and perform an online system update?" msgstr "" "Mit dem Internet verbinden und eine Online-Systemaktualisierung durchführen?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89 msgid "Connected" msgstr "Verbunden" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717 msgid "Connecting" msgstr "Wird verbunden" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:196 msgid "Connection Type:" msgstr "Verbindungstyp:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1234 msgid "Content {0:08x} is corrupt." msgstr "Inhalt {0:08x} ist beschädigt." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113 msgid "Continuous Scanning" msgstr "Durchgehendes Suchen" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Control NetPlay Golf Mode" msgstr "NetPlay Golf-Modus steuern" #: Source/Core/Core/HW/GCPadEmu.cpp:55 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 msgid "Control Stick" msgstr "Control Stick" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451 msgid "Controller Profile" msgstr "Controller-Profil" #: Source/Core/Core/HotkeyManager.cpp:349 msgid "Controller Profile 1" msgstr "Controller-Profil 1" #: Source/Core/Core/HotkeyManager.cpp:350 msgid "Controller Profile 2" msgstr "Controller-Profil 2" #: Source/Core/Core/HotkeyManager.cpp:351 msgid "Controller Profile 3" msgstr "Controller-Profil 3" #: Source/Core/Core/HotkeyManager.cpp:352 msgid "Controller Profile 4" msgstr "Controller-Profil 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16 msgid "Controller Settings" msgstr "Controller-Einstellungen" #: Source/Core/DolphinQt/ToolBar.cpp:132 msgid "Controllers" msgstr "Controller" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:404 msgid "" "Controls how fast emulation runs relative to the original hardware." "

Values higher than 100% will emulate faster than the original " "hardware can run, if your hardware is able to keep up. Values lower than " "100% will slow emulation instead. Unlimited will emulate as fast as your " "hardware is able to.

If unsure, select 100%." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:51 msgid "" "Controls the base luminance of a paper white surface in nits. Useful for " "adjusting to different environmental lighting conditions when using a HDR " "display.

HDR output is required for this setting to take effect." "

If unsure, leave this at 203." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:622 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Kontrolliert den Abstand der Konvergenzebene. Das ist der Abstand, ab dem " "virtuelle Objekte so aussehen, als befänden sie sich vor dem Bildschirm." "

Ein höherer Wert sorgt für stärkere Außen-Effekte, während ein " "niedrigerer Wert angenehmer ist." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:533 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" "Bestimmt die Auflösung, in der gerendert wird.

Eine hohe Auflösung " "verbessert die Bildqualität deutlich, erhöht jedoch auch stark die GPU-Last " "und kann in bestimmten Spielen Fehler verursachen. Im Allgemeinen gilt, je " "geringer die interne Auflösung, desto besser die Performance." "

Im Zweifel, wähle Nativ." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:619 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" "Kontrolliert den Abstand zwischen den virtuellen Kameras.

Ein höherer " "Wert sorgt für ein stärkeres Gefühl von räumlicher Tiefe, während ein " "niedrigerer Wert angenehmer ist." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Kontrolliert, ob Dual Core aktiviert sein sollte oder nicht. Kann die " "Performance steigern aber auch zu Problemen führen. Standardwert True" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Kontrolliert, ob die Speicherverwaltungseinheit vollständig emuliert werden " "soll oder nicht. Wenige Spiele benötigen dies." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Kontroliiert, ob High- oder Low-Level-DSP Emulation verwendet werden soll. " "Standardwert True" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:699 msgid "Convergence" msgstr "Konvergenz" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226 msgid "Convergence:" msgstr "Konvergenz:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:293 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:318 msgid "Conversion failed." msgstr "Konvertierung fehlgeschlagen" #: Source/Core/DolphinQt/ConvertDialog.cpp:44 msgid "Convert" msgstr "Konvertieren" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:270 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:298 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:318 msgid "Convert File to Folder Now" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:419 msgid "Convert File..." msgstr "Datei konvertieren..." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:269 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:273 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:293 msgid "Convert Folder to File Now" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:383 msgid "Convert Selected Files..." msgstr "Ausgewählte Dateien konvertieren..." #: Source/Core/DolphinQt/ConvertDialog.cpp:79 msgid "Convert..." msgstr "Konvertieren..." #: Source/Core/DolphinQt/ConvertDialog.cpp:316 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Das Konvertieren von Wii-Disc-Abbildern zu GCZ ohne Entfernen von Junk-Daten " "spart im Vergleich zur Konvertierung in ISO keinen nennenswerten Platz. " "Möchtest du trotzdem fortfahren?" #: Source/Core/DolphinQt/ConvertDialog.cpp:434 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:281 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:306 msgid "Converting..." msgstr "Konvertiere..." #: Source/Core/DolphinQt/ConvertDialog.cpp:442 msgid "" "Converting...\n" "%1" msgstr "" "Wird konvertiert...\n" "%1" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:34 msgid "" "Converts the colors from the color spaces that GC/Wii were meant to work " "with to sRGB/Rec.709.

There's no way of knowing what exact color " "space games were meant for, given there were multiple standards and most " "games didn't acknowledge them, so it's not correct to assume a format from " "the game disc region. Just pick the one that looks more natural to you, or " "match it with the region the game was developed in.

HDR output is " "required to show all the colors from the PAL and NTSC-J color spaces." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:47 msgid "" "Converts the gamma from what the game targeted to what your current SDR " "display targets.
Monitors often target sRGB. TVs often target 2.2." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:709 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:766 msgid "Copy" msgstr "Kopieren" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:580 msgid "Copy &Function" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:583 msgid "Copy &Hex" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:881 msgid "Copy Address" msgstr "Adresse kopieren" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:582 msgid "Copy Code &Line" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:641 msgid "Copy Failed" msgstr "Kopieren fehlgeschlagen" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:883 msgid "Copy Hex" msgstr "Hex kopieren" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:589 msgid "Copy Tar&get Address" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:886 msgid "Copy Value" msgstr "Wert kopieren" #: Source/Core/DolphinQt/GCMemcardManager.cpp:244 msgid "Copy to A" msgstr "Nach A kopieren" #: Source/Core/DolphinQt/GCMemcardManager.cpp:244 msgid "Copy to B" msgstr "Nach B kopieren" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21 msgid "Core" msgstr "Kern" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:649 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:664 msgid "Core is uninitialized." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64 msgid "Correct Color Space" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:93 msgid "Correct SDR Gamma" msgstr "" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:92 msgid "Cost" msgstr "Einbußen" #: Source/Core/Core/NetPlayClient.cpp:177 #: Source/Core/Core/NetPlayClient.cpp:241 msgid "Could not communicate with host." msgstr "Konnte mit Host nicht kommunizieren." #: Source/Core/Core/NetPlayClient.cpp:143 msgid "Could not create client." msgstr "Client konnte nicht erstellt werden." #: Source/Core/Core/NetPlayClient.cpp:157 msgid "Could not create peer." msgstr "Peer konnte nicht erstellt werden." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Konnte keine Aktualisierungsdateien von Nintendo herunterladen. Bitte " "überprüfe deine Internetverbindung und versuche es erneut." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Konnte keine Aktualisierungsinformationen von Nintendo heruntergeladen. " "Bitte überprüfe deine Internetverbindung und versuche es erneut." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:169 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "Es konnte kein verwendbarer Bluetooth-USB-Adapter für Bluetooth-Durchleitung " "gefunden werden.\n" "\n" "Die emulierte Konsole wird jetzt angehalten." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:175 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "Es konnte kein verwendbarer Bluetooth-USB-Adapter für Bluetooth-Durchleitung " "gefunden werden.\n" "Der folgende Fehler trat auf, als Dolphin versuchte, einen Adapter zu " "verwenden:\n" "{0}\n" "\n" "Die emulierte Konsole wird jetzt angehalten." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Konnte keine Aktualisierung für den Wii-Systemspeicher installieren. Weitere " "Informationen findest du in den Protokollen." #: Source/Core/Core/IOS/ES/ES.cpp:381 msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "IOS {0:016x} konnte nicht gestartet werden, da es im NAND fehlt.\n" "Die emulierte Software wird wahrscheinlich jetzt hängen." #: Source/Core/Core/IOS/ES/ES.cpp:416 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Das Wii-Menü konnte nicht gestartet werden, da es im NAND fehlt.\n" "Die emulierte Software wird wahrscheinlich jetzt hängen." #: Source/Core/Core/IOS/ES/ES.cpp:421 msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Titel {0:016x} konnte nicht gestartet werden, da er im NAND fehlt.\n" "Die emulierte Software wird wahrscheinlich jetzt hängen." #: Source/Core/Core/Boot/Boot.cpp:283 Source/Core/Core/Boot/Boot.cpp:300 msgid "Could not recognize file {0}" msgstr "Konnte Datei {0} nicht erkennen" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278 msgid "Could not save your changes!" msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:307 #: Source/Core/UICommon/AutoUpdate.cpp:313 msgid "Could not start updater process: {0}" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139 msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Die Speicherkartendatei {0} konnte nicht geschrieben werden.\n" "\n" "Führst du Dolphin von einer CD/DVD aus, oder ist die Speicherdatei " "vielleicht schreibgeschützt?\n" "\n" "Erhältst du dies, nachdem du das Emulatorverzeichnis verschoben hast?\n" "Wenn ja, dann musst du möglicherweise deinen Speicherort für die " "Speicherkarte in den Optionen neu angeben." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:996 msgid "Couldn't look up central server" msgstr "Konnte den zentralen Server nicht ermitteln" #: Source/Core/DolphinQt/GCMemcardManager.cpp:829 msgid "Couldn't open file." msgstr "Konnte Datei nicht öffnen." #: Source/Core/DolphinQt/GCMemcardManager.cpp:832 msgid "Couldn't read file." msgstr "Konnte Datei nicht lesen." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:115 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:256 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:590 msgid "Create" msgstr "Erstellen" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:294 msgid "Create Infinity File" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 msgid "Create New Memory Card" msgstr "Neue Speicherkarte erstellen" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626 msgid "Create Skylander File" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:108 msgid "Create mappings for other devices" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45 msgid "Create..." msgstr "Erstellen..." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:118 msgid "Creator:" msgstr "Ersteller:" #: Source/Core/Common/MsgHandler.cpp:62 msgid "Critical" msgstr "Kritisch" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:167 msgid "Crop" msgstr "Zuschneiden" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:383 msgid "" "Crops the picture from its native aspect ratio (which rarely exactly matches " "4:3 or 16:9), to the specific user target aspect ratio (e.g. 4:3 or 16:9)." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175 msgid "Crossfade" msgstr "Überblendung" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:174 msgid "Cull Vertices on the CPU" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:401 msgid "" "Cull vertices on the CPU to reduce the number of draw calls required. May " "affect performance and draw statistics.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:304 msgid "Current Region" msgstr "Aktuelle Region" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:619 msgid "Current Value" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:150 msgid "Current context" msgstr "Aktueller Kontext" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214 msgid "Current game" msgstr "Aktuelles Spiel" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:153 msgid "Current thread" msgstr "Aktueller Thread" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "Custom" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "Custom (Stretch)" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51 msgid "Custom Address Space" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:323 msgid "Custom Aspect Ratio Height" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:322 msgid "Custom Aspect Ratio Width" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "Custom Aspect Ratio:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:158 msgid "Custom RTC Options" msgstr "Benutzerdefinierte Echtzeituhr" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:102 msgid "Custom:" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112 msgid "Customize" msgstr "Anpassen" #: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:59 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229 msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}" msgstr "" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 msgid "DFF file size is 0; corrupt/incomplete file?" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "DJ Turntable" msgstr "DJ-Plattenspieler" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40 msgid "DK Bongos" msgstr "DK-Bongos" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:49 msgid "DSP Emulation Engine" msgstr "DSP-Emulations-Engine" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "DSP HLE (fast)" msgstr "DSP HLE (schnell)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP HLE (recommended)" msgstr "DSP HLE (empfohlen)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:55 msgid "DSP LLE Interpreter (very slow)" msgstr "DSP LLE Interpreter (sehr langsam)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:54 msgid "DSP LLE Recompiler (slow)" msgstr "DSP LLE Recompiler (langsam)" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31 msgid "DSU Client" msgstr "DSU-Client" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "Das DSU-Protokoll ermöglicht die Verwendung von Eingabe- und Bewegungsdaten " "aus kompatiblen Quellen wie PlayStation-, Nintendo Switch- und Steam-" "Controllern.

Anweisungen zur Einrichtung findest du auf dieser Seite." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39 msgid "Dance Mat" msgstr "Tanzmatte" #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:352 msgid "Dark" msgstr "Dunkel" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141 msgid "Data" msgstr "Daten" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:145 msgid "Data Partition (%1)" msgstr "Datenpartition (%1)" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46 msgid "Data Transfer" msgstr "Datentransfer" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89 msgid "Data Type" msgstr "Datentyp" #: Source/Core/DolphinQt/GCMemcardManager.cpp:850 msgid "Data in area of file that should be unused." msgstr "Daten im Bereich der Datei, die nicht verwendet werden sollten." #: Source/Core/DolphinQt/GCMemcardManager.cpp:867 msgid "Data in unrecognized format or corrupted." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:378 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1824 msgid "Data received!" msgstr "Daten empfangen!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 msgid "Datel MaxDrive/Pro files" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37 msgid "Dead Zone" msgstr "Tote Zone" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448 msgid "Debugging" msgstr "Debug" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93 msgid "Decimal" msgstr "Dezimal" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:102 msgid "Decoding Quality:" msgstr "Decodierungsqualität:" #: Source/Core/Core/FreeLookManager.cpp:97 msgid "Decrease" msgstr "Reduzieren" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Decrease Convergence" msgstr "Konvergenz verrringern" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Decrease Depth" msgstr "Tiefe reduzieren" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Decrease Emulation Speed" msgstr "Emulationsgeschwindigkeit verringern" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Decrease IR" msgstr "Interne Auflösung reduzieren" #: Source/Core/Core/HotkeyManager.cpp:186 msgid "Decrease Selected State Slot" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:108 msgid "Decrease X" msgstr "Reduziere X" #: Source/Core/Core/FreeLookManager.cpp:110 msgid "Decrease Y" msgstr "Reduziere Y" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:153 msgid "Default" msgstr "Standard" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:176 msgid "Default Config (Read Only)" msgstr "Standard-Einstellungen (nur lesen)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:367 msgid "Default Device" msgstr "Standardgerät" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Default Font" msgstr "Standardschriftart" #: Source/Core/DolphinQt/Settings/PathPane.cpp:185 msgid "Default ISO:" msgstr "Standard-ISO:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:156 msgid "Default thread" msgstr "Standard-Thread" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194 msgid "Defer EFB Cache Invalidation" msgstr "EFB-Cache-Invalidierung zurückstellen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55 msgid "Defer EFB Copies to RAM" msgstr "EFB-Kopien auf RAM verschieben" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:405 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" "Verschiebt die Invalidierung des EFB-Zugriffscaches, bis ein GPU-" "Synchronisationsbefehl ausgeführt wird. Wenn deaktiviert, wird der Cache bei " "jedem Zeichnungsaufruf ungültig.

Kann die Performance in einigen " "Spielen verbessern, die auf Kosten der Stabilität auf CPU-EFB-Zugriff " "angewiesen sind.

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:131 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:533 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:550 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102 msgid "Delete" msgstr "Entfernen" #: Source/Core/DolphinQt/GameList/GameList.cpp:489 msgid "Delete File..." msgstr "Datei löschen..." #: Source/Core/DolphinQt/GameList/GameList.cpp:394 msgid "Delete Selected Files..." msgstr "Ausgewählte Dateien löschen..." #: Source/Core/AudioCommon/WaveFile.cpp:38 #: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:140 msgid "Delete the existing file '{0}'?" msgstr "Vorhandende Datei '{0}' löschen?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:696 msgid "Depth" msgstr "Tiefe" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143 msgid "Depth Percentage:" msgstr "Tiefe in Prozent:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224 msgid "Depth:" msgstr "Tiefe:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:619 #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 #: Source/Core/DolphinQt/GameList/GameList.cpp:998 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:220 #: Source/Core/DolphinQt/MenuBar.cpp:676 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Description" msgstr "Beschreibung" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:119 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:158 msgid "Description:" msgstr "Beschreibung:" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:221 msgid "Description: %1" msgstr "Beschreibung: %1" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Destination" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64 msgid "Destination (UNIX socket path or address:port):" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59 msgid "Destination (address:port):" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:425 msgid "Destination Max" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:424 msgid "Destination Min" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:268 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:423 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50 msgid "Destination Symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "Detached" msgstr "Gelöst" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262 msgid "Detect" msgstr "Erkenne" #: Source/Core/DolphinQt/MenuBar.cpp:1383 msgid "Detecting RSO Modules" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118 msgid "Deterministic dual core:" msgstr "Deterministischer Doppelkern: " #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202 msgid "Dev (multiple times a day)" msgstr "Entwickler (mehrmals am Tag)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:98 msgid "Device" msgstr "Gerät" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "Geräte PID (z.b., 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Device Settings" msgstr "Geräteeinstellungen" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "Geräte VID (z.b., 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:130 msgid "Device:" msgstr "Gerät:" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:151 msgid "Did not recognize %1 as a valid Riivolution XML file." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:190 msgid "Dims the screen after five minutes of inactivity." msgstr "Verdunkelt den Bildschirm nach fünf Minuten Inaktivität." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193 msgid "Direct Connection" msgstr "Direktverbindung" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:38 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/DolphinQt/GBAWidget.cpp:392 msgid "Dis&connected" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109 msgid "Disable Bounding Box" msgstr "Bounding Box deaktivieren" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:158 msgid "Disable Copy Filter" msgstr "Kopierfilter deaktivieren" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:113 msgid "Disable EFB VRAM Copies" msgstr "EFB VRAM-Kopien deaktivieren" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Disable Emulation Speed Limit" msgstr "Geschwindigkeitsbegrenzung ausschalten" #: Source/Core/DolphinQt/MenuBar.cpp:885 msgid "Disable Fastmem" msgstr "Fastmem deaktivieren" #: Source/Core/DolphinQt/MenuBar.cpp:891 msgid "Disable Fastmem Arena" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:154 msgid "Disable Fog" msgstr "Nebel deaktivieren" #: Source/Core/DolphinQt/MenuBar.cpp:877 msgid "Disable JIT Cache" msgstr "JIT-Zwischenspeicher deaktivieren" #: Source/Core/DolphinQt/MenuBar.cpp:897 msgid "Disable Large Entry Points Map" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:214 msgid "Disabled" msgstr "Deaktiviert" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" "Deaktiviert die Bounding Box-Emulation.

Dies kann die GPU-Performance " "stark verbessern, aber die Paper Mario-Spiele werden nicht mehr richtig " "funktionieren.

Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:346 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" "Deaktiviert die VRAM-Kopie des EFB, um einen Umweg über den Arbeitsspeicher " "zu erzwingen. Sperrt jede Hochskalierung.

Im " "Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:638 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" "Deaktiviert das Mischen benachbarter Zeilen beim Kopieren des EFB. Dies ist " "in einigen Spielen als \"Deflickering\" oder \"Smoothing\" bekannt." "

Das Deaktivieren des Filters hat keinen Effekt auf die Performance, " "kann jedoch zu einem schärferen Bild führen und verursacht nur wenige " "Grafikfehler.

Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:343 msgid "" "Disables your screensaver while running a game.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:97 msgid "Disc" msgstr "Disc" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "Verwerfen" #. i18n: Settings that affect how achievements are displayed while playing. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:124 msgid "Display Settings" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:183 msgid "Display Type" msgstr "Anzeigetyp" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:240 msgid "Display values in Hex" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:257 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

If unsure, leave this unchecked." "" msgstr "" "Stellt die XFB-Kopien sofort dar nachdem sie erstellt wurden, ohne auf die " "Auslesung zu warten.

Kann zu Grafikfehlern in einigen Spielen führen, " "die nicht erwarten, alle XFB-Kopien darzustellen. Jedoch kann diese " "Einstellung die Latenz reduzieren.

Im Zweifel " "deaktiviert lassen." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28 msgid "Distance" msgstr "Distanz" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32 msgid "Distance of travel from neutral position." msgstr "Weite der Bewegung von der neutralen Position." #: Source/Core/DolphinQt/Main.cpp:264 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "Dolphin autorisieren, Informationen an das Entwicklerteam zu senden?" #: Source/Core/DolphinQt/MainWindow.cpp:1762 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "Möchtest du \"%1\" zur Liste der Spielverzeichnisse hinzufügen?" #: Source/Core/DolphinQt/MenuBar.cpp:1293 msgid "Do you want to clear the list of symbol names?" msgstr "Möchtest du die Liste der Symbolnamen löschen?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:659 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:970 msgid "Do you want to stop the current emulation?" msgstr "Laufende Emulation stoppen?" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:86 msgid "Do you want to try to repair the NAND?" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:84 msgid "Dolby Pro Logic II Decoder" msgstr "Dolby Pro Logic II Dekoder" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:218 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:229 msgid "Dolphin FIFO Log (*.dff)" msgstr "Dolphin FIFO-Log (*.dff)" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344 msgid "Dolphin Game Mod Preset" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1594 #: Source/Core/DolphinQt/MenuBar.cpp:1611 #: Source/Core/DolphinQt/MenuBar.cpp:1630 msgid "Dolphin Map File (*.map)" msgstr "Dolphin-Kartendatei (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:78 msgid "Dolphin Signature CSV File" msgstr "Dolphin-Signatur-CSV-Datei" #: Source/Core/DolphinQt/MenuBar.cpp:78 msgid "Dolphin Signature File" msgstr "Dolphin-Signaturdatei" #: Source/Core/DolphinQt/MainWindow.cpp:1873 #: Source/Core/DolphinQt/MainWindow.cpp:1952 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS-Filme (*.dtm)" #: Source/Core/DolphinQt/ConvertDialog.cpp:327 msgid "" "Dolphin can't convert NKit files to non-NKit files. Converting an NKit file " "in Dolphin will result in another NKit file.\n" "\n" "If you want to convert an NKit file to a non-NKit file, you can use the same " "program as you originally used when converting the file to the NKit format.\n" "\n" "Do you want to continue anyway?" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:281 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin konnte weder GameCube/Wii-ISOs noch WADs finden. Hier doppelklicken, " "um ein Spielverzeichnis anzulegen..." #: Source/Core/DolphinQt/ConvertDialog.cpp:529 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin konnte die gewünschte Aktion nicht ausführen." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:74 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin ist ein freier und quelloffener Gamecube- und Wii-Emulator." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1001 msgid "Dolphin is too old for traversal server" msgstr "Dolphin ist zu alt für den Übergangsserver" #: Source/Core/DiscIO/VolumeVerifier.cpp:1383 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin kann typische TGC-Dateien nicht ordnungsgemäß überprüfen, da sie " "sich nicht um Dumps der tatsächlichen Discs handeln." #: Source/Core/DiscIO/VolumeVerifier.cpp:1376 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin kann nicht lizenzierte Discs nicht überprüfen." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "Dolphins Cheatsystem ist momentan deaktiviert." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Domain" msgstr "Domain" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200 msgid "Don't Update" msgstr "Nicht updaten" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:56 msgid "Don't show this again" msgstr "Diese Mitteilung nicht mehr anzeigen" #: Source/Core/DiscIO/CompressedBlob.cpp:374 msgid "Done compressing disc image." msgstr "Disc-Abbild wurde erfolgreich komprimiert." #. i18n: A light on the Shinkansen controller that lights up when the train doors are locked. #. Labeled 戸じめ (in Japanese) on the actual controller. #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55 msgid "Doors Locked" msgstr "Verschlossene Türen" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:156 msgid "Double" msgstr "Double" #: Source/Core/Core/FreeLookManager.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35 #: Source/Core/DolphinQt/ResourcePackManager.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25 msgid "Down" msgstr "Unten" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:92 msgid "Download Codes" msgstr "Codes herunterladen" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:94 msgid "Download Codes from the WiiRD Database" msgstr "Codes von der WiiRD-Datenbank herunterladen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Spiele-Covers von GameTDB.com für die Tabellenansicht herunterladen" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385 msgid "Download complete" msgstr "Herunterladen abgeschlossen" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:386 msgid "Downloaded %1 codes. (added %2)" msgstr "%1 Codes heruntergeladen. (%2 hinzugefügt)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:336 msgid "" "Downloads full game covers from GameTDB.com to display in the game list's " "Grid View. If this setting is unchecked, the game list displays a banner " "from the game's save data, and if the game has no save file, displays a " "generic banner instead.

List View will always use the save file " "banners.

If unsure, leave this checked." msgstr "" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203 msgid "Drawsome Tablet" msgstr "Drawsome Tablet" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:56 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "Drum Kit" msgstr "Schlagzeug" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "Doppelkern" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214 msgid "Dual View" msgstr "Duale Ansicht" #: Source/Core/Core/HW/EXI/EXI_Device.h:94 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:262 msgid "Dump &ARAM" msgstr "&ARAM dumpen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261 msgid "Dump &ExRAM" msgstr "&ExRAM dumpen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:263 msgid "Dump &FakeVMEM" msgstr "&FakeVMEM dumpen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260 msgid "Dump &MRAM" msgstr "&MRAM dumpen" #: Source/Core/DolphinQt/MenuBar.cpp:846 msgid "Dump Audio" msgstr "Audio dumpen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130 msgid "Dump Base Textures" msgstr "Basistexturen dumpen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:110 msgid "Dump EFB Target" msgstr "EFB-Target dumpen" #: Source/Core/DolphinQt/MenuBar.cpp:840 msgid "Dump Frames" msgstr "Frames dumpen" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381 msgid "Dump GameCube BBA traffic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:131 msgid "Dump Mip Maps" msgstr "Mipmaps dumpen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:202 msgid "Dump Path:" msgstr "Dump-Pfad:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111 msgid "Dump XFB Target" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376 msgid "Dump decrypted SSL reads" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:377 msgid "Dump decrypted SSL writes" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:370 msgid "Dump options" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380 msgid "Dump peer certificates" msgstr "Peer-Zertifikate dumpen" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379 msgid "Dump root CA certificates" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:318 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" "Dumpt decodierte Spieltexturen, basierend auf den anderen Bitschaltern nach " "User/Dump/Textures/<game_id>/.

Im Zweifel " "deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:340 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:343 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:61 msgid "Duration of Turbo Button Press (frames):" msgstr "Druckdauer der Turbo-Taste (Frames):" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:67 msgid "Duration of Turbo Button Release (frames):" msgstr "Freigabedauer der Turbo-Taste (Frames):" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:176 msgid "Dutch" msgstr "Holländisch" #: Source/Core/DolphinQt/MenuBar.cpp:242 msgid "E&xit" msgstr "&Beenden" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:175 msgid "EFB copy %1" msgstr "" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216 msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "FEHLER: Diese Version von Dolphin benötigt einen TAP-Win32-Treiber, mit " "mindestens Version {0}.{1} -- Wenn du Dolphin kürzlich aktualisiert hast, " "ist eventuell ein Neustart nötig, damit Windows den neuen Treiber erkennt." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "Jeder Spieler sendet seine eigenen Eingaben an das Spiel mit der gleichen " "Puffergröße für alle Spieler, die vom Host konfiguriert wurden.\n" "Geeignet für kompetetive Spiele, bei denen Fairness und minimale Latenz am " "wichtigsten sind." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:125 msgid "Early Memory Updates" msgstr "Frühe Speicher-Updates" #. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:339 msgid "Earth" msgstr "Erde" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "East Asia" msgstr "Ostasien" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60 msgid "Edit Breakpoint" msgstr "Haltepunkt bearbeiten" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:236 msgid "Edit Conditional" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:236 msgid "Edit conditional expression" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:532 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:549 msgid "Edit..." msgstr "Bearbeiten..." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:201 msgid "Editor" msgstr "Editor" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160 msgid "Effect" msgstr "Effekt" #. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses #. used directly by the CPU and may be subject to translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169 msgid "Effective" msgstr "Effektiv" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189 msgid "Effective priority" msgstr "Effektive Priorität" #: Source/Core/UICommon/UICommon.cpp:529 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Eject Disc" msgstr "Disc auswerfen" #. i18n: Elements are a trait of Skylanders figures. For official translations of this term, #. check the Skylanders SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:287 msgid "Element" msgstr "Element" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Embedded Frame Buffer (EFB)" msgstr "Eingebetteter Bildspeicher (EFB)" #: Source/Core/Core/State.cpp:650 msgid "Empty" msgstr "Leer" #: Source/Core/Core/Core.cpp:242 msgid "Emu Thread already running" msgstr "Emu-Thread läuft bereits." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Emulate Disc Speed" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:64 msgid "Emulate Infinity Base" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:144 msgid "Emulate Skylander Portal" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Wiis Bluetooth-Adapter emulieren" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Emulate the disc speed of real hardware. Disabling can cause instability. " "Defaults to True" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:257 msgid "Emulated USB Devices" msgstr "Emulierte USB-Geräte" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143 msgid "Emulated Wii Remote" msgstr "Emulierte Wiimote" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277 msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "Nicht übereinstimmende emulierte Speichergröße!\n" "Aktuell: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" #: Source/Core/Core/HotkeyManager.cpp:342 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 msgid "Emulation Speed" msgstr "Emulationsgeschwindigkeit" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:30 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:138 msgid "Enable" msgstr "Aktivieren" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94 msgid "Enable API Validation Layers" msgstr "API-Validierungsschichten aktivieren" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Enable Audio Stretching" msgstr "Audiodehnung aktivieren" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:147 msgid "Enable Cheats" msgstr "Cheats aktivieren" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:56 msgid "Enable Controller Inpu&t" msgstr "Controller-&Eingabe aktivieren" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:162 msgid "Enable Custom RTC" msgstr "Benutzerdefinierte Echtzeituhr aktivieren" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167 msgid "Enable Debugging UI" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:99 msgid "Enable Discord Presence" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87 msgid "Enable Dual Core" msgstr "Dual Core aktivieren" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:144 msgid "Enable Dual Core (speedhack)" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:95 msgid "Enable Emulated CPU Clock Override" msgstr "Emulierte CPU-Taktüberschreibung aktivieren" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:125 msgid "Enable Emulated Memory Size Override" msgstr "Überschreiben der emulierten Speichergröße aktivieren" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:86 msgid "Enable Encore Achievements" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 msgid "Enable FPRF" msgstr "FPRF aktivieren" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:114 msgid "Enable Graphics Mods" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66 msgid "Enable Hardcore Mode" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68 msgid "" "Enable Hardcore Mode on RetroAchievements.

Hardcore Mode is intended " "to provide an experience as close to gaming on the original hardware as " "possible. RetroAchievements rankings are primarily oriented towards Hardcore " "points (Softcore points are tracked but not as heavily emphasized) and " "leaderboards require Hardcore Mode to be on.

To ensure this " "experience, the following features will be disabled, as they give emulator " "players an advantage over console players:
- Loading states
-- Saving " "states is allowed
- Emulator speeds below 100%
-- Frame advance is " "disabled
-- Turbo is allowed
- Cheats
- Memory patches
-- File " "patches are allowed
- Debug UI
- " "Freelook

This cannot be turned on while a game is " "playing.
Close your current game before enabling." "
Be aware that turning Hardcore Mode off while a game is running requires " "the game to be closed before re-enabling." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:916 msgid "Enable JIT Block Profiling" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69 msgid "Enable MMU" msgstr "MMU aktivieren" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103 msgid "Enable Progress Notifications" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168 msgid "Enable Progressive Scan" msgstr "Progressiven Scan aktivieren" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:51 msgid "Enable RetroAchievements.org Integration" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:354 msgid "Enable Rumble" msgstr "Rumble aktivieren" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:159 msgid "Enable Screen Saver" msgstr "Bildschirmschoner aktivieren" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:115 msgid "Enable Speaker Data" msgstr "Lautsprecherdaten aktivieren" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:92 msgid "Enable Spectator Mode" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80 msgid "Enable Unofficial Achievements" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:235 msgid "Enable Usage Statistics Reporting" msgstr "Berichterstattung für Nutzungsdaten aktivieren" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:160 msgid "Enable WiiConnect24 via WiiLink" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87 msgid "Enable Wireframe" msgstr "Drahtgittermodell aktivieren" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:83 msgid "Enable Write-Back Cache (slow)" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107 msgid "" "Enable emulated disc speed. Disabling this can cause crashes and other " "problems in some games. (ON = Compatible, OFF = Unlocked)" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:53 msgid "" "Enable integration with RetroAchievements for earning achievements and " "competing in leaderboards.

Must log in with a RetroAchievements " "account to use. Dolphin does not save your password locally and uses an API " "token to maintain login." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:105 msgid "" "Enable progress notifications on achievements.

Displays a brief popup " "message whenever the player makes progress on an achievement that tracks an " "accumulated value, such as 60 out of 120 stars." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:88 msgid "" "Enable unlocking achievements in Encore Mode.

Encore Mode re-enables " "achievements the player has already unlocked on the site so that the player " "will be notified if they meet the unlock conditions again, useful for custom " "speedrun criteria or simply for fun.

Setting takes effect on next " "game load." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:94 msgid "" "Enable unlocking achievements in Spectator Mode.

While in Spectator " "Mode, achievements and leaderboards will be processed and displayed on " "screen, but will not be submitted to the server.

If this is on at " "game launch, it will not be turned off until game close, because a " "RetroAchievements session will not be created.

If this is off at game " "launch, it can be toggled freely while the game is running." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:82 msgid "" "Enable unlocking unofficial achievements as well as official achievements." "

Unofficial achievements may be optional or unfinished achievements " "that have not been deemed official by RetroAchievements and may be useful " "for testing or simply for fun.

Setting takes effect on next game load." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:98 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Aktiviert Dolby Pro Logic II-Emulation mit 5.1 Sorround. Wird nur von " "einigen Backends unterstützt." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Aktiviert die Fließkomma-Ergebnis-Bitschalter-Berechnung, wird von einigen " "Spielen benötigt. (EIN = Kompatibilität, AUS = Geschwindigkeit)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:644 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures. This feature is not compatible with GPU " "Texture Decoding.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:85 msgid "" "Enables emulation of the CPU write-back cache.
Enabling will have a " "significant impact on performance.
This should be left disabled unless " "absolutely needed.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:391 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:387 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "Aktiviert den progressiven Scan, wenn er von der emulierten Software " "unterstützt wird. Die meisten Spiele haben damit kein Problem." "

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:652 msgid "" "Enables scRGB HDR output (if supported by your graphics backend and " "monitor). Fullscreen might be required.

This gives post process " "shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to " "work, and allows to fully display the PAL and NTSC-J color spaces." "

Note that games still render in SDR internally." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:152 msgid "Enables stretching of the audio to match emulation speed." msgstr "" "Ermöglicht die Dehnung des Audiosignals, um die Emulationsgeschwindigkeit " "anzupassen." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:269 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

This option is incompatible with Arbitrary Mipmap " "Detection.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Aktiviert die Speicher-Verwaltungseinheit, die für einige Spiele gebraucht " "wird. (EIN = Kompatibel, AUS = Schnell)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:192 msgid "" "Enables the WiiLink service for WiiConnect24 channels.\n" "WiiLink is an alternate provider for the discontinued WiiConnect24 Channels " "such as the Forecast and Nintendo Channels\n" "Read the Terms of Service at: https://www.wiilink24.com/tos" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:379 msgid "" "Enables the use of AR and Gecko cheat codes which can be used to modify " "games' behavior. These codes can be configured with the Cheats Manager in " "the Tools menu.

This setting cannot be changed while emulation is " "active.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:313 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues. On the Vulkan and D3D backends, this also " "enables debug symbols for the compiled shaders.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:369 msgid "" "Encodes frame dumps using the FFV1 codec.

If " "unsure, leave this unchecked." msgstr "" "Encodiert Frame Dumps mit dem FFV1-Codec.

Im " "Zweifel deaktiviert lassen." #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43 msgid "Encoding" msgstr "Kodierung" #: Source/Core/DolphinQt/GCMemcardManager.cpp:616 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271 msgid "End Addr" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:127 msgid "Enet Didn't Initialize" msgstr "Enet konnte nicht initialisiert werden" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:171 msgid "English" msgstr "Englisch" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61 msgid "Enhancements" msgstr "Verbesserungen" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87 msgid "Enter IP address of device running the XLink Kai Client:" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59 msgid "Enter USB device ID" msgstr "USB-Geräte ID eingeben" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275 msgid "Enter address to watch:" msgstr "" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39 msgid "Enter new Broadband Adapter MAC address:" msgstr "Neue Breitband-Adapter MAC-Adresse eingeben:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301 msgid "Enter password" msgstr "Passwort eingeben" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78 msgid "Enter the DNS server to use:" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62 msgid "" "Enter the IP address and port of the tapserver instance you want to connect " "to." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1354 msgid "Enter the RSO module address:" msgstr "Geben Sie die RSO-Moduladresse ein:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:358 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:364 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:253 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:294 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256 #: Source/Core/DolphinQt/ConvertDialog.cpp:426 #: Source/Core/DolphinQt/ConvertDialog.cpp:473 #: Source/Core/DolphinQt/ConvertDialog.cpp:528 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:105 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:582 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:593 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:649 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:664 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:968 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:982 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:639 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:645 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:654 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:666 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:685 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:691 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:706 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:714 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:738 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:745 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:432 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:240 #: Source/Core/DolphinQt/GBAWidget.cpp:583 #: Source/Core/DolphinQt/GCMemcardManager.cpp:347 #: Source/Core/DolphinQt/GCMemcardManager.cpp:377 #: Source/Core/DolphinQt/Main.cpp:212 Source/Core/DolphinQt/Main.cpp:228 #: Source/Core/DolphinQt/Main.cpp:235 Source/Core/DolphinQt/MainWindow.cpp:309 #: Source/Core/DolphinQt/MainWindow.cpp:317 #: Source/Core/DolphinQt/MainWindow.cpp:1146 #: Source/Core/DolphinQt/MainWindow.cpp:1555 #: Source/Core/DolphinQt/MainWindow.cpp:1562 #: Source/Core/DolphinQt/MainWindow.cpp:1622 #: Source/Core/DolphinQt/MainWindow.cpp:1629 #: Source/Core/DolphinQt/MainWindow.cpp:1740 #: Source/Core/DolphinQt/MenuBar.cpp:205 Source/Core/DolphinQt/MenuBar.cpp:1252 #: Source/Core/DolphinQt/MenuBar.cpp:1338 #: Source/Core/DolphinQt/MenuBar.cpp:1361 #: Source/Core/DolphinQt/MenuBar.cpp:1376 #: Source/Core/DolphinQt/MenuBar.cpp:1408 #: Source/Core/DolphinQt/MenuBar.cpp:1433 #: Source/Core/DolphinQt/MenuBar.cpp:1650 #: Source/Core/DolphinQt/MenuBar.cpp:1662 #: Source/Core/DolphinQt/MenuBar.cpp:1674 #: Source/Core/DolphinQt/MenuBar.cpp:1696 #: Source/Core/DolphinQt/MenuBar.cpp:1722 #: Source/Core/DolphinQt/MenuBar.cpp:1774 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:743 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:985 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1118 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:349 #: Source/Core/DolphinQt/RenderWidget.cpp:125 #: Source/Core/DolphinQt/ResourcePackManager.cpp:204 #: Source/Core/DolphinQt/ResourcePackManager.cpp:225 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:465 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:486 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:507 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:551 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:588 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:611 #: Source/Core/DolphinQt/Translation.cpp:322 msgid "Error" msgstr "Fehler" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456 msgid "Error Log" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "Fehler beim Öffnen des Adapters: %1" #: Source/Core/Core/NetPlayServer.cpp:1504 msgid "Error collecting save data!" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607 msgid "Error converting value" msgstr "" #: Source/Core/DolphinQt/Translation.cpp:323 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fehler beim Laden der ausgewählten Sprache. Kehre nun zum Systemstandard " "zurück." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210 msgid "Error obtaining session list: %1" msgstr "Fehler beim Abrufen der Sitzungsliste: %1" #: Source/Core/DolphinQt/MainWindow.cpp:310 msgid "Error occurred while loading some texture packs" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1853 msgid "Error processing codes." msgstr "Fehler beim Verarbeiten der Codes." #: Source/Core/Core/NetPlayClient.cpp:1825 msgid "Error processing data." msgstr "Fehler beim Verarbeiten der Daten." #: Source/Core/Core/NetPlayCommon.cpp:60 msgid "Error reading file: {0}" msgstr "Fehler beim Lesen der Datei: {0}" #: Source/Core/Core/NetPlayServer.cpp:1540 msgid "Error synchronizing cheat codes!" msgstr "Fehler beim Synchronisieren der Cheat Codes!" #: Source/Core/Core/NetPlayServer.cpp:1526 msgid "Error synchronizing save data!" msgstr "Fehler beim Synchronisieren der Spielstände!" #: Source/Core/Core/NetPlayCommon.cpp:214 msgid "Error writing file: {0}" msgstr "Fehler beim Schreiben der Datei: {0}" #: Source/Core/Common/ChunkFile.h:310 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:" "#x}). Aborting savestate load..." msgstr "" "Fehler: Nach \"{0}\" wurde {1} ({2:#x}), anstatt Save Marker {3} ({4:#x}) " "gefunden. Spielstand laden wird abgebrochen..." #: Source/Core/Core/HW/GBACore.cpp:192 msgid "Error: GBA{0} failed to create core" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:347 msgid "Error: GBA{0} failed to load the BIOS in {1}" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:212 msgid "Error: GBA{0} failed to load the ROM in {1}" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:366 msgid "Error: GBA{0} failed to load the save in {1}" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:341 msgid "Error: GBA{0} failed to open the BIOS in {1}" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:182 msgid "Error: GBA{0} failed to open the ROM in {1}" msgstr "" #: Source/Core/Core/HW/GBACore.cpp:360 msgid "Error: GBA{0} failed to open the save in {1}" msgstr "" #: Source/Core/Core/HW/SI/SI_Device.cpp:201 msgid "Error: This build does not support emulated GBA controllers" msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:339 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Fehler: Versuche auf Shift JIS Schriftarten zuzugreifen, aber sie wurden " "nicht geladen. Das Spiel wird die Schriftarten vielleicht nicht anzeigen, " "oder abstürzen." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:334 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Fehler: Versuche auf Windows-1252 Schriftarten zuzugreifen, aber sie wurden " "nicht geladen. Das Spiel wird die Schriftarten vielleicht nicht anzeigen, " "oder abstürzen." #: Source/Core/DiscIO/VolumeVerifier.cpp:1332 msgid "Errors were found in {0} blocks in the {1} partition." msgstr "Es wurden Fehler gefunden in den Blöcken {0} der Partition {1}." #: Source/Core/DiscIO/VolumeVerifier.cpp:1343 msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "" "Es wurden Fehler gefunden in den unbenutzten Blöcken {0} der Partition {1}." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:306 #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "Europe" msgstr "Europa" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126 msgid "Exclusive Ubershaders" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Exit" msgstr "Beenden" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:945 msgid "Expected + or closing paren." msgstr "Erwartete + oder schließende runde Klammer." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:775 msgid "Expected arguments: {0}" msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:912 msgid "Expected closing paren." msgstr "Erwartete schließende runde Klammer." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:761 msgid "Expected comma." msgstr "Erwartetes Komma." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:693 msgid "Expected end of expression." msgstr "Erwartetes Ende des Ausdrucks." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:931 msgid "Expected name of input." msgstr "Erwarteter Name der Eingabe." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922 msgid "Expected opening paren." msgstr "Erwartete öffnende runde Klammer." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:842 msgid "Expected start of expression." msgstr "Erwarteter Beginn des Ausdrucks." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:816 msgid "Expected variable name." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189 msgid "Experimental" msgstr "Experimentell" #: Source/Core/DolphinQt/MenuBar.cpp:320 msgid "Export All Wii Saves" msgstr "Alle Wii-Spielstände exportieren" #: Source/Core/DolphinQt/GCMemcardManager.cpp:423 #: Source/Core/DolphinQt/GCMemcardManager.cpp:448 #: Source/Core/DolphinQt/GCMemcardManager.cpp:493 #: Source/Core/DolphinQt/GCMemcardManager.cpp:500 msgid "Export Failed" msgstr "Exportieren fehlgeschlagen" #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Export Recording" msgstr "Aufnahme exportieren" #: Source/Core/DolphinQt/MenuBar.cpp:784 msgid "Export Recording..." msgstr "Aufnahme exportieren..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:438 msgid "Export Save File" msgstr "Spielstanddatei exportieren" #: Source/Core/DolphinQt/GCMemcardManager.cpp:455 msgid "Export Save Files" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:474 msgid "Export Wii Save" msgstr "Wii-Spielstand exportieren" #: Source/Core/DolphinQt/GameList/GameList.cpp:390 msgid "Export Wii Saves" msgstr "Wii-Spielstände exportieren" #: Source/Core/DolphinQt/GCMemcardManager.cpp:118 msgid "Export as .&gcs..." msgstr "Als .&gcs exportieren..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:119 msgid "Export as .&sav..." msgstr "Als .&sav exportieren..." #: Source/Core/DolphinQt/MenuBar.cpp:1177 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "%n Spielstand/stände exportiert" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47 msgid "Extension" msgstr "Erweiterung" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121 msgid "Extension Motion Input" msgstr "Erweiterung - Bewegungseingabe" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:122 msgid "Extension Motion Simulation" msgstr "Erweiterung - Bewegungssimulation" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525 msgid "External" msgstr "Extern" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87 msgid "External Frame Buffer (XFB)" msgstr "Externer Bildspeicher (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:295 msgid "Extract Certificates from NAND" msgstr "Zertifikate aus NAND extrahieren" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:269 msgid "Extract Entire Disc..." msgstr "Gesamte Disc extrahieren..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293 msgid "Extract Entire Partition..." msgstr "Gesamte Partition extrahieren..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300 msgid "Extract File..." msgstr "Datei extrahieren..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:242 msgid "Extract Files..." msgstr "Dateien extrahieren..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:252 msgid "Extract System Data..." msgstr "Systemdaten extrahieren..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:356 msgid "Extracting All Files..." msgstr "Alle Dateien werden extrahiert..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357 msgid "Extracting Directory..." msgstr "Verzeichnis wird extrahiert..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:40 #: Source/Core/DolphinQt/MenuBar.cpp:255 msgid "FIFO Player" msgstr "FIFO-Player" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150 msgid "Failed loading XML." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:348 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Konnte Speicherkarte nicht öffnen:\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:459 msgid "Failed to add this session to the NetPlay index: %1" msgstr "Konnte diese Sitzung nicht zum NetPlay Index hinzufügen: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1723 msgid "Failed to append to signature file '%1'" msgstr "Konnte nicht an Signaturdatei '%1' anfügen." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:669 msgid "Failed to claim interface for BT passthrough: {0}" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:664 msgid "Failed to clear Skylander!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:665 msgid "Failed to clear the Skylander from slot %1!" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:108 msgid "Failed to connect to Redump.org" msgstr "Konnte nicht mit Redump.org verbinden" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:986 msgid "Failed to connect to server: %1" msgstr "Konnte nicht mit Server %1 verbinden" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:154 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129 msgid "Failed to create D3D swap chain" msgstr "Fehler beim Erstellen der D3D-Swap-Kette" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111 msgid "Failed to create D3D12 context" msgstr "Fehler beim Erstellen des D3D12-Kontexts" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120 msgid "Failed to create D3D12 global resources" msgstr "Fehler beim Erstellen der globalen D3D12-Ressourcen" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "Fehler beim Erstellen der DXGI-Factory" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:304 msgid "Failed to create Infinity file" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:788 msgid "Failed to create Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:789 msgid "" "Failed to create Skylander file:\n" "%1\n" "\n" "The Skylander may already be on the portal." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1293 msgid "" "Failed to delete NetPlay GBA{0} save file. Verify your write permissions." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1083 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "Konnte NetPlay-Speicherkarte nicht löschen. Überprüfe deine " "Schreibberechtigungen." #: Source/Core/DolphinQt/GameList/GameList.cpp:855 msgid "Failed to delete the selected file." msgstr "Konnte die ausgewählte Datei nicht löschen." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:662 msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "Fehler beim Lösen des Kernel-Treibers für BT-Durchleitung: {0}" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:358 msgid "Failed to download codes." msgstr "Download der Codes fehlgeschlagen." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:739 msgid "Failed to dump %1: Can't open file" msgstr "Konnte %1 nicht dumpen: Fehler beim Öffnen der Datei" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:746 msgid "Failed to dump %1: Failed to write to file" msgstr "Konnte %1 nicht dumpen: Fehler beim Schreiben in Datei" #: Source/Core/DolphinQt/GCMemcardManager.cpp:489 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:589 msgid "Failed to export the following save files:" msgstr "Konnte folgende Spielstände nicht exportieren:" #: Source/Core/DolphinQt/MenuBar.cpp:1252 msgid "Failed to extract certificates from NAND" msgstr "Konnte Zertifikate aus NAND nicht extrahieren" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 msgid "Failed to extract file." msgstr "Datei konnte nicht extrahiert werden." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262 msgid "Failed to extract system data." msgstr "Systemdaten konnten nicht extrahiert werden." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655 msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "Neuer Dateiname konnte nicht gefunden werden\n" "{0}\n" "wird überschrieben" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55 msgid "Failed to find one or more D3D symbols" msgstr "Ein oder mehrere D3D-Symbole konnten nicht gefunden werden" #: Source/Core/DolphinQt/GCMemcardManager.cpp:566 msgid "Failed to import \"%1\"." msgstr "Konnte \"%1\" nicht importieren." #: Source/Core/DolphinQt/MenuBar.cpp:1153 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "Konnte Spielstand nicht importieren. Bitte starte das Spiel einmal und " "versuche es danach erneut." #: Source/Core/DolphinQt/MenuBar.cpp:1147 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "Konnte Spielstand nicht importieren. Die gegebene Datei scheint beschädigt " "zu sein oder ist kein gültiger Wii-Spielstand." #: Source/Core/DolphinQt/MenuBar.cpp:1160 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "Konnte Spielstand nicht importieren. Dein NAND könnte beschädigt sein oder " "etwas verhindert den Zugriff auf die darin enthaltenen Dateien. Versuche, " "dein NAND zu reparieren (Extras -> NAND verwalten -> NAND prüfen...) und " "versuche anschließend, den Spielstand erneut zu importieren." #: Source/Core/DolphinQt/MainWindow.cpp:1146 msgid "Failed to init core" msgstr "Konnte Kern nicht initiieren" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0\n" "{0}" msgstr "" #: Source/Core/VideoCommon/VideoBackendBase.cpp:374 msgid "Failed to initialize renderer classes" msgstr "Renderer-Klassen konnten nicht initialisiert werden" #: Source/Core/DolphinQt/ResourcePackManager.cpp:205 msgid "Failed to install pack: %1" msgstr "Konnte Paket: %1 nicht installieren" #: Source/Core/DolphinQt/GameList/GameList.cpp:633 #: Source/Core/DolphinQt/MenuBar.cpp:1118 msgid "Failed to install this title to the NAND." msgstr "Konnte diesen Titel nicht in den NAND installieren." #: Source/Core/DolphinQt/MainWindow.cpp:1657 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Fehler beim Lauschen auf Port %1. Wird eine andere Instanz des NetPlay-" "Servers ausgeführt?" #: Source/Core/DolphinQt/MenuBar.cpp:1376 #: Source/Core/DolphinQt/MenuBar.cpp:1433 msgid "Failed to load RSO module at %1" msgstr "Konnte RSO-Modul an %1 nicht laden" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "Fehler beim Laden der Datei d3d11.dll" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38 msgid "Failed to load dxgi.dll" msgstr "Fehler beim Laden der Datei dxgi.dll" #: Source/Core/DolphinQt/MenuBar.cpp:1662 msgid "Failed to load map file '%1'" msgstr "Konnte Kartendatei '%1' nicht laden" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:832 msgid "Failed to load the Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:833 msgid "" "Failed to load the Skylander file:\n" "%1" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:582 msgid "Failed to load the executable to memory." msgstr "Konnte die ausführbare Datei nicht in den Speicher laden." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44 msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "Konnte {0} nicht laden. Wenn du Windows 7 verwendest, versuche das " "Updatepaket KB4019990 zu installieren." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:651 msgid "Failed to modify Skylander!" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:206 msgid "Failed to open \"%1\" for writing." msgstr "" #: Source/Android/jni/MainAndroid.cpp:434 msgid "Failed to open \"{0}\" for writing." msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:583 #: Source/Core/DolphinQt/MainWindow.cpp:1740 #: Source/Core/DolphinQt/RenderWidget.cpp:125 msgid "Failed to open '%1'" msgstr "Konnte '&1' nicht öffnen" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:647 msgid "Failed to open Bluetooth device: {0}" msgstr "Konnte Bluetooth-Gerät nicht öffnen: {0}" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:983 msgid "Failed to open Branch Watch snapshot \"%1\"" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "Konnte Einstellungsdatei nicht öffnen!" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731 msgid "Failed to open file" msgstr "" #: Source/Core/Core/NetPlayCommon.cpp:26 msgid "Failed to open file \"{0}\"." msgstr "Konnte Datei \"{0}\" nicht öffnen." #: Source/Core/Core/NetPlayCommon.cpp:184 msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "" "Konnte Datei \"{0}\" nicht öffnen. Überprüfe deine Schreibberechtigungen." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "Fehler beim Öffnen der Datei im externen Editor.\n" "Stellen Sie sicher, dass eine Anwendung zum Öffnen von INI-Dateien " "zugewiesen ist." #: Source/Core/DolphinQt/GCMemcardManager.cpp:863 msgid "Failed to open file." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1656 msgid "Failed to open server" msgstr "Konnte Server nicht öffnen" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:173 msgid "Failed to open the Infinity file!" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174 msgid "" "Failed to open the Infinity file:\n" "%1\n" "\n" "The file may already be in use on the base." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:807 msgid "Failed to open the Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:808 msgid "" "Failed to open the Skylander file:\n" "%1\n" "\n" "The file may already be in use on the portal." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:474 msgid "Failed to open the input file \"%1\"." msgstr "Konnte Eingabedatei \"%1\" nicht öffnen." #: Source/Core/DiscIO/CompressedBlob.cpp:287 Source/Core/DiscIO/FileBlob.cpp:58 #: Source/Core/DiscIO/WIABlob.cpp:2050 msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Öffnen der Ausgabedatei \"{0}\" fehlgeschlagen.\n" "Überprüfe, ob du über Schreibrechte im Zielordner verfügen und ob das Medium " "beschreibbar ist." #: Source/Core/DiscIO/VolumeVerifier.cpp:220 #: Source/Core/DiscIO/VolumeVerifier.cpp:319 msgid "Failed to parse Redump.org data" msgstr "Konnte Daten von Redump.org nicht parsen" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:301 msgid "Failed to parse given value into target data type." msgstr "" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213 msgid "Failed to read DFF file." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:865 msgid "Failed to read from file." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:98 #: Source/Core/DiscIO/WIABlob.cpp:2065 msgid "Failed to read from the input file \"{0}\"." msgstr "Konnte nicht aus der Eingabedatei \"{0}\" lesen." #: Source/Core/DolphinQt/GCMemcardManager.cpp:424 #: Source/Core/DolphinQt/GCMemcardManager.cpp:642 msgid "Failed to read selected savefile(s) from memory card." msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:183 msgid "Failed to read the Infinity file!" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184 msgid "" "Failed to read the Infinity file:\n" "%1\n" "\n" "The file was too small." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:818 msgid "Failed to read the Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:819 msgid "" "Failed to read the Skylander file:\n" "%1\n" "\n" "The file was too small." msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732 msgid "" "Failed to read the contents of file:\n" "%1" msgstr "" #: Source/Core/Core/Movie.cpp:1014 msgid "Failed to read {0}" msgstr "Konnte {0} nicht lesen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:669 msgid "Failed to remove file." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:455 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "Konnte Junk-Daten der Datei \"%1\" nicht entfernen.\n" "\n" "Möchtest du sie konvertieren, ohne Junk-Daten zu entfernen?" #: Source/Core/DolphinQt/GameList/GameList.cpp:663 msgid "Failed to remove this title from the NAND." msgstr "Dieser Titel konnte nicht aus dem NAND entfernt werden." #: Source/Core/Core/NetPlayClient.cpp:1107 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "Konnte NetPlay GCI-Ordner nicht löschen. Überprüfe deine " "Schreibberechtigungen." #: Source/Core/Core/NetPlayClient.cpp:1138 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "Konnte NetPlay NAND-Ordner nicht zurücksetzen. Überprüfe deine " "Schreibberechtigungen." #: Source/Core/Core/NetPlayClient.cpp:1144 msgid "Failed to reset NetPlay redirect folder. Verify your write permissions." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:969 msgid "Failed to save Branch Watch snapshot \"%1\"" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:240 msgid "Failed to save FIFO log." msgstr "Konnte FIFO-Log nicht speichern." #: Source/Core/DolphinQt/MenuBar.cpp:1651 msgid "Failed to save code map to path '%1'" msgstr "Konnte Codekarte nicht in Pfad '%1' speichern" #: Source/Core/DolphinQt/MenuBar.cpp:1696 msgid "Failed to save signature file '%1'" msgstr "Konnte Signaturdatei '%1' nicht speichern" #: Source/Core/DolphinQt/MenuBar.cpp:1675 msgid "Failed to save symbol map to path '%1'" msgstr "Konnte Symbolkarte nicht in Pfad '%1' speichern" #: Source/Core/DolphinQt/MenuBar.cpp:1775 msgid "Failed to save to signature file '%1'" msgstr "Konnte nicht an Signaturdatei '%1' speichern." #: Source/Core/Core/Core.cpp:533 msgid "" "Failed to sync SD card with folder. All changes made this session will be " "discarded on next boot if you do not manually re-issue a resync in Config > " "Wii > SD Card Settings > Convert File to Folder Now!" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:226 msgid "Failed to uninstall pack: %1" msgstr "Konnte Paket: %1 nicht deinstallieren" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:78 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:1174 msgid "Failed to write Mii data." msgstr "Konnte Mii-Daten nicht schreiben." #: Source/Core/Core/NetPlayClient.cpp:1259 msgid "Failed to write Wii save." msgstr "Konnte Wii-Spielstand nicht schreiben." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "Konnte Einstellungsdatei nicht schreiben!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:574 #: Source/Core/DolphinQt/GCMemcardManager.cpp:677 #: Source/Core/DolphinQt/GCMemcardManager.cpp:692 msgid "Failed to write modified memory card to disk." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1272 msgid "Failed to write redirected save." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:448 msgid "Failed to write savefile to disk." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:382 #: Source/Core/DiscIO/FileBlob.cpp:104 Source/Core/DiscIO/WIABlob.cpp:2069 msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "Schreiben in Ausgabedatei \"{0}\" fehlgeschlagen.\n" "Überprüfe ob ausreichend Speicherplatz auf dem Ziellaufwerk vorhanden ist." #: Source/Core/DolphinQt/GameList/GameList.cpp:631 #: Source/Core/DolphinQt/GameList/GameList.cpp:661 #: Source/Core/DolphinQt/GameList/GameList.cpp:854 #: Source/Core/DolphinQt/MenuBar.cpp:1118 msgid "Failure" msgstr "Fehler" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:187 msgid "Fair Input Delay" msgstr "Faire Eingangsverzögerung" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:464 msgid "Fallback Region" msgstr "Zurückgreifende Region" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:221 msgid "Fallback Region:" msgstr "Zurückgreifende Region:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83 msgid "Fast" msgstr "Schnell" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107 msgid "Fast Depth Calculation" msgstr "Schnelle Tiefenberechnung" #: Source/Core/Core/Movie.cpp:1298 msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte " "{2}.){3}" msgstr "" "Fataler Desync. Wiedergabe wird abgebrochen. (Fehler in PlayWiimote: {0} != " "{1}, byte {2}.){3}" #: Source/Core/Core/FreeLookManager.cpp:105 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 msgid "Field of View" msgstr "Sichtfeld" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:247 msgid "Figure Number:" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:367 msgid "Figure type" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:46 msgid "File Details" msgstr "Dateidetails" #: Source/Core/DolphinQt/GameList/GameList.cpp:1005 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:230 #: Source/Core/DolphinQt/MenuBar.cpp:683 msgid "File Format" msgstr "Dateiformat" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:65 msgid "File Format:" msgstr "Dateiformat:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:83 msgid "File Info" msgstr "Datei-Informationen" #: Source/Core/DolphinQt/GameList/GameList.cpp:1000 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:224 #: Source/Core/DolphinQt/MenuBar.cpp:678 msgid "File Name" msgstr "Dateiname" #: Source/Core/DolphinQt/GameList/GameList.cpp:1001 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:226 #: Source/Core/DolphinQt/MenuBar.cpp:679 msgid "File Path" msgstr "Dateipfad" #: Source/Core/DolphinQt/GameList/GameList.cpp:1004 #: Source/Core/DolphinQt/MenuBar.cpp:682 msgid "File Size" msgstr "Dateigröße" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:58 msgid "File Size:" msgstr "Dateigröße:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:364 msgid "File contained no codes." msgstr "Datei enthielt keine Codes." #: Source/Core/DolphinQt/GCMemcardManager.cpp:150 msgid "Filename" msgstr "Dateiname" #: Source/Core/DiscIO/CompressedBlob.cpp:294 msgid "Files opened, ready to compress." msgstr "Dateien geöffnet, bereit zum Komprimieren." #: Source/Core/Core/Boot/Boot.cpp:92 msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "Vorgegebene Dateien in der M3U-Datei \"{0}\" wurden nicht gefunden:\n" "{1}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:835 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" "Die Dateigröße entspricht keiner bekannten GameCube-Speicherkartengröße." #: Source/Core/DolphinQt/GCMemcardManager.cpp:838 msgid "Filesize in header mismatches actual card size." msgstr "" "Dateigröße im Header stimmt nicht mit der tatsächlichen Kartengröße überein." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:91 msgid "Filesystem" msgstr "Dateisystem" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103 msgid "Filters" msgstr "Filter" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153 msgid "Find &Next" msgstr "&Nächste finden" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154 msgid "Find &Previous" msgstr "&Vorherige finden" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:953 msgid "Finish Calibration" msgstr "Kalibrierung abschließen" #: Source/Core/DolphinQt/WiiUpdate.cpp:110 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Update wird fertiggestellt...\n" "Dies kann eine Weile dauern." #. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:336 msgid "Fire" msgstr "Feuer" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47 msgid "First Person" msgstr "First-Person" #: Source/Core/DolphinQt/GCMemcardManager.cpp:128 msgid "Fix Checksums" msgstr "Prüfsummen korrigieren" #: Source/Core/DolphinQt/GCMemcardManager.cpp:691 msgid "Fix Checksums Failed" msgstr "" #. i18n: "Fixed" here means that the alignment is always the same #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204 msgid "Fixed Alignment" msgstr "" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88 msgid "Flags" msgstr "Bitschalter" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:154 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Float" msgstr "Float" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:574 msgid "Follow &Branch" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:921 msgid "For best results please slowly move your input to all possible regions." msgstr "" "Für beste Ergebnisse, verschiebe die Eingabe bitte langsam in alle möglichen " "Richtungen." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42 msgid "" "For setup instructions, refer to this page." msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91 msgid "" "For setup instructions, refer to this page." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Force 16:9" msgstr "16:9 erzwingen" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156 msgid "Force 24-Bit Color" msgstr "24-Bit Farbtiefe erzwingen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Force 4:3" msgstr "4:3 erzwingen" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Force Linear" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 msgid "Force Linear and 16x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Force Linear and 2x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "Force Linear and 4x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:124 msgid "Force Linear and 8x Anisotropic" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139 msgid "Force Listen Port:" msgstr "Lauschport erzwingen:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118 msgid "Force Nearest" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:471 msgid "Forced off because %1 doesn't support VS expansion." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:468 msgid "Forced on because %1 doesn't support geometry shaders." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:601 msgid "" "Forces the game to output graphics at any aspect ratio by expanding the view " "frustum without stretching the image.
This is a hack, and its results " "will vary widely game to game (it often causes the UI to stretch).
Game-" "specific AR/Gecko-code aspect ratio patches are preferable over this if " "available.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:633 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" "Zwingt das Spiel, die RGB-Farbkanäle in 24-Bit zu rendern. Erhöht die " "Qualität durch Reduzierung von Farbstreifen.

Hat keine Auswirkung auf " "die Performance und verursacht nur wenige Grafikfehler." "

Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:326 msgid "" "Forces the render window to stay on top of other windows and applications." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:60 msgid "Format:" msgstr "Format:" #: Source/Core/Core/FreeLookManager.cpp:92 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 msgid "Forward" msgstr "Vorwärts" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:149 msgid "Forward port (UPnP)" msgstr "Port öffnen (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:467 msgid "Found %1 results for \"%2\"" msgstr "%1 Ergebnisse gefunden für \"%2\"" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:337 #, c-format msgctxt "" msgid "Found %n address(es)." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:154 msgid "Frame %1" msgstr "Bild %1" #: Source/Core/Core/HotkeyManager.cpp:53 Source/Core/Core/HotkeyManager.cpp:343 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21 msgid "Frame Advance" msgstr "Einzelbildwiedergabe" #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Frame Advance Decrease Speed" msgstr "Erhöhe Einzelbildwiedergabegeschwindigkeit" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Frame Advance Increase Speed" msgstr "Verringere Einzelbildwiedergabegeschwindigkeit" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Frame Advance Reset Speed" msgstr "Einzelbildwiedergabegeschwindigkeit zurücksetzen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:139 msgid "Frame Dumping" msgstr "Frame-Dump" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:108 msgid "Frame Range" msgstr "Bildbereich" #: Source/Core/VideoCommon/FrameDumper.cpp:328 msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "Frame-Dump Bild(er) '{0}' existiert bereits. Überschreiben?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Frames to Record:" msgstr "Bilder zum Aufzeichnen:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Frankreich" #: Source/Core/DolphinQt/GCMemcardManager.cpp:312 msgid "Free Blocks: %1" msgstr "Freie Blöcke: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:313 msgid "Free Files: %1" msgstr "Freie Dateien: %1" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:49 msgid "Free Look Control Type" msgstr "Freies Umsehen-Steuerungstyp" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:467 msgid "Free Look Controller %1" msgstr "Freies Umsehen-Controller %1" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19 msgid "Free Look Settings" msgstr "Freies Umsehen-Einstellungen" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:61 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" "Freies Umsehen erlaubt es, die Kamera im Spiel frei zu bewegen. Verschiedene " "Kameratypen sind im Dropdown-Menü verfügbar.

Detaillierte Anweisungen " "findest " "du auf dieser Seite." #: Source/Core/Core/FreeLookManager.cpp:315 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25 msgid "FreeLook" msgstr "Freies Umsehen" #: Source/Core/Core/HotkeyManager.cpp:355 msgid "Freelook" msgstr "Freies Umsehen" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Freelook Toggle" msgstr "Freies Umsehen umschalten" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:173 msgid "French" msgstr "Französisch" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151 msgid "Frequency" msgstr "Frequenz" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:71 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300 msgid "From" msgstr "Von" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:97 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:112 msgid "From:" msgstr "Von:" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "FullScr" msgstr "Vollbild" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270 msgid "Function" msgstr "Funktion" #. i18n: Settings that affect the functionality of unlocking achievements. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:118 msgid "Function Settings" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:302 msgid "Functions" msgstr "Funktionen" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42 msgid "GBA (Integrated)" msgstr "GBA (Integriert)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44 msgid "GBA (TCP)" msgstr "GBA (TCP)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115 msgid "GBA Cartridge Path:" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:365 msgid "GBA Core" msgstr "GBA-Kern" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35 msgid "GBA Port %1" msgstr "GBA-Port %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198 msgid "GBA Settings" msgstr "GBA-Einstellungen" #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27 msgid "GBA TAS Input %1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:366 msgid "GBA Volume" msgstr "GBA-Lautstärke" #: Source/Core/Core/HotkeyManager.cpp:367 msgid "GBA Window Size" msgstr "GBA-Fenstergröße" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:838 msgid "GBA%1 ROM changed to \"%2\"" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:843 msgid "GBA%1 ROM disabled" msgstr "" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38 msgid "GC Port %1" msgstr "GC-Port %1" #: Source/Core/Core/HW/EXI/EXI_Device.h:103 msgid "GCI Folder" msgstr "GCI-Ordner" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121 msgid "GCI Folder Path:" msgstr "GCI-Ordnerpfad:" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock mit ungültiger Blockadresse aufgerufen" #: Source/Core/DolphinQt/ConvertDialog.cpp:349 msgid "GCZ GC/Wii images (*.gcz)" msgstr "GCZ GC/Wii-Abbilder (*.gcz)" #: Source/Core/VideoCommon/CommandProcessor.cpp:720 msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n" "\n" "{3}\n" "\n" "Further errors will be sent to the Video Backend log and Dolphin will now " "likely crash or hang." msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:181 msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE ist {0} - muss mindestens 1024 sein." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73 msgid "GPU Texture Decoding" msgstr "GPU-Texturdecodierung" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:235 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: ERROR: Brauche GL_ARB_framebuffer_object für mehrere Render-Ziele.\n" "GPU: Unterstützt deine Grafikkarte OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:96 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "GPU: OGL ERROR: Unterstützt deine Grafikkarte OpenGL 2.0?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:253 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL ERROR: Braucht GL_ARB_map_buffer_range.\n" "GPU: Unterstützt deine Grafikkarte OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:278 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "GPU: OGL ERROR: Braucht GL_ARB_sampler_objects.\n" "GPU: Unterstützt deine Grafikkarte OpenGL 3.3?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:262 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "GPU: OGL ERROR: Braucht GL_ARB_uniform_buffer_object.\n" "GPU: Unterstützt deine Grafikkarte OpenGL 3.1?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:244 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL ERROR: Braucht GL_ARB_vertex_array_object.\n" "GPU: Unterstützt deine Grafikkarte OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:103 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "GPU: OGL ERROR: Braucht OpenGL Version 3.\n" "GPU: Unterstützt deine Grafikkarte OpenGL 3?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:470 msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" "GPU: OGL ERROR: Braucht mindestens GLSL 1.30\n" "GPU: Unterstützt deine Grafikkarte OpenGL 3.0?\n" "GPU: Dein Treiber unterstützt GLSL {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:169 msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "GPU: OGL ERROR: Anzahl der Attribute {0} ungenügend.\n" "GPU: Unterstützt deine Grafikkarte OpenGL 2.x?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:243 msgid "Game" msgstr "Spiel" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:400 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458 msgid "Game Boy Advance" msgstr "Game Boy Advance" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:648 msgid "Game Boy Advance Carts (*.gba)" msgstr "Game Boy Advance Module (*.gba)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:835 msgid "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;" "All Files (*)" msgstr "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;" "Alle Dateien (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:399 msgid "Game Boy Advance at Port %1" msgstr "Game Boy Advance auf Port %1" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:73 msgid "Game Color Space:" msgstr "Spielfarbraum:" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:69 msgid "Game Config" msgstr "Spieleinstellungen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 msgid "Game Details" msgstr "Spieldetails" #: Source/Core/DolphinQt/Settings/PathPane.cpp:120 msgid "Game Folders" msgstr "Spiele-Ordner" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:88 msgid "Game Gamma" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:86 msgid "Game Gamma:" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:1002 #: Source/Core/DolphinQt/MenuBar.cpp:680 msgid "Game ID" msgstr "Spielkennung" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:122 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:111 msgid "Game ID:" msgstr "Spielkennung:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638 msgid "Game Status" msgstr "Spielstatus" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830 msgid "Game changed to \"%1\"" msgstr "Spiel auf \"%1\" geändert" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646 msgid "" "Game file has a different hash; right-click it, select Properties, switch to " "the Verify tab, and select Verify Integrity to check the hash" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "Game has a different disc number" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651 msgid "Game has a different revision" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1750 msgid "Game is already running!" msgstr "Spiel läuft bereits!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499 msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" "Spielstand mit dem Spielstand eines anderen Spiels überschrieben. " "Datenkorruption voraus {0:#x}, {1:#x}" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653 msgid "Game region does not match" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:149 msgid "Game-Specific Settings" msgstr "Spielspezifische Einstellungen" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37 msgid "GameCube Adapter for Wii U" msgstr "GameCube-Adapter für Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "GameCube-Adapter für Wii U an Port %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:413 msgid "GameCube Controller" msgstr "GameCube-Controller" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:412 msgid "GameCube Controller at Port %1" msgstr "GameCube-Controller an Port %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77 msgid "GameCube Controllers" msgstr "GameCube-Controller" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405 msgid "GameCube Keyboard" msgstr "GameCube-Tastatur" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:404 msgid "GameCube Keyboard at Port %1" msgstr "GameCube-Tastatur an Port %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:100 msgid "GameCube Memory Card Manager" msgstr "GameCube Speicherkartenverwaltung" #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 msgid "GameCube Memory Cards" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:439 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "GameCube Memory Cards (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:417 msgid "GameCube Microphone Slot %1" msgstr "GameCube Mikrofonslot %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "GameCube TAS Input %1" msgstr "GameCube TAS-Eingabe %1" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:80 msgid "Gamma" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103 msgid "Gate Size" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411 msgid "Gecko (04)" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412 msgid "Gecko (C0)" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413 msgid "Gecko (C2)" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:140 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73 msgid "Gecko Codes" msgstr "Gecko-Codes" #: Source/Core/Core/HotkeyManager.cpp:337 #: Source/Core/Core/HotkeyManager.cpp:339 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:200 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:443 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:465 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Allgemein" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428 msgid "General and Options" msgstr "Allgemeines und Optionen" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:505 msgid "Generate Action Replay Code(s)" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:236 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:470 msgid "Generate a New Statistics Identity" msgstr "Neue Statistikidentität erzeugen" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:439 msgid "" "Generate a new anonymous ID for your usage statistics. This will cause any " "future statistics to be unassociated with your previous statistics." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:587 msgid "Generated AR code(s)." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1332 msgid "Generated symbol names from '%1'" msgstr "Generierte Symbolnamen von '%1'" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:172 msgid "German" msgstr "Deutsch" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Deutschland" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:161 msgid "GetDeviceList failed: {0}" msgstr "" #: Source/Core/UICommon/UICommon.cpp:528 msgid "GiB" msgstr "GiB" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:405 msgid "Giant" msgstr "Riese" #. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:265 msgid "Giants" msgstr "Riesen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199 msgid "Golf Mode" msgstr "Golf-Modus" #: Source/Core/DiscIO/VolumeVerifier.cpp:345 msgid "Good dump" msgstr "Guter Dump" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Graphics" msgstr "Grafik" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:75 msgid "Graphics Mods" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:353 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20 msgid "Graphics Toggles" msgstr "Grafik schaltet um" #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59 msgid "Graphics mods are currently disabled." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:590 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" "Verbessert deutlich die Qualität von Texturen, die durch den Render-to-" "Texture-Effekt generiert werden.

Erhöht geringfügig die GPU-Last und " "kann einige Grafikfehler verursachen. Erhöhe die interne Auflösung, um den " "Effekt dieser Einstellung zu verstärken.

Im Zweifel " "aktiviert lassen." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Green" msgstr "Grün" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Green Left" msgstr "Grün links" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Green Right" msgstr "Grün rechts" #: Source/Core/DolphinQt/MenuBar.cpp:655 msgid "Grid View" msgstr "Tabellenansicht" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:66 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120 msgid "Guitar" msgstr "Gitarre" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:259 msgid "Gyroscope" msgstr "Gyroskop" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:130 msgid "HDR" msgstr "HDR" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:139 msgid "HDR Paper White Nits" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:137 msgid "HDR Paper White Nits:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:161 msgid "HDR Post-Processing" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:168 msgid "Head" msgstr "Kopf" #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "Hilfe" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:130 msgid "Hero level:" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:190 msgid "Hex 16" msgstr "Hex 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191 msgid "Hex 32" msgstr "Hex 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189 msgid "Hex 8" msgstr "Hex 8" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 msgid "Hex Byte String" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Hexadecimal" msgstr "Hexadezimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 msgid "Hide" msgstr "Verbergen" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:299 msgid "Hide &Controls" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:750 msgid "Hide All" msgstr "Alles verbergen" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93 msgid "Hide In-Game Sessions" msgstr "In-Game-Sitzungen ausblenden" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Hide Incompatible Sessions" msgstr "Inkompatible Sitzungen ausblenden" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236 msgid "Hide Remote GBAs" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:371 msgid "" "Hides the mouse cursor whenever it is inside the render window and the " "render window is focused.

If unsure, select "" "On Movement"." msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:207 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:427 msgid "High" msgstr "Hoch" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:425 msgid "Highest" msgstr "Höchste" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69 msgid "Hit Strength" msgstr "Schlagstärke" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:239 msgid "Horizontal FOV" msgstr "Horizontales Sichtfeld" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:206 msgid "Host" msgstr "Host" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311 msgid "Host Code:" msgstr "Hostcode:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:193 msgid "Host Input Authority" msgstr "Host-Eingabeautorität" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Host Size" msgstr "Hostgröße" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:195 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "Der Host hat die Kontrolle, alle Eingaben an das Spiel zu senden, wie sie " "von anderen Spielern empfangen wurden, sodass der Host keine Latenz hat, die " "Latenz für andere jedoch zunimmt.\n" "Geeignet für Gelegenheitsspiele mit 3+ Spielern, möglicherweise bei " "instabilen Verbindungen oder Verbindungen mit hoher Latenz." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:939 msgid "Host input authority disabled" msgstr "Host-Eingabeautorität deaktiviert" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:939 msgid "Host input authority enabled" msgstr "Host-Eingabeautorität aktiviert" #: Source/Core/DolphinQt/GameList/GameList.cpp:527 msgid "Host with NetPlay" msgstr "Mit NetPlay ausrichten" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Hostname" msgstr "Hostname" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459 msgid "Hotkey Settings" msgstr "Tastenkürzel-Einstellungen" #: Source/Core/Core/HotkeyManager.cpp:213 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "Tastenkürzel" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Hotkeys Require Window Focus" msgstr "Tastaturkürzel benötigen Fensterfokus" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127 msgid "Hybrid Ubershaders" msgstr "" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:53 msgid "I am aware of the risks and want to continue" msgstr "Ich bin mir der Risiken bewusst und möchte weitermachen" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:216 msgid "ID" msgstr "Kennung" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600 msgid "ID entered is invalid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576 msgid "ID:" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:136 msgid "IOS Version:" msgstr "IOS-Version:" #: Source/Core/Core/IOS/Network/SSL.cpp:181 msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Eine Datei, die für SSL-Dienste ({0}) erforderlich ist, ist ungültig. " "Weitere Informationen zum Einrichten von Wii-Netzwerken findest du unter " "https://dolphin-emu.org/docs/guides/wii-network-guide/." #: Source/Core/Core/IOS/Network/SSL.cpp:166 msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Eine Datei, die für SSL-Dienste ({0}) erforderlich ist, konnte nicht " "gelesen werden. Weitere Informationen zum Einrichten von Wii-Netzwerken " "findest du unter https://dolphin-emu.org/docs/guides/wii-network-guide/." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311 msgid "IP Address:" msgstr "IP-Adresse:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 msgid "IPL Settings" msgstr "IPL-Einstellungen" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:363 msgid "IR Sensitivity:" msgstr "IR-Empfindlichkeit:" #: Source/Core/DolphinQt/ConvertDialog.cpp:88 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: Ein einfaches und robustes Format, das von vielen Programmen " "unterstützt wird. Es nimmt mehr Platz ein als jedes andere Format.\n" "\n" "GCZ: Ein komprimiertes Basisformat, das mit den meisten Versionen von " "Dolphin und einigen anderen Programmen kompatibel ist. Junk-Daten (sofern " "sie nicht entfernt wurden) oder verschlüsselte Wii-Daten können nicht " "effizient komprimiert werden.\n" "\n" "WIA: Ein erweitertes komprimiertes Format, das mit Dolphin 5.0-12188 und " "höher sowie einigen anderen Programmen kompatibel ist. Es kann " "verschlüsselte Wii-Daten effizient komprimieren, jedoch keine Junk-Daten " "(sofern nicht entfernt).\n" "\n" "RVZ: Ein erweitertes komprimiertes Format, das mit Dolphin 5.0-12188 und " "höher kompatibel ist. Es kann sowohl Junk-Daten als auch verschlüsselte Wii-" "Daten effizient komprimieren." #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 msgid "Icon" msgstr "Symbol" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:201 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Identisch mit Host Input Authority, außer dass der \"Host\" (der keine " "Latenz hat) jederzeit gewechselt werden kann.\n" "Geeignet für rundenbasierte Spiele mit zeitabhängiger Steuerung, zum " "Beispiel Golf." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:363 msgid "Identity Generation" msgstr "Indentitätserzeugung" #: Source/Core/DolphinQt/Main.cpp:266 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Falls autorisiert, kann Dolphin Daten zu Leistung, Funktionsverwendung und -" "einstellungen in Dolphin, sowie Systemhardware und Betriebssystem sammeln.\n" "\n" "Private Daten werden niemals erfasst. Diese Daten helfen uns zu verstehen, " "wie Nutzer und emulierte Spiele Dolphin nutzen und können so unsere " "Bemühungen priorisieren. Zusätzlich hilft es bei der Indentifizierung " "seltener Konfigurationen, die Fehler und Probleme im Bereich Leistung und " "Stabilität verursachen.\n" "Diese Autorisierung kann jederzeit in den Dolphin-Einstellungen widerrufen " "werden." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170 msgid "" "If checked, all Wii saves will be used instead of only the save of the game " "being started. Useful when switching games mid-session. Has no effect if No " "Save Data is selected." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:88 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:203 msgid "" "If enabled, then all memory updates happen at once before the first frame." "

Causes issues with many fifologs, but can be useful for testing." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:433 msgid "" "If selected, Dolphin can collect data on its performance, feature usage, " "emulated games, and configuration, as well as data on your system's hardware " "and operating system.

No private data is ever collected. This data " "helps us understand how people and emulated games use Dolphin and prioritize " "our efforts. It also helps us identify rare configurations that are causing " "bugs, performance and stability issues." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207 msgid "" "If unchecked, then playback of the fifolog stops after the final frame." "

This is generally only useful when a frame-dumping option is enabled." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "Ignorieren" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:302 msgid "Ignore &Apploader Branch Hits" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50 msgid "Ignore Format Changes" msgstr "Formatänderungen ignorieren" #: Source/Core/DolphinQt/Main.cpp:77 msgid "Ignore for this session" msgstr "In dieser Sitzung ignorieren" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" "Ignoriert jegliche Änderung am EFB-Format.

Verbessert die Performance " "in vielen Spielen ohne negative Auswirkungen, in einigen wenigen erzeugt es " "allerdings Grafikfehler.

Im Zweifel aktiviert " "lassen." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:223 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this unchecked." msgstr "" "Ignoriert jegliche Anfragen der CPU, von der EFB zu lesen oder zu schreiben." "

Verbessert die Leistung in einigen Spielen, kann aber einige " "spielabhängige oder grafische Effekte deaktivieren." "

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:93 msgid "Immediately Present XFB" msgstr "Sofort dargestellter XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:424 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" "Verwendet ein randloses Fenster, das den gesamten Bildschirm für den " "Vollbildmodus füllt, anstatt des exklusiven Vollbildmodus. Macht das " "Wechseln vom und zum Vollbild schneller, erhöht aber geringfügig die " "Eingabelatenz, macht Bewegungen etwas ruckliger und verschlechtert die " "Performance etwas.

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/MenuBar.cpp:292 msgid "Import BootMii NAND Backup..." msgstr "BootMii-NAND-Sicherung importieren..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:551 #: Source/Core/DolphinQt/GCMemcardManager.cpp:565 #: Source/Core/DolphinQt/GCMemcardManager.cpp:573 #: Source/Core/DolphinQt/GCMemcardManager.cpp:615 msgid "Import Failed" msgstr "Importieren fehlgeschlagen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:587 msgid "Import Save File(s)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:318 msgid "Import Wii Save..." msgstr "Wii-Spielstand importieren..." #: Source/Core/DolphinQt/MainWindow.cpp:1834 msgid "Importing NAND backup" msgstr "NAND-Sicherung wird importiert" #: Source/Core/DolphinQt/MainWindow.cpp:1844 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "NAND-Sicherung wird importiert\n" "Verstrichene Zeit: %1s" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:349 msgid "" "In the event of an error, Dolphin will halt to inform you of the error and " "present choices on how to proceed. With this option disabled, Dolphin will " "\"ignore\" all errors. Emulation will not be halted and you will not be " "notified.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "In-Game?" msgstr "In-Game?" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:282 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" "Schließt die Inhalte des eingebetteten Bildspeichers (EFB) und der " "hochskalierten EFB-Kopien in die Spielstände mit ein. Behebt fehlende und/" "oder nicht hochskalierte Texturen/Objekte beim Laden von Spielständen auf " "Kosten zusätzlicher Speicher-/Ladezeit.

