spycrab
12a26453e9
InputCommon/ControlGroup.h: Add missing include
2019-05-08 21:03:11 +02:00
spycrab
7eaece8814
InputCommon/Device.cpp: Add missing include
2019-05-08 21:02:26 +02:00
spycrab
98d808ab71
InputCommon/DInput.h: Add missing include
2019-05-08 21:01:46 +02:00
spycrab
5625baa32c
UICommon/VideoUtils.cpp: Add missing include
2019-05-08 21:00:23 +02:00
spycrab
35f7abfe76
VideoBackends/D3DCommon: Fix linking against self
2019-05-08 20:59:15 +02:00
spycrab
d4633ceded
Externals/Qt: Update to latest commit
2019-05-08 20:58:44 +02:00
spycrab
51e025f6dc
Externals/minizip: Link against zlib
2019-05-08 20:58:16 +02:00
spycrab
c2903f8b4e
Externals/libpng: Link against zlib
2019-05-08 20:57:34 +02:00
Léo Lam
1030dec340
DolphinQt: Use LogTypes::LOG_LEVELS instead of magic numbers
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Also gets rid of two unnecessary casts.
2019-05-08 14:54:30 +02:00
Frank
57c64e57ef
DolphinQt: Add debug log option in GUI for debug builds
2019-05-08 14:47:34 +02:00
Vlad Firoiu
239af3cdf9
Step MemoryWatcher at end of each video frame.
2019-05-08 11:20:59 +01:00
Léo Lam
5ca9933307
Merge pull request #8072 from Craftyawesome/r3m-ini
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Fix loading screens on Metroid Prime Trilogy
2019-05-08 11:18:03 +02:00
Léo Lam
6607d9512f
Merge pull request #8081 from jordan-woyak/structured-binding
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DolphinQt: Use a structured binding.
2019-05-08 10:37:15 +02:00
Léo Lam
a2e4b722f9
Merge pull request #8080 from jordan-woyak/drawsome-tablet
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WiimoteEmu: Implement "Drawsome" tablet.
2019-05-08 10:20:54 +02:00
Jordan Woyak
0de6b5f7fa
WiimoteEmu: Implement "Drawsome" tablet.
2019-05-07 18:07:24 -05:00
JosJuice
91f5d577cc
Merge pull request #8084 from leoetlino/wiisave-sign
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WiiSave: Fix save signing
2019-05-07 14:43:50 +02:00
Léo Lam
2740ff9a9d
WiiSave: Fix save signing
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The system menu is passing the SHA1 hash of the save data to ES
to sign, not the save data itself.
Fixes save import in the System Menu for saves that were exported
by Dolphin.
2019-05-07 01:09:48 +02:00
Léo Lam
6cc1e7cfdb
Merge pull request #8054 from jordan-woyak/emu-wm-determinism-check
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WiimoteEmu: Report game quirk on direct read of EXT/IR input.
2019-05-06 23:20:17 +02:00
Jordan Woyak
f055d37346
WiimoteEmu: Add game quirk report for reading of EXT/IR input directly, which will fail with TAS/NetPlay.
2019-05-06 15:36:05 -05:00
Jordan Woyak
6ebd35d511
DolphinQt: Use a structured binding.
2019-05-06 15:33:57 -05:00
Léo Lam
6f6c7e5df0
Merge pull request #8083 from Techjar/clang-7-format
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Reformat repo to clang-format 7.0 rules
2019-05-06 21:42:07 +02:00
Techjar
ff972e3673
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
Léo Lam
d347867f2e
Merge pull request #8082 from Techjar/update-lint
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Update lint.sh to clang-format 7.0
2019-05-06 20:46:28 +02:00
Techjar
a72f56f558
Update lint.sh to clang-format 7.0
2019-05-05 19:25:42 -04:00
Vlad Firoiu
f4d950f4e2
Revert "Core: Remove MemoryWatcher"
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This reverts commit 0c02e77eee
.
2019-05-05 21:43:45 +01:00
Mat M
7aa591bbd8
Merge pull request #8079 from Qyriad/docs/contributing-use-c++17
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Document that the codebase now uses C++17 in Contributing.md
2019-05-05 16:14:38 -04:00
Mikaela Szekely
0c38943ee1
Document that the codebase uses C++17 in Contributing.md
2019-05-05 10:03:39 -06:00
Léo Lam
4fdd403562
Merge pull request #8078 from JosJuice/fallthrough
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Use [[fallthrough]] in DiscExtractor
2019-05-05 10:44:10 +02:00
JosJuice
bb1ed46753
Use [[fallthrough]] in DiscExtractor
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This was missed in PR 6273 because the fallthrough was added to
DiscExtractor after that PR was created.
2019-05-05 10:35:45 +02:00
Léo Lam
db159ec8bf
Qt/Debugger: Vertically align text in register cells
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Looks better with the text vertically aligned.
2019-05-05 10:30:22 +02:00
Léo Lam
5d52b6ff09
Merge pull request #6273 from leoetlino/c++17
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Enable C++17
2019-05-05 10:24:18 +02:00
iwubcode
c513bb5309
VideoCommon: Implement passive stereoscopic 3D
2019-05-04 22:58:00 -05:00
Léo Lam
9133e8f1be
Require CMake 3.10 and use CMAKE_CXX_STANDARD
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Removes the need to add -std= flags manually. CMake 3.10 is available
in Ubuntu 18.04, which is the oldest LTS version we support.
2019-05-05 00:13:13 +02:00
Léo Lam
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
Léo Lam
6f84984b7b
Use attribute [[fallthrough]]
2019-05-04 23:04:18 +02:00
Léo Lam
cb168f22d6
Replace custom UNUSED macro with [[maybe_unused]]
2019-05-04 23:04:18 +02:00
Léo Lam
c40ae4508d
Bump minimum GCC version to 7.0
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GCC 7.0 is the first version with full support for C++17.
Also fixes some bugs like https://stackoverflow.com/questions/32097759
2019-05-04 23:04:18 +02:00
Léo Lam
04c8201c32
Enable C++17
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All supported platforms now have easy access to a compiler with C++17
support.
C++17 potentially allows for some nice cleanups and removes the need
for standard library backports (optional/variant).
See discussion at https://dolp.in/pr6264#discussion_r158134178
2019-05-04 23:04:18 +02:00
Léo Lam
99a4ca8de7
Merge pull request #7839 from ShFil119/impr/redundant
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Remove redundant initialization
2019-05-04 22:50:51 +02:00
Léo Lam
afa46aaf43
Merge pull request #7887 from lioncash/hid
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DolphinQt/Debugger/RegisterColumn: Add HID registers to the register pane
2019-05-04 22:33:45 +02:00
Léo Lam
623b37d928
Merge pull request #8053 from jordan-woyak/profile-dropdown-fix
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DolphinQt: Profile combobox fixes.
2019-05-04 21:37:06 +02:00
Connor McLaughlin
184f334158
Merge pull request #8074 from Qyriad/fixes/set-user-dir-properly
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UICommon: Properly set user dir if ./user is a file (not a directory)
2019-05-04 16:15:00 +10:00
Anthony
1153cc1667
Merge pull request #8075 from Techjar/hide-checksum-menu
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Qt/NetPlayDialog: Fix checksum menu being visible for everyone
2019-05-03 23:01:26 -07:00
Techjar
1dd8263375
Qt/NetPlayDialog: Fix checksum menu being visible for everyone
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The wrong function was used to attempt to hide the menu. Non-hosts will
segfault upon trying to use it as they don't have a server instance.
2019-05-04 01:54:57 -04:00
Mikaela Szekely
8fe7e271f3
UICommon: Properly set user dir if ./user is a file (not a directory)
2019-05-03 23:30:50 -06:00
Jordan Woyak
6784225573
DolphinQt: Profile combobox fixes.
2019-05-03 16:29:22 -05:00
Craftyawesome
e28c412c29
Fix loading screens on Metroid Prime Trilogy
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XFB to texture causes magenta loading screens. Defer efb causes the game to flicker between metroid prime loading and the place you are loading in to and other loading screen errors.
2019-05-03 10:29:38 -04:00
JosJuice
d531fe6a1d
Translation resources sync with Transifex
2019-05-03 13:48:50 +02:00
Léo Lam
159fa3ec36
Merge pull request #8057 from jordan-woyak/emu-tatacon
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WiimoteEmu: Implement TaTaCon extension.
2019-05-03 11:52:39 +02:00
Léo Lam
6c7aeb3ffb
Merge pull request #8064 from JosJuice/notify-host-symbols-clear
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Call Host_NotifyMapLoaded when clearing g_symbolDB
2019-05-03 11:47:26 +02:00