Florent Castelli
ec84c26975
cmake: Remove unused variable
2017-01-25 06:10:18 +01:00
Florent Castelli
b9127cd2e0
cmake: Regroup definitions for 64bit file offsets
2017-01-25 06:10:18 +01:00
Florent Castelli
a2e40a11d7
Fix typo MinSizeRe -> MinSizeRel
2017-01-25 06:10:18 +01:00
Florent Castelli
08b73b8a77
cmake: Move check_and_add_flag to a separate file
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Also make it add flags to both C and C++ when appropriate
2017-01-25 02:34:33 +01:00
Markus Wick
eed64bb0fe
Merge pull request #4744 from ligfx/cleanup-osx-cmake
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CMake: Cleanup macOS-related logic
2017-01-24 14:36:10 +01:00
Michael Maltese
c85127c973
CMake: move CMAKE_MACOSX_RPATH with rest of macOS logic
2017-01-24 01:27:42 -08:00
Michael Maltese
b65b87c8b4
CMake: don't need to force Clang on macOS
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It's already the default!
2017-01-24 01:27:42 -08:00
Michael Maltese
7ebb1b4d3d
CMake: find_package(Threads) on macOS too
2017-01-24 01:27:41 -08:00
Michael Maltese
4cbd07b81f
CMake: remove unneeded macOS frameworks
2017-01-24 01:27:41 -08:00
Michael Maltese
0ab3b1a3ff
CMake: use CMAKE_OSX_DEPLOYMENT_TARGET
2017-01-24 01:27:41 -08:00
Michael Maltese
951eb9a801
CMake: use CMAKE_OSX_ARCHITECTURES
2017-01-23 23:44:38 -08:00
Florent Castelli
a917d247ed
DolphinWX: Remove HAVE_WX preprocessor define
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I think we don't have to double check it when building the WX target.
2017-01-24 05:48:08 +01:00
Florent Castelli
fa04c1479e
cmake: Remove PCH support
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Compilers are very picky and don't use PCH when they have been compiled
with different flags. I even got some ICE in MSVC, so removing them for now.
Modules are the solution.
2017-01-24 03:22:03 +01:00
Florent Castelli
6c197a8f6a
cmake: Rename variable for libxi to X11_INPUT
2017-01-21 02:44:18 +01:00
Florent Castelli
08d6a24bbc
cmake: Build HIDAPI on Windows
2017-01-21 00:34:02 +01:00
Florent Castelli
56559c51cf
cmake: librt is found only on Linux
2017-01-21 00:34:02 +01:00
Florent Castelli
4785802b9e
cmake: Move C++ standard requirement out of global scope to Source/
2017-01-20 17:46:40 +01:00
Florent Castelli
17187694f6
cmake: Add CCache support
2017-01-17 22:39:51 +01:00
Florent Castelli
6829b42846
cmake: Don’t use message(“”)
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If there’s no category, the message ends up in stderr instead of stdout with the other regular CMake output.
2017-01-17 22:39:51 +01:00
Florent Castelli
2c6d2dd1e3
cmake: Find programs on the host too when building for Android
2017-01-17 22:39:51 +01:00
Florent Castelli
62eccff315
Remove policy check for BSD as it is ON by default now
2017-01-17 21:50:44 +01:00
Florent Castelli
875563787f
cmake: include(Find…)->find_package(…)
2017-01-17 21:50:44 +01:00
Mat M
81358dbf20
Merge pull request #4674 from Orphis/require_gcc5
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cmake: Enforce minimum GCC version
2017-01-17 14:35:38 -05:00
Florent Castelli
868c59dd1c
cmake: Enforce minimum GCC version
2017-01-17 20:02:21 +01:00
Lioncash
bae0158fc1
CMakeLists: Make CMake 3.5.0 the minimum requirement
2017-01-17 13:36:39 -05:00
Jeffrey Pfau
1b161aad6b
CMake: Search /usr/local paths on BSD
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CMake would have trouble with some configuration tests on FreeBSD (and
presumably other BSDs) due to installed libraries being in /usr/local, but
not being in the default search path. Adding these to the default search path
fixes mbedtls and portaudio not being found, and possibly more.
2017-01-17 00:46:10 -08:00
Florent Castelli
5955c86ec5
cmake: Set MACOSX_RPATH to OFF
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In newer versions of CMake, the variable is ON by default.
This generates imports like @rpath/libusb.dylib which the
packaging script doesn’t understand.
We don’t really need @rpath, so we can just disable it
at the global scope instead of fixing the script.
2017-01-17 04:23:56 +01:00
Emmanuel Gil Peyrot
de485f3efc
CMake: Add an option to disable bluez support.
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This removes bluetooth support.
