Commit Graph

266 Commits

Author SHA1 Message Date
Léo Lam 8074192a85
Merge pull request #7057 from leoetlino/string
Config/StringUtil/IniFile: Get rid of some duplicated code
2018-06-04 12:44:57 +02:00
degasus 7154bfd825 UnitTest: Add StringUtil ToString/TryParse test
Only a single one, but the main one for ini files:
Check if the written values can be parsed again.
2018-06-03 23:12:32 +02:00
Léo Lam 6b9aef7042 FS: Add a struct for modes
As suggested here: https://dolp.in/pr7059#pullrequestreview-125401778

More descriptive than having a std::tuple of FS::Mode, and lets us
give names to known triplets of modes (like in ES). Functions that
only forward mode arguments are slightly less verbose now too.
2018-06-03 20:45:35 +02:00
Lioncash 4288bfe0f9 Common: Move host communication enum to Host.h
Given this is actually a part of the Host interface, this should be
placed with it.

While we're at it, turn it into an enum class so that we don't dump its
contained values into the surrounding scope. We can also make
Host_Message take the enum type itself directly instead of taking a
general int value.

After this, it'll be trivial to divide out the rest of Common.h and
remove the header from the repository entirely
2018-05-28 14:34:59 -04:00
Léo Lam cec7fded60 IOSC: Implement VerifyPublicKeySign for ECC 2018-05-20 20:04:53 +02:00
Léo Lam 67ce7e34e9 UnitTests: Add basic tests for ec crypto code
Verifies that PrivToPub and ComputeSharedSecret give expected results.
2018-05-20 19:59:26 +02:00
Lioncash ba01f6dba3 CommonFuncs: Convert ROUND_UP_POW2 macro to a function
Also move it to MathUtils where it belongs with the rest of the
power-of-two functions. This gets rid of pollution of the current scope
of any translation unit with b<value> macros that aren't intended to be
used directly.
2018-05-10 19:42:20 -04:00
Lioncash 0a3631cc76
FloatUtils: Remove IntDouble and IntFloat
Type punning via unions in C++ invokes undefined behavior. Instead, leverage BitCast,
our variant of C++2a's std::bit_cast
2018-05-10 12:28:09 -04:00
Lioncash b3292298c9
BitUtils: Add C++14/C++17 compatible equivalent of std::bit_cast from C++2a
Given bit conversions between types are quite common in emulation
(particularly when it comes to floating-point among other things) it
makes sense to provide a utility function that keeps all the boilerplate
contained; especially considering it makes it harder to accidentally
misuse std::memcpy (such as accidentally transposing arguments, etc).

Another benefit of this function is that it doesn't require separating
declarations from assignments, allowing variables to be declared const.
This makes the scenario of of uninitialized variables being used less
likely to occur.
2018-05-10 12:28:05 -04:00
Léo Lam 7feabcd096 IOS/FS: Fix rename not handling existing target correctly
The existing backend did not handle cases where the target exists
correctly.

This is a bug that has been around forever but was only recently
exposed when ES started to use our FS code.

Also adds some unit tests to make sure this won't get broken again.
2018-05-08 23:55:13 +02:00
Lioncash 86018b503b Common: Move floating-point utility functions to FloatUtils.h/.cpp
Keeps all of the floating-point utility functions in their own file to
keep them all together. This also provides a place for other
general-purpose floating-point functions to be added in the future,
which will be necessary when improving the flag-setting within the
interpreter.
2018-05-07 02:56:32 -04:00
spycrab db0e5108dc Win32/FileUtil: Fix IsDirectory() not working for certain directories 2018-05-04 23:53:41 +02:00
Léo Lam 2fcc633c28
Merge pull request #6649 from leoetlino/fs-tests
UnitTests: Add tests for the Wii filesystem
2018-04-20 21:34:06 +02:00
Tillmann Karras 4cfd900c67 Fix some warnings 2018-04-17 14:10:05 +01:00
Léo Lam 45647df349 UnitTests: Add tests for the Wii filesystem
This adds unit tests for the Wii filesystem now that the filesystem
interface is neatly separated from the IPC code.

Basic FS functionality is tested, in addition to problematic usages and
edge cases that Dolphin used to handle incorrectly (which of course
broke emulated software).

These tests should make it quite a bit harder to introduce regressions.

Issues that are covered by the tests in particular:

* Metadata: issue 10234 (though tests are commented out for now because
  Dolphin doesn't support NAND images yet so it can't track metadata);

