Sepalani
2f0f63fdbc
PPCAnalyst: Prevent a crash when outside the RAM
2017-04-30 02:45:10 +01:00
Sepalani
02f9c03c45
HLE: Fix apploader regression
2017-04-30 02:21:50 +01:00
Mahdi Hijazi
ff475a2c02
[Android] Fix edit controls layout
...
Not checking the none existing key in the buttonsActionsMap
leads to break the sub menu of the configure controls menu
on Android phones.
2017-04-30 01:46:32 +02:00
Léo Lam
f56a9b660d
Merge pull request #5077 from ds84182/volume_directory_off_by_uno
...
Fix VolumeDirectory for Wii games
2017-04-29 23:57:32 +02:00
Léo Lam
4105beb999
Merge pull request #5321 from leoetlino/wad-uninstall
...
WX: Add the ability to uninstall WADs from the game list
2017-04-29 22:24:41 +02:00
Anthony
ecf5f7d5f4
Merge pull request #4469 from sepalani/fix_xfb_debug
...
[HLE] Fixes XFB issues in Debug Mode
2017-04-29 12:48:53 -07:00
Anthony
4245ed8895
Merge pull request #5178 from sepalani/fix-sym-map-read
...
BootWiiWAD: Prevents SymbolMap loading
2017-04-29 12:48:05 -07:00
Anthony
cb2e7a6cac
Merge pull request #5240 from sepalani/find_handlers
...
PPCAnalyst: Find interrupt/exception handlers
2017-04-29 12:44:41 -07:00
Anthony
4d3a794942
Merge pull request #5238 from sepalani/ppc-analyst-rfi
...
PPCAnalyst: Support return from interrupt
2017-04-29 12:44:18 -07:00
Anthony
78f4ca6d79
Merge pull request #5242 from sepalani/nop-pad
...
PPCAnalyst: Skip nop alignment
2017-04-29 12:42:38 -07:00
Sepalani
e8f52e467b
PPCAnalyst: Find interrupt/exception handlers
2017-04-29 20:21:21 +01:00
Sepalani
7cee62bbb3
PPCAnalyst: Support return from interrupt
2017-04-29 20:16:31 +01:00
Sepalani
dd039cd311
PPCAnalyst: Skip nop alignment
2017-04-29 20:10:52 +01:00
Sepalani
3f2f3679cd
PPCAnalyst: Prevent PanicAlert due to invalid read
2017-04-29 20:08:25 +01:00
Sepalani
d20a404a87
BootWiiWAD: Prevents SymbolMap loading
2017-04-29 20:00:13 +01:00
Sepalani
5f81226d8d
SignatureDB: MEGA FormatHandler added
2017-04-29 19:50:21 +01:00
Sepalani
82afda94f4
SignatureDB: Use explicit construction
2017-04-29 19:50:20 +01:00
Sepalani
a9b52ce91b
SignatureDB: Rewrite FormatHandler API
2017-04-29 19:50:20 +01:00
Sepalani
2daf5cb86f
SignatureDB: const correctness and cleanup
2017-04-29 19:50:19 +01:00
Sepalani
f392e472cc
[HLE] JitIL: Fixes invalid logs
2017-04-29 19:38:42 +01:00
Sepalani
5ea798b726
[HLE] Jit: Fixes invalid logs
2017-04-29 19:38:41 +01:00
Sepalani
51def492c7
[HLE] CachedInterpreter: Fixes invalid logs
2017-04-29 19:38:41 +01:00
Sepalani
e0e93fc3a6
[HLE] Interpreter: Fixes invalid logs
2017-04-29 19:38:40 +01:00
Sepalani
4f9e5e1141
[HLE] Added GetFirstFunctionIndex matching the start address
2017-04-29 19:38:40 +01:00
Sepalani
e259b3fa76
[HLE] Fixes XFB and invisible printf
2017-04-29 19:38:39 +01:00
Stenzek
a2cba6d72f
Merge pull request #5279 from stenzek/compressed-custom-textures
...
Native compressed custom texture support
2017-04-30 00:44:06 +10:00
Léo Lam
da880c2a98
Merge pull request #5333 from leoetlino/es-functions
...
IOS/ES: Handle contexts properly
2017-04-29 14:06:10 +02:00
Léo Lam
f8ab521e6d
Merge pull request #5335 from JosJuice/clinclude-tgcblob
...
