Jules Blok
|
fa32f751d3
|
ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
|
2014-11-23 14:24:09 +01:00 |
Jules Blok
|
272ea90ca5
|
GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
d9e280e338
|
PixelShaderGen: Sample the correct texture layer.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
f6ea293027
|
VertexShaderManager: Compute stereoscopy projection matrices.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
2d8ec62beb
|
Pass VS_OUTPUT structs between shaders.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
b005f61a2e
|
Add geometry shader generator for stereo 3D.
|
2014-11-23 14:22:55 +01:00 |