Commit Graph

7594 Commits

Author SHA1 Message Date
NeoBrainX df4e337ac9 Fix various pixel shader compilation errors caused by the Direct3D shader compiler going nuts due to uninitialized (and unused) shader variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7693 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-09-06 18:37:01 +02:00
NeoBrainX 11933bf6b5 Merge branch 'scissoring-fixed'
Fixes various cases in scissor rect emulation. This should fix glitches in various games, right now it's only known to (partially) fix Baten Kaitos: Eternal Wings.
Fix by delroth, port to D3D9/11 by godisgovernment, cleanup by me.
2011-09-05 22:29:01 +02:00
NeoBrainX 17fcd406fc Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
Shawn Hoffman b867c21fea apply to dx9 and dx11 backends as well 2011-09-05 12:19:11 -07:00
NeoBrainX 6845a1596c Fix various cases in scissor rect emulation.
Patch by delroth.
2011-09-05 11:10:23 -07:00
Shawn Hoffman 95517a9741 vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
Jordan Woyak 7812346c89 disable ltcg for release build 2011-08-30 19:30:04 -05:00
Shawn Hoffman c0dd84cf7d buildfix ON MASTER!! :<
(I am sonic's babysitter)
2011-08-26 21:19:40 -07:00
Ryan Houdek 62e790f109 Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
Bring up to standards guidelines and also support Windows

Switch this around...
2011-08-26 13:29:01 -07:00
LPFaint99 7737b2cef1 create the User/* dirs on windows
configuration/savestates/etc will now save
Fixes issue 4815.
2011-08-25 21:49:20 -07:00
kostamarino@hotmail.com 3d9ccb9ae6 Gameini compatibility updates/additions of: Dragon's Lair 3D, Madagascar, Silent Hill: Shattered Memories, House Of The Dead: OVERKILL, Rayman Raving Rabbids, SSX Blur, The Hobbit, NHL06, Spectrobes Origins, Phineas and Ferb Across the 2nd Dimension, Xenoblade. 2011-08-25 23:08:32 +03:00
Ryan a5a2562e59 Put this hotfix in since some combination of hardware and drivers returns zero here. 2011-08-25 02:58:37 -05:00
kostamarino@hotmail.com f2848b6a25 Revert gameini database to an older state before texcache rewrite was integrated. Some commits that followed will be properly done at a later point. 2011-08-23 19:51:20 +03:00
Shawn 7f56842a79 fixup scons (osx) to generate scmrev.h and build.
hopefully this will be the last code change committed directly to master for a while... :/
next is cmake to replace scons on osx hopefully. pointers anyone? (soren?)
2011-08-23 03:50:06 -07:00
LPFaint99 5c15292fd8 BS2: check the hash of the loaded ipl.bin file
remove some extra + chars from a few ini files (copypasta from a patch?)
2011-08-22 20:49:21 -07:00
Jordan Woyak 70dffdc3e1 oops 2011-08-22 20:26:10 -05:00
Jordan Woyak 1528c95fe9 Remove hash from revision description for cmake and windows. 2011-08-22 20:06:17 -05:00
Jordan Woyak 6a80b9989a remove hash from rev description 2011-08-22 13:11:45 -05:00
Jordan Woyak a910f97c39 minor cleanup of make_scmrev.h.js 2011-08-22 13:11:42 -05:00
Shawn Hoffman 0090c9db9e Merge branch 'new-rev-string' 2011-08-22 08:43:32 -07:00
Shawn Hoffman cdaa5ea5d2 make sure the jscript is actually executed at build time 2011-08-21 20:00:30 -07:00
Shawn Hoffman 82dfee1642 make_scmrev.h.js needs to compare the full file instead of just the HEAD hash.
remove refs to deleted files from Common project
2011-08-21 19:53:09 -07:00
Shawn Hoffman fc12633055 Make the jscript for writing out scmrev.h work on windows.
Add scmrev.h to .gitignore
Remove some SubWCRev.exe and it's template
2011-08-21 19:15:50 -07:00
Jordan Woyak 0fa6d5ed19 Merge remote-tracking branch 'origin/fix-cmake-arch-linux' 2011-08-21 17:47:38 -05:00
NeoBrainX fdb14e8d30 Fixed FindSFML.cmake to not report SFML to be found if it's not installed. 2011-08-22 01:16:33 +02:00
Jordan Woyak 9613713e14 Append -dirty if the working tree is dirty. 2011-08-21 17:43:56 -05:00
Jordan Woyak bc3ab4ff40 Fix old comment 2011-08-21 17:43:30 -05:00
Jordan Woyak 1236bdffac Hide master branch in titlebar properly. 2011-08-21 17:43:19 -05:00
Jordan Woyak e8fe15c3f7 Make titlebar and about dialog fancy for cmake build.
Windows needs fixing.
2011-08-21 17:43:05 -05:00
NeoBrainX 13ea56895d Should work now. 2011-08-22 00:27:55 +02:00
Jordan Woyak 5a8a1bc6a6 Try again. 2011-08-21 14:34:32 -05:00
Jordan Woyak faf6ce6d85 Fix cmake/sfml version issue on Arch Linux. 2011-08-19 21:12:07 -05:00
Glenn Rice 95fd6e925c Update Catalan, Czech, Spanish, Japanese, Dutch, Polish, and Turkish translations.
Signed-off-by: Shawn Hoffman <godisgovernment@gmail.com>
2011-08-19 09:12:23 -05:00
Shawn Hoffman 6bc81f5ac4 git compat:
add git support to cmake and make_svnrev.h.js
add .gitignore
2011-08-14 13:17:57 -07:00
Glenn Rice 5ea787b087 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7695 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 15:34:53 +00:00
LPFaint99 5f9591cf9d make it significantly harder to choose an invalid memory card file in the main dolphin config
should fix most errors of "Can not use memory card in slot A"
also fix display of a (rarely seen) panicalertT when the same file is chosen for both memorycards
recent examples ... http://forums.dolphin-emulator.com/showthread.php?tid=18408 http://forums.dolphin-emulator.com/showthread.php?tid=18354

