Commit Graph

6 Commits

Author SHA1 Message Date
Scott Mansell b7db2510ef Don't discard ConfigChanged callback handle 2023-03-06 00:12:26 +13:00
Scott Mansell e009002411 Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Scott Mansell 3ae78b8e76 Also use events for config changed 2023-01-31 19:41:24 +13:00
Scott Mansell 55d15bdd6e Move utiltily drawing out of RenderBase 2023-01-31 19:41:24 +13:00
Scott Mansell f0336a3129 Implement AbstractGfx for OpenGL
Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
Scott Mansell 8a23629345 Split AbstractGfx out of Renderer
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.

Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.

This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.

(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00