Im Zweifel " "aktiviert lassen." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223 msgid "Incorrect hero level value!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246 msgid "Incorrect last placed time!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240 msgid "Incorrect last reset time!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217 msgid "Incorrect money value!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229 msgid "Incorrect nickname!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235 msgid "Incorrect playtime value!" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:98 msgid "Increase" msgstr "Erhöhen" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Increase Convergence" msgstr "Konvergenz erhöhen" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Increase Depth" msgstr "Tiefe erhöhen" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Increase Emulation Speed" msgstr "Emulationsgeschwindigkeit erhöhen" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Increase IR" msgstr "Interne Auflösung erhöhen" #: Source/Core/Core/HotkeyManager.cpp:185 msgid "Increase Selected State Slot" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:107 msgid "Increase X" msgstr "Erhöhe X" #: Source/Core/Core/FreeLookManager.cpp:109 msgid "Increase Y" msgstr "Erhöhe Y" #: Source/Core/Core/FreeLookManager.cpp:113 msgid "Incremental Rotation" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:43 msgid "Incremental Rotation (rad/sec)" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:198 msgid "Infinity Figure Creator" msgstr "" #. i18n: Window for managing Disney Infinity figures #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41 msgid "Infinity Manager" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295 msgid "Infinity Object (*.bin);;" msgstr "" #. i18n: Refers to a setting controling the influence of accelerometer data. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48 msgid "" "Influence of accelerometer data on pitch and roll. Higher values will reduce " "drift at the cost of noise. Consider values between 1% and 3%." msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:76 #: Source/Core/DolphinQt/ConvertDialog.cpp:102 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/GameList/GameList.cpp:717 #: Source/Core/DolphinQt/GameList/GameList.cpp:779 #: Source/Core/DolphinQt/MenuBar.cpp:1331 #: Source/Core/DolphinQt/MenuBar.cpp:1574 msgid "Information" msgstr "Information" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Inhibit Screensaver During Emulation" msgstr "Bildschirmschoner während der Emulation sperren" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370 msgid "Inject" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275 #: Source/Core/DolphinQt/MenuBar.cpp:1354 #: Source/Core/DolphinQt/MenuBar.cpp:1414 #: Source/Core/DolphinQt/MenuBar.cpp:1681 #: Source/Core/DolphinQt/MenuBar.cpp:1706 msgid "Input" msgstr "Eingabe" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "Eingabefestigkeit, die zur Aktivierung benötigt wird." #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47 msgid "Input strength to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1039 msgid "Insert &BLR" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1037 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:605 msgid "Insert &NOP" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:218 msgid "Insert SD Card" msgstr "SD-Karte einfügen" #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ResourcePackManager.cpp:321 msgid "Install" msgstr "Installieren" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:154 msgid "Install Partition (%1)" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:87 msgid "Install Update" msgstr "Update installieren" #: Source/Core/DolphinQt/MenuBar.cpp:290 msgid "Install WAD..." msgstr "WAD installieren..." #: Source/Core/DolphinQt/GameList/GameList.cpp:444 msgid "Install to the NAND" msgstr "In NAND installieren" #. i18n: Short for "Instruction" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161 msgid "Instr." msgstr "Instr." #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:46 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19 msgid "Instruction" msgstr "Anweisung" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101 msgid "Instruction Breakpoint" msgstr "Anweisungshaltepunkt" #: Source/Core/DolphinQt/MenuBar.cpp:1803 msgid "Instruction:" msgstr "Anweisung:" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:123 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59 msgid "Instruction: %1" msgstr "Anweisung: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:742 msgid "" "Instructions executed: %1\n" "Value contained in:\n" "Registers: %2\n" "Memory: %3" msgstr "" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141 msgid "Intensity" msgstr "Intensität" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Benutzeroberfläche" #: Source/Core/Core/State.cpp:686 msgid "Internal LZ4 Error - Tried decompressing {0} bytes" msgstr "" #: Source/Core/Core/State.cpp:339 msgid "Internal LZ4 Error - compression failed" msgstr "" #: Source/Core/Core/State.cpp:706 msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})" msgstr "" #: Source/Core/Core/State.cpp:719 msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))" msgstr "" #: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151 msgid "Internal LZO Error - compression failed" msgstr "Interner LZO-Fehler - Komprimierung fehlgeschlagen" #: Source/Core/Core/NetPlayCommon.cpp:208 #: Source/Core/Core/NetPlayCommon.cpp:291 msgid "Internal LZO Error - decompression failed" msgstr "Interner LZO-Fehler - Dekomprimierung fehlgeschlagen" #: Source/Core/Core/State.cpp:550 msgid "" "Internal LZO Error - decompression failed ({0}) ({1}) \n" "Unable to retrieve outdated savestate version info." msgstr "" #: Source/Core/Core/State.cpp:563 msgid "" "Internal LZO Error - failed to parse decompressed version cookie and version " "string length ({0})" msgstr "" #: Source/Core/Core/State.cpp:580 msgid "" "Internal LZO Error - failed to parse decompressed version string ({0} / {1})" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:354 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:659 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27 msgid "Internal Resolution" msgstr "Interne Auflösung" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164 msgid "Internal Resolution:" msgstr "Interne Auflösung:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:576 msgid "Internal error while generating AR code." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "Interpreter (slowest)" msgstr "Interpreter (am langsamsten)" #: Source/Core/DolphinQt/MenuBar.cpp:857 msgid "Interpreter Core" msgstr "Interpreterkern" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:704 msgid "Invalid Expression." msgstr "Ungültiger Ausdruck." #: Source/Core/UICommon/AutoUpdate.cpp:218 msgid "Invalid JSON received from auto-update service : {0}" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166 msgid "Invalid Mixed Code" msgstr "Ungültiger gemischter Code" #: Source/Core/DolphinQt/MainWindow.cpp:318 msgid "Invalid Pack %1 provided: %2" msgstr "Ungültiges Paket %1 angegeben: &2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26 #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23 msgid "Invalid Player ID" msgstr "Ungültige Spieler-ID" #: Source/Core/DolphinQt/MenuBar.cpp:1361 msgid "Invalid RSO module address: %1" msgstr "Ungültige RSO-Moduladresse: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:349 msgid "Invalid callstack" msgstr "Ungültiger Aufrufstapel" #: Source/Core/DolphinQt/GCMemcardManager.cpp:841 msgid "Invalid checksums." msgstr "Ungültige Prüfsummen." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158 msgid "Invalid game." msgstr "Ungültiges Spiel." #: Source/Core/Core/NetPlayClient.cpp:1985 msgid "Invalid host" msgstr "Ungültiger Host" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256 msgid "Invalid input for the field \"%1\"" msgstr "Ungültige Eingabe für das Feld \"%1\"" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:432 msgid "Invalid input provided" msgstr "Ungültige Eingabe eingegeben" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:457 msgid "Invalid literal." msgstr "Ungültig" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:373 msgid "Invalid parameters given to search." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316 msgid "Invalid password provided." msgstr "Ungültiges Passwort angegeben." #: Source/Core/Core/Movie.cpp:938 msgid "Invalid recording file" msgstr "Ungültige Aufnahmedatei" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:394 msgid "Invalid search parameters (no object selected)" msgstr "Ungültige Suchparameter (kein Objekt ausgewählt)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:421 msgid "Invalid search string (couldn't convert to number)" msgstr "Ungültiger Suchbegriff (konnte nicht zu Zahl konvertieren)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:404 msgid "Invalid search string (only even string lengths supported)" msgstr "Ungültiger Suchbegriff (nur gerade Zeichenlängen werden unterstützt)" #: Source/Core/DolphinQt/Main.cpp:212 msgid "Invalid title ID." msgstr "Ungültige Titelkennung" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282 msgid "Invalid watch address: %1" msgstr "" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:175 msgid "Italian" msgstr "Italienisch" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Italien" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:413 msgid "Item" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:855 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/MenuBar.cpp:869 msgid "JIT Block Linking Off" msgstr "JIT-Blockverbindung Aus" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:25 msgid "JIT Blocks" msgstr "JIT-Blöcke" #: Source/Core/DolphinQt/MenuBar.cpp:1004 msgid "JIT Branch Off" msgstr "JIT Zweig Aus" #: Source/Core/DolphinQt/MenuBar.cpp:976 msgid "JIT FloatingPoint Off" msgstr "JIT FließKomma Aus" #: Source/Core/DolphinQt/MenuBar.cpp:983 msgid "JIT Integer Off" msgstr "JIT Ganzahl Aus" #: Source/Core/DolphinQt/MenuBar.cpp:961 msgid "JIT LoadStore Floating Off" msgstr "JIT LadenSpeichern Fließkomma Aus" #: Source/Core/DolphinQt/MenuBar.cpp:933 msgid "JIT LoadStore Off" msgstr "JIT LadenSpeichern Aus" #: Source/Core/DolphinQt/MenuBar.cpp:969 msgid "JIT LoadStore Paired Off" msgstr "JIT LadenSpeichern Gekoppelt Aus" #: Source/Core/DolphinQt/MenuBar.cpp:947 msgid "JIT LoadStore lXz Off" msgstr "JIT LadenSpeichern lXz Aus" #: Source/Core/DolphinQt/MenuBar.cpp:940 msgid "JIT LoadStore lbzx Off" msgstr "JIT LadenSpeichern lbzx Aus" #: Source/Core/DolphinQt/MenuBar.cpp:954 msgid "JIT LoadStore lwz Off" msgstr "JIT LadenSpeichern lwz Aus" #: Source/Core/DolphinQt/MenuBar.cpp:927 msgid "JIT Off (JIT Core)" msgstr "JIT Aus (JIT-Kern)" #: Source/Core/DolphinQt/MenuBar.cpp:990 msgid "JIT Paired Off" msgstr "JIT Gekoppelt Aus" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:34 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:33 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1011 msgid "JIT Register Cache Off" msgstr "JIT-Register-Cache Aus" #: Source/Core/DolphinQt/MenuBar.cpp:997 msgid "JIT SystemRegisters Off" msgstr "JIT-SystemRegister Aus" #: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:313 #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:840 #: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1028 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "JIT konnte nach dem Löschen des Caches keinen Code finden. Das sollte " "niemals passieren. Melde bitte diesen Vorfall im Bug-Tracker. Dolphin wird " "jetzt beendet." #: Source/Android/jni/MainAndroid.cpp:424 msgid "JIT is not active" msgstr "" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:308 msgid "Japan" msgstr "Japan" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:170 msgid "Japanese" msgstr "Japanisch" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Japanese (Shift-JIS)" msgstr "Japanisch (Shift-JIS)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:297 msgid "" "Kaos is the only villain for this trophy and is always unlocked. No need to " "edit anything!" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:683 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:297 msgid "Keep Running" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:187 msgid "Keep Window on Top" msgstr "Fenster immer im Vordergrund" #. i18n: This label is followed by a dropdown where the user can select things like "is equal to" #. or "is less than or equal to", followed by another dropdown where the user can select "any #. value", "last value", or "this value:". These three UI elements are intended to form a sentence #. together. Because the UI elements can't be reordered by a translation, you may have to give #. up on the idea of having them form a sentence depending on the grammar of your target language. #: Source/Core/DolphinQt/CheatSearchWidget.cpp:186 msgid "Keep addresses where value in memory" msgstr "" #: Source/Core/Core/HW/GCKeyboard.cpp:20 msgid "Keyboard" msgstr "Tastatur" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45 msgid "Keyboard Controller" msgstr "Tastatur-Controller" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:60 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:64 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:68 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:72 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:80 msgid "Keys" msgstr "Tasten" #: Source/Core/UICommon/UICommon.cpp:528 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:297 msgid "Kick Player" msgstr "Spieler hinauswerfen" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:310 msgid "Korea" msgstr "Korea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:179 msgid "Korean" msgstr "Koreanisch" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:236 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48 msgid "L" msgstr "L" #: Source/Core/DolphinQt/GBAWidget.cpp:398 msgid "L&oad ROM..." msgstr "ROM l&aden..." #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240 msgid "L-Analog" msgstr "L-Analog" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 msgid "LR Save" msgstr "LR-Sicherung" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Label" msgstr "Bezeichnung" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:389 msgid "Language" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:619 msgid "Last Value" msgstr "Letzter Wert" #. i18n: A timestamp for when the Skylander was most recently used #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:158 msgid "Last placed:" msgstr "" #. i18n: A timestamp for when the Skylander was most recently reset #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:148 msgid "Last reset:" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:88 msgid "Latency:" msgstr "Latenz:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:436 msgid "Latency: ~10 ms" msgstr "Latenz: ~10 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Latency: ~20 ms" msgstr "Latenz: ~20 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:442 msgid "Latency: ~40 ms" msgstr "Latenz: ~40 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:440 msgid "Latency: ~80 ms" msgstr "Latenz: ~80 ms" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:81 msgid "Launching these titles may also fix the issues." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62 msgid "Leaderboards" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:215 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26 msgid "Left" msgstr "Links" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:220 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:95 msgid "Left Stick" msgstr "Stick links" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166 msgid "Left Table" msgstr "Linke Tabelle" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:19 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Linksklick um den IR-Wert zu setzen.\n" "Rechtsklick um ihn zu zentrieren." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:20 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Linksklick um Stickwert zu setzen.\n" "Rechtsklick um ihn zu zentrieren." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:82 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Linksklick um Eingabe zu erkennen.\n" "Mittlere Maustaste zum Löschen.\n" "Rechtsklick für weitere Optionen." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:86 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Links-/Rechtsklick für weitere Optionen.\n" "Mittlere Maustaste zum Leeren." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:384 msgid "" "Lets you use languages and other region-related settings that the game may " "not be designed for. May cause various crashes and bugs.

This setting " "cannot be changed while emulation is active.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235 msgid "Levers" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:77 msgid "License" msgstr "Lizenz" #. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:342 msgid "Life" msgstr "Leben" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53 msgid "Lift" msgstr "Lift" #. i18n: Noun. This is used as a label for a control group that represents lights on controllers. #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355 msgid "Light" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141 msgid "Limit Chunked Upload Speed:" msgstr "Uploadblock-Geschwindigkeit begrenzen:" #: Source/Core/DolphinQt/MenuBar.cpp:689 msgid "List Columns" msgstr "Listen-Spalten" #: Source/Core/DolphinQt/MenuBar.cpp:652 msgid "List View" msgstr "Listenansicht" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96 msgid "Listening" msgstr "Lauscht" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:129 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:174 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116 msgid "Load" msgstr "Laden" #: Source/Core/DolphinQt/MenuBar.cpp:1036 msgid "Load &Bad Map File..." msgstr "&Ungültige Kartendatei laden..." #: Source/Core/DolphinQt/MenuBar.cpp:1035 msgid "Load &Other Map File..." msgstr "&Andere Kartendatei laden..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:291 msgid "Load Branch Watch &From..." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:615 msgid "Load Branch Watch Snapshot" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107 msgid "Load Custom Textures" msgstr "Lade benutzerdefinierte Texturen" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113 msgid "Load File" msgstr "Datei laden" #: Source/Core/DolphinQt/MenuBar.cpp:275 msgid "Load GameCube Main Menu" msgstr "GameCube-Hauptmenü laden" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:149 msgid "Load Host's Save Data Only" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:363 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Load Last State" msgstr "Letzten Spielstand laden" #: Source/Core/DolphinQt/MenuBar.cpp:1593 #: Source/Core/DolphinQt/MenuBar.cpp:1610 msgid "Load Map File" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:211 msgid "Load Path:" msgstr "Ladepfad:" #: Source/Core/Core/HotkeyManager.cpp:188 msgid "Load ROM" msgstr "ROM laden" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115 msgid "Load Slot" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:184 #: Source/Core/Core/HotkeyManager.cpp:360 msgid "Load State" msgstr "Spielstand laden" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 1" msgstr "Zuletzt gespeicherten Spielstand 1 laden" #: Source/Core/Core/HotkeyManager.cpp:178 msgid "Load State Last 10" msgstr "Zuletzt gespeicherten Spielstand 10 laden" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 2" msgstr "Zuletzt gespeicherten Spielstand 2 laden" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 3" msgstr "Zuletzt gespeicherten Spielstand 3 laden" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 4" msgstr "Zuletzt gespeicherten Spielstand 4 laden" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 5" msgstr "Zuletzt gespeicherten Spielstand 5 laden" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 6" msgstr "Zuletzt gespeicherten Spielstand 6 laden" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 7" msgstr "Zuletzt gespeicherten Spielstand 7 laden" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 8" msgstr "Zuletzt gespeicherten Spielstand 8 laden" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Load State Last 9" msgstr "Zuletzt gespeicherten Spielstand 9 laden" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 1" msgstr "Spielstand in Slot 1 laden" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Slot 10" msgstr "Spielstand in Slot 10 laden" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 2" msgstr "Spielstand in Slot 2 laden" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 3" msgstr "Spielstand in Slot 3 laden" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 4" msgstr "Spielstand in Slot 4 laden" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 5" msgstr "Spielstand in Slot 5 laden" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 6" msgstr "Spielstand in Slot 6 laden" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 7" msgstr "Spielstand in Slot 7 laden" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 8" msgstr "Spielstand in Slot 8 laden" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Slot 9" msgstr "Spielstand in Slot 9 laden" #: Source/Core/DolphinQt/MenuBar.cpp:367 msgid "Load State from File" msgstr "Spielstand von Datei laden" #: Source/Core/DolphinQt/MenuBar.cpp:368 msgid "Load State from Selected Slot" msgstr "Spielstand vom ausgewählten Slot laden" #: Source/Core/DolphinQt/MenuBar.cpp:369 msgid "Load State from Slot" msgstr "Spielstand von Slot laden" #: Source/Core/DolphinQt/MenuBar.cpp:1078 msgid "Load Wii System Menu %1" msgstr "Wii-Systemmenü laden %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154 msgid "Load and Write Host's Save Data" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load from Selected Slot" msgstr "Spielstand vom ausgewählten Slot laden" #: Source/Core/DolphinQt/MenuBar.cpp:427 msgid "Load from Slot %1 - %2" msgstr "Lade von Slot %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1077 msgid "Load vWii System Menu %1" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151 msgid "Load..." msgstr "Laden..." #: Source/Core/DolphinQt/MenuBar.cpp:1575 msgid "Loaded symbols from '%1'" msgstr "Geladene Symbole von '%1'" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:332 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" "Lädt benutzerdefinierte Texturen aus User/Load/Textures/<game_id>/ und " "User/Load/DynamicInputTextures/<game_id>/.

Im " "Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350 msgid "" "Loads graphics mods from User/Load/GraphicsMods/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:530 msgid "Local" msgstr "Lokal" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:214 msgid "Lock Mouse Cursor" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:111 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Locked" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:364 msgid "" "Locks the mouse cursor to the Render Widget as long as it has focus. You can " "set a hotkey to unlock it.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:34 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:238 msgid "Log" msgstr "Log" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22 msgid "Log Configuration" msgstr "Protokollkonfiguration" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:61 #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:187 msgid "Log In" msgstr "Anmelden" #: Source/Core/DolphinQt/MenuBar.cpp:910 msgid "Log JIT Instruction Coverage" msgstr "JIT-Anweisungsabdeckung protokollieren" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:62 msgid "Log Out" msgstr "Abmelden" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Log Render Time to File" msgstr "Protokolliert Renderzeit in Datei" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "Log-Typen" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "Logger-Ausgabe" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:63 msgid "Login Failed" msgstr "Anmeldung fehlgeschlagen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:296 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126 msgid "Loop" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:979 msgid "Lost connection to NetPlay server..." msgstr "Die Verbindung zum NetPlay-Server wurde getrennt..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:201 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "Low" msgstr "Niedrig" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:421 msgid "Lowest" msgstr "Niedrigste" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294 msgid "MORIBUND" msgstr "MORIBUND" #: Source/Core/DolphinQt/GCMemcardManager.cpp:401 msgid "MadCatz Gameshark files" msgstr "" #. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:327 msgid "Magic" msgstr "Magie" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29 msgid "Main Stick" msgstr "Main Stick" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:224 msgid "Make sure that the hero level value is between 0 and 100!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:247 msgid "Make sure that the last placed datetime value is valid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:241 msgid "Make sure that the last reset datetime value is valid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:218 msgid "Make sure that the money value is between 0 and 65000!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:230 msgid "Make sure that the nickname is between 0 and 15 characters long!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:236 msgid "Make sure that the playtime value is valid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:652 msgid "Make sure there is a Skylander in slot %1!" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:999 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:222 #: Source/Core/DolphinQt/MenuBar.cpp:677 msgid "Maker" msgstr "Hersteller" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:157 msgid "Maker:" msgstr "Hersteller:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:607 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" "Macht entfernte Objekte deutlicher, in dem Nebel entfernt wird. Erhöht " "dadurch die allgemeine Detailfülle.

Kann einige Spiele unspielbar " "machen, die die korrekte Nebelemulation benötigen." "

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/MenuBar.cpp:291 msgid "Manage NAND" msgstr "NAND verwalten" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196 msgid "Manual Texture Sampling" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638 msgid "Mapping" msgstr "Mapping" #: Source/Core/Core/HW/EXI/EXI_Device.h:96 msgid "Mask ROM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:846 msgid "Match Found" msgstr "Übereinstimmung gefunden" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:961 msgid "Max Buffer:" msgstr "Maximaler Puffer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:929 msgid "Max buffer size changed to %1" msgstr "Maximale Puffergröße auf %1 geändert" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32 msgid "Maximum tilt angle." msgstr "Maximaler Neigungswinkel." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:196 msgid "May cause slow down in Wii Menu and some games." msgstr "Kann zu Verlangsamung im Wii-Menü und einigen Spielen führen." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:204 msgid "Medium" msgstr "Mittel" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:46 msgid "Memory" msgstr "Speicher" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119 msgid "Memory Breakpoint" msgstr "Speicherhaltepunkt" #: Source/Core/Core/HW/EXI/EXI_Device.h:95 msgid "Memory Card" msgstr "Speicherkarte" #: Source/Core/DolphinQt/MenuBar.cpp:284 msgid "Memory Card Manager" msgstr "Speicherkartenverwaltung" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109 msgid "Memory Card Path:" msgstr "Speicherkartenpfad:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:120 msgid "Memory Override" msgstr "Speicherüberschreibung" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:222 msgid "Memory breakpoint options" msgstr "Speicherhaltepunktoptionen" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203 msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "MemoryCard: ClearBlock auf ungültiger Adresse aufgerufen ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174 msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "" "MemoryCard: Lesevorgang mit ungültiger Quelladresse aufgerufen ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186 msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "" "MemoryCard: Schreibvorgang mit ungültiger Zieladresse aufgerufen ({0:#x})" #: Source/Core/DolphinQt/MainWindow.cpp:1815 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Das Zusammenführen eines neuen NAND über deinen aktuell ausgewählten NAND " "überschreibt alle Kanäle und Spielstände, die bereits vorhanden sind. Dieser " "Vorgang ist nicht umkehrbar, daher wird empfohlen, dass du Sicherungen " "beider NANDs behälst. Bist du sicher, dass du fortfahren möchtest?" #: Source/Core/UICommon/UICommon.cpp:528 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/EXI/EXI_Device.h:99 Source/Core/Core/HW/GCPadEmu.h:62 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419 msgid "Microphone" msgstr "Mikrofon" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:411 msgid "Mini" msgstr "Mini" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163 msgid "Misc" msgstr "Sonstiges" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:154 msgid "Misc Settings" msgstr "Sonstige Einstellungen" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:487 msgid "Misc. Controls" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:844 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Nichtübereinstimmung zwischen der Anzahl der freien Blöcke im Header und den " "tatsächlich nicht verwendeten Blöcken." #: Source/Core/DolphinQt/GCMemcardManager.cpp:847 msgid "Mismatch between internal data structures." msgstr "Nichtübereinstimmung zwischen internen Datenstrukturen." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1110 msgid "" "Mismatched ROMs\n" "Selected: {0}\n" "- Title: {1}\n" "- Hash: {2:02X}\n" "Expected:\n" "- Title: {3}\n" "- Hash: {4:02X}" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:108 msgid "Modem Adapter (tapserver)" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Modifier" msgstr "Modifikator" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:309 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" "Modifiziert Texturen, um das Format anzuzeigen, in dem sie kodiert sind." "

Benötigt in den meisten Fällen einen Reset der Emulation." "

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:116 msgid "Modify Slot" msgstr "" #. i18n: %1 is a name #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62 msgid "Modifying Skylander: %1" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1382 #: Source/Core/DolphinQt/MenuBar.cpp:1533 msgid "Modules found: %1" msgstr "Module gefunden: %1" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:126 msgid "Money:" msgstr "Geld:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:183 msgid "Mono" msgstr "Mono" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "Monoscopic Shadows" msgstr "Monoskopische Schatten" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Monospaced Font" msgstr "Proportionale Schriftart" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430 msgid "Motion Input" msgstr "Bewegungseingabe" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:429 msgid "Motion Simulation" msgstr "Bewegungssimulation" #: Source/Core/Core/HW/GCPadEmu.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:198 msgid "Mouse Cursor Visibility" msgstr "Mauszeigersichtbarkeit" #: Source/Core/Core/FreeLookManager.cpp:86 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22 msgid "Move" msgstr "Bewegen" #: Source/Core/Core/HotkeyManager.cpp:344 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23 msgid "Movie" msgstr "Film" #: Source/Core/Core/Movie.cpp:977 msgid "" "Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. " "The movie will likely not sync!" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:582 msgid "Multiple errors while generating AR codes." msgstr "" #. i18n: Controller input values are multiplied by this percentage value. #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:342 msgid "Multiplier" msgstr "Multiplikator" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "N&ein zu allen" #: Source/Core/DolphinQt/MenuBar.cpp:1207 #: Source/Core/DolphinQt/MenuBar.cpp:1216 #: Source/Core/DolphinQt/MenuBar.cpp:1234 #: Source/Core/DolphinQt/MenuBar.cpp:1238 #: Source/Core/DolphinQt/NANDRepairDialog.cpp:29 msgid "NAND Check" msgstr "NAND-Prüfung" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:32 msgid "NKit Warning" msgstr "NKit-Warnung" #: Source/Core/DiscIO/Enums.cpp:121 Source/Core/DolphinQt/MenuBar.cpp:277 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69 msgid "NTSC-J (ARIB TR-B9)" msgstr "NTSC-J (ARIB TR-B9)" #: Source/Core/DiscIO/Enums.cpp:130 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69 msgid "NTSC-M (SMPTE 170M)" msgstr "NTSC-M (SMPTE 170M)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:42 msgid "" "NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.
None of the " "two were necessarily followed by games or TVs.
2.35 is a good generic " "value for all regions.

If a game allows you to chose a gamma value, " "match it here.

If unsure, leave this at 2.35." msgstr "" #: Source/Core/DiscIO/Enums.cpp:124 Source/Core/DolphinQt/MenuBar.cpp:279 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Name" msgstr "Name" #: Source/Core/DolphinQt/GameList/GameList.cpp:1118 msgid "Name for a new tag:" msgstr "Name für ein neues Tag:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1130 msgid "Name of the tag to remove:" msgstr "Name des Tag, das entfernt werden soll:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163 msgid "Name of your session shown in the server browser" msgstr "Name deiner Sitzung im Server-Browser" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:117 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:156 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:163 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109 msgid "Name:" msgstr "Name:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Native (640x528)" msgstr "Nativ (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:399 #: Source/Core/DolphinQt/GCMemcardManager.cpp:406 msgid "Native GCI File" msgstr "Native GCI-Datei" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102 msgid "NetPlay" msgstr "NetPlay" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34 msgid "NetPlay Session Browser" msgstr "NetPlay-Sitzungs-Browser" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "NetPlay-Einrichtung" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Niederlande" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:156 msgid "" "Netplay will start using the Host's save data, and any save data created or " "modified during the Netplay session will remain in the Host's local saves." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151 msgid "" "Netplay will start using the Host's save data, but any save data created or " "modified during the Netplay session will be discarded at the end of the " "session." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146 msgid "" "Netplay will start without any save data, and any created save data will be " "discarded at the end of the Netplay session." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185 msgid "Network" msgstr "Netzwerk" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:385 msgid "Network dump format:" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:205 msgid "Never" msgstr "Nie" #: Source/Core/DolphinQt/Updater.cpp:85 msgid "Never Auto-Update" msgstr "Niemals automatisch updaten" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:171 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101 msgid "New" msgstr "Neu" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28 msgid "New Breakpoint" msgstr "Neuer Haltepunkt" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706 msgid "New File" msgstr "Neue Datei" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708 msgid "New File (%1)" msgstr "Neue Datei (%1)" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123 msgid "New Search" msgstr "Neue Suche" #: Source/Core/DolphinQt/GameList/GameList.cpp:522 msgid "New Tag..." msgstr "Neues Tag..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:364 msgid "New identity generated." msgstr "Neue identität erzeugt." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35 msgid "New instruction:" msgstr "Neue Anweisung:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1118 msgid "New tag" msgstr "Neues Tag" #: Source/Core/Core/HotkeyManager.cpp:94 Source/Core/Core/HotkeyManager.cpp:98 #: Source/Core/Core/HotkeyManager.cpp:102 #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Next Game Profile" msgstr "Nächstes Spielprofil" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84 msgid "Next Match" msgstr "Nächste Übereinstimmung" #: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96 #: Source/Core/Core/HotkeyManager.cpp:100 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Next Profile" msgstr "Nächstes Profil" #: Source/Core/Core/NetPlayClient.cpp:294 msgid "Nickname is too long." msgstr "Nickname is too long." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:199 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:136 msgid "Nickname:" msgstr "Spitzname:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "No" msgstr "Nein" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "Kein Adapter erkannt" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206 msgid "No Alignment" msgstr "Keine Ausrichtung" #: Source/Core/Core/Config/MainSettings.h:17 msgid "No Audio Output" msgstr "Keine Audioausgabe" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:69 #: Source/Core/DolphinQt/ConvertDialog.cpp:217 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:187 msgid "No Compression" msgstr "Keine Komprimierung" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:858 msgid "No Match" msgstr "Keine Übereinstimmung" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144 msgid "No Save Data" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84 msgid "No data to modify!" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:539 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:556 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:571 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:723 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:726 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:729 msgid "No description available" msgstr "Keine Beschreibung vorhanden" #: Source/Core/DolphinQt/GCMemcardManager.cpp:853 msgid "No errors." msgstr "Keine Fehler." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93 msgid "No extension selected." msgstr "Keine Erweiterung ausgewählt." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:326 msgid "No file loaded / recorded." msgstr "Keine Datei geladen / aufgezeichnet." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:370 msgid "No game is running." msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:166 msgid "No game running." msgstr "Es läuft kein Spiel." #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:197 msgid "No graphics mod selected" msgstr "" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:59 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:107 msgid "No input" msgstr "Keine Eingabe" #: Source/Core/DolphinQt/MenuBar.cpp:1218 msgid "No issues have been detected." msgstr "Es wurden keine Probleme festgestellt." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655 msgid "No matching game was found" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:98 msgid "No paths found in the M3U file \"{0}\"" msgstr "Keine Pfade in der M3U-Datei \"{0}\" gefunden." #: Source/Core/DiscIO/VolumeVerifier.cpp:1423 msgid "No problems were found." msgstr "Es wurden keine Probleme gefunden." #: Source/Core/DiscIO/VolumeVerifier.cpp:1417 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "Es wurden keine Probleme gefunden. Dies garantiert nicht, dass dies ein " "guter Dump ist. Da Wii-Titel jedoch viele Verifizierungsdaten enthalten, " "bedeutet dies, dass es höchstwahrscheinlich keine Probleme gibt, die sich " "auf die Emulation auswirken." #: Source/Core/InputCommon/InputConfig.cpp:61 msgid "No profiles found for game setting '{0}'" msgstr "Keine Profile für Spieleinstellung '{0}' gefunden" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:140 msgid "No recording loaded." msgstr "Keine Aufnahme geladen." #: Source/Core/DolphinQt/GameList/GameList.cpp:717 #: Source/Core/DolphinQt/GameList/GameList.cpp:779 msgid "No save data found." msgstr "Keine gespeicherten Daten gefunden." #: Source/Core/Core/State.cpp:1040 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Keine undo.dtm gefunden, undo load state ab wird abgebrochen, um Film-" "Desynchronisationen zu vermeiden" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:366 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:424 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:119 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:137 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:80 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:862 msgid "None" msgstr "Keine" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "North America" msgstr "Nordamerika" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "Not Set" msgstr "Nicht Festgelegt" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:475 msgid "Not all players have the game. Do you really want to start?" msgstr "Nicht alle Spieler besitzen das Spiel. Möchten Sie trotzdem starten?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:529 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:522 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655 msgid "Not found" msgstr "Nicht gefunden" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83 msgid "Notes:" msgstr "Notizen:" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41 msgid "Nothing to configure" msgstr "Nichts zu konfigurieren" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45 msgid "Notice" msgstr "Hinweis" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:87 msgid "Null" msgstr "Null" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:90 msgid "NumExec" msgstr "AnzAusf" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155 msgid "Number of shakes per second." msgstr "Anzahl der Schüttelungen pro Sekunde." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:186 msgid "Nunchuk Accelerometer" msgstr "Nunchuk-Beschleunigungssensor" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279 msgid "Nunchuk Buttons" msgstr "Nunchuck-Tasten" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91 msgid "Nunchuk Stick" msgstr "Nunchuck-Stick" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:121 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:60 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:173 msgid "Object %1" msgstr "Objekt %1" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24 msgid "Object 1 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22 msgid "Object 1 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23 msgid "Object 1 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27 msgid "Object 2 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25 msgid "Object 2 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26 msgid "Object 2 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30 msgid "Object 3 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28 msgid "Object 3 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29 msgid "Object 3 Y" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:33 msgid "Object 4 Size" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:31 msgid "Object 4 X" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:32 msgid "Object 4 Y" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:93 msgid "Object Range" msgstr "Objektreichweite" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Oceania" msgstr "Ozeanien" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Off" msgstr "Aus" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:111 msgid "Offset" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "Ein" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:203 msgid "On Movement" msgstr "Bei Bewegung" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:396 msgid "" "On backends that support both using the geometry shader and the vertex " "shader for expanding points and lines, selects the vertex shader for the " "job. May affect performance.