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7694 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 07:17:49 +00:00
NeoBrainX 2a829fe36c New Wiimote configuration dialog design.
Uses a single page for configuring ALL wiimotes now.

Due to the use of wxWindow::NewControlId, this might increase our wx version requirements (irrelevant for windows users). Works fine with wx 2.8.10 at least, but the docs aren't more specific about when wxWindow::NewControlId was introduced. If anyone doesn't like this, I'll change it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7692 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-06 14:38:23 +00:00
NeoBrainX c351743986 Some cleanups to the internal Wiimote configuration handling. No functional change.
Patch by lpfaint99.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7691 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-06 14:31:40 +00:00
Marko Pusljar 986825124e added hash for free dsp roms (+there is a warning, if panic alert-s are enabled)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7690 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-03 17:08:21 +00:00
Marko Pusljar bcd019889c legal minimal dsp irom replacement, good enough for zelda ucode games only (useful for gc/wii owners, who are unable to dump their irom and would like to use dolphin DSPLLE)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7689 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-31 18:34:02 +00:00
NeoBrainX 0655ee571d Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
Marko Pusljar 81807e3f2c dsphle - fix for 7686
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7687 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-27 23:17:45 +00:00
Marko Pusljar b12631f94c dsphle - Added ucode used by MP1/MP2 (Metroid Prime Trilogy). Audio is not perfect + you need to
replace DOLs to start those games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7686 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-27 19:10:49 +00:00
Shawn Hoffman fc261b32bf add definitions of some bp mem bits relating to interlacing (no behavior change)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7683 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 08:27:30 +00:00
Glenn Rice 7135dba54e Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
Also, don't check to see if a directory is a wad file.  They aren't.  This removes an annoying and invalid debug assertion with the debug build.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7682 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 01:47:55 +00:00
Shawn Hoffman 82b635b799 vs2010: build dsptool again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7681 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-17 08:38:08 +00:00
Glenn Rice b853d7de3d Oops. Forgot to add the CriticalAlert definitions for windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7679 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 16:50:54 +00:00
Glenn Rice a5a45992ad Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
Also fix the wxMessageAlert called from non-gui threads in the WXGTK build to use the passed caption.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7678 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 14:49:34 +00:00
Glenn Rice a154df1e7c On linux use the current desktop resolution for the default fullscreen resolution, instead of the hard coded 640x480 resolution.
Also if the OpenGL backend throw a panic alert if the RGB to/from YUYV shaders fail to compile instead of an error log.  If these shaders fail to compile it should be reported.  I am not sure that a panic alert should be thrown in general when any shader fails to compile (as was discussed on IRC).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7677 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 02:17:14 +00:00
baby.lueshi 2eb1565aaa Fixed hotkeys not working with the TAS Input dialog open.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7676 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-13 05:53:56 +00:00