JMC47
e9e4ae5a34
Merge pull request #13049 from PatrickFerry/gameini_remove_broken_cheat
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GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"
2024-09-25 14:18:30 -04:00
JosJuice
de67c4c93b
Merge pull request #13013 from duckymomo360/rgh-tattoos-fix
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GameINI: Fix tattoo texture saving in Rabbids Go Home
2024-09-22 09:10:09 +02:00
JMC47
18ccd157cd
Merge pull request #13058 from Dentomologist/gamesettings_disable_gpu_texture_decoding_when_needed
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GameSettings: Disable GPU Texture Decoding when needed
2024-09-21 15:15:23 -04:00
Patrick Ferry
5dac174972
GameINI: Disable Broken Enhancements for Solvalou
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The wrong filename was used so the settings weren't being applied.
The graphical issues reported were from enhancements that create graphical issues.
EFBToTextureEnable solves some graphical issues but those issues appear for only a few frames, the bulk of the game does not benefit while the setting while it is very sore on performance.
2024-09-15 21:49:06 +01:00
Patrick Ferry
8c24b4745a
GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 3: Mutant Nightmare"
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ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended
https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:59 +01:00
Patrick Ferry
a51d87bc3d
GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 2: Battle Nexus"
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ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended
https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:44 +01:00
Patrick Ferry
a5209738fe
GameINI: Disable ICache for Happy Feet
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The DisableICache setting is supposed to be for [Core]
2024-09-15 21:48:25 +01:00
Dentomologist
b1d54e416b
GameSettings: Disable GPU Texture Decoding when needed
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Arbitrary Mipmap Detection doesn't work when GPU Texture Decoding is
enabled, so disable GPU Texture Decoding for games where the .ini
enables Arbitrary Mipmap Detection.
Co-authored-by: jeremyie <73066289+McAchi@users.noreply.github.com>
2024-09-10 12:01:40 -07:00
Patrick Ferry
98fe7104a3
GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"
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This is causing graphical glitches on some sprites, specifically the partner character after loading a game.
2024-09-03 23:30:28 +01:00
Tillmann Karras
4b60ab9ce3
GameSettings: force EFB-to-RAM for My First Songs
2024-08-31 00:11:24 +01:00
Patrick Ferry
6f24fdd78f
Gameini: Enable PAL60 for "Project Zero II: Wii Edition"
2024-08-25 15:29:11 +01:00
Patrick Ferry
8ffa87f894
Gameini: Enable PAL60 for "Boom Street"
2024-08-25 01:40:13 +01:00
Patrick Ferry
58c391ee21
Gameini: Enable PAL60 for "The Last Story"
2024-08-25 01:38:57 +01:00
Tillmann Karras
f358b67205
GameSettings: remove patches for "Wallace & Gromit in Project Zoo"
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These patches were added in bde9a459cd
and enabled by default in 36ecfdd6b5
.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
2024-08-18 05:00:38 +01:00
duckymomo360
6c980b659c
GameINI: Fix tattoo texture saving in Rabbids Go Home
2024-08-16 00:02:33 -07:00
JMC47
97af0e983a
Merge pull request #12958 from SuperSamus/ssf-remove-ini
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SVX.ini: Replace `EFBToTextureEnable=False` with `ImmediateXFBEnable=False`
2024-08-05 11:42:05 -04:00
Martino Fontana
7215610dfe
Add Bloom definitions for Need for Speed: Nitro
2024-07-27 21:24:32 +02:00
Martino Fontana
f9450f1460
GameINI: SVX.ini: Replace `EFBToTextureEnable=False` with `ImmediateXFBEnable=False`
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To fix flickering pre-rendered cutscenes, the former doesn't do anything anymore, while the latter does.
2024-07-27 15:42:12 +02:00
Avasam
130d594c82
Disable Dual Core in Death Jr.: Root of Evil
2024-07-16 22:06:21 -04:00
Admiral H. Curtiss
7e7273a335
GameINI: Enable Pokémon Colosseum/XD save patches by default
2024-07-15 03:44:05 +02:00
LillyJadeKatrin
0c14b0c8a7
Add Approved Patch Allowlist for Achievements
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Prototype of a system to whitelist known game patches that are allowed to be used while RetroAchievements Hardcore mode is active. ApprovedInis.txt contains known hashes for the ini files as they appear in the repo, and can be compared to the local versions of these files to ensure they have not been edited locally by the player. ApprovedInis.txt is hashed and verified similarly first, with its hash residing as a const string within AchievementManager.h, ensuring ApprovedInis and the hashes within cannot be modified without editing Dolphin's source code and recompiling completely.