Fix TGCBlob.h's listing in DiscIO.vcxproj.filters
2017-04-29 13:35:26 +02:00
JosJuice
d2b20f3163
Fix display of Japanese text in the Memory Card Manager
2017-04-29 11:18:08 +02:00
Markus Wick
acba6a0d5f
Merge pull request #5326 from MerryMage/cr_cache
...
JitArm64: Implement CR cache
2017-04-29 11:10:38 +02:00
MerryMage
d4e2529f13
JitArm64: Use CR cache
2017-04-29 09:31:28 +01:00
MerryMage
a9fbf69cad
JitArm64_RegCache: Implement caching of cr_val
2017-04-29 09:31:28 +01:00
Stenzek
cc851c41c1
TextureCache: Move host texture utility functions to VideoCommon
...
The appropriate place for these would be AbstractTexture, once it is
finished.
2017-04-29 13:46:43 +10:00
Stenzek
de348fc952
HiresTextures: Support loading uncompressed .DDS files
...
Will load files with formats RGBA8, RGBX8, BGRA8, BGRX8, RGB8.
2017-04-29 13:46:43 +10:00
Stenzek
20cbef8e9f
HiresTextures: Move the maximum mip level check from DDS to main loader
...
This way that the mip count check occurs on .png and uncombined DDS
textures as well.
2017-04-29 13:46:43 +10:00
Stenzek
a6a13f51c1
HiresTextures: Support DXT10 extended header in DDS loader
2017-04-29 13:46:43 +10:00
Stenzek
8761c8244d
HiresTextures: Load full mipmap chain from DDS files
...
This removes the need for multiple texture files to store the mipmap
chain for a texture. As many mipmaps will be loaded as are present in
the DDS file, and any remaining mipmaps will fall back to the old
behavior.
2017-04-29 13:46:43 +10:00
Stenzek
c53a60f3c3
Vulkan: Support native compressed textures
2017-04-29 13:46:42 +10:00
Stenzek
3f18c5e0f1
D3D12: Support native compressed textures
2017-04-29 13:46:42 +10:00
Stenzek
2d75c2ab10
D3D11: Support native compressed textures
2017-04-29 13:46:42 +10:00
Léo Lam
c4136d0365
IOS/ES: Handle contexts properly
...
This changes the IOS code to handle ES contexts inside of ES, instead
of leaking out implementation details into the IPC request dispatcher.
The intent is to clarify what's shared between every single ES context,
and what is specific to an ES context. (Not much.) This should reduce
the number of static members in the ES class.
The other changes are there just because we now keep track of the
IPC FD inside of ES.
Future plans:
* After the WAD direct launch hack is dropped, the title context
will be made a class member.
* Have proper function prototypes, instead of having every single one
of them take ioctlv requests. This will allow reusing IOS code in
other parts of the Dolphin codebase without having to construct
ioctlv requests.
2017-04-28 20:20:51 +02:00
JosJuice
d1b54f7697
Fix TGCBlob.h's listing in DiscIO.vcxproj.filters
2017-04-28 18:16:08 +02:00
spycrab
303b54a3a5
Refactor GameListCtrl
2017-04-28 17:35:23 +02:00
Stenzek
f5d95dcc86
OGL: Use native compressed textures on supported drivers
2017-04-29 00:44:34 +10:00
Stenzek
12bde06dc3
GLExtensions: Add GL_EXT_texture_compression_s3tc
2017-04-29 00:14:23 +10:00
Stenzek
f4b848949c
TextureCache: Support compressed textures and pass pitch/size to upload
...
This also removes an extra copy of the image for custom textures.
2017-04-29 00:14:23 +10:00
Stenzek
bc8a96d713
HiresTextures: Support parsing DDS files directly
...
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
Stenzek
68ee4fc932
Merge pull request #5296 from stenzek/vulkan-postprocessing
...
Vulkan: Implement support for post-processing
2017-04-28 22:50:14 +10:00
Markus Wick
f2035384e5
Merge pull request #5331 from mahdihijazi/fix_game_banners2
...
[Android] Fix game banners
2017-04-27 20:59:23 +02:00
Mahdi Hijazi
1e73f3c76e
[Android] Fix game banners
...
Use Bitmap.setPixels() instead of Bitmap.copyPixelsFromBuffer() the former
use non pre-multiplied values of the colors which is what we expect to
come from the native code.
2017-04-27 20:41:55 +02:00