%1" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:732 msgid "" "Once in the reduction phase, it is time to start narrowing down the " "candidates shown in the table. Further reduce the candidates by checking " "whether a code path was or was not taken since the last time it was checked. " "It is also possible to reduce the candidates by determining whether a branch " "instruction has or has not been overwritten since it was first hit. Filter " "the candidates by branch kind, branch condition, origin or destination " "address, and origin or destination symbol name.\n" "\n" "After enough passes and experimentation, you may be able to find function " "calls and conditional code paths that are only taken when an action is " "performed in the emulated software." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:622 msgid "Online &Documentation" msgstr "Online-&Dokumentation" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:50 msgid "Only Show Collection" msgstr "Nur Sammlung anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:1706 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Nur Symbole anhängen mit dem Präfix:\n" "(Leer für alle Symbole)" #: Source/Core/DolphinQt/MenuBar.cpp:1681 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Exportiere nur die Symbole mit dem Präfix:\n" "(Leer für alle Symbole)" #: Source/Core/Core/HotkeyManager.cpp:27 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364 #: Source/Core/DolphinQt/ToolBar.cpp:116 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "Öffnen" #: Source/Core/DolphinQt/GameList/GameList.cpp:488 msgid "Open &Containing Folder" msgstr "Über&geordneten Ordner öffnen" #: Source/Core/DolphinQt/MenuBar.cpp:238 msgid "Open &User Folder" msgstr "&Benutzerordner öffnen" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Open Achievements" msgstr "" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 msgid "Open Directory..." msgstr "Verzeichnis öffnen..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:217 msgid "Open FIFO Log" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:484 msgid "Open GameCube &Save Folder" msgstr "GameCube-&Spielstand-Ordner öffnen" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65 msgid "Open Riivolution XML..." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:472 msgid "Open Wii &Save Folder" msgstr "Wii-&Spielstand-Ordner öffnen" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:382 msgid "Open dump folder" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "In externem Editor öffnen" #: Source/Core/AudioCommon/OpenALStream.cpp:117 msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: Kann Kontext für Gerät {0} nicht erstellen" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: Kann kein Sound-Gerät finden" #: Source/Core/AudioCommon/OpenALStream.cpp:109 msgid "OpenAL: can't open device {0}" msgstr "OpenAL: Kann Gerät {0} nicht öffnen" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:74 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:72 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279 msgid "Operators" msgstr "Operatoren" #: Source/Core/Core/HW/GCPadEmu.h:63 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:84 #: Source/Core/DolphinQt/GBAWidget.cpp:435 msgid "Options" msgstr "Einstellungen" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:53 msgid "Orange" msgstr "Orange" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47 msgid "Orbital" msgstr "Orbital" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Origin" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:422 msgid "Origin Max" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:421 msgid "Origin Min" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:268 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:420 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50 msgid "Origin Symbol" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:428 msgid "Origin and Destination" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:101 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:103 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:356 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:431 msgid "Other" msgstr "Andere" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:158 msgid "Other Partition (%1)" msgstr "Andere Partition (%1)" #: Source/Core/Core/HotkeyManager.cpp:364 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25 msgid "Other State Hotkeys" msgstr "Tastenkürzel anderer Spielstand" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457 msgid "Other State Management" msgstr "Verwaltung anderer Spielstand" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:217 msgid "Other game..." msgstr "Anderes Spiel..." #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446 msgid "Output" msgstr "Ausgabe" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:668 msgid "Output Resampling" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176 msgid "Output Resampling:" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:702 msgid "Overwritten" msgstr "Überschrieben" #: Source/Core/DolphinQt/MenuBar.cpp:780 msgid "P&lay Input Recording..." msgstr "Eingabeau&fzeichnung wiedergeben..." #: Source/Core/DiscIO/Enums.cpp:127 Source/Core/DolphinQt/MenuBar.cpp:282 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70 msgid "PAL (EBU)" msgstr "PAL (EBU)" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159 msgid "PNG Compression Level" msgstr "PNG-Komprimierungsstufe" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158 msgid "PNG Compression Level:" msgstr "PNG-Komprimierungsstufe:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:195 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG-Bilddatei (*.png);; Alle Dateien (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "PPC Size" msgstr "PPC-Größe" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603 msgid "PPC vs Host" msgstr "PPC vs Host" #: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162 msgid "Parameters" msgstr "Parameter" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:217 msgid "Parse as Hex" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236 msgid "Parsing Error" msgstr "Auslesefehler" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211 msgid "Passive" msgstr "Passiv" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:106 msgid "Passthrough a Bluetooth adapter" msgstr "Bluetooth-Adapter durchleiten" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:58 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:166 msgid "Password" msgstr "Passwort" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165 msgid "Password for joining your game (leave empty for none)" msgstr "Passwort für die Teilnahme an Ihrem Spiel (leer lassen für keines)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Password?" msgstr "Passwort?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40 msgid "Patch Editor" msgstr "Patch-Editor" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63 msgid "Patch name" msgstr "Patch-Name" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:70 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:52 msgid "Path:" msgstr "Pfad:" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:27 msgid "Paths" msgstr "Pfade" #: Source/Core/DolphinQt/ToolBar.cpp:159 msgid "Pause" msgstr "Pause" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:543 msgid "Pause Branch Watch" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:801 msgid "Pause at End of Movie" msgstr "Pause am Filmende" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:196 msgid "Pause on Focus Loss" msgstr "Pausieren wenn der Fokus verloren wird" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:75 msgid "Pause on Panic" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:77 msgid "" "Pauses the emulation if a Read/Write or Unknown Instruction panic occurs." "
Enabling will affect performance.
The performance impact is the same " "as having Enable MMU on.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361 msgid "" "Pauses the game whenever the render window isn't focused." "

If unsure, leave this unchecked." msgstr "" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40 msgid "Peak angular velocity (measured in turns per second)." msgstr "Spitzenwinkelgeschwindigkeit (gemessen in Umdrehungen pro Sekunde)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55 msgid "Peak velocity of movements to neutral position." msgstr "Spitzengeschwindigkeit von Bewegungen in die neutrale Position." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46 msgid "Peak velocity of outward swing movements." msgstr "Spitzengeschwindigkeit von nach außen gerichteten Schwenkbewegungen." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:151 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinQt/MenuBar.cpp:302 msgid "Perform Online System Update" msgstr "Online-Systemaktualisierung durchführen" #: Source/Core/DolphinQt/GameList/GameList.cpp:432 msgid "Perform System Update" msgstr "Systemaktualisierung durchführen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:67 msgid "Performance Sample Window (ms)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:77 msgid "Performance Sample Window (ms):" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55 msgid "Performance Statistics" msgstr "" #. i18n: One of the options shown below "Address Space". "Physical" is the address space that #. reflects how devices (e.g. RAM) is physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175 msgid "Physical" msgstr "Physikalisch" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:129 msgid "Physical address space" msgstr "" #: Source/Core/UICommon/UICommon.cpp:529 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1284 msgid "Pick a debug font" msgstr "Wähle eine Debug-Schriftart" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638 msgid "Ping" msgstr "Ping" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Down" msgstr "Nicken abwärts" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29 msgid "Pitch Up" msgstr "Nicken aufwärts" #: Source/Core/DolphinQt/GameList/GameList.cpp:995 #: Source/Core/DolphinQt/MenuBar.cpp:673 msgid "Platform" msgstr "Plattform" #: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:166 msgid "Play" msgstr "Start" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:168 msgid "Play / Record" msgstr "Abspielen / Aufnahme" #: Source/Core/Core/HotkeyManager.cpp:59 msgid "Play Recording" msgstr "Aufnahme abspielen" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:82 msgid "Play Set/Power Disc" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123 msgid "Playback Options" msgstr "Wiedergabeoptionen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638 msgid "Player" msgstr "Spieler" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:88 msgid "Player One" msgstr "Spieler Eins" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:90 msgid "Player One Ability One" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:92 msgid "Player One Ability Two" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:94 msgid "Player Two" msgstr "Spieler Zwei" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:96 msgid "Player Two Ability One" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:98 msgid "Player Two Ability Two" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292 msgid "Players" msgstr "Spieler" #. i18n: The total amount of time the Skylander has been used for #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:142 msgid "Playtime:" msgstr "Spielzeit:" #. i18n: Please leave SyncOnSkipIdle and True untranslated. #. The user needs to enter these terms as-is in an INI file. #: Source/Core/VideoCommon/CommandProcessor.cpp:701 msgid "" "Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently " "disabled, which makes this problem very likely to happen." msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:167 msgid "" "Please start a game before starting a search with standard memory regions." msgstr "" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234 msgid "Point" msgstr "Zeige" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255 msgid "Point (Passthrough)" msgstr "" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:65 msgid "Port %1" msgstr "Port %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:218 msgid "Port %1 ROM:" msgstr "Port %1 ROM:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137 msgid "Port:" msgstr "Port:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:161 msgid "Portal Slots" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:972 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Mögliche Desynchronisation erkannt: %1 wurde wahrscheinlich auf Frame %2 " "desynchronisiert" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:674 msgid "Post-Processing Effect" msgstr "Nachbearbeitungseffekt" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184 msgid "Post-Processing Effect:" msgstr "Nachbearbeitungseffekt:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44 msgid "Post-Processing Shader Configuration" msgstr "Shader-Konfiguration nach der Verarbeitung" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:86 msgid "Power Disc Three" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:84 msgid "Power Disc Two" msgstr "" #. i18n: VS is short for vertex shaders. #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173 msgid "Prefer VS for Point/Line Expansion" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109 msgid "Prefetch Custom Textures" msgstr "Benutzerdefinierte Texturen vorladen" #: Source/Core/Core/Movie.cpp:1195 msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "Vorzeitiges Filmende in PlayController. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1312 msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "Vorzeitiges Filmende in PlayWiimote. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1286 msgid "Premature movie end in PlayWiimote. {0} > {1}" msgstr "Vorzeitiges Filmende in PlayWiimote. {0} > {1}" #: Source/Core/DolphinQt/WiiUpdate.cpp:97 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Aktualisieren wird vorbereitet...\n" "Dies kann eine Weile dauern." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "Voreinstellungen" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Press Sync Button" msgstr "Sync-Taste drücken" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52 msgid "Pressure" msgstr "Druck" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:302 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" "Verhindert das Ruckeln des Shader-Compilers, indem wartende Objekte nicht " "gerendert werden. Kann in Szenarien funktionieren, in denen Ubershaders dies " "nicht tun, auf Kosten von visuellen Störungen und defekten Effekten." "

Nicht empfohlen, nur verwenden, wenn die anderen " "Optionen schlechte Ergebnisse liefern." #: Source/Core/Core/HotkeyManager.cpp:95 Source/Core/Core/HotkeyManager.cpp:99 #: Source/Core/Core/HotkeyManager.cpp:103 #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Previous Game Profile" msgstr "Vorheriges Spielprofil" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85 msgid "Previous Match" msgstr "Vorherige Übereinstimmung" #: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97 #: Source/Core/Core/HotkeyManager.cpp:101 #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Previous Profile" msgstr "Vorheriges Profil" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:614 msgid "Primitive %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Private" msgstr "Privat" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Private and Public" msgstr "Privat und öffentlich" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64 msgid "Problem" msgstr "Problem" #: Source/Core/DiscIO/VolumeVerifier.cpp:1448 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Es wurden Probleme mit hohem Schweregrad gefunden. Das Spiel wird " "höchstwahrscheinlich überhaupt nicht funktionieren." #: Source/Core/DiscIO/VolumeVerifier.cpp:1437 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Es wurden Probleme mit geringem Schweregrad gefunden. Jedoch werden sie das " "Spiel wahrscheinlich nicht am Starten hindern." #: Source/Core/DiscIO/VolumeVerifier.cpp:1443 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Probleme mit mittlerem Schweregrad wurden gefunden. Das ganze Spiel oder " "bestimmte Teile des Spiels funktionieren möglicherweise nicht richtig." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:127 msgid "Profile" msgstr "Profil" #: Source/Core/Core/HotkeyManager.cpp:346 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24 msgid "Program Counter" msgstr "Programmzähler" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:60 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:345 #: Source/Core/DolphinQt/ConvertDialog.cpp:436 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:283 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:308 msgid "Progress" msgstr "Fortschritt" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:346 msgid "" "Prompts you to confirm that you want to end emulation when you press Stop." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99 msgid "Public" msgstr "Öffentlich" #: Source/Core/DolphinQt/MenuBar.cpp:554 msgid "Purge Game List Cache" msgstr "Spielelisten Cache leeren" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:739 msgid "Put IPL ROMs in User/GC/." msgstr "" #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "QT_LAYOUT_DIRECTION" #: Source/Core/Core/NetPlayClient.cpp:1601 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Quality of Service (QoS) konnte nicht aktiviert werden." #: Source/Core/Core/NetPlayClient.cpp:1597 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) wurde erfolgreich aktiviert." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:110 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "Qualität des DPLII-Decoders. Audiolatenz steigt mit Qualität." #: Source/Core/Common/MsgHandler.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:454 #: Source/Core/DolphinQt/GCMemcardManager.cpp:661 #: Source/Core/DolphinQt/MainWindow.cpp:1814 msgid "Question" msgstr "Frage" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:137 msgid "Quit" msgstr "Beenden" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242 msgid "R-Analog" msgstr "R-Analog" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285 msgid "READY" msgstr "BEREIT" #: Source/Core/DolphinQt/MenuBar.cpp:1028 msgid "RSO Modules" msgstr "RSO-Module" #: Source/Core/DolphinQt/MenuBar.cpp:1349 msgid "RSO auto-detection" msgstr "Automatische RSO-Erkennung" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288 msgid "RUNNING" msgstr "LÄUFT" #: Source/Core/DolphinQt/ConvertDialog.cpp:357 msgid "RVZ GC/Wii images (*.rvz)" msgstr "RVZ GC/Wii-Abbilder (*.rvz)" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127 msgid "Range" msgstr "Reichweite" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75 msgid "Range End: " msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73 msgid "Range Start: " msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:149 msgid "Rank %1" msgstr "Rang %1" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409 msgid "Raw" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:145 msgid "Raw Internal Resolution" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607 msgid "Re&place Instruction" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271 msgid "Read" msgstr "Lesen" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:229 msgid "Read and write" msgstr "Lesen und schreiben" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:233 msgid "Read only" msgstr "Nur Lesen" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138 msgid "Read or Write" msgstr "Lesen oder Schreiben" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Read-Only Mode" msgstr "Nur-Lese-Modus" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:114 msgid "Real Balance Board" msgstr "Echtes Balance Board" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143 msgid "Real Wii Remote" msgstr "Reale Wiimote" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:388 msgid "Received invalid Wii Remote data from Netplay." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Recent Hits" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29 msgid "Recenter" msgstr "Nachzentrieren" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:153 msgid "Record" msgstr "Aufnahme" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232 msgid "Record Inputs" msgstr "Eingaben aufzeichnen" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:144 msgid "Recording" msgstr "Aufzeichnung" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135 msgid "Recording Options" msgstr "Aufnahmeoptionen" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:322 msgid "Recording..." msgstr "Aufzeichnung..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Red" msgstr "Rot" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Red Left" msgstr "Rot links" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Red Right" msgstr "Rot rechts" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:539 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" "Reduziert den Treppeneffekt, der durch das Rastern von 3D-Grafiken " "verursacht wird und führt zu glatteren Kanten an Objekten. Erhöht die GPU-" "Last und kann Grafikprobleme verursachen.

SSAA benötigt deutlich mehr " "Leistung als MSAA, bietet aber hochqualitative Geometrie-Kantenglättung und " "wendet sie auch bei Belichtung, Shader-Effekten und Texturen an." "

Im Zweifel, wähle Keine." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:88 msgid "Redump.org Status:" msgstr "Redump.org Status:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:109 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:100 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/DolphinQt/ToolBar.cpp:117 msgid "Refresh" msgstr "Aktualisieren" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:228 msgid "Refresh Current Values" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Refresh Game List" msgstr "Spieleliste aktualisieren" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:399 msgid "Refresh failed. Please run the game for a bit and try again." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:413 msgid "Refreshed current values." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:280 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198 msgid "Refreshing..." msgstr "Aktualisiere..." #: Source/Core/DolphinQt/GameList/GameList.cpp:1003 #: Source/Core/DolphinQt/MenuBar.cpp:681 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Region" msgstr "Region" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107 msgid "Region:" msgstr "Region:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27 msgid "Registers" msgstr "Register" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Relative Input" msgstr "Relative Eingabe" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33 msgid "Relative Input Hold" msgstr "Relative Eingabe halten" #. i18n: Releases is a noun. #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202 msgid "Releases (every few months)" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:86 msgid "Remind Me Later" msgstr "Erinnere mich später" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/Settings/PathPane.cpp:142 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:330 msgid "Remove" msgstr "Entfernen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:669 #: Source/Core/DolphinQt/GCMemcardManager.cpp:676 msgid "Remove Failed" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:76 msgid "Remove Junk Data (Irreversible):" msgstr "Junk-Daten entfernen (unwiederruflich):" #: Source/Core/DolphinQt/GameList/GameList.cpp:523 msgid "Remove Tag..." msgstr "Tag entfernen..." #: Source/Core/DolphinQt/GameList/GameList.cpp:1130 msgid "Remove tag" msgstr "Tag entfernen" #: Source/Core/DolphinQt/ConvertDialog.cpp:303 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "Durch das Entfernen von Junk-Daten wird beim Konvertieren zu ISO kein " "Speicherplatz gespart (es sei denn, du packst die ISO-Datei anschließend in " "ein komprimiertes Dateiformat wie ZIP). Möchtest du trotzdem fortfahren?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:935 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:969 msgid "Rename Symbol" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182 msgid "Render Window" msgstr "Renderfenster" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:110 msgid "Render to Main Window" msgstr "Im Hauptfenster rendern" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:300 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" "Rendert die Szene als Drahtgittermodell.

Im Zweifel " "deaktiviert lassen." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408 msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "Bericht: GCIFolder Schreibe zu nicht zugewiesener Block {0:#x}" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23 msgid "Request to Join Your Party" msgstr "Anfrage deiner Gruppe beizutreten" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:333 msgid "" "Requires the render window to be focused for hotkeys to take effect." "

If unsure, leave this checked." msgstr "" #: Source/Core/Core/FreeLookManager.cpp:99 #: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:190 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:930 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:151 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "Zurücksetzen" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:249 msgid "Reset All" msgstr "Alles zurücksetzen" #: Source/Core/DolphinQt/MenuBar.cpp:596 msgid "Reset Ignore Panic Handler" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:230 msgid "Reset Results" msgstr "Ergebnisse zurücksetzen" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:391 msgid "Reset Traversal Server" msgstr "Setze Übergangsserver zurück" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:392 msgid "Reset Traversal Server to %1:%2" msgstr "Setze Übergangsserver zurück zu %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "Reset Traversal Settings" msgstr "Übergangseinstellungen zurücksetzen." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:333 msgid "Reset Values" msgstr "Werte zurücksetzen" #: Source/Core/Core/FreeLookManager.cpp:103 msgid "Reset View" msgstr "Sichtfeld zurücksetzen" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:111 msgid "Reset all saved Wii Remote pairings" msgstr "Alle gespeicherten Wiimote-Kopplungen zurücksetzen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151 msgid "Resolution Type:" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:26 msgid "Resource Pack Manager" msgstr "Ressourcenpaketverwaltung" #: Source/Core/DolphinQt/Settings/PathPane.cpp:222 msgid "Resource Pack Path:" msgstr "Ressourcenpaket-Pfad:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:313 msgid "Restart Required" msgstr "Neustart erforderlich" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "Standard wiederherstellen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611 msgid "Restore Instruction" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:744 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "Erneut versuchen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51 msgid "Return Speed" msgstr "Rücklaufgeschwindigkeit" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638 msgid "Revision" msgstr "Revision" #: Source/Core/DolphinQt/AboutDialog.cpp:65 msgid "Revision: %1" msgstr "Revision: %1" #: Source/Core/Core/FreeLookManager.cpp:91 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:36 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:218 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27 msgid "Right" msgstr "Rechts" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99 msgid "Right Stick" msgstr "Stick rechts" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:71 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171 msgid "Right Table" msgstr "Rechte Tabelle" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139 msgid "Riivolution XML files" msgstr "" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224 msgid "Rim" msgstr "Rand" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32 msgid "Rocker Down" msgstr "Rocker reduzieren" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Up" msgstr "Rocker erhöhen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Roll Left" msgstr "Rollen links" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Right" msgstr "Rollen rechts" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524 msgid "Room ID" msgstr "Raum-ID" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:466 msgid "Rotation" msgstr "Drehung" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63 msgid "Rotation applied at extremities of swing." msgstr "Rotation am Ende des Schwungs." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:287 msgid "" "Rounds 2D vertices to whole pixels and rounds the viewport size to a whole " "number.

