Commit Graph

19 Commits

Author SHA1 Message Date
JosJuice 1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
EmptyChaos c4f5ced37c WX: Replace SetIcon with SetIcons(wxIconBundle)
Setting a single icon at a single resolution doesn't scale well,
Windows requires a 16x16 icon for the window and a 32x32/48x48 for
the taskbar. Providing all icons produces less pixellated results at
HiDPI.
2016-10-04 13:47:22 +11:00
EmptyChaos c893447913 WX: HiDPI: CheatsWindow
Changed the Cheat Search tab to disable the scan buttons while there is
not a game running and enable when it starts. Also added double-click to
create code to the result list.
2016-10-04 13:47:22 +11:00
EmptyChaos 00a4404045 CheatManager/ISOProperties: Refactor ActionReplay tabs as a class
Refactor Action Replay code into its own class like Gecko Codes.
2016-08-31 14:32:12 +10:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
EmptyChaos 6ab1b27477 ActionReplay: UI Consistency and Cleanup
Cleanup code style.

Move ActionReplay code->INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
2016-05-29 23:33:24 +10:00
EmptyChaos 25b072ff2b ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
2016-05-29 23:33:24 +10:00
Lioncash 19459e827f Partially revert "General: Toss out PRI macro usage" 2015-09-11 09:49:00 -04:00
degasus c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Lioncash 76bbd46829 Core: Remove some header inclusions in header files
Replaces them with forward declarations of used types, or removes them entirely if they aren't used at all. This also replaces certain Common headers with less inclusive ones (in terms of definitions they pull in).
2015-05-08 22:38:59 -04:00
Lioncash a7e9aea797 DolphinWX: Remove unnecessary includes 2015-05-08 12:39:26 -04:00
Stevoisiak fbe11aefbb Rename "Cheats Manager" to "Cheat Manager" 2015-03-12 15:24:00 -04:00
Stevoisiak 93b16a4a2d Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
JosJuice d73a6ea3b7 Move some BootManager game INI code to CoreParameter 2015-02-11 19:01:02 +01:00
Lioncash da528008de CheatsWindow: Remove unnecessary header includes and forward decls 2014-10-25 16:56:16 -04:00
Lioncash e7939a6b44 DolphinWX: Reimplement cheat listbox updating, but without a global
Just use event handling.
2014-10-18 21:36:39 -04:00
Lioncash 90eaf9519c CheatsWindow: Remove unnecessary wxPanel in the wxDialog
We can simply size the controls within the dialog directly.
2014-10-18 21:32:42 -04:00
Lioncash f0769233e6 DolphinWX: Split cheat window components into their own source files 2014-10-18 21:32:33 -04:00