Filoppi
3c7c2dfaa1
Implement Cursor Locking and new input focus checks for it
2021-05-27 10:31:12 +03:00
JosJuice
27ddf6382b
Set console's default language/country/region based on computer settings
2021-03-27 10:05:26 +01:00
Dentomologist
6e13d35026
DolphinQt: Removed unused this capture in lambda
...
The Host constructor sets a callback on a lambda that in turn calls
Host_UpdateDisasmDialog. Since that function is not a member function
capturing this is unnecessary.
Fixes -Wunused-lambda-capture warning on freebsd-x64.
2021-03-03 13:18:17 -08:00
Léo Lam
bab04155b6
Merge pull request #8745 from AdmiralCurtiss/savestate-load-callback-qt
...
Qt/Debugger: Refresh on savestate load.
2020-04-27 15:29:55 +02:00
Admiral H. Curtiss
330c80055d
Qt/Debugger: Refresh windows on savestate load.
2020-04-15 00:12:35 +02:00
JosJuice
55f787b898
Remove unused function Host_UpdateProgressDialog
2020-04-03 12:53:38 +02:00
JosJuice
c6ee767851
DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-03 12:53:38 +02:00
Jordan Woyak
85ceb37ccd
InputCommon: Make the "input gate" not racey.
2019-11-06 16:31:02 -06:00
David Korth
8417c78b7a
Update Discord rich presence when the title changes
...
This allows us to update the rich presence description if a channel
is launched from the Wii Menu. It also handles other PPC title
launches, e.g. Smash Bros. Masterpieces.
Host.h: Added Host_TitleChanged().
DolphinNoGUI/MainNoGUI.cpp: Implemented Host_TitleChanged().
DolphinQt/Host.cpp: Implemented Host_TitleChanged().
Android/jni/MainAndroid.cpp: Stubbed Host_TitleChanged().
DSPTool/StubHost.cpp: Stubbed Host_TitleChanged().
UnitTests/StubHost.cpp: Stubbed Host_TitleChanged().
2019-05-24 14:12:48 +02:00
iwubcode
840afc2ad4
Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-03-30 18:43:02 -05:00
spycrab
7cfb626a83
Add imgui-based Netplay Chat
2019-03-23 20:13:24 +01:00
spycrab
61350b3d98
Core/Host: Allow frontends to block inputs
2019-03-21 13:16:21 +01:00
Stenzek
6392be61eb
Host: Also call ControllerInterface::ChangeWindow when window changes
...
This should prevent us from trying to poll against destroyed native
windows.
2018-10-29 11:46:06 +10:00
Stenzek
cb6ba59a44
Host: Don't call ChangeSurface when handle hasn't changed
...
This was causing a deadlock when switching to fullscreen in
render-to-main-window mode.
2018-10-29 11:46:06 +10:00
Stenzek
1d827a5223
Renderer: Pull dimensions from GLInterface/Swapchain
2018-10-20 21:11:34 +10:00
Stenzek
a3961750a7
Drop Host_GetRenderSurface and pass display to backend
2018-10-20 21:11:34 +10:00
Stenzek
a877d5f6dc
Remove unused Host_ShowVideoConfig
2018-09-28 14:05:53 +10:00
spycrab
13ba24c5a6
Move DolphinQt2 to DolphinQt
2018-07-07 00:48:38 +02:00
Anthony Serna
2ee84a20fe
[UI] Remove DolphinQt
2016-01-05 19:42:02 -06:00
waddlesplash
f5743f5ee9
DolphinQt: Handle the Host_UpdateTitle callback.
2015-09-13 09:37:00 -04:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
Jules Blok
b7e056c74d
Host: Add Host_RendererIsFullscreen().
2015-01-04 17:09:56 +01:00
Lioncash
b94dbca160
Host: Kill off GetRenderWindowSize
2014-11-17 13:44:49 -05:00
Lioncash
4c62bd2edb
Remove unnecessary cstdarg header includes
2014-11-06 20:50:11 -05:00
Lioncash
884ec2ed13
Host: Kill off Host_SysMessage
...
Equivalent facilities already exist.
2014-11-05 02:30:48 -05:00
Augustin Cavalier
3d63d22e53
DolphinQt: adapt so that it can boot games.
2014-11-02 13:53:48 -05:00
Augustin Cavalier
8d4068527b
DolphinQt: Stub Host_* functions & Resource system.
2014-10-19 15:36:37 -04:00