Commit Graph

417 Commits

Author SHA1 Message Date
Florent Castelli ec84c26975 cmake: Remove unused variable 2017-01-25 06:10:18 +01:00
Florent Castelli b9127cd2e0 cmake: Regroup definitions for 64bit file offsets 2017-01-25 06:10:18 +01:00
Florent Castelli a2e40a11d7 Fix typo MinSizeRe -> MinSizeRel 2017-01-25 06:10:18 +01:00
Florent Castelli 08b73b8a77 cmake: Move check_and_add_flag to a separate file
Also make it add flags to both C and C++ when appropriate
2017-01-25 02:34:33 +01:00
Markus Wick eed64bb0fe Merge pull request #4744 from ligfx/cleanup-osx-cmake
CMake: Cleanup macOS-related logic
2017-01-24 14:36:10 +01:00
Michael Maltese c85127c973 CMake: move CMAKE_MACOSX_RPATH with rest of macOS logic 2017-01-24 01:27:42 -08:00
Michael Maltese b65b87c8b4 CMake: don't need to force Clang on macOS
It's already the default!
2017-01-24 01:27:42 -08:00
Michael Maltese 7ebb1b4d3d CMake: find_package(Threads) on macOS too 2017-01-24 01:27:41 -08:00
Michael Maltese 4cbd07b81f CMake: remove unneeded macOS frameworks 2017-01-24 01:27:41 -08:00
Michael Maltese 0ab3b1a3ff CMake: use CMAKE_OSX_DEPLOYMENT_TARGET 2017-01-24 01:27:41 -08:00
Michael Maltese 951eb9a801 CMake: use CMAKE_OSX_ARCHITECTURES 2017-01-23 23:44:38 -08:00
Florent Castelli a917d247ed DolphinWX: Remove HAVE_WX preprocessor define
I think we don't have to double check it when building the WX target.
2017-01-24 05:48:08 +01:00
Florent Castelli fa04c1479e cmake: Remove PCH support
Compilers are very picky and don't use PCH when they have been compiled
with different flags. I even got some ICE in MSVC, so removing them for now.

Modules are the solution.
2017-01-24 03:22:03 +01:00
Florent Castelli 6c197a8f6a cmake: Rename variable for libxi to X11_INPUT 2017-01-21 02:44:18 +01:00
Florent Castelli 08d6a24bbc cmake: Build HIDAPI on Windows 2017-01-21 00:34:02 +01:00
Florent Castelli 56559c51cf cmake: librt is found only on Linux 2017-01-21 00:34:02 +01:00
Florent Castelli 4785802b9e cmake: Move C++ standard requirement out of global scope to Source/ 2017-01-20 17:46:40 +01:00
Florent Castelli 17187694f6 cmake: Add CCache support 2017-01-17 22:39:51 +01:00
Florent Castelli 6829b42846 cmake: Don’t use message(“”)
If there’s no category, the message ends up in stderr instead of stdout with the other regular CMake output.
2017-01-17 22:39:51 +01:00
Florent Castelli 2c6d2dd1e3 cmake: Find programs on the host too when building for Android 2017-01-17 22:39:51 +01:00
Florent Castelli 62eccff315 Remove policy check for BSD as it is ON by default now 2017-01-17 21:50:44 +01:00
Florent Castelli 875563787f cmake: include(Find…)->find_package(…) 2017-01-17 21:50:44 +01:00
Mat M 81358dbf20 Merge pull request #4674 from Orphis/require_gcc5
cmake: Enforce minimum GCC version
2017-01-17 14:35:38 -05:00
Florent Castelli 868c59dd1c cmake: Enforce minimum GCC version 2017-01-17 20:02:21 +01:00
Lioncash bae0158fc1 CMakeLists: Make CMake 3.5.0 the minimum requirement 2017-01-17 13:36:39 -05:00
Jeffrey Pfau 1b161aad6b CMake: Search /usr/local paths on BSD
CMake would have trouble with some configuration tests on FreeBSD (and
presumably other BSDs) due to installed libraries being in /usr/local, but
not being in the default search path. Adding these to the default search path
fixes mbedtls and portaudio not being found, and possibly more.
2017-01-17 00:46:10 -08:00
Florent Castelli 5955c86ec5 cmake: Set MACOSX_RPATH to OFF
In newer versions of CMake, the variable is ON by default.
This generates imports like @rpath/libusb.dylib which the
packaging script doesn’t understand.
We don’t really need @rpath, so we can just disable it
at the global scope instead of fixing the script.
2017-01-17 04:23:56 +01:00
Emmanuel Gil Peyrot de485f3efc CMake: Add an option to disable bluez support.
This removes bluetooth support.
2016-12-27 15:08:33 +01:00
Emmanuel Gil Peyrot c57f7414a8 CMake: Add an option to disable LLVM support.
This makes the disassembler only work for x86.
2016-12-27 15:08:13 +01:00
Emmanuel Gil Peyrot 6033250beb CMake: Add an option to disable each sound backend.
They are already disabled when the libraries can’t be found, this only
helps people who want to build without them despite having them
installed, for example to provide a package to someone else.
2016-12-27 15:08:10 +01:00
Grant Paul 449ae01db6 Remove dead code to set the path to the macOS SDK.
CMake autodetects a macOS SDK into `CMAKE_OSX_SYSROOT`. There's no
need to duplicate that logic and search out a specifc old version.
2016-12-08 20:53:12 -08:00
Léo Lam f270438a8a CMakeLists: Fix indentation 2016-11-20 18:11:57 +01:00
Jules Blok 49ac577ac0 Merge pull request #4388 from ligfx/portaudio_static
CMake: build PortAudio as static library
2016-11-01 18:32:12 +01:00
Michael Maltese 04e262513c CMake: build PortAudio as static library
Due to issues raised in #4255.
2016-10-26 11:53:14 -07:00
Chris Burgener 6fde08bc34 Check if compilers support -no-pie or -nopie 2016-10-21 10:36:33 -04:00
Chris Burgener d03a35ac92 Add -no-pie flag to CMake 2016-10-19 09:52:30 -04:00
Michael Maltese ecb095f576 CMake: Fix macOS compile by always setting LIBUSB_FOUND=true
Without this, compilation complains about undefined symbols related to
`CWII_IPC_HLE_Device_hid` and `CWII_IPC_HLE_Device_usb_oh1_57e_305_real`.
2016-10-15 16:24:39 -07:00
degasus 05eff01229 Android: Update the gradle file to use android studio 2.2 cmake. 2016-10-05 23:44:10 +02:00
Léo Lam 843b030eda WiimoteReal: Add a hidapi IO implementation
Based on ca0c2efe7a. Credits go to flacs.
However, unlike the original commit, hidapi does not completely replace
the current implementations, so we can still connect Wiimotes with 1+2
(without pairing).