Fixes graphical problems in some games at higher internal " "resolutions. This setting has no effect when native internal resolution is " "used.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:744 msgid "" "Rows in the table can be left-clicked on the origin, destination, and symbol " "columns to view the associated address in Code View. Right-clicking the " "selected row(s) will bring up a context menu.\n" "\n" "If the origin, destination, or symbol columns are right-clicked, an action " "copy the relevant address(es) to the clipboard will be available, and an " "action to set a breakpoint at the relevant address(es) will be available. " "Note that, for the origin / destination symbol columns, these actions will " "only be enabled if every row in the selection has a symbol.\n" "\n" "If the origin column of a row selection is right-clicked, an action to " "replace the branch instruction at the origin(s) with a NOP instruction (No " "Operation) will be available.\n" "\n" "If the destination column of a row selection is right-clicked, an action to " "replace the instruction at the destination(s) with a BLR instruction (Branch " "to Link Register) will be available, but will only be enabled if the branch " "instruction at every origin updates the link register.\n" "\n" "If the origin / destination symbol column of a row selection is right-" "clicked, an action to replace the instruction at the start of the symbol(s) " "with a BLR instruction will be available, but will only be enabled if every " "row in the selection has a symbol.\n" "\n" "All context menus have the action to delete the selected row(s) from the " "candidates." msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65 msgid "Rumble" msgstr "Rumble" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:600 msgid "Run &to Here" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:203 msgid "Run GBA Cores in Dedicated Threads" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:682 msgid "Run Until" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:636 msgid "Run Until (Ignoring Breakpoints)" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179 msgid "Run until hit (ignoring breakpoints)" msgstr "" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Russland" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:226 msgid "SD Card" msgstr "SD-Karte" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:265 msgid "SD Card File Size:" msgstr "SD-Karten-Dateigröße" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:508 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SD-Kartenabbild (*.raw);;Alle Dateien (*)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:232 msgid "SD Card Path:" msgstr "SD-Karten-Pfad:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:212 msgid "SD Card Settings" msgstr "SD-Karten-Einstellungen" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:186 msgid "SD Root:" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:254 msgid "SD Sync Folder:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:97 msgid "SDR Display Gamma Target" msgstr "" #: Source/Core/Core/HW/GBAPadEmu.h:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42 msgid "SELECT" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:77 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43 msgid "SHA1 Digest" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348 msgid "SSL context" msgstr "SSL-Kontext" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:1040 msgid "Sa&ve Code" msgstr "Code speich&ern" #: Source/Core/DolphinQt/MenuBar.cpp:382 msgid "Sa&ve State" msgstr "S&pielstand speichern" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75 msgid "Safe" msgstr "Sicher" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:130 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:175 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "Speichern" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "Alle speichern" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:289 msgid "Save Branch Watch &As..." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:598 msgid "Save Branch Watch Snapshot" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1762 msgid "Save Combined Output File As" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:379 msgid "Save Converted Image" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:370 msgid "Save Converted Images" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:588 #: Source/Core/DolphinQt/GameList/GameList.cpp:593 #: Source/Core/DolphinQt/MenuBar.cpp:1176 msgid "Save Export" msgstr "Export speichern" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:228 msgid "Save FIFO Log" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:302 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773 msgid "Save File To" msgstr "" #. i18n: Noun (i.e. the data saved by the game) #: Source/Core/DolphinQt/GBAWidget.cpp:415 msgid "Save Game" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:250 msgid "Save Game Files (*.sav);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1134 #: Source/Core/DolphinQt/MenuBar.cpp:1143 #: Source/Core/DolphinQt/MenuBar.cpp:1146 #: Source/Core/DolphinQt/MenuBar.cpp:1152 #: Source/Core/DolphinQt/MenuBar.cpp:1159 msgid "Save Import" msgstr "Import speichern" #: Source/Core/DolphinQt/MenuBar.cpp:1628 msgid "Save Map File" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:180 msgid "Save Oldest State" msgstr "Ältesten Spielstand überschreiben" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:342 msgid "Save Preset" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1952 msgid "Save Recording File As" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1684 msgid "Save Signature File" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:183 #: Source/Core/Core/HotkeyManager.cpp:361 #: Source/Core/DolphinQt/GBAWidget.cpp:423 msgid "Save State" msgstr "Spielstand speichern" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 1" msgstr "In Slot 1 speichern" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Save State Slot 10" msgstr "In Slot 10 speichern" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 2" msgstr "In Slot 2 speichern" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 3" msgstr "In Slot 3 speichern" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 4" msgstr "In Slot 4 speichern" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 5" msgstr "In Slot 5 speichern" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 6" msgstr "In Slot 6 speichern" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 7" msgstr "In Slot 7 speichern" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 8" msgstr "In Slot 8 speichern" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save State Slot 9" msgstr "In Slot 9 speichern" #: Source/Core/DolphinQt/MenuBar.cpp:383 msgid "Save State to File" msgstr "Spielstand in Datei speichern" #: Source/Core/DolphinQt/MenuBar.cpp:385 msgid "Save State to Oldest Slot" msgstr "Spielstand in ältesten Slot speichern" #: Source/Core/DolphinQt/MenuBar.cpp:384 msgid "Save State to Selected Slot" msgstr "Spielstand im ausgewählten Slot speichern" #: Source/Core/DolphinQt/MenuBar.cpp:386 msgid "Save State to Slot" msgstr "Spielstand in Slot speichern" #: Source/Core/DolphinQt/MenuBar.cpp:1037 msgid "Save Symbol Map &As..." msgstr "Symbolkarte speichern &als..." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:112 msgid "Save Texture Cache to State" msgstr "Texturen-Cache in Spielstand speichern" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456 msgid "Save and Load State" msgstr "Spielstand speichern und laden" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:68 msgid "Save as Preset..." msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:183 msgid "Save as..." msgstr "Speichern unter..." #: Source/Core/DolphinQt/MenuBar.cpp:1135 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Speicherdaten sind im NAND bereits vorhanden. Bedenke, vor dem Überschreiben " "eine Sicherung der aktuellen Spielstände zu erstellen.\n" "Jetzt überschreiben?" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:224 msgid "Save in Same Directory as the ROM" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Save to Selected Slot" msgstr "Spielstand im ausgewählten Slot speichern" #: Source/Core/DolphinQt/MenuBar.cpp:428 msgid "Save to Slot %1 - %2" msgstr "Spielstand in Slot %1 - %2 speichern" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:152 msgid "Save..." msgstr "Speichern..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:218 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Gespeicherte Wiimote-Kopplungen können nur zurückgesetzt werden, wenn ein " "Wii-Spiel läuft." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:230 msgid "Saves:" msgstr "" #: Source/Core/Core/Movie.cpp:1023 msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "Spielstandfilm {0} ist fehlerhaft, breche die Filmaufnahme ab..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149 msgid "Scaled EFB Copy" msgstr "Skalierte EFB-Kopie" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:313 msgid "Scan succeeded." msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:83 #: Source/Core/DolphinQt/MenuBar.cpp:562 Source/Core/DolphinQt/MenuBar.cpp:564 msgid "Search" msgstr "Suche" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110 msgid "Search Address" msgstr "Adresse suchen" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:81 msgid "Search Current Object" msgstr "Derzeitiges Objekt suchen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:146 msgid "Search Subfolders" msgstr "Unterordner durchsuchen" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:226 msgid "Search and Filter" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:377 msgid "" "Search currently not possible in virtual address space. Please run the game " "for a bit and try again." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:912 msgid "Search for an Instruction" msgstr "Suche nach einer Anweisung" #: Source/Core/DolphinQt/SearchBar.cpp:29 msgid "Search games..." msgstr "Suche Spiele..." #: Source/Core/DolphinQt/MenuBar.cpp:1803 msgid "Search instruction" msgstr "Suchanweisung" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:234 msgid "Search:" msgstr "Suchen:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "Abschnitt, der alle Action-Replay-Codes enthält." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Abschnitt, der alle Gecko-Codes enthält." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "Abschnitt, der alle Grafik-basierten Einstellungen enthält." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "" "Abschnitt, der die meisten CPU- und Hardware-basierten Einstellungen enthält." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:409 msgid "Security options" msgstr "Sicherheitsoptionen" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261 msgid "Select" msgstr "Auswählen" #. i18n: If the user selects a file, Branch Watch will save to that file. #. If the user presses Cancel, Branch Watch will save to a file in the user folder. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:778 msgid "" "Select Branch Watch Snapshot Auto-Save File (for user folder location, " "cancel)" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:71 msgid "Select Dump Path" msgstr "Dump-Pfad auswählen" #: Source/Core/DolphinQt/GameList/GameList.cpp:568 #: Source/Core/DolphinQt/MenuBar.cpp:1170 msgid "Select Export Directory" msgstr "Export-Verzeichnis auswählen" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:145 msgid "Select Figure File" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:680 msgid "Select GBA BIOS" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:829 msgid "Select GBA ROM" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:709 msgid "Select GBA Saves Path" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1850 msgid "Select Keys File (OTP/SEEPROM Dump)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21 msgid "Select Last State" msgstr "Letzten Spielstand auswählen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:82 msgid "Select Load Path" msgstr "Ladepfad auswählen" #: Source/Core/DolphinQt/MainWindow.cpp:1824 msgid "Select NAND Backup" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:93 msgid "Select Resource Pack Path" msgstr "Ressourcenpaket-Pfad auswählen" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138 msgid "Select Riivolution XML file" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:506 msgid "Select SD Card Image" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1125 msgid "Select Save File" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:484 msgid "Select Skylander Collection" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556 msgid "Select Skylander File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:429 msgid "Select Slot %1 - %2" msgstr "Slot %1 - %2 auswählen" #: Source/Core/Core/HotkeyManager.cpp:362 msgid "Select State" msgstr "Spielstand auswählen" #: Source/Core/DolphinQt/MenuBar.cpp:399 msgid "Select State Slot" msgstr "Spielstand-Slot auswählen" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 1" msgstr "Slot 1 auswählen" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Select State Slot 10" msgstr "Slot 10 auswählen" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 2" msgstr "Slot 2 auswählen" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 3" msgstr "Slot 3 auswählen" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 4" msgstr "Slot 4 auswählen" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 5" msgstr "Slot 5 auswählen" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 6" msgstr "Slot 6 auswählen" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 7" msgstr "Slot 7 auswählen" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 8" msgstr "Slot 8 auswählen" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Select State Slot 9" msgstr "Slot 9 auswählen" #: Source/Core/DolphinQt/MenuBar.cpp:1104 msgid "Select Title to Install to NAND" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:105 msgid "Select WFS Path" msgstr "WFS-Pfad auswählen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:60 msgid "Select Wii NAND Root" msgstr "Wii-NAND-Root auswählen" #: Source/Core/DolphinQt/GameList/GameList.cpp:293 #: Source/Core/DolphinQt/Settings/PathPane.cpp:39 msgid "Select a Directory" msgstr "Verzeichnis auswählen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:194 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583 #: Source/Core/DolphinQt/GBAWidget.cpp:217 #: Source/Core/DolphinQt/GBAWidget.cpp:249 #: Source/Core/DolphinQt/MainWindow.cpp:788 #: Source/Core/DolphinQt/MainWindow.cpp:1426 #: Source/Core/DolphinQt/MainWindow.cpp:1438 msgid "Select a File" msgstr "Datei auswählen" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:523 msgid "Select a Folder to Sync with the SD Card Image" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "Select a Game" msgstr "Spiel auswählen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:695 msgid "Select a file" msgstr "" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18 msgid "Select a game" msgstr "Spiel auswählen" #: Source/Core/DolphinQt/GBAWidget.cpp:195 msgid "Select e-Reader Cards" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1414 msgid "Select the RSO module address:" msgstr "Wählen Sie die RSO-Moduladresse aus:" #: Source/Core/DolphinQt/MainWindow.cpp:1873 msgid "Select the Recording File to Play" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:192 msgid "Select the Virtual SD Card Root" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Selected Font" msgstr "Ausgewählte Schriftart" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:234 msgid "Selected controller profile does not exist" msgstr "Ausgewähltes Controller-Profil existiert nicht" #: Source/Core/Core/NetPlayServer.cpp:1342 #: Source/Core/Core/NetPlayServer.cpp:1716 #: Source/Core/Core/NetPlayServer.cpp:2044 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:491 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:893 msgid "Selected game doesn't exist in game list!" msgstr "Das gewählte Spiel existiert nicht in der Spieleliste!" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 msgid "Selected thread callstack" msgstr "Ausgewählter Thread-Aufrufstapel" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:210 msgid "Selected thread context" msgstr "Ausgewählter Thread-Kontext" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:370 msgid "" "Selects a hardware adapter to use.

%1 doesn't " "support this feature." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:367 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "Wählt ein Anzeigegerät aus.

Im Zweifel, wähle das " "Erste." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:353 msgid "" "Selects how frame dumps (videos) and screenshots are going to be captured." "
If the game or window resolution change during a recording, multiple " "video files might be created.
Note that color correction and cropping are " "always ignored by the captures.

Window Resolution: Uses the " "output window resolution (without black bars).
This is a simple dumping " "option that will capture the image more or less as you see it.
Aspect " "Ratio Corrected Internal Resolution: Uses the Internal Resolution (XFB " "size), and corrects it by the target aspect ratio.
This option will " "consistently dump at the specified Internal Resolution regardless of how the " "image is displayed during recording.
Raw Internal Resolution: Uses " "the Internal Resolution (XFB size) without correcting it with the target " "aspect ratio.
This will provide a clean dump without any aspect ratio " "correction so users have as raw as possible input for external editing " "software.

If unsure, leave this at \"Aspect Ratio " "Corrected Internal Resolution\"." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:612 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" "Wählt den stereoskopischen 3D-Modus aus. Stereoskopie erlaubt ein besseres " "Wahrnehmen von Tiefe bei entsprechender Hardware. Verringert die " "Emulationsgeschwindigkeit stark und sorgt manchmal für Probleme." "

Nebeneinander und Übereinander werden von den meisten 3D-Fernsehern " "verwendet.
Anaglyph wird für Rot-Cyan gefärbte Brillen verwendet.
HDMI " "3D wird verwendet, wenn der Monitor 3D-Bildschirmauflösungen unterstützt." "
Passiv ist eine andere Art von 3D, die von einigen Fernsehern verwendet " "wird.

Im Zweifel Aus auswählen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:256 msgid "" "Selects which aspect ratio to use for displaying the game.

The aspect " "ratio of the image sent out by the original consoles varied depending on the " "game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut " "off by the edges of the TV, or the image wouldn't fill the TV entirely. By " "default, Dolphin shows the whole image without distorting its proportions, " "which means it's normal for the image to not entirely fill your display." "

Auto: Mimics a TV with either a 4:3 or 16:9 aspect ratio, " "depending on which type of TV the game seems to be targeting." "

Force 16:9: Mimics a TV with a 16:9 (widescreen) aspect ratio." "

Force 4:3: Mimics a TV with a 4:3 aspect ratio." "

Stretch to Window: Stretches the image to the window size. " "This will usually distort the image's proportions.

Custom: " "Mimics a TV with the specified aspect ratio. This is mostly intended to be " "used with aspect ratio cheats/mods.

Custom (Stretch): Similar " "to `Custom`, but stretches the image to the specified aspect ratio. This " "will usually distort the image's proportions, and should not be used under " "normal circumstances.

If unsure, select Auto." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:238 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:410 msgid "" "Selects which update track Dolphin uses when checking for updates at " "startup. If a new update is available, Dolphin will show a list of changes " "made since your current version and ask you if you want to update." "

The Dev track has the latest version of Dolphin which often updates " "multiple times per day. Select this track if you want the newest features " "and fixes.

The Releases track has an update every few months. Some " "reasons you might prefer to use this track:
- You prefer using versions " "that have had additional testing.
- NetPlay requires players to have the " "same Dolphin version, and the latest Release version will have the most " "players to match with.
- You frequently use Dolphin's savestate system, " "which doesn't guarantee backward compatibility of savestates between Dolphin " "versions. If this applies to you, make sure you make an in-game save before " "updating (i.e. save your game in the same way you would on a physical " "GameCube or Wii), then load the in-game save after updating Dolphin and " "before making any new savestates.

Selecting \"Don't Update\" will " "prevent Dolphin from automatically checking for updates." "

If unsure, select Releases." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:272 msgid "Send" msgstr "Senden" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:356 msgid "Sensor Bar Position:" msgstr "Position der Sensorleiste:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373 msgid "" "Separates CPU and GPU emulation work to separate threads. Reduces single-" "thread burden by spreading Dolphin's heaviest load across two cores, which " "usually improves performance. However, it can result in glitches and crashes." "

This setting cannot be changed while emulation is active." "

If unsure, leave this checked." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:315 msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" "Serien- und/oder Versionsdaten fehlen in {0}. Bitte füge beim Herunterladen " "\"{1}\" (ohne Anführungszeichen) an die URL der .dat-Datei an. Beispiel: {2}" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50 msgid "Server IP Address" msgstr "Server-IP-Adresse" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52 msgid "Server Port" msgstr "Server-Port" #: Source/Core/Core/NetPlayClient.cpp:1982 msgid "Server rejected traversal attempt" msgstr "Server hat Übergangsversuch abgelehnt." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122 msgid "Set &Value" msgstr "&Wert zuweisen" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1043 msgid "Set Brea&kpoint" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:359 msgid "Set Memory Card File for Slot A" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 msgid "Set Memory Card File for Slot B" msgstr "" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:77 Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Set PC" msgstr "PC zuweisen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597 msgid "Set Symbol &End Address" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:595 msgid "Set Symbol &Size" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:992 msgid "Set Symbol End Address" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:416 msgid "Set as &Default ISO" msgstr "Als &Standard-ISO festlegen" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:188 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Setzt den Wii-Anzeigemodus auf 60Hz (480i) anstatt 50Hz (576i) für PAL " "Spiele.\n" "Funktioniert nicht bei allen Spielen." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:195 msgid "Sets the Wii system language." msgstr "Stellt die Wii Systemsprache ein." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:329 msgid "" "Sets the language displayed by Dolphin's user interface.

Changes to " "this setting only take effect once Dolphin is restarted." "

If unsure, select <System Language>." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:93 msgid "" "Sets the latency in milliseconds. Higher values may reduce audio crackling. " "Certain backends only." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:429 msgid "" "Sets the region used for titles whose region cannot be determined " "automatically.

This setting cannot be changed while emulation is " "active." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:378 msgid "" "Sets the style of Dolphin's user interface. Any custom styles that you have " "added will be presented here, allowing you to switch to them." "

If unsure, select (System)." msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54 msgid "" "Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual " "address space. This will work for the vast majority of games." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:59 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:73 msgid "Settings" msgstr "Einstellungen" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:439 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMem: setting.txt kann nicht erstellt werden" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64 msgid "Severity" msgstr "Schweregrad" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:121 msgid "Shader Compilation" msgstr "Shader-Kompilierung" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29 msgid "Shake" msgstr "Schütteln" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:140 msgid "Sharp Bilinear" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232 msgid "Shinkansen" msgstr "Shinkansen" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23 msgid "Shinkansen Controller" msgstr "Shinkansen-Controller" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64 #, c-format msgid "Show % Speed" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:436 msgid "Show &Log" msgstr "&Log anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:449 msgid "Show &Toolbar" msgstr "&Werkzeugleiste anzeigen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:194 msgid "Show Active Title in Window Title" msgstr "Aktiven Titel in Fenstertitel anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:749 msgid "Show All" msgstr "Alles anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:736 msgid "Show Australia" msgstr "Australien anzeigen" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159 msgid "Show Current Game on Discord" msgstr "Zeige momentanes Spiel auf Discord" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:131 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:277 msgid "Show Disabled Codes First" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:711 msgid "Show ELF/DOL" msgstr "ELF/DOL anzeigen" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:130 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:276 msgid "Show Enabled Codes First" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:59 msgid "Show FPS" msgstr "FPS anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:819 msgid "Show Frame Counter" msgstr "Bildzähler anzeigen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60 msgid "Show Frame Times" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:737 msgid "Show France" msgstr "Frankreich anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:709 msgid "Show GameCube" msgstr "GameCube anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "Show Germany" msgstr "Deutschland anzeigen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234 msgid "Show Golf Mode Overlay" msgstr "Golf-Modus-Überlagerung anzeigen" #: Source/Core/Core/HotkeyManager.cpp:202 msgid "Show Infinity Base" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:825 msgid "Show Input Display" msgstr "Eingabebildschirm anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:739 msgid "Show Italy" msgstr "Italien anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:733 msgid "Show JPN" msgstr "JPN anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "Show Korea" msgstr "Korea anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:813 msgid "Show Lag Counter" msgstr "Lag-Zähler anzeigen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:152 msgid "Show Language:" msgstr "Anzeigesprache:" #: Source/Core/DolphinQt/MenuBar.cpp:442 msgid "Show Log &Configuration" msgstr "Protokoll&konfiguration anzeigen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109 msgid "Show NetPlay Messages" msgstr "NetPlay-Nachrichten anzeigen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:106 msgid "Show NetPlay Ping" msgstr "NetPlay-Ping anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Show Netherlands" msgstr "Niederlande anzeigen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:192 msgid "Show On-Screen Display Messages" msgstr "Bildschirmnachrichten zeigen" #: Source/Core/DolphinQt/MenuBar.cpp:734 msgid "Show PAL" msgstr "PAL anzeigen" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:75 Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Show PC" msgstr "PC anzeigen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:63 msgid "Show Performance Graphs" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:714 msgid "Show Platforms" msgstr "Plattformen anzeigen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90 msgid "Show Projection Statistics" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:748 msgid "Show Regions" msgstr "Regionen anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:807 msgid "Show Rerecord Counter" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:742 msgid "Show Russia" msgstr "Russland anzeigen" #: Source/Core/Core/HotkeyManager.cpp:201 msgid "Show Skylanders Portal" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:743 msgid "Show Spain" msgstr "Spanien anzeigen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65 msgid "Show Speed Colors" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88 msgid "Show Statistics" msgstr "Statistiken anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:832 msgid "Show System Clock" msgstr "Systemuhr anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:744 msgid "Show Taiwan" msgstr "Taiwan anzeigen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:587 msgid "Show Target in Memor&y" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:735 msgid "Show USA" msgstr "USA anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:746 msgid "Show Unknown" msgstr "Unbekannte anzeigen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:62 msgid "Show VBlank Times" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 msgid "Show VPS" msgstr "VPS anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:710 msgid "Show WAD" msgstr "WAD anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:708 msgid "Show Wii" msgstr "Wii anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:745 msgid "Show World" msgstr "Welt anzeigen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:585 msgid "Show in &Memory" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:531 msgid "Show in Code" msgstr "Im Code anzeigen" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:548 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:357 msgid "Show in Memory" msgstr "Im Speicher anzeigen" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:893 msgid "Show in code" msgstr "Im Code anzeigen" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:500 msgid "Show in memory" msgstr "Im Speicher anzeigen" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:143 msgid "Show in server browser" msgstr "Im Server-Browser anzeigen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:265 msgid "" "Shows Dolphin's debugging user interface. This lets you view and modify a " "game's code and memory contents, set debugging breakpoints, examine network " "requests, and more.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:283 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" "Zeigt beim Spielen mit NetPlay Chatnachrichten, Bildspeicheränderungen und " "Desynchronisierungswarnungen an.

Im Zweifel " "deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278 msgid "" "Shows frametime graph along with statistics as a representation of emulation " "performance.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:354 msgid "" "Shows on-screen display messages over the render window. These messages " "disappear after several seconds.

If unsure, leave " "this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:282 #, c-format msgid "" "Shows the % speed of emulation compared to full speed." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:358 msgid "" "Shows the active game title in the render window's title bar." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266 msgid "" "Shows the average time in ms between each distinct rendered frame alongside " "the standard deviation.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274 msgid "" "Shows the average time in ms between each rendered frame alongside the " "standard deviation.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:375 msgid "" "Shows the mouse cursor at all times.

If unsure, " "select "On Movement"." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368 msgid "" "Shows the mouse cursor briefly whenever it has recently moved, then hides it." "

If unsure, select this mode." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262 msgid "" "Shows the number of distinct frames rendered per second as a measure of " "visual smoothness.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" "Zeigt gerenderte Einzelbilder pro Sekunde als Maß der " "Emulationsgeschwindigkeit an.

Im Zweifel " "deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:280 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "Zeigt beim Spielen mit NetPlay den maximalen Ping eines Spielers an." "

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:306 msgid "" "Shows various projection statistics.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" "Zeigt verschiedene Rendering-Statistiken an.

Im " "Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:398 msgid "" "Shows which game is active and the duration of your current play session in " "your Discord status.

This setting cannot be changed while emulation " "is active.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Side-by-Side" msgstr "Nebeneinander" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "Sideways Hold" msgstr "Seitwärts halten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Sideways Toggle" msgstr "Seitwärts umschalten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wii Remote" msgstr "Wiimote seitwärts" #: Source/Core/DolphinQt/MenuBar.cpp:1027 msgid "Signature Database" msgstr "Signaturendatenbank" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196 msgid "Signed 16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197 msgid "Signed 32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195 msgid "Signed 8" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151 msgid "Signed Integer" msgstr "Signiertes Integer" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:177 msgid "Simplified Chinese" msgstr "Chinesisch (Vereinfacht)" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "DK-Bongos simulieren" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47 msgid "Six Axis" msgstr "Sechs Achsen" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:228 msgid "Size" msgstr "Größe" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:153 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Größe des Dehnungspuffers in Millisekunden. Zu niedrige Werte können zu " "Audioknistern führen." #: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Skip" msgstr "Überspringen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128 msgid "Skip Drawing" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49 msgid "Skip EFB Access from CPU" msgstr "EFB-Zugang von CPU überspringen" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73 msgid "Skip Main Menu" msgstr "Hauptmenü überspringen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:95 msgid "Skip Presenting Duplicate Frames" msgstr "Präsentation von doppelten Frames überspringen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:292 msgid "" "Skips Vertical Blank Interrupts when lag is detected, allowing for smooth " "audio playback when emulation speed is not 100%. " "

WARNING: Can cause freezes and compatibility " "issues.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:262 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option as well as enabling V-Sync for " "optimal frame pacing.

If unsure, leave this checked." "" msgstr "" "Überspringt die Präsentation doppelter Frames (XFB-Kopien) in Spielen mit " "25fps/30fps. Dies kann die Leistung auf Low-End-Geräten verbessern und " "gleichzeitig das Frame-Pacing weniger konsistent machen.

Deaktiviere diese Option und aktiviere V-Sync für optimales Frame-Pacing." "

Im Zweifel aktiviert lassen." #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:403 msgid "Skylander" msgstr "Skylander" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:175 msgid "Skylander %1" msgstr "Skylander %1" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:557 msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626 msgid "Skylander (*.sky);;All Files (*)" msgstr "Skylander (*.sky);;Alle Dateien (*)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:215 msgid "Skylander Collection Path:" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:522 msgid "Skylander not found in this collection. Create new file?" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:45 msgid "Skylanders Manager" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140 msgid "Slider Bar" msgstr "Schieberleiste" #: Source/Core/DolphinQt/GCMemcardManager.cpp:134 msgid "Slot A" msgstr "Slot A:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163 msgid "Slot A:" msgstr "Slot A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:134 msgid "Slot B" msgstr "Slot B:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:177 msgid "Slot B:" msgstr "Slot B:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "Rastet die Stick-Position auf die nächste achteckige Achse ein." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Socket table" msgstr "Sockel Tabelle" #: Source/Core/VideoBackends/Software/SWmain.cpp:55 msgid "Software Renderer" msgstr "Software-Renderer" #: Source/Core/DiscIO/VolumeVerifier.cpp:1322 msgid "Some of the data could not be read." msgstr "Einige der Daten konnten nicht gelesen werden." #: Source/Core/DiscIO/VolumeVerifier.cpp:1048 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Einige Auffülldaten, die Null sein sollten, sind nicht Null. Dies kann dazu " "führen, dass das Spiel an bestimmten Punkten einfriert." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:257 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Einige der angegebenen Werte sind ungültig.\n" "Bitte überprüfe die markierten Werte." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:129 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:275 msgid "Sort Alphabetically" msgstr "Alphabetisch sortieren" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:181 msgid "Sound:" msgstr "Klang:" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "South America" msgstr "Südamerika" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "Spanien" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:174 msgid "Spanish" msgstr "Spanisch" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294 msgid "Speaker Pan" msgstr "Lautsprecherregler" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:370 msgid "Speaker Volume:" msgstr "Lautsprecher-Lautstärke" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125 msgid "Specialized (Default)" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192 msgid "Specific" msgstr "Spezifisch" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:373 msgid "" "Specifies the zlib compression level to use when saving PNG images (both for " "screenshots and framedumping).

Since PNG uses lossless compression, " "this does not affect the image quality; instead, it is a trade-off between " "file size and compression time.

A value of 0 uses no compression at " "all. A value of 1 uses very little compression, while the maximum value of " "9 applies a lot of compression. However, for PNG files, levels between 3 " "and 6 are generally about as good as level 9 but finish in significantly " "less time.

If unsure, leave this at 6." msgstr "" #: Source/Core/Core/FreeLookManager.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 msgid "Speed" msgstr "Geschwindigkeit" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:455 msgid "Speed Limit" msgstr "" #. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all #. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:262 msgid "Spyro's Adventure" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190 msgid "Stack end" msgstr "Stapelende" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190 msgid "Stack start" msgstr "Stapelstart" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36 msgid "Standard Controller" msgstr "Standard-Controller" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:66 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:264 msgid "Start &NetPlay..." msgstr "&NetPlay starten..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:330 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:552 msgid "Start Branch Watch" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:161 msgid "Start New Cheat Search" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:778 msgid "Start Re&cording Input" msgstr "&Aufzeichnung der Eingabe starten" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Start Recording" msgstr "Aufnahme starten" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76 msgid "Start in Fullscreen" msgstr "Im Vollbildmodus starten" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48 msgid "Start with Riivolution Patches" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:411 msgid "Start with Riivolution Patches..." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:875 msgid "Started game" msgstr "Spiel gestartet" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "State" msgstr "Status" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38 msgid "Steering Wheel" msgstr "Lenkrad" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:103 msgid "Step" msgstr "Schritt" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Step Into" msgstr "Schritt hinein" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Step Out" msgstr "Schritt heraus" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:106 msgid "Step Over" msgstr "Schritt über" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:565 msgid "Step out successful!" msgstr "Schritt heraus erfolgreich!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:563 msgid "Step out timed out!" msgstr "Zeitüberschreitung bei Schritt heraus!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:486 msgid "Step over in progress..." msgstr "Schritt über in Bearbeitung..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:461 msgid "Step successful!" msgstr "Schritt erfolgreich!" #: Source/Core/Core/HotkeyManager.cpp:345 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21 msgid "Stepping" msgstr "Schrittweite" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:184 msgid "Stereo" msgstr "Stereo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:693 msgid "Stereoscopic 3D Mode" msgstr "Stereoskopischer 3D-Modus" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:222 msgid "Stereoscopic 3D Mode:" msgstr "Stereoskopischer 3D-Modus:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206 msgid "Stereoscopy" msgstr "Stereoskopie" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:176 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151 msgid "Stick" msgstr "Stick" #: Source/Core/Core/HotkeyManager.cpp:32 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Stop" msgstr "Stopp" #: Source/Core/DolphinQt/MenuBar.cpp:781 msgid "Stop Playing/Recording Input" msgstr "Wiedergabe/Aufzeichnung der Eingabe stoppen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412 msgid "Stopped game" msgstr "Spiel gestoppt" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:53 msgid "Store EFB Copies to Texture Only" msgstr "EFB-Kopien nur in Texturen ablegen" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:92 msgid "Store XFB Copies to Texture Only" msgstr "XFB-Kopien nur in Texturen ablegen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:233 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Speichert EFB-Kopien nur auf der GPU und nicht im Arbeitsspeicher. Kann " "Grafikfehler in einigen wenigen Spielen verursachen.

Aktiviert = EFB-" "Kopien in Texturen ablegen
Deaktiviert = EFB-Kopien im RAM (und in " "Texturen) ablegen

Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:252 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Speichert XFB-Kopien nur auf der GPU und nicht im Arbeitsspeicher. Kann " "Grafikfehler in einigen wenigen Spielen verursachen.

Aktiviert = XFB-" "Kopien in Texturen ablegen
Deaktiviert = XFB-Kopien im RAM (und in " "Texturen) ablegen

Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "Stretch to Window" msgstr "An Fenstergröße anpassen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178 msgid "Strict Settings Sync" msgstr "Strikte Einstellungs-Synchronisation" #. i18n: Data type used in computing #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95 msgid "String" msgstr "Zeichenkette" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129 msgid "Strum" msgstr "Klimpern" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:416 msgid "Style" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:142 msgid "Style:" msgstr "Stil:" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:29 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206 msgid "Stylus" msgstr "Eingabestift" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:282 #: Source/Core/DolphinQt/ConvertDialog.cpp:537 #: Source/Core/DolphinQt/GameList/GameList.cpp:631 #: Source/Core/DolphinQt/GameList/GameList.cpp:661 #: Source/Core/DolphinQt/MenuBar.cpp:214 Source/Core/DolphinQt/MenuBar.cpp:1113 #: Source/Core/DolphinQt/MenuBar.cpp:1247 msgid "Success" msgstr "Erfolg" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:458 msgid "Successfully added to the NetPlay index" msgstr "Erfolgreich zum NetPlay-Index hinzugefügt" #: Source/Core/DolphinQt/ConvertDialog.cpp:538 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "%n Abbild(er) erfolgreich konvertiert." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:283 msgid "Successfully deleted '%1'." msgstr "'%1' wurde erfolgreich gelöscht." #: Source/Core/DolphinQt/GCMemcardManager.cpp:497 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:593 msgid "Successfully exported save files" msgstr "Spielstände wurden erfolgreich exportiert" #: Source/Core/DolphinQt/MenuBar.cpp:1248 msgid "Successfully extracted certificates from NAND" msgstr "Zertifikate aus NAND erfolgreich extrahiert" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 msgid "Successfully extracted file." msgstr "Datei erfolgreich extrahiert." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260 msgid "Successfully extracted system data." msgstr "Systemdaten erfolgreich extrahiert." #: Source/Core/DolphinQt/MenuBar.cpp:1143 msgid "Successfully imported save file." msgstr "Spielstand wurde erfolgreich importiert." #: Source/Core/DolphinQt/GameList/GameList.cpp:632 #: Source/Core/DolphinQt/MenuBar.cpp:1114 msgid "Successfully installed this title to the NAND." msgstr "Der Titel wurde erfolgreich in den NAND installiert." #: Source/Core/DolphinQt/GameList/GameList.cpp:662 msgid "Successfully removed this title from the NAND." msgstr "Der Titel wurde erfolgreich aus dem NAND gelöscht." #. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and #. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in #. all countries they were released in. They were not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:275 msgid "SuperChargers" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:79 msgid "Support" msgstr "Unterstützung" #: Source/Core/DolphinQt/GCMemcardManager.cpp:589 msgid "Supported file formats" msgstr "Unterstützte Dateiformate" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:219 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Unterstützt SD und SDHC. Standardgröße ist 128 MB." #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:186 msgid "Surround" msgstr "Surround" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 msgid "Suspended" msgstr "Ausgesetzt" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:217 msgid "Swap Eyes" msgstr "Augen vertauschen" #. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:268 msgid "Swap Force" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:407 msgid "Swapper" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:626 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "Vertauscht das linke und rechte Auge. Am meisten im Nebeneinander " "Stereoskopiemodus nützlich.