* EOF seeks/reads: https://github.com/dolphin-emu/dolphin/pull/4942

* Read/write operations from multiple handles: see issue 2917, 5232 and
  8702 and https://github.com/dolphin-emu/dolphin/pull/2649
2018-04-15 14:29:27 +02:00
Lioncash f1be7cd4a0
CMakeLists: Link bochs in privately where applicable
Everything that links in core doesn't need to see anything related to bochs, because it's only used internally.
Anything else that relies on bochs should be linking it in explicitly.
2018-04-08 04:59:58 -04:00
Lioncash 136f16599f UnitTests: Add basic tests for RotateRight() and RotateLeft() 2018-03-31 18:09:50 -04:00
Lioncash 397b3fb976 CPUCoreBase: Make the GetName() member function const qualified
This function should have no need to modify internal class state.
2018-03-24 16:17:39 -04:00
JosJuice b8c83dd5f3
Merge pull request #5973 from ligfx/renamefifoqueue
Rename Common::FifoQueue to Common::SPSCQueue
2017-11-19 13:51:22 +01:00
Léo Lam 5dae20ea9d UnitTests: Add DSP accelerator tests
Includes DSP accelerator tests for basic behaviour, and everything
that was fixed by the PR.
2017-09-24 20:48:29 +02:00
Michael M b58f8d19ab Rename Common::FifoQueue to Common::SPSCQueue
Since all queues are FIFO data structures, the name wasn't informative
as to why you'd use it over a normal queue. I originally thought it had
something to do with the hardware graphics FIFO.

This renames it using the common acronym SPSC, which stands for
single-producer single-consumer, and is most commonly used to talk about
lock-free data structures, both of which this is.
2017-08-23 17:00:52 -07:00
Michael M 7d791cb6f6 BitUtilsTest: update to pass clang-format 2017-08-13 19:04:56 -07:00
Stenzek 1fccbd5be3 DolphinWX: Add a progress dialog host command
Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Anthony 6fe33f844f Merge pull request #5770 from ligfx/lognewconfig
LogManager: use layered config
2017-07-27 11:58:57 -07:00
Léo Lam ee868e2362 Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00
Léo Lam 91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00
Michael Maltese 0019c34c73 DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
Michael Maltese 8b54ac225b Merge Core/Config/Config.h into Common/Config/Config.h
Allows code in Common to take advantage of the layered config logic.
2017-07-09 16:28:54 -07:00
Michael Maltese 1d0185d7d5 DSPDisassembler: remove unused base_addr parameter 2017-06-30 01:47:02 -07:00
Michael Maltese 391c7319f5 DSPDisassembler: get rid of double-pass and temp file 2017-06-30 01:47:01 -07:00
Michael Maltese 8e849b1595 Remove OpenAL DLL from Externals 2017-06-27 00:06:14 -07:00
Léo Lam 60c6fbe9cc Add CommonTitles.h for common Wii title IDs 2017-06-26 15:17:55 +02:00
Niels Boehm df82adca43 Add function testing whether a bitmask is valid.
This one verifies bitmasks where low bits are set to 1 (hence the name).
Any stray 0 among the lower ones or any stray 1 among the higher zeros
renders the mask invalid.

The edge cases of all zeros and all ones are considered valid masks.

It uses an efficient implementation. It's the counterpart of
https://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2
2017-06-22 20:22:53 +02:00
Léo Lam 5243eae4e9 UnitTests: Use a temporary profile directory
This prevents Dolphin from modifying any file in the user directory.
2017-06-18 16:23:09 +02:00
Léo Lam 6c3069be97 IOS/ESFormats: Use SignedBlobReader for TMDs and tickets 2017-06-14 22:45:29 +02:00
shuffle2 ffd8309aca Merge branch 'master' into fix-unittests 2017-06-07 21:20:06 -07:00
Shawn Hoffman 1bb26dddb1 msbuild: only set /NODEFAULTLIB in one place 2017-06-07 17:30:05 -07:00
Shawn Hoffman a2358786dc unittests: set user directory so SYSCONF does not get created at the drive root 2017-06-06 04:07:13 -07:00
Sepalani 5fb26abb17 StringUtil: Add StringPopBackIf UnitTests 2017-06-06 05:50:45 +01:00
shuffle2 c8166951a0 Merge pull request #5418 from MerryMage/config-again-and-again
VideoConfig: Port to layered configuration system
2017-06-05 21:11:04 -07:00
Michael Maltese 80710984dc DSPTool: extract tests into a DSPAssemblyTest
- Moves all test code from DSPTool into UnitTests/Core/DSPAssemblyTest.
- Converts test files (which could only be loaded if they were in the
  shell's working directory, so basically never) into C++ values.
- Enables most of the commented-out tests.
- Removes non-deterministic random code test.
2017-06-05 19:28:40 -07:00
Léo Lam d9fd056803 Fix minor formatting issues
These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
Shawn Hoffman 09367c8c10 msbuild: remove more duplicate code 2017-06-03 18:20:41 -07:00
Shawn Hoffman ddae5058e9 msbuild: increment other version numbers to vs2017 equivalents 2017-06-03 18:20:39 -07:00
MerryMage 41afe78a44 Config: Integrate 2017-06-03 18:11:57 +01:00
shuffle2 3443454ba2 Merge pull request #5271 from JosJuice/allow-aslr
Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
BhaaL 072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Michael Maltese f6e1da0dc0 AudioCommon: add Cubeb backend 2017-05-27 18:28:56 -07:00
Pierre Bourdon d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Michael Maltese 974ada25e4 CMake: use RUNTIME_OUTPUT_DIRECTORY rather than setting OUTPUT_NAME each time 2017-05-22 00:19:14 -07:00