Also, it is only used on Linux and OS X for now. This removes the
advantage of having only one implementation but there is no other
choice: using hidapi on Windows is currently impossible because
hid_write() is implemented in a way that won't work with Wiimotes.

Additionally:
* We now check for the device name in addition to the PID/VID so we can
  support the Balance Board and maybe third-party Wiimotes too. This
  doesn't achieve anything with the DolphinBar but it does with hidraw.
* Added a check to not connect to the same device more than once.
2016-10-03 11:41:23 +02:00
shuffle2 f71966866b Merge pull request #4230 from ligfx/build_vendored_libusb
Build vendored libusb with CMake if on Apple or not available system-wide
2016-10-02 21:17:01 -07:00
shuffle2 c62bfeba07 Merge pull request #4255 from ligfx/portaudio_build_externals
Build portaudio from Externals when not available on system
2016-10-02 20:53:54 -07:00
Michael Maltese 08d9c46b79 Build portaudio from Externals when not available on system
TL;DR: Enables mic support on macOS builds
2016-09-28 13:43:02 -04:00
Michael Maltese eb4d980d2f Ignore LIBUSB_FOUND on Apple
It shouldn't be set in the first place, and its cached value is screwing
up the buildbots.
2016-09-28 13:32:17 -04:00
Michael Maltese 8bb2139224 Build vendored libUSB with CMake 2016-09-28 13:32:07 -04:00
Michael Maltese cd19c9fa22 Don't force compile everything as Objective-C++ on macOS 2016-09-18 17:33:51 -07:00
Jasper St. Pierre 928d05ec47 InputCommon: Remove the Xlib backend
The XInput2 backend is more performant, so let's default to it and
remove the old, core-only backend.
2016-09-04 10:44:22 -07:00
Preston Smith f212d856b3 Fix wxWidgets build for 32-bit arch 2016-08-30 18:17:17 -05:00
Pierre Bourdon c6fed0565d Merge pull request #4109 from JosJuice/remove-am-baseboard
Remove AM Baseboard
2016-08-11 16:16:23 +02:00
Stenzek 951fc44d86 Externals: Add glslang from Vulkan SDK v1.0.21.1 2016-08-11 22:40:32 +10:00
JosJuice 3bb0e7e3f5 Remove AM Baseboard
Let's stop pretending that we support Triforce emulation.
Keeping this code around just in case someone will make
major improvements in the future isn't really worth it.

I'm keeping the Triforce game INIs so users will know that
the compatibility rating for Triforce games is 1 star (broken).
2016-08-11 12:53:44 +02:00