Im Zweifel deaktiviert " "lassen." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35 msgid "Swing" msgstr "Schwingen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Switch to A" msgstr "Zu A wechseln" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Switch to B" msgstr "Zu B wechseln" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:993 msgid "Symbol End Address (%1):" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:935 msgid "Symbol Name:" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:969 msgid "Symbol Size (%1):" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:137 #: Source/Core/DolphinQt/MenuBar.cpp:1021 msgid "Symbols" msgstr "Symbole" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:107 msgid "Sync" msgstr "Synchronisieren" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176 msgid "Sync AR/Gecko Codes" msgstr "AR/Gecko-Codes synchronisieren" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:110 msgid "Sync real Wii Remotes and pair them" msgstr "Reale Wiimotes synchronisieren und diese koppeln" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Synchronize GPU thread" msgstr "GPU-Thread synchronisieren" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchronisiert die GPU- und CPU-Threads, um zufällige Abstürze im Doppelkern-" "Modus zu vermeiden. (EIN = Kompatibel, AUS = Schnell)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:242 msgid "" "Synchronizes the SD Card with the SD Sync Folder when starting and ending " "emulation." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1435 msgid "Synchronizing AR codes..." msgstr "AR-Codes synchronisieren..." #: Source/Core/Core/NetPlayClient.cpp:1368 msgid "Synchronizing Gecko codes..." msgstr "Gecko-Codes synchronisieren..." #: Source/Core/Core/NetPlayClient.cpp:1051 msgid "Synchronizing save data..." msgstr "Synchronisiere Spielstände..." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "System Language:" msgstr "Systemsprache:" #: Source/Core/DolphinQt/MenuBar.cpp:797 msgid "TAS Input" msgstr "TAS-Eingabe" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:446 msgid "TAS Tools" msgstr "TAS-Werkzeuge" #: Source/Core/DolphinQt/GameList/GameList.cpp:502 #: Source/Core/DolphinQt/GameList/GameList.cpp:1008 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:236 #: Source/Core/DolphinQt/MenuBar.cpp:686 msgid "Tags" msgstr "Tags" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:40 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219 msgid "Taiko Drum" msgstr "Taiko-Trommel" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171 msgid "Tail" msgstr "Schweif" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:351 msgid "Take Screenshot" msgstr "Screenshot erstellen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:666 msgid "Target address range is invalid." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:703 msgid "" "Target value was overwritten by current instruction.\n" "Instructions executed: %1" msgstr "" #. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:333 msgid "Tech" msgstr "Tech" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263 msgid "Test" msgstr "Testen" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:600 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:617 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:780 msgid "Text file (*.txt);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63 msgid "Texture Cache" msgstr "Texturen-Cache" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:302 msgid "Texture Cache Accuracy" msgstr "Texturen-Cache-Genauigkeit" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:126 msgid "Texture Dumping" msgstr "Texturdump" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:665 msgid "Texture Filtering" msgstr "Texturfilterung" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172 msgid "Texture Filtering:" msgstr "Texturfilterung:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92 msgid "Texture Format Overlay" msgstr "Texturenformat-Überlagerung" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237 msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" "Die mindeste Loader-Version des DFF ({0}) überschreitet die Version dieses " "FIFO-Players ({1})" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:57 msgid "" "The Direct3D 11 renderer requires support for features not supported by your " "system configuration. You may still use this backend, but you will encounter " "graphical artifacts in certain games.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:601 msgid "The H3 hash table for the {0} partition is not correct." msgstr "Die H3-Hash-Tabelle für die {0} Partition ist nicht korrekt." #: Source/Core/Core/Boot/Boot.cpp:430 msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "Die IPL-Datei ist kein bekannter guter Dump. (CRC32: {0:x})" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:484 msgid "The Masterpiece partitions are missing." msgstr "Die Partitionen der Meisterstücke fehlen." #: Source/Core/DolphinQt/MenuBar.cpp:1239 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "Das NAND konnte nicht repariert werden. Es wird empfohlen, deine aktuellen " "Daten zu sichern und mit einem frischen NAND neu anzufangen." #: Source/Core/DolphinQt/MenuBar.cpp:1234 msgid "The NAND has been repaired." msgstr "Das NAND wurde repariert." #: Source/Core/DiscIO/VolumeVerifier.cpp:1003 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175 msgid "The amount of money this Skylander has. Between 0 and 65000" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:290 msgid "" "The amount of time the FPS and VPS counters will sample over.

The " "higher the value, the more stable the FPS/VPS counter will be, but the " "slower it will be to update.

If unsure, leave this " "at 1000ms." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:467 msgid "The channel partition is missing." msgstr "Die Kanalpartition fehlt." #: Source/Core/DiscIO/VolumeVerifier.cpp:462 msgid "The data partition is missing." msgstr "Die Datenpartition fehlt." #: Source/Core/DiscIO/VolumeVerifier.cpp:501 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "Die Datenpartition befindet sich nicht an ihrer normalen Position. Dies " "wirkt sich auf die emulierten Ladezeiten aus. Du wirst nicht in der Lage " "sein, mit jemandem Eingabeaufzeichnungen zu teilen und NetPlay zu benutzen, " "der einen guten Dump verwendet." #: Source/Core/DiscIO/VolumeVerifier.cpp:614 msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" #: Source/Android/jni/WiiUtils.cpp:114 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68 msgid "" "The default value \"%1\" will work with a local tapserver and newserv. You " "can also enter a network location (address:port) to connect to a remote " "tapserver." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:427 msgid "" "The destination file cannot be the same as the source file\n" "\n" "Please select another destination path for \"%1\"" msgstr "" #: Source/Core/Core/Movie.cpp:363 msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Die Änderung der Disc zu \"{0}\" konnte nicht in der .dtm-Datei gespeichert " "werden.\n" "Der Dateiname des Disc-Abbilds darf nicht länger als 40 Zeichen sein." #: Source/Core/Core/HW/DVD/DVDThread.cpp:310 msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "Die Disc konnte nicht gelesen werden (bei {0:#x} - {1:#x})." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:436 msgid "The disc that was about to be inserted couldn't be found." msgstr "Die Disc, die eingelesen werden sollte, konnte nicht gefunden werden." #: Source/Core/DolphinQt/NANDRepairDialog.cpp:36 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "Die emulierte Wii-Konsole wurde aktualisiert." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "Die emulierte Wii-Konsole ist bereits auf dem neuesten Stand." #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:137 msgid "The entered MAC address is invalid." msgstr "" #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141 msgid "The entered PID is invalid." msgstr "Die eingegebene PID ist ungültig." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 msgid "The entered VID is invalid." msgstr "Die eingegebene VID ist ungültig." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539 msgid "The expression contains a syntax error." msgstr "Der Ausdruck enthält einen Syntaxfehler." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:487 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "Diese Datei\n" "%1\n" "ist entweder beschädigt oder keine GameCube Speicherkarten-Datei.\n" "%2" #: Source/Core/DolphinQt/ConvertDialog.cpp:408 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "Die Datei %1 existiert bereits.\n" "Soll diese Datei ersetzt werden?" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:279 msgid "" "The file associated to this file was closed! Did you clear the slot before " "saving?" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:60 msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Konnte die Datei {0} nicht zum Schreiben öffnen. Bitte überprüfe, ob sie " "bereits in einem anderen Programm geöffnet ist." #: Source/Core/AudioCommon/WaveFile.cpp:52 msgid "The file {0} was already open, the file header will not be written." msgstr "" "Die Datei {0} wurde bereits geöffnet, der Header für die Datei wird nicht " "geschrieben." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:466 msgid "" "The filename %1 does not conform to Dolphin's region code format for memory " "cards. Please rename this file to either %2, %3, or %4, matching the region " "of the save files that are on it." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:431 msgid "The filesystem is invalid or could not be read." msgstr "Das Dateisystem ist ungültig oder konnte nicht gelesen werden." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:589 msgid "" "The folder %1 does not conform to Dolphin's region code format for GCI " "folders. Please rename this folder to either %2, %3, or %4, matching the " "region of the save files that are in it." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:781 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "Das Format, in dem das Disc-Abbild gespeichert wird, enthält nicht die Größe " "des Disc-Abbilds." #: Source/Core/DiscIO/VolumeVerifier.cpp:887 msgid "The game ID is inconsistent." msgstr "Die Spiel-ID ist inkonsistent." #: Source/Core/DiscIO/VolumeVerifier.cpp:898 msgid "The game ID is unusually short." msgstr "Die Spiel-ID ist ungewöhnlich kurz." #: Source/Core/DiscIO/VolumeVerifier.cpp:879 msgid "The game ID is {0} but should be {1}." msgstr "Die Spiel-ID ist {0}, sollte aber {1} sein." #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "Die Spieldisc enthält keine verwendbaren Updateinformationen." #: Source/Core/Core/NetPlayClient.cpp:291 msgid "The game is currently running." msgstr "Das Spiel läuft gerade." #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "Die Region des Spiels stimmt nicht mit der Region deiner Konsole überein. Um " "Probleme mit dem Hauptmenü zu vermeiden, sind Updates der emulierten Konsole " "mit dieser Disc nicht möglich." #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:718 msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" "Der Grafiktreiber aktiviert zwangsweise Kantenglättung für Dolphin. Sie muss " "in den Einstellungen des Grafiktreibers deaktiviert werden, damit Dolphin " "funktioniert.\n" "\n" "(MSAA mit {0} Samples im Standard-Bildspeicher)" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:155 msgid "The hashes do not match!" msgstr "Die Hashes stimmen nicht überein!" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:151 msgid "The hashes match!" msgstr "Die Hashes stimmen überein!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:176 msgid "" "The hero level of this Skylander. Only seen in Skylanders: Spyro's " "Adventures. Between 0 and 100" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:185 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "Der Host-Code ist zu lang.\n" "Bitte überprüfe, ob du den richtigen Code hast." #: Source/Core/DiscIO/VolumeVerifier.cpp:472 msgid "The install partition is missing." msgstr "Die Installationspartition fehlt." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:183 msgid "The last time the figure has been placed on a portal" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:181 msgid "" "The last time the figure has been reset. If the figure has never been reset, " "the first time the figure was placed on a portal" msgstr "" #: Source/Core/Core/HW/EXI/EXI.cpp:50 msgid "" "The movie indicates that a memory card should be inserted into {0:n}, but " "one is not currently inserted (instead, {1} is inserted). For the movie to " "sync properly, please change the selected device to Memory Card or GCI " "Folder." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:178 msgid "The nickname for this Skylander. Limited to 15 characters" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:159 msgid "The patches in %1 are not for the selected game or game revision." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:254 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:295 msgid "The profile '%1' does not exist" msgstr "Das Profil '%1' existiert nicht" #: Source/Core/Core/Movie.cpp:220 msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "" "Das aufgenommene Spiel ({0}) ist nicht das gleiche gewählte Spiel ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:916 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "Der Regionalcode stimmt nicht mit der Spiel-ID überein. Wenn dies darauf " "zurückzuführen ist, dass der Regionalcode geändert wurde, wird das Spiel " "möglicherweise mit der falschen Geschwindigkeit ausgeführt, grafische " "Elemente werden möglicherweise versetzt oder das Spiel wird möglicherweise " "überhaupt nicht ausgeführt." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Der resultierende entschlüsselte AR-Code enthält keine Zeilen." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:508 msgid "" "The same file can't be used in multiple slots; it is already used by %1." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:612 msgid "" "The same folder can't be used in multiple slots; it is already used by %1." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:288 msgid "The server and client's NetPlay versions are incompatible." msgstr "" "Die NetPlay-Versionen des Servers und des Clients sind nicht kompatibel." #: Source/Core/Core/NetPlayClient.cpp:284 msgid "The server is full." msgstr "Der Server ist voll." #: Source/Core/Core/NetPlayClient.cpp:297 msgid "The server sent an unknown error message." msgstr "Der Server sendete einen unbekannten Fehler." #: Source/Core/VideoBackends/Software/SWmain.cpp:60 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Der Software-Renderer ist deutlich langsamer als die anderen Backends und " "ist nur zum Debugging empfohlen.\n" "\n" "Möchtest du wirklich den Software-Renderer aktivieren? Im Zweifel \"Nein\" " "auswählen." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:976 msgid "The specified common key index is {0} but should be {1}." msgstr "" "Der angegebene gemeinsame Schlüsselindex ist {0}, sollte aber {1} sein." #: Source/Core/Core/Boot/Boot.cpp:201 msgid "The specified file \"{0}\" does not exist" msgstr "Die ausgewählte Datei \"{0}\" existiert nicht" #: Source/Core/DolphinQt/MenuBar.cpp:1197 msgid "" "The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:544 msgid "The target memory card already contains a file \"%1\"." msgstr "" #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:994 msgid "The ticket is not correctly signed." msgstr "Das Ticket ist nicht korrekt signiert." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180 msgid "The total time this figure has been used inside a game in seconds" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174 msgid "The toy code for this figure. Only available for real figures." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:523 msgid "The type of a partition could not be read." msgstr "Der Typ einer Partition konnte nicht gelesen werden." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85 msgid "The type of this Skylander does not have any data that can be modified!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92 msgid "The type of this Skylander is unknown!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99 msgid "" "The type of this Skylander is unknown, or can't be modified at this time!" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "Die Aktualisierung wurde abgebrochen. Es wird dringend empfohlen, es " "abzuschließen, um inkonsistente Systemsoftwareversionen zu vermeiden." #: Source/Core/DiscIO/VolumeVerifier.cpp:684 msgid "The update partition does not contain the IOS used by this title." msgstr "" "Die Update-Partition enthält nicht das von diesem Titel verwendete IOS." #: Source/Core/DiscIO/VolumeVerifier.cpp:457 msgid "The update partition is missing." msgstr "Die Updatepartition fehlt." #: Source/Core/DiscIO/VolumeVerifier.cpp:492 msgid "The update partition is not at its normal position." msgstr "Die Update-Partition ist nicht in der normalen Position." #: Source/Core/DolphinQt/MenuBar.cpp:1189 msgid "" "The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:643 msgid "The {0} partition does not have a valid file system." msgstr "Die {0} Partition hat kein gültiges Dateisystem." #: Source/Core/DiscIO/VolumeVerifier.cpp:572 msgid "The {0} partition does not seem to contain valid data." msgstr "Die {0} Partition scheint keine gültigen Daten zu enthalten." #: Source/Core/DiscIO/VolumeVerifier.cpp:594 msgid "The {0} partition is not correctly signed." msgstr "Die {0} Partition ist not korrekt signiert. " #: Source/Core/DiscIO/VolumeVerifier.cpp:539 msgid "The {0} partition is not properly aligned." msgstr "Die {0} Partition ist nicht richtig ausgerichtet." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:384 msgid "Theme" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:445 msgid "There are too many partitions in the first partition table." msgstr "Es gibt zu viele Partitionen in der ersten Partitionstabelle." #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806 msgid "" "There are unsaved changes in \"%1\".\n" "\n" "Do you want to save before closing?" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:582 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:593 msgid "There is nothing to save!" msgstr "" #: Source/Core/Core/State.cpp:1050 msgid "There is nothing to undo!" msgstr "Es gibt nichts zum rückgängig machen!" #: Source/Core/DolphinQt/GameList/GameList.cpp:495 msgid "There was an issue adding a shortcut to the desktop" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:154 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Diese Einstellungen überschreiben die Dolphin-Einstellungen.\n" "Grau hinterlegte Kästchen bedeuten, dass die globalen Einstellungen benutzt " "werden." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Dieser Action Replay-Code enthält sowohl verschlüsselte als auch " "entschlüsselte Zeilen; Sie sollten prüfen, ob Sie ihn richtig eingegeben " "hast.\n" "\n" "Sollen alle entschlüsselten Zeilen gelöscht werden?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 msgid "This Gecko code doesn't contain any lines." msgstr "" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:941 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Dieser koreanische Titel verwendet ein IOS, das normalerweise nicht auf " "koreanischen Konsolen verwendet wird. Dies führt wahrscheinlich zu ERROR " "#002." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102 msgid "This Skylander type can't be modified yet!" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:153 msgid "This USB device is already whitelisted." msgstr "Dieses USB-Gerät ist bereits freigegeben." #: Source/Core/Core/ConfigManager.cpp:285 msgid "This WAD is not bootable." msgstr "Dieses WAD ist nicht bootfähig." #: Source/Core/Core/ConfigManager.cpp:280 msgid "This WAD is not valid." msgstr "Dieses WAD ist nicht gültig." #: Source/Core/Core/ActionReplay.cpp:908 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Dieser Action-Replay-Simulator unterstützt keine Codes, die Action Replay " "selbst verändern können." #: Source/Core/Common/x64CPUDetect.cpp:83 msgid "" "This build of Dolphin is not natively compiled for your CPU.\n" "Please run the ARM64 build of Dolphin for a better experience." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:265 #: Source/Core/DolphinQt/GameList/GameList.cpp:831 msgid "This cannot be undone!" msgstr "Dies kann nicht ruckgängig gemacht werden!" #: Source/Core/DiscIO/VolumeVerifier.cpp:828 msgid "This debug disc image has the size of a retail disc image." msgstr "Dieses Debug-Disc-Abbild hat die Größe eines Verkaufs-Disc-Abbilds." #: Source/Core/DiscIO/VolumeVerifier.cpp:851 msgid "This disc image has an unusual size." msgstr "Dieses Disc-Abbild hat eine ungewöhnliche Größe." #: Source/Core/DiscIO/VolumeVerifier.cpp:845 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "Dieses Disc-Abbild hat eine ungewöhnliche Größe. Dies wird wahrscheinlich " "die emulierten Ladezeiten verlängern. Du wirst wahrscheinlich nicht in der " "Lage sein, mit jemandem Eingabeaufzeichnungen zu teilen und NetPlay zu " "benutzen, der einen guten Dump verwendet." #: Source/Core/DiscIO/VolumeVerifier.cpp:1013 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Dieses Disc-Abbild ist im NKit-Format. Es ist in seiner jetzigen Form kein " "guter Dump, aber es kann ein guter Dump werden, wenn es zurück konvertiert " "wird. Der CRC32 dieser Datei stimmt möglicherweise mit dem CRC32 eines guten " "Dumps überein, obwohl die Dateien nicht identisch sind." #: Source/Core/DiscIO/VolumeVerifier.cpp:801 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Dieses Disc-Abbild ist zu klein und enthält keine Daten. Wenn dein Dumping-" "Programm das Disc-Abbild als mehrere Teile gespeichert hat, musst du diese " "in einer Datei zusammenführen." #: Source/Core/DiscIO/VolumeVerifier.cpp:798 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Dieses Disc-Abbild ist zu klein und enthält keine Daten. Das Problem ist " "höchstwahrscheinlich, dass es sich um eine Dual-Layer-Disc handelt, die als " "Single-Layer-Disc gedumpt wurde." #: Source/Core/VideoCommon/CommandProcessor.cpp:715 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU, but your current settings make this unlikely to happen. If this error " "is stopping the game from working, please report it to the developers." msgstr "" #: Source/Core/VideoCommon/CommandProcessor.cpp:708 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU. Turn off the \"Dual Core\" setting to avoid this." msgstr "" #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:38 msgid "This feature is disabled in hardcore mode." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:116 msgid "This file does not contain a valid Wii filesystem." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:55 msgid "This file does not look like a BootMii NAND backup." msgstr "Diese Datei sieht nicht aus wie eine BootMii-NAND-Sicherung." #: Source/Core/DiscIO/VolumeVerifier.cpp:773 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Dieses Spiel wurde gehackt, um auf eine Single-Layer-DVD zu passen. Einige " "Inhalte wie vorgerenderte Videos, zusätzliche Sprachen oder ganze Spielmodi " "werden fehlerhaft sein. Dieses Problem tritt normaler Weise nur bei " "illegalen Kopien von Spielen auf." #: Source/Core/VideoCommon/VideoBackendBase.cpp:195 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Dieses Spiel benötigt die Bounding Box Emulation, um korrekt zu " "funktionieren, aber deine Grafikkarte oder deine Treiber unterstützen dies " "nicht. Es kann zu Fehlern oder Abstürzen kommen, während dieses Spiel läuft." #: Source/Core/DiscIO/VolumeVerifier.cpp:1408 msgid "This is a bad dump." msgstr "Dies ist ein schlechter Dump." #: Source/Core/DiscIO/VolumeVerifier.cpp:1401 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Dies ist ein schlechter Dump. Das bedeutet nicht unbedingt, dass das Spiel " "nicht richtig läuft." #: Source/Core/DiscIO/VolumeVerifier.cpp:1368 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Laut Redump.org ist dies ein guter Dump, aber Dolphin hat Probleme gefunden. " "Dies könnte ein Fehler in Dolphin sein." #: Source/Core/DiscIO/VolumeVerifier.cpp:1363 msgid "This is a good dump." msgstr "Dies ist ein guter Dump." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:304 msgid "This only applies to the initial boot of the emulated software." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302 msgid "This session requires a password:" msgstr "Diese Sitzung erfordert ein Passwort:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:184 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Diese Funktion erlaubt es, die Echtzeituhr (RTC) unabhängig von der " "Systemzeituhr einzustellen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/AboutDialog.cpp:76 msgid "This software should not be used to play games you do not legally own." msgstr "" "Dieses Programm sollte nicht verwendet werden, um Spiele zu spielen, die Sie " "nicht legal besitzen." #: Source/Core/Core/ConfigManager.cpp:303 msgid "This title cannot be booted." msgstr "Dieser Titel kann nicht gebootet werden." #: Source/Core/DiscIO/VolumeVerifier.cpp:949 msgid "This title is set to use an invalid IOS." msgstr "Dieser Titel wird ein ungültiges IOS verwenden." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:963 msgid "This title is set to use an invalid common key." msgstr "Dieser Titel wird einen ungültigen gemeinsamen Schlüssel verwenden." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:325 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. " "Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n" "\n" "DSPHLE: Unbekannter ucode (CRC = {0:08x}) - erzwinge AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:316 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. " "Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n" "\n" "Unbekannter ucode (CRC = {0:08x}) - erzwinge AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Dieser Wert wird zum Konvergenzwert aus den Grafikeinstellungen hinzugefügt." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Dieser Wert wird mit der in den Grafikeinstellungen festgelegten Farbtiefe " "multipliziert." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:454 msgid "" "This will also filter unconditional branches.\n" "To filter for or against unconditional branches,\n" "use the Branch Type filter options." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Dies wird die Geschwindigkeit von Uploadblöcken pro Klient begrenzen, die " "für die Speichersynchronisation benutzt werden." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:180 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Dies wird zusätzliche Grafikeinstellungen synchronisieren und erzwingt für " "jeden die interne Auflösung.\n" "Kann Desynchronisation in einigen Spielen verhinden, die vom EFB lesen. " "Stelle sicher, dass jeder das gleiche Video-Backend benutzt." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:147 msgid "Thread context" msgstr "Thread-Kontext" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26 msgid "Threads" msgstr "Threads" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "Schwelle" #: Source/Core/UICommon/UICommon.cpp:529 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:231 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32 msgid "Tilt" msgstr "Neigung" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "Zeitraum der stabilen Eingabe zum Auslösen der Kalibrierung. (Null zum " "Deaktivieren)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294 msgid "Timed Out" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:997 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:214 #: Source/Core/DolphinQt/GCMemcardManager.cpp:154 #: Source/Core/DolphinQt/MenuBar.cpp:675 msgid "Title" msgstr "Titel" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309 msgid "To" msgstr "Zu" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:183 msgid "To log in, stop the current emulation." msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:99 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:114 msgid "To:" msgstr "Zu:" #: Source/Core/DolphinQt/MenuBar.cpp:348 msgid "Toggle &Fullscreen" msgstr "&Vollbildmodus umschalten" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Toggle 3D Anaglyph" msgstr "3D-Anaglyph umschalten" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Toggle 3D Side-by-Side" msgstr "3D-Nebeneinander umschalten" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Toggle 3D Top-Bottom" msgstr "3D-Übereinander umschalten" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "Alle Log-Typen umschalten" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle Aspect Ratio" msgstr "Seitenverhältnis umschalten" #: Source/Core/Core/HotkeyManager.cpp:79 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:902 msgid "Toggle Breakpoint" msgstr "Haltepunkt umschalten" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle Crop" msgstr "Zuschneiden umschalten" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Toggle Custom Textures" msgstr "Benutzerdefinierte Texturen umschalten" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle EFB Copies" msgstr "EFB-Kopien umschalten" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Toggle Fog" msgstr "Nebel umschalten" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Toggle Fullscreen" msgstr "Vollbildmodus umschalten" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Pause" msgstr "Pause umschalten" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Toggle SD Card" msgstr "SD-Karte umschalten" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle Skip EFB Access" msgstr "EFB-Zugang überspringen umschalten" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Toggle Texture Dumping" msgstr "Texturdump umschalten" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Toggle USB Keyboard" msgstr "USB-Tastatur umschalten" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle XFB Copies" msgstr "XFB-Kopien umschalten" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Toggle XFB Immediate Mode" msgstr "Sofortigen XFB-Modus umschalten" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:966 msgid "Tokenizing failed." msgstr "Tokenisierung fehlgeschlagen." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:350 msgid "Tool Controls" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:29 msgid "Toolbar" msgstr "Werkzeugleiste" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:358 msgid "Top" msgstr "Oben" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Top-and-Bottom" msgstr "Übereinander" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Total Hits" msgstr "" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55 msgid "Total Pitch" msgstr "Nicken insgesamt" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35 msgid "Total Yaw" msgstr "Gieren insgesamt" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 msgid "Total rotation about the pitch axis." msgstr "Gesamtdrehung um die Nickachse." #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 msgid "Total rotation about the yaw axis." msgstr "Gesamtdrehung um die Gierachse." #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145 msgid "Total travel distance." msgstr "Gesamte Bewegungs-Distanz" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210 msgid "Touch" msgstr "Touch" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:121 msgid "Toy code:" msgstr "" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "Traditional Chinese" msgstr "Chinesisch (Traditionell)" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:420 msgid "Trap" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:409 msgid "Trap Master" msgstr "" #. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:271 msgid "Trap Team" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:996 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1000 msgid "Traversal Error" msgstr "Übergangsfehler" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194 msgid "Traversal Server" msgstr "Übergangsserver" #: Source/Core/Core/NetPlayClient.cpp:1979 msgid "Traversal server timed out connecting to the host" msgstr "Zeitüberschreitung bei der Verbindung vom Übergangsserver zum Host." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Versucht Zweige vor der Zeit zu übersetzen, was die Performance in den " "meisten Fällen verbessert. Standardwert True" #: Source/Core/Core/HW/EXI/EXI_Device.h:101 msgid "Triforce AM Baseboard" msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:60 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:213 msgid "Triggers" msgstr "Schultertasten" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:415 msgid "Trophy" msgstr "Trophäe" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Type" msgstr "Typ" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205 msgid "Type-based Alignment" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49 msgid "Typical GameCube/Wii Address Space" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297 msgid "UNKNOWN" msgstr "UNBEKANNT" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21 msgid "USB Device Emulation" msgstr "USB-Geräteemulation" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453 msgid "USB Emulation" msgstr "USB-Emulation" #: Source/Core/Core/HotkeyManager.cpp:368 msgid "USB Emulation Devices" msgstr "USB-Emulationsgeräte" #: Source/Core/Core/HW/EXI/EXI_Device.h:102 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:139 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:152 msgid "USB Whitelist Error" msgstr "USB-Whitelist-Fehler" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:287 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "Ubershader werden nie benutzt. Während der Shaderkompilierung kommt es zu " "Rucklern, die GPU-Anforderungen sind jedoch niedrig.

Empfohlen für " "Low-End-Hardware.

