Scott Mansell
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4969415f38
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Remove global refrences from common code.
Bug Fix: Previously vertex shaders and geometery shaders didn't track
antialaising state in their UIDs, which could cause AA bugs
on directx.
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2016-06-26 16:13:20 +12:00 |
Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Tillmann Karras
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71d1eb3c31
|
VideoCommon: return code/uid from shader gens
rather than passing in non-const references
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2015-11-03 14:40:23 +01:00 |
Tillmann Karras
|
30ebb2459e
|
Set copyright year to when a file was created
|
2015-05-25 13:22:31 +02:00 |
Tillmann Karras
|
cefcb0ace9
|
Update license headers to GPLv2+
|
2015-05-25 13:22:31 +02:00 |
Jules Blok
|
1b9fe70d7c
|
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
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2014-12-19 14:10:53 +01:00 |
Jules Blok
|
925bbcb85b
|
VideoCommon: Handle wireframe mode in the geometry shader.
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2014-12-19 14:10:52 +01:00 |
Jules Blok
|
bd6d229733
|
GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
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2014-12-18 00:36:48 +01:00 |
Jules Blok
|
aa4242fd9c
|
GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
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2014-12-14 21:23:20 +01:00 |
Jules Blok
|
9b2cd82da5
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GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
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2014-11-23 14:30:12 +01:00 |
Jules Blok
|
272ea90ca5
|
GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
|
b005f61a2e
|
Add geometry shader generator for stereo 3D.
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2014-11-23 14:22:55 +01:00 |