2024-07-07 13:42:09 -04:00
MayImilae
51fd9b22f2
linuxiconflatpakrules
2024-07-03 05:20:00 -07:00
OatmealDome
656a5a18db
Merge pull request #12903 from MayImilae/logos-update
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Logo refresh for android, windows, and linux
2024-07-02 02:11:12 -04:00
MayImilae
3f71928860
Logo refresh for android, windows, and linux
2024-07-01 06:29:57 -07:00
OatmealDome
79194aae21
Data: Add new macOS app icon
2024-06-30 17:24:52 -04:00
JMC47
e58d6f4f1f
Disable Dualcore in Geist
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Fixes random crashes and unknown opcode errors.
2024-06-26 01:53:47 -04:00
dreamsyntax
2584a200ef
GameINI: Shadow The Hedgehog widescreen heuristic
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Adjusts widescreen heuristic values to work properly for both the original game and the widescreen hack versions of Shadow the Hedgehog (all regions), Game ID GUP.
Credit to Billiard for determining values.
2024-06-21 13:27:46 -07:00
icup321
f910678dd4
GameINI: Ubisoft updates
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Update several INI GameSettings for Ubisoft games
Undo name changes
2024-06-07 02:38:16 -04:00
MayImilae
ea325023ab
Replaces the temporary Retroachievement
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default badges.
2024-06-02 07:42:40 -07:00
LillyJadeKatrin
3b61b6d816
Add Default Achievement Badges
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The defaults get loaded in by Dolphin at emulator start, and are used if the badge that would normally be displayed has not for whatever reason been downloaded yet. Badges attached to this PR are placeholders (MayIMilae is designing permanent badges) and reside in Sys\Load\RetroAchievements.
2024-05-23 21:29:15 +02:00
AGuy27
946639337b
Update GSZ.ini
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This game does not use Bounding Box
2024-04-29 17:23:11 -04:00
nassau-tk
f32d9427a1
Fix wiitdb-ja.txt
2024-04-20 20:54:28 +09:00
Admiral H. Curtiss
bce2df70ce
Merge pull request #12668 from Sam-Belliveau/hybrid_log_gamma
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Use Hybrid Log Gamma in PerceptualHDR
2024-04-13 01:53:19 +02:00
Sam Belliveau
fa4e45e915
Change the scaling process to be more uniform across color space
2024-04-04 00:27:01 -04:00
Sam Belliveau
069cf7e81f
It's technically more correct to do it this way, difference is extremely subtle
2024-03-28 14:42:14 -04:00
Sam Belliveau
74a21a4d23
Increase Max Amplification
2024-03-27 00:55:46 -04:00
Sam Belliveau
50512366c3
Convert to Hybrid Log Gamma
2024-03-26 14:06:56 -04:00
Martino Fontana
9285f13186
Add Bloom Definitions for Skylanders Trap Team
2024-03-24 23:20:25 +01:00
Martino Fontana
a98bceba9f
Add Bloom Definitions for Skylanders Giants
2024-03-23 23:56:02 +01:00
JMC47
03f2b99ffe
Merge pull request #12603 from Sam-Belliveau/oklab_resampling
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Add HDR to Metal + Perceptual HDR
2024-03-20 22:45:10 -04:00
Admiral H. Curtiss
0bfa64bd74
Merge pull request #12629 from Avasam/GPH-aspect-ratio
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Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-17 06:07:45 +01:00
JMC47
7117d115e7
Merge pull request #12621 from AGuy27/master
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GameINI: Fix Emergency Mayhem hang on loading
2024-03-12 22:30:37 -04:00
AGuy27
9427a4ec68
GameINI: Fix Emergency Mayhem hang on loading
2024-03-12 03:21:40 +01:00
Admiral H. Curtiss
f6f435e624
WiimoteEmu: Set sensible defaults for IR Object expressions.
2024-03-11 22:51:57 +01:00
Sam Belliveau
fba333dde5
Update PerceptualHDR with better color space
2024-03-10 12:52:54 -04:00
Sam Belliveau
f3d1cda672
Add PerceptualHDR
2024-03-10 03:25:20 -04:00
Avasam
967b4ac504
Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-09 20:21:04 -05:00
AGuy27
573102d4cf
Update and rename G5BE4Z.ini to G5B.ini
2024-02-03 15:32:13 -05:00
AGuy27
3ae535fa05
Create G5BE4Z.ini
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Fixes Strike Force Bowling blank texture
2024-02-03 00:35:16 -05:00
BuildTools
a0ccb255b3
GameINI: Octomania text fix
2024-01-16 03:38:32 -05:00