2016-12-27 15:08:33 +01:00
Emmanuel Gil Peyrot
c57f7414a8
CMake: Add an option to disable LLVM support.
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This makes the disassembler only work for x86.
2016-12-27 15:08:13 +01:00
Emmanuel Gil Peyrot
6033250beb
CMake: Add an option to disable each sound backend.
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They are already disabled when the libraries can’t be found, this only
helps people who want to build without them despite having them
installed, for example to provide a package to someone else.
2016-12-27 15:08:10 +01:00
Grant Paul
449ae01db6
Remove dead code to set the path to the macOS SDK.
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CMake autodetects a macOS SDK into `CMAKE_OSX_SYSROOT`. There's no
need to duplicate that logic and search out a specifc old version.
2016-12-08 20:53:12 -08:00
Léo Lam
f270438a8a
CMakeLists: Fix indentation
2016-11-20 18:11:57 +01:00
Jules Blok
49ac577ac0
Merge pull request #4388 from ligfx/portaudio_static
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CMake: build PortAudio as static library
2016-11-01 18:32:12 +01:00
Michael Maltese
04e262513c
CMake: build PortAudio as static library
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Due to issues raised in #4255 .
2016-10-26 11:53:14 -07:00
Chris Burgener
6fde08bc34
Check if compilers support -no-pie or -nopie
2016-10-21 10:36:33 -04:00
Chris Burgener
d03a35ac92
Add -no-pie flag to CMake
2016-10-19 09:52:30 -04:00
Michael Maltese
ecb095f576
CMake: Fix macOS compile by always setting LIBUSB_FOUND=true
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Without this, compilation complains about undefined symbols related to
`CWII_IPC_HLE_Device_hid` and `CWII_IPC_HLE_Device_usb_oh1_57e_305_real`.
2016-10-15 16:24:39 -07:00
degasus
05eff01229
Android: Update the gradle file to use android studio 2.2 cmake.
2016-10-05 23:44:10 +02:00
Léo Lam
843b030eda
WiimoteReal: Add a hidapi IO implementation
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Based on ca0c2efe7a
. Credits go to flacs.
However, unlike the original commit, hidapi does not completely replace
the current implementations, so we can still connect Wiimotes with 1+2
(without pairing).
Also, it is only used on Linux and OS X for now. This removes the
advantage of having only one implementation but there is no other
choice: using hidapi on Windows is currently impossible because
hid_write() is implemented in a way that won't work with Wiimotes.
Additionally:
* We now check for the device name in addition to the PID/VID so we can
support the Balance Board and maybe third-party Wiimotes too. This
doesn't achieve anything with the DolphinBar but it does with hidraw.
* Added a check to not connect to the same device more than once.
2016-10-03 11:41:23 +02:00
shuffle2
f71966866b
Merge pull request #4230 from ligfx/build_vendored_libusb
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Build vendored libusb with CMake if on Apple or not available system-wide
2016-10-02 21:17:01 -07:00
shuffle2
c62bfeba07
Merge pull request #4255 from ligfx/portaudio_build_externals
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Build portaudio from Externals when not available on system
2016-10-02 20:53:54 -07:00
Michael Maltese
08d9c46b79
Build portaudio from Externals when not available on system
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TL;DR: Enables mic support on macOS builds
2016-09-28 13:43:02 -04:00
Michael Maltese
eb4d980d2f
Ignore LIBUSB_FOUND on Apple
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It shouldn't be set in the first place, and its cached value is screwing
up the buildbots.
2016-09-28 13:32:17 -04:00
Michael Maltese
8bb2139224
Build vendored libUSB with CMake
2016-09-28 13:32:07 -04:00
Michael Maltese
cd19c9fa22
Don't force compile everything as Objective-C++ on macOS
2016-09-18 17:33:51 -07:00
Jasper St. Pierre
928d05ec47
InputCommon: Remove the Xlib backend
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The XInput2 backend is more performant, so let's default to it and
remove the old, core-only backend.
2016-09-04 10:44:22 -07:00
Preston Smith
f212d856b3
Fix wxWidgets build for 32-bit arch
2016-08-30 18:17:17 -05:00
Pierre Bourdon
c6fed0565d
Merge pull request #4109 from JosJuice/remove-am-baseboard
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Remove AM Baseboard
2016-08-11 16:16:23 +02:00
Stenzek
951fc44d86
Externals: Add glslang from Vulkan SDK v1.0.21.1
2016-08-11 22:40:32 +10:00
JosJuice
3bb0e7e3f5
Remove AM Baseboard
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Let's stop pretending that we support Triforce emulation.
Keeping this code around just in case someone will make
major improvements in the future isn't really worth it.
I'm keeping the Triforce game INIs so users will know that
the compatibility rating for Triforce games is 1 star (broken).
2016-08-11 12:53:44 +02:00