Im Zweifel diesen Modus wählen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of very high GPU performance requirements." "

Don't use this unless you encountered stuttering " "with Hybrid Ubershaders and have a very powerful GPU." msgstr "" "Ubershader werden immer benutzt. Bietet ein nahezu ruckelfreies Erlebnis auf " "Kosten von sehr hohen GPU-Leistungsanforderungen." "

Nur benutzen, falls Hybrid Ubershader ruckeln und " "du eine sehr leistungsfähige GPU hast." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" "Ubershader werden verwendet, um Ruckeln während der Shader-Kompilierung zu " "verhindern, aber spezialisierte Shader werden verwendet, wenn sie kein " "Ruckeln verursachen.

Im besten Fall wird das Ruckeln der Shader-" "Kompilierung beseitigt, während die Leistung nur minimal beeinflusst wird. " "Die Ergebnisse hängen jedoch vom Verhalten des Grafiktreibers ab." #: Source/Core/DolphinQt/MenuBar.cpp:1408 msgid "Unable to auto-detect RSO module" msgstr "Konnte RSO-Module nicht automatisch erkennen" #: Source/Core/UICommon/AutoUpdate.cpp:208 msgid "Unable to contact update server." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:280 msgid "Unable to create updater copy." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98 msgid "Unable to modify Skylander!" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:706 msgid "Unable to open file." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Konnte Zeile %1 des eingegebenen AR-Codes nicht als gültigen verschlüsselten " "oder entschlüsselten Code parsen. Prüfe, ob du ihn richtig eingegeben hast.\n" "Möchtest du diese Zeile ignorieren und mit dem Parsen fortfahren?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Konnte Zeile %1 des eingegebenen Gecko-Codes nicht als gültigen Code parsen. " "Prüfe, ob du ihn richtig eingegeben hast.\n" "\n" "Möchtest du diese Zeile ignorieren und mit dem Parsen fortfahren?" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:714 msgid "Unable to read file." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:285 msgid "Unable to set permissions on updater copy." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:297 msgid "Unable to write to file {0}" msgstr "Datei {0} kann nicht geschrieben werden" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97 msgid "Unbound" msgstr "Ungebunden" #: Source/Core/DolphinQt/ConvertDialog.cpp:345 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Unkomprimierte GC/Wii-Abbilder (*.iso *.gcm)" #. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official #. translations in other languages, check the SuperChargers manual at #. https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:349 msgid "Undead" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:370 msgid "Undo Load State" msgstr "Spielstand Laden rückgängig machen" #: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:387 msgid "Undo Save State" msgstr "Spielstand Speichern rückgängig machen" #: Source/Core/DolphinQt/ResourcePackManager.cpp:320 msgid "Uninstall" msgstr "Deinstallieren" #: Source/Core/DolphinQt/GameList/GameList.cpp:445 msgid "Uninstall from the NAND" msgstr "Aus NAND deinstallieren" #: Source/Core/DolphinQt/GameList/GameList.cpp:648 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Wenn du das WAD deinstallierst, wird die aktuell installierte Version dieses " "Titels aus dem NAND entfernt, ohne die gespeicherten Daten zu löschen. " "Fortsetzen?" #: Source/Core/DolphinQt/MenuBar.cpp:312 msgid "United States" msgstr "Vereinigte Staaten" #: Source/Core/Core/State.cpp:654 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 Source/Core/DiscIO/Enums.cpp:133 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:762 msgid "Unknown" msgstr "Unbekannt" #. i18n: "Var" is short for "variant" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:857 msgid "Unknown (Id:%1 Var:%2)" msgstr "Unbekannt (Id:%1 Var:%2)" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1174 msgid "Unknown DVD command {0:08x} - fatal error" msgstr "Unbekannter DVD-Befehl {0:08x} - fataler Fehler" #: Source/Core/Core/NetPlayClient.cpp:1335 msgid "Unknown SYNC_CODES message received with id: {0}" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1240 msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "Unbekannte SYNC_GECKO_CODES Meldung mit ID:{0} von Spieler:{1} erhalten. " "Spieler wird herausgeworfen!" #: Source/Core/Core/NetPlayClient.cpp:1036 msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "Unbekannte SYNC_SAVE_DATA Meldung erhalten mit ID: {0}" #: Source/Core/Core/NetPlayServer.cpp:1183 msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" "Unbekannte SYNC_SAVE_DATA Meldung mit ID:{0} von Spieler:{1} erhalten. " "Spieler wird herausgeworfen!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91 msgid "Unknown Skylander type!" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:135 msgid "Unknown address space" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:120 msgid "Unknown author" msgstr "Unbekannter Autor" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:173 msgid "Unknown data type" msgstr "Unbekannter Datentyp" #: Source/Core/DiscIO/VolumeVerifier.cpp:357 msgid "Unknown disc" msgstr "Unbekannte Disc" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:381 msgid "Unknown error occurred." msgstr "Unbekannter Fehler aufgetreten." #: Source/Core/Core/NetPlayClient.cpp:1988 msgid "Unknown error {0:x}" msgstr "Unbekannter Fehler {0:x}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:869 msgid "Unknown error." msgstr "Unbekannter Fehler" #: Source/Core/Core/NetPlayClient.cpp:481 msgid "Unknown message received with id : {0}" msgstr "Unbekannte Meldung mit ID:{0}" #: Source/Core/Core/NetPlayServer.cpp:1248 msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" "Unbekannte Meldung mit ID:{0} von Spieler:{1} erhalten. Spieler wird " "herausgeworfen!" #. i18n: This is used to create a file name. The string must end in ".sky". #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:537 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:621 msgid "Unknown(%1 %2).sky" msgstr "Unbekannt(%1 %2).sky" #. i18n: This is used to create a file name. The string must end in ".bin". #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:290 msgid "Unknown(%1).bin" msgstr "Unbekannt(%1).bin" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:170 msgid "Unlimited" msgstr "Unbegrenzt" #: Source/Core/Core/HotkeyManager.cpp:189 msgid "Unload ROM" msgstr "ROM entladen" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Unlock Cursor" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:106 msgid "Unlocked" msgstr "" #. i18n: %1 is a date/time. #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:101 msgid "Unlocked at %1" msgstr "" #: Source/Core/DiscIO/FileBlob.cpp:87 msgid "Unpacking" msgstr "Auspacken" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805 msgid "Unsaved Changes" msgstr "Ungespeicherte Änderungen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193 msgid "Unsigned 16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194 msgid "Unsigned 32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192 msgid "Unsigned 8" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:152 msgid "Unsigned Integer" msgstr "Unsigniertes Integer" #: Source/Core/Core/FreeLookManager.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Up" msgstr "Hoch" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:370 msgid "Update" msgstr "Update" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:148 msgid "Update Partition (%1)" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:78 msgid "Update after closing Dolphin" msgstr "Nach dem Beenden von Dolphin updaten" #: Source/Core/DolphinQt/Updater.cpp:61 msgid "Update available" msgstr "Update verfügbar" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Aktualisierung abgebrochen" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Aktualisierung abgeschlossen" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "Aktualisierung fehlgeschlagen" #: Source/Core/DolphinQt/WiiUpdate.cpp:98 msgid "Updating" msgstr "Aktualisierungsvorgang" #: Source/Core/DolphinQt/WiiUpdate.cpp:124 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Titel %1 wird geupdated...\n" "Dies kann eine Weile dauern." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 msgid "Upright Hold" msgstr "Aufrecht halten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266 msgid "Upright Toggle" msgstr "Aufrecht umschalten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 msgid "Upright Wii Remote" msgstr "Wiimote aufrecht" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230 msgid "Usage Statistics Reporting Settings" msgstr "Einstellungen zur Berichterstattung von Nutzungsdaten" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81 msgid "Use 8.8.8.8 for normal DNS, else enter your custom one" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168 msgid "Use All Wii Save Data" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162 msgid "Use Built-In Database of Game Names" msgstr "Eingebaute Datenbank von Spielnamen verwenden" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:220 msgid "Use Full Resolution Per Eye" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:147 msgid "Use Lossless Codec (FFV1)" msgstr "Benutze verlustfreien Codec (FFV1)" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173 msgid "Use Mouse Controlled Pointing" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:158 msgid "Use PAL60 Mode (EuRGB60)" msgstr "PAL60-Modus (EuRGB60) verwenden" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:190 msgid "Use Panic Handlers" msgstr "Warnmeldungen anzeigen" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:101 msgid "" "Use RetroAchievements rich presence in your Discord status.

Show " "Current Game on Discord must be enabled." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:411 msgid "" "Use a manual implementation of texture sampling instead of the graphics " "backend's built-in functionality.

This setting can fix graphical " "issues in some games on certain GPUs, most commonly vertical lines on FMVs. " "In addition to this, enabling Manual Texture Sampling will allow for correct " "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is " "disabled, and with custom textures disabled) and better emulates Level of " "Detail calculation.

This comes at the cost of potentially worse " "performance, especially at higher internal resolutions; additionally, " "Anisotropic Filtering is currently incompatible with Manual Texture Sampling." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Verwende einen einzigen Tiefenpuffer für beide Augen. Wird von einigen " "Spielen benötigt." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65 msgid "Use memory mapper configuration at time of scan" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63 msgid "Use physical addresses" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61 msgid "Use virtual addresses when possible" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183 msgid "User Config" msgstr "Benutzereinstellungen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:114 msgid "User Interface" msgstr "Benutzeroberfläche" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328 msgid "User Variables" msgstr "Benutzervariablen" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:330 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56 msgid "Username" msgstr "Benutzername" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:320 msgid "" "Uses Dolphin's database of properly formatted names in the game list's Title " "column.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:274 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" "Benutzt einen weniger genauen Algorithmus, um Tiefenwerte zu berechnen." "

Verursacht Fehler in einigen Spielen, kann aber je nach Spiel und " "GPU einen ordentlichen Geschwindigkeitsvorteil bringen." "

Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:245 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" "Verwendet den gesamten Bildschirm zum Rendern.

Wenn deaktiviert, wird " "stattdessen ein Renderfenster erstellt.

Im Zweifel " "deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:252 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "Benutzt das Hauptfenster von Dolphin zum Rendern anstatt eines separaten " "Renderfensters.

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "Using Qt %1" msgstr "Benutzt Qt %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1047 msgid "Using TTL %1 for probe packet" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:598 msgid "Usually used for light objects" msgstr "" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a #. surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:591 msgid "Usually used for normal matrices" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:585 msgid "Usually used for position matrices" msgstr "" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595 msgid "Usually used for tex coord matrices" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103 msgid "Utility" msgstr "Hilfsmittel" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:75 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:113 msgid "VBI Skip" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:126 msgid "Value" msgstr "Wert" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:716 msgid "Value tracked to current instruction." msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157 msgid "Value:" msgstr "Wert:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607 msgid "Variant entered is invalid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577 msgid "Variant:" msgstr "Variante:" #. i18n: One of the figure types in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:418 msgid "Vehicle" msgstr "Fahrzeug" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36 msgid "Velocity" msgstr "Geschwindigkeit" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42 msgid "Verbosity" msgstr "Ausführlichkeit" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:85 msgid "Verify" msgstr "Prüfen" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:102 msgid "Verify Integrity" msgstr "Integrität prüfen" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:413 msgid "Verify certificates" msgstr "Zertifikate verifizieren" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:161 msgid "Verifying" msgstr "Prüfe" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Version" msgstr "Version" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:110 msgid "Vertex Rounding" msgstr "Vertex-Rundung" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247 msgid "Vertical FOV" msgstr "Vertikales Sichtfeld" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Vertical Offset" msgstr "Vertikaler Versatz" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "Video" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132 msgid "View &code" msgstr "&Code ansehen" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131 msgid "View &memory" msgstr "&Speicher ansehen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33 msgid "Virtual Notches" msgstr "Virtuelle Kerben" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:132 msgid "Virtual address space" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:341 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:63 msgid "Volume" msgstr "Lautstärke" #: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:192 msgid "Volume Down" msgstr "Lautstärke reduzieren" #: Source/Core/Core/HotkeyManager.cpp:47 Source/Core/Core/HotkeyManager.cpp:194 msgid "Volume Toggle Mute" msgstr "Lautloser Modus ein/ausschalten" #: Source/Core/Core/HotkeyManager.cpp:46 Source/Core/Core/HotkeyManager.cpp:193 msgid "Volume Up" msgstr "Lautstärke erhöhen" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:1105 msgid "WAD files (*.wad)" msgstr "WAD-Dateien (*.wad)" #: Source/Core/Core/WiiUtils.cpp:138 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "" "WAD-Installation fehlgeschlagen: Konnte Wii-Shop Logdateien nicht erstellen." #: Source/Core/Core/WiiUtils.cpp:106 msgid "WAD installation failed: Could not finalise title import." msgstr "" "WAD-Installation fehlgeschlagen: Titelimport konnte nicht abgeschlossen " "werden." #: Source/Core/Core/WiiUtils.cpp:96 msgid "WAD installation failed: Could not import content {0:08x}." msgstr "" "WAD-Installation fehlgeschlagen: Konnte Inhalt {0:08x} nicht importieren." #: Source/Core/Core/WiiUtils.cpp:80 msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" "WAD-Installation fehlgeschlagen: Konnte Titelimport (Fehler {0}) nicht " "initialisieren." #: Source/Core/Core/WiiUtils.cpp:58 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "WAD-Installation fehlgeschlagen: Die ausgewählte Datei ist kein gültiges WAD." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291 msgid "WAITING" msgstr "WARTEN" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:44 msgid "" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "WARNUNG: Die Steuerelemente unter Beschleunigungsmesser und Gyroskop sind so " "ausgelegt, dass sie sich direkt mit der Hardware des Bewegungssensors " "verbinden. Sie sind nicht für die Zuordnung traditioneller Knöpfe, Trigger " "oder Achsen vorgesehen. Möglicherweise musst du alternative Eingangsquellen " "konfigurieren, bevor du diese Steuerelemente verwenden kannst." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "WARNUNG: Diese Steuerungen sind so konzipiert, dass sie direkt mit der " "Hardware des Bewegungssensors verbunden sind. Sie sind nicht zum Zuordnen " "herkömmlicher Schaltflächen, Trigger oder Achsen vorgesehen. Möglicherweise " "musst du alternative Eingabequellen konfigurieren, bevor du diese " "Steuerelemente benutzen kannst." #: Source/Core/Core/Config/MainSettings.h:23 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (Exklusivmodus)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:231 msgid "WFS Path:" msgstr "WFS-Pfad:" #: Source/Core/DolphinQt/ConvertDialog.cpp:353 msgid "WIA GC/Wii images (*.wia)" msgstr "WIA GC/Wii-Abbilder (*.wia)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:236 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:456 msgid "Waiting for first scan..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:307 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" "Wartet auf die Kompilierung aller Shader bevor das Spiel startet. Diese " "Option zu aktivieren, kann Ruckler oder Haken reduzieren für eine kurze Zeit " "nachdem das Spiel gestartet wurde, auf Kosten einer längeren Ladezeit bevor " "das Spiel startet. Diese Option ist empfohlen für Systeme mit zwei oder " "weniger Kernen, da eine größere Shader-Warteschlange die Bildfrequenz " "reduzieren kann.

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "Wartet auf die vertikale Austastung, um Tearing vorzubeugen." "

Verringert die Performance, wenn die Emulationsgeschwindigkeit unter " "100% liegt.

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" "Wartet, bis sich das Spiel mit der emulierten GPU synchronisiert hat, bevor " "Inhalte der EFB-Kopien in den RAM geschrieben werden.

Reduziert den " "Overhead von EFB-RAM-Kopien und sorgt für einen Geschwindigkeitsschub in " "vielen Spielen, auf Gefahr von Störungen in solchen, die sich nicht sicher " "mit der emulierten GPU synchronisieren.

Im Zweifel " "aktiviert lassen." #: Source/Core/Common/MsgHandler.cpp:61 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:217 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:233 #: Source/Core/DolphinQt/MenuBar.cpp:1563 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:474 msgid "Warning" msgstr "Warnungen" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123 msgid "" "Warning: A GCI folder override path is currently configured for this slot. " "Adjusting the GCI path here will have no effect." msgstr "" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Achtung: Analoge Eingaben können die Controllerwerte zufällig zurücksetzen. " "In einigen Fällen kann dies durch hinzufügen einer toten Zone behoben werden." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612 msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "Warnung: Anzahl der von der BAT ({0}) angegebenen Blöcke stimmt nicht mit " "der aus dem geladenen Dateiheader ({1}) überein" #: Source/Core/Core/Movie.cpp:1072 msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "Warnung: Du hast einen Spielstand geladen, der sich nach dem Ende des Films " "befindet. (Byte {0} > {1}) (Eingabe {2} > {3}). Du solltest vor dem " "Fortfahren einen anderen Spielstand laden, oder diesen Spielstand, wenn der " "Nur-Lese-Modus ausgeschaltet ist." #: Source/Core/Core/Movie.cpp:1047 msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "Warnung: Du hast einen Spielstand geladen, dessen Film vor dem aktuellen " "Frame im Spielstand endet (Byte {0} < {1}) (Frame {2} < {3}). Du solltest " "vor dem Fortfahren einen anderen Spielstand laden." #: Source/Core/Core/Movie.cpp:1098 msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Warnung: Du hast einen Spielstand geladen, dessen Film bei Byte {0} ({1:#x}) " "nicht übereinstimmt. Du solltest vor dem Fortfahren einen anderen Spielstand " "laden, oder diesen Spielstand, wenn der Nur-Lese-Modus ausgeschaltet ist. " "Andernfalls könnte eine Desynchronisierung auftreten." #: Source/Core/Core/Movie.cpp:1114 msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" "Warnung: Du hast einen Spielstand geladen, dessen Film bei Frame {0} nicht " "übereinstimmt. Du solltest vor dem Fortfahren einen anderen Spielstand " "laden, oder diesen Spielstand, wenn der Nur-Lese-Modus ausgeschaltet ist. " "Andernfalls könnte eine Desynchronisierung auftreten.\n" "\n" "Weitere Informationen: Der aktuelle Film ist {1} Frames lang und der Film " "vom Spielstand ist {2} Frames lang.\n" "\n" "Bei Frame {3}, der aktuelle Film drückt:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, D-Oben={10}, D-Unten={11}, D-" "Links={12}, D-Rechts={13}, L={14}, R={15}, LT={16}, RT={17}, Analog-X={18}, " "Analog-Y={19}, CX={20}, CY={21}, Verbunden={22}\n" "\n" "Bei Frame {23}, der Film des Spielstands drückt:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, D-Oben={30}, D-" "Unten={31}, D-Links={32}, D-Rechts={33}, L={34}, R={35}, LT={36}, RT={37}, " "Analog-X={38}, Analog-Y={39}, CX={40}, CY={41}, Verbunden={42}" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31 msgid "Watch" msgstr "Überwachungsfenster" #. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:330 msgid "Water" msgstr "Wasser" #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Website" msgstr "Website" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34 msgid "Western (Windows-1252)" msgstr "Westeuropäisch (Windows-1252)" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:629 msgid "" "Whether each eye gets full or half image resolution when using side-by-side " "or above-and-below 3D.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:327 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" "Gibt an, ob Basistexturen in User/Dump/Textures/<game_id>/ gedumpt " "werden sollen. Dies schließt beliebige Basistexturen ein, wenn " "\"Willkürliche Mipmaps erkennen\" in \"Verbesserungen\" aktiviert ist." "

Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/<" "game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" "Gibt an, ob Mipmaps-Texturen in User/Dump/Textures/<game_id>/ gedumpt " "werden sollen. Dies schließt beliebige Mipmaps-Texturen ein, wenn " "\"Willkürliche Mipmaps erkennen\" in \"Verbesserungen\" aktiviert ist." "

Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:342 msgid "Whitelisted USB Passthrough Devices" msgstr "Freigegebene USB-Durchleitungsgeräte" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153 msgid "Widescreen Hack" msgstr "Breitbild-Hack" #: Source/Core/Core/HotkeyManager.cpp:348 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:86 msgid "Wii Menu" msgstr "Wii-Menü" #: Source/Core/DolphinQt/Settings/PathPane.cpp:193 msgid "Wii NAND Root:" msgstr "Wii-NAND-Root:" #: Source/Core/Core/HW/Wiimote.cpp:101 msgid "Wii Remote" msgstr "Wiimote" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:427 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:139 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43 msgid "Wii Remote %1" msgstr "Wiimote %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113 msgid "Wii Remote Accelerometer" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:271 msgid "Wii Remote Buttons" msgstr "Wiimote-Tasten" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146 msgid "Wii Remote Gyroscope" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:350 msgid "Wii Remote Settings" msgstr "Wiimote-Einstellungen" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:103 msgid "Wii Remotes" msgstr "Wiimotes" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:420 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii TAS-Eingabe 1% - Klassischer Controller" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:439 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii TAS-Eingabe %1 - Wiimote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:399 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii TAS-Eingabe %1 - Wiimote + Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:450 msgid "Wii and Wii Remote" msgstr "Wii und Wiimote" #: Source/Core/DiscIO/VolumeVerifier.cpp:103 msgid "Wii data is not public yet" msgstr "Wii-Daten sind noch nicht öffentlich" #: Source/Core/DolphinQt/MenuBar.cpp:1126 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii-Spielstände (*.bin);;Alle Dateien (*)" #: Source/Core/DolphinQt/MenuBar.cpp:79 msgid "WiiTools Signature MEGA File" msgstr "WiiTools MEGA-Signaturdatei" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:144 msgid "Window Resolution" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25 #: Source/Core/DolphinQt/GBAWidget.cpp:437 msgid "Window Size" msgstr "Fenstergröße" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311 msgid "Wipe &Inspection Data" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:481 msgid "Wipe Recent Hits" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:134 msgid "Word Wrap" msgstr "Zeilenumbruch" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Weltweit" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:272 msgid "Write" msgstr "Schreiben" #: Source/Core/DolphinQt/MenuBar.cpp:923 msgid "Write JIT Block Log Dump" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:237 msgid "Write only" msgstr "Nur Schreiben" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "In Konsole ausgeben" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "In Datei ausgeben" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141 msgid "Write to Log" msgstr "Im Log ausgeben" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145 msgid "Write to Log and Break" msgstr "Schreibe ins Log und brich ab" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "In Fenster ausgeben" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "Wrong disc number" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Wrong hash" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653 msgid "Wrong region" msgstr "Falsche Region" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651 msgid "Wrong revision" msgstr "Falsche Revision" #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "Wrote to \"%1\"." msgstr "" #: Source/Android/jni/MainAndroid.cpp:440 msgid "Wrote to \"{0}\"." msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:566 msgid "XF register " msgstr "XF-Register" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93 msgid "XLink Kai BBA Destination Address" msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Yaw Left" msgstr "Gieren links" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Right" msgstr "Gieren rechts" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Yellow" msgstr "Gelb" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "Yes" msgstr "Ja" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "Ja zu &allen" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:299 msgid "" "You are about to convert the content of the file at %2 into the folder at " "%1. All current content of the folder will be deleted. Are you sure you want " "to continue?" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:274 msgid "" "You are about to convert the content of the folder at %1 into the file at " "%2. All current content of the file will be deleted. Are you sure you want " "to continue?" msgstr "" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:39 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" "Du bist dabei, ein NKit-Disc-Abbild auszuführen. NKit-Disc-Abbilder " "verursachen Probleme, die bei normalen Disc-Abbildern nicht auftreten. Diese " "Probleme umfassen:\n" "\n" "• Die emulierten Ladezeiten sind länger\n" "• NetPlay funktioniert nicht mit Personen, die normale Disc-Abbilder " "verwenden\n" "• Eingangsaufnahmen sind nicht kompatibel zwischen NKit-Disc-Abbildern und " "normalen Disc-Abbildern\n" "• Spielstände sind nicht kompatibel zwischen NKit-Disc-Abbildern und " "normalen Disc-Abbildern\n" "• Einige Spiele stürzen ab, z. B. Super Paper Mario\n" "• Wii-Spiele funktionieren überhaupt nicht in älteren Versionen von Dolphin " "und in vielen anderen Programmen\n" "\n" "Bist du sicher, dass du trotzdem fortfahren willst?" #: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:36 msgid "" "You are configuring a \"Keyboard Controller\". This device is exclusively " "for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back " "now and configure a \"Standard Controller\"." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:226 msgid "You are running the latest version available on this update track." msgstr "Du führst die neueste verfügbare Version auf dieser Update-Spur aus." #: Source/Core/Core/DSP/DSPCore.cpp:89 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Due to emulation accuracy improvements, this ROM no longer works correctly.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the most recent free DSP ROM, or replace them with good dumps " "from a real GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:337 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Du kannst den Wii-Shop-Kanal nicht verwenden, ohne deine eigenen Geräte-" "Anmeldeinformationen zu verwenden.\n" "Bitte beachte die NAND-Gebrauchsanleitung für Einrichtungsanweisungen: " "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310 msgid "" "You have %1 unsaved assembly tabs open\n" "\n" "Do you want to save all and exit?" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229 msgid "You have to enter a name." msgstr "Sie müssen einen Namen eingeben." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342 msgid "You must provide a name for your session!" msgstr "Sie müssen einen Namen für Ihre Sitzung angeben!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:350 msgid "You must provide a region for your session!" msgstr "Sie müssen eine Region für Ihre Sitzung angeben!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:314 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Sie müssen Dolphin neu starten, damit die Änderungen wirksam werden." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336 msgid "You must select a game to host!" msgstr "Sie müssen ein Spiel zum Ausrichten auswählen!" #: Source/Core/Core/DSP/DSPCore.cpp:75 msgid "" "Your DSP ROMs have incorrect hashes.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the free DSP ROM, or replace them with good dumps from a real " "GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1209 msgid "" "Your NAND contains more data than allowed. Wii software may behave " "incorrectly or not allow saving." msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:135 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:175 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:202 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:941 msgid "Zero 3 code not supported" msgstr "Zero 3-Code wird nicht unterstützt" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:943 msgid "Zero candidates remaining." msgstr "" #: Source/Core/Core/ActionReplay.cpp:961 msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "Der Zero-Code ist Dolphin unbekannt: {0:08x}" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:100 msgid "[%1, %2]" msgstr "[%1, %2]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:110 msgid "[%1, %2] and [%3, %4]" msgstr "[%1, %2] und [%3, %4]" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292 msgid "^ Xor" msgstr "^ Xor" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:176 msgid "aligned" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:209 msgid "any value" msgstr "beliebiger Wert" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "auto" msgstr "auto" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108 msgid "d3d12.dll could not be loaded." msgstr "d3d12.dll konnte nicht geladen werden." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:632 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:652 msgid "default" msgstr "Standard" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:654 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:384 msgid "disconnected" msgstr "getrennt" #: Source/Core/DolphinQt/GBAWidget.cpp:195 msgid "e-Reader Cards (*.raw);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "fake-completion" msgstr "fake-completion" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:314 msgid "false" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:190 msgid "is equal to" msgstr "ist gleich" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:198 msgid "is greater than" msgstr "ist größer als" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:200 msgid "is greater than or equal to" msgstr "ist größer als oder gleich" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:194 msgid "is less than" msgstr "ist kleiner als" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:196 msgid "is less than or equal to" msgstr "ist kleiner als oder gleich" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:192 msgid "is not equal to" msgstr "ist nicht gleich" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:208 msgid "last value" msgstr "letzter Wert" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/GBAWidget.cpp:218 msgid "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;All Files (*)" msgstr "" "mGBA-Spielstände (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;Alle Dateien (*)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "none" msgstr "kein" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81 msgid "or select a device" msgstr "oder wähle ein Gerät" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47 msgid "s" msgstr "s" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101 msgid "sRGB" msgstr "sRGB" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:206 msgid "this value:" msgstr "dieser Wert:" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:317 msgid "true" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185 msgid "uDraw GameTablet" msgstr "uDraw GameTablet" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:176 msgid "unaligned" msgstr "" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:706 msgid "{0} (Masterpiece)" msgstr "{0} (Meisterstück)" #: Source/Core/UICommon/GameFile.cpp:844 msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/Core/Boot/Boot.cpp:437 msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" "{0} IPL im {1} Verzeichnis gefunden. Die Disc wird möglicherweise nicht " "erkannt" #: Source/Core/Core/NetPlayServer.cpp:1232 msgid "{0} failed to synchronize codes." msgstr "{0} konnte Codes nicht synchroniseren." #: Source/Core/Core/NetPlayServer.cpp:1174 msgid "{0} failed to synchronize." msgstr "{0} konnte nicht synchronisert werden." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209 msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} ist kein Verzeichnis, verschieben nach *.original fehlgeschlagen.\n" "Prüfe deine Schreibberechtigungen oder verschiebe die Datei nach außerhalb " "von Dolphin" #: Source/Core/DiscIO/CompressedBlob.cpp:265 #: Source/Core/DiscIO/WIABlob.cpp:1710 msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{0} von {1} Blöcken. Komprimierungsrate {2}%" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200 msgid "{0} was not a directory, moved to *.original" msgstr "{0} war kein Verzeichnis, verschoben nach *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:294 msgid "| Or" msgstr "| Oder" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:92 msgid "" "© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "°" msgstr "°" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39 msgid "°/s" msgstr "°/s" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53 msgid "✔ Invite" msgstr "✔ Einladen" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✖ Decline" msgstr "✖ Ablehnen"