Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Stenzek
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32599559db
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D3D12: Use helper method for binding EFB render targets
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2016-05-08 12:08:25 +10:00 |
Stenzek
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1d909ec7a4
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D3D12: Implement non-blocking EFB access when EFB has not been modified
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2016-02-28 17:18:43 +10:00 |
Stenzek
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6bbf836ea9
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D3D12: Simplify and fix MSAA EFB depth copy path
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2016-02-28 17:18:43 +10:00 |
hdcmeta
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8cc686b360
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |