At the end of July 2011, LM published a free DSP ROM that works with games
using the Zelda UCode. His ROM only has the code to handle UCode loading and a
few utility functions, the rest is missing. This includes the four large sound
mixing functions used by the AX UCode and the DROM containing coefficients used
for polyphase resampling in AX.
This is an improved, updated version of this ROM, which changes the following:
- We now have a free DROM that works for polyphase resampling by "emulating"
linear interpolation. The coefficients contained in the DROM are normally a
list of { c1, c2, c3, c4 } which are used to interpolate a sample value from
four previous samples:
out_sample = prev1 * c1 + prev2 * c2 + prev3 * c3 + prev4 * c4
The coefficients are chosen depending on the fractional part of the current
position (basically, our position between the previous and the next sample).
We can use this fact to generate (c1, c2, c3, c4) for each possible
fractional part so that:
out_sample = prev3 * curr_pos + prev4 * (1 - curr_pos)
Which is the formula for linear interpolation between prev3 and prev4. Linear
interpolation is not as good as polyphase resampling but it still works very
well and I couldn't really hear any difference between the two. If someone
wants to generate real polyphase filter coefficients, they are welcome to
submit a patch.
- The IROM now contains the 4 mixing functions used by the AX UCode: mix_add,
mix_add_two, mix_add_ramp, mix_add_ramp_two. They are large, inlined
functions (probably for performance reasons) in the official DSP IROM, our
version prefers to use a loop. This *should* be more performant with our DSP
JIT implementation, but I did not benchmark that.
Because the new DSP ROM is working just as well as the official ROM in 95% of
cases, it is now shipped by default with Dolphin and will be used with DSPLLE
if you don't have an official DSP ROM in User/GC. It will still display a panic
alert at every boot to notice you that you are using a non official DSP ROM
made by us, which is not perfect.
Games using the CARD, IPL or GBA UCodes are still broken. I don't know what
games this actually impacts, but this is a very small proportion compared to
what works.
Added a way to categorise the type of HLE function. Currently, there are debug, floating point, memory and generic functions.
Added a HLE function for OSGetResetCode (Warm reset). Fixes the CSI games.
Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
Metroid Prime Trilogy is working. Wii Sports+Wii Sports Resort is not working. Any games which can be played using the dol replacement trick should work here.
Suspect that the DOL's are meant to receive an argument list which has not been catered for in this code. This probably also means that the Metroid Prime Trilogy games are locked in Veteran difficulty for the time-being.
* Added HLE function IsBusyStream which signals that the Wiimote is ready to accept speaker data. This function is not a conversion from the real PPC code. It a simple function that returns the "ready" status after being polled.
* Added code to find and patch HLE functions on boot
* Added 4bit Yamaha ADPCM decoder from the ffmpeg project
* Removed some test code
* Added some copyright notices
Fixes issue 438.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7225 8ced0084-cf51-0410-be5f-012b33b47a6e