Jules Blok
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8210b9c915
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TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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80616c6e9e
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TextureCache: Implement layered framebuffer support.
Stereoscopic EFB2Tex is now supported.
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2014-11-23 14:23:41 +01:00 |
degasus
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6670cacddc
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use GL_TEXTURE_2D_ARRAY for most of our textures
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2014-11-23 14:22:22 +01:00 |
degasus
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7292ea6a04
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OGL: force enable postprocessing
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2014-10-23 00:21:52 +02:00 |
Lioncash
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960b54670c
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OGL: Fix brace and body placements
Also got rid of void argument specifiers. These are a carryover from C.
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2014-08-15 14:12:29 -04:00 |
degasus
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c1b6fcc00b
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ogl: pixel format shader without resolving
v2: Don't use std::to_string as this function is broken on android.
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2014-05-19 09:29:40 +02:00 |
degasus
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afea848e3b
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ogl: drop csaa support
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2014-05-19 09:21:44 +02:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
lioncash
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d2038049f5
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
crudelios
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9b6c6fa9e4
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
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2014-01-26 13:21:22 +00:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |