hrydgard
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c49f969563
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2256 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-15 14:46:17 +00:00 |
hrydgard
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6deb87c176
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2255 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-15 13:45:03 +00:00 |
hrydgard
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e979db862c
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Convert some ugly macros to templates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2189 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-09 21:24:32 +00:00 |
hrydgard
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d209d4a577
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Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2185 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-09 20:35:30 +00:00 |
hyperiris
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c450e44b08
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optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.
Please review and may be the code need clean.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2144 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-08 13:08:58 +00:00 |
nakeee
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ad88b27c76
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attempt to get rid of another __LOG crash
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2110 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-04 17:29:12 +00:00 |
hrydgard
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95a341a4e9
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GL Vertex loader moved to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1692 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-26 13:09:16 +00:00 |