degasus
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abf9bb170b
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TextureCache: Drop unused parameter in backend API.
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2016-12-26 22:10:32 +01:00 |
degasus
|
04f319066d
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TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
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2016-12-26 22:10:21 +01:00 |
Lioncash
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58a5395173
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TextureCacheBase: Eliminate static state
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2016-12-09 16:50:37 -05:00 |
Stenzek
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828aac7890
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VideoBackends: Make TextureCache::CompileShaders return a bool
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2016-10-01 01:09:12 +10:00 |
Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Lioncash
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6b08194728
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D3D12: Get rid of safe deletion macros
Anything these macros provided can be obsoleted by using
the correct standard library types.
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2016-02-16 02:09:06 -05:00 |
hdcmeta
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8cc686b360
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |