Stenzek
dec0c3bce8
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
Stenzek
836b9b9acb
Renderer: Move cull mode to a rasterization state object
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Also moves logic for primitive handling to VideoCommon.
2017-09-11 20:01:45 +10:00
Stenzek
b8eb1080ce
Merge pull request #4924 from stenzek/vulkan-list-restart
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Vulkan: Fix GPU hangs on AMD Polaris
2017-02-18 21:58:30 +10:00
Lioncash
1fa81f24d3
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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Much safer as opposed to just returning raw allocated memory.
2017-02-18 03:16:24 -05:00
Stenzek
4094268009
Vulkan: Use TRIANGLE_LIST when primitive restart is not supported
2017-02-18 15:07:33 +10:00
Lioncash
468f623d27
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Lioncash
273ace7bb7
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
degasus
41b0c74e30
VideoCommon: Make dst_alpha state implicit.
2017-01-04 20:02:31 +01:00
degasus
b7d8bd13a6
OGL/Vulkan: Drop dual pass alpha.
2017-01-04 19:59:41 +01:00
Stenzek
4c11735bd5
Vulkan: Fix case where a draw's vertices could be overwritten
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This could happen because the vertex memory was already committed, if a
uniform buffer allocation failed and caused a command buffer to be
executed, it would be associated with the previous command buffer rather
than the buffer containing the draw that consumed these vertices.
2016-11-30 22:45:00 +10:00
Stenzek
b066d51dfa
Vulkan: Remove parameters/members of single-instance classes
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There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.
Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
2016-11-03 22:01:54 +10:00
Stenzek
28e5fa8d26
Vulkan: Handle both destination alpha and logic ops being enabled
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Same way as GL with the dual-pass fallback. Not highly accurate, but does
fix the Kirby shadow bug.
2016-10-03 19:11:50 +10:00
Stenzek
77a128ab87
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00