Scott Mansell
d61baef2f6
Disable JitArm64's inline timebase implemenation, as it's incorrect.
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The interpeted version is correct.
2016-03-24 05:17:10 +13:00
Scott Mansell
27beef1ff4
Store an inverted copy of lastOCfactor.
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The inverse operation is more common, especially when games check the
timer rapidly. So we do the division once and store the inverted copy.
2016-03-24 05:17:10 +13:00
Scott Mansell
407f86e01a
Mark global variables with g_ prefix
2016-03-24 04:32:12 +13:00
Scott Mansell
67dc26cf1d
CoreTiming: Fix 31bit overflow for events scheduling.
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Events scheduled more than 4.12 seconds in the future (2.96 seconds for
Wii games) would overflow the sign bit and get scheduled in the past
instead, causing them to fire instantly.
2016-03-24 04:27:14 +13:00
Scott Mansell
2ebbfd6f85
Adjust cycle counts so they are accurate to the jit block level
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Previously GlobalTimer was only updated at the end of each slice
when CoreTiming::Advance() was called, so it could be upto 20,000
cycles off.
This was causing huge problems with games which made heavy use of
the time base register, such as OoT (virtual console) and Pokemon
puzzle.
I've also made it so event scheduling will be accurate to the jit
block level, instead of accurate to the slice.
2016-03-24 04:24:53 +13:00
Rukai
cc6a7826c0
Implements Emulation MenuBar
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Save states, fullscreen, frame advance, screenshot and emulation
controls are available through the MenuBar
2016-03-20 11:44:35 +11:00
Pierre Bourdon
647fec92a0
Merge pull request #3266 from mimimi085181/partial-updates-with-parts-of-efb-copies
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Partial texture updates with parts of efb copies
2016-03-18 01:11:59 +01:00
Pierre Bourdon
421a67d7cc
Merge pull request #3684 from Sonicadvance1/fix_vertexshadergen_asserts
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Fix a few asserts in the VertexShaderGen.
2016-03-17 23:33:53 +01:00
mimimi085181
e4f984d5dd
Minor fixes to the partial updates code
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- remove an outdated comment about the efb to ram and scaled efb restriction
- when upscaling efb copies, mark the new texture as efb copy
- dx12 fixes for the src box, especially the number of layers for 3D
2016-03-16 22:24:11 +01:00
mimimi085181
80250f47e9
Partial texture updates with parts of efb copies new version
2016-03-16 22:24:10 +01:00
Ryan Houdek
a53c0f6995
Merge pull request #3717 from degasus/videosw
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VideoSW: Drop stupid state setters.
2016-03-14 09:36:12 -04:00
Ryan Houdek
95e7c247df
Merge pull request #3700 from degasus/custom_textures
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CustomTextures: Fix loading of the last mipmaps.
2016-03-14 09:35:40 -04:00
Pierre Bourdon
f0e25b8477
Merge pull request #3668 from RisingFog/wii_movie_sysconf
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Apply Wii Settings on Movie Recording/Playback
2016-03-14 01:42:37 +01:00
Ryan Houdek
03071c0c5c
Merge pull request #3711 from degasus/arm
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JitArm64: Implement dcbx
2016-03-12 17:38:00 -05:00
Ryan Houdek
4c4eaaa1d6
Merge pull request #3570 from endrift/indtev-reduce-shifting
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VideoBackend: Remove extraneous shifts from indirect texture lookups
2016-03-10 13:12:47 -05:00
Pierre Bourdon
a06eaabcdc
Merge pull request #3721 from lioncash/net
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NetPlayServer: Get rid of some explicit deallocations
2016-03-09 15:29:44 +01:00
Mathew Maidment
1c7f5b139d
Merge pull request #3623 from rukai/dolphinQtAbout
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DQt2: About Dialog
2016-03-09 03:16:40 -05:00
Lioncash
84b0a930da
NetPlayServer: Get rid of some explicit deallocations
2016-03-08 19:31:36 -05:00
Pierre Bourdon
370e91d4c0
Merge pull request #3708 from ismail/miniupnpc-api-16
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Fix build with MINIUPNPC_API_VERSION >= 16
2016-03-07 13:49:26 +01:00
degasus
ab44d2ec5c
VideoSW: Drop SetTevReg for colors.
2016-03-06 11:05:49 +01:00
degasus
7a154181b4
VideoSW: Drop SetScissor().
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Just access the global state directly.
2016-03-06 10:24:28 +01:00
degasus
8b0fd623e5
VideoSW: Drop SetViewOffset.
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Just use the global state.
2016-03-06 10:22:44 +01:00
Ryan Houdek
40931f5030
Merge pull request #3690 from aserna3/bikeshedding_bait
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[Config UI] add "normal speed" to speed limit 100%
2016-03-05 11:55:06 -05:00
degasus
54a4d68c9a
JitArm64: implement dcbx
2016-03-05 00:29:38 +01:00
Ryan Houdek
8f75594de7
Merge pull request #3694 from degasus/arm
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JitArm64: Small improvements.
2016-03-04 18:01:25 -05:00
Pierre Bourdon
3b6af8c7a5
Merge pull request #3691 from rukai/netplayWiiRemoval
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Netplay Wii Remote Removal
2016-03-04 23:45:07 +01:00
degasus
9bf50fb93d
JitArm64: Fix mulli.
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mulli has no inst.OE
2016-03-04 22:51:47 +01:00
degasus
9ed465f4ac
JitArm64: Implement mulhwx
2016-03-04 22:51:46 +01:00
degasus
889a0d396d
JitArm64: Align farcode entry points to 16 bytes
2016-03-04 22:49:02 +01:00
degasus
eaa0e275db
JitArm64: Use immediate WriteExceptionExit more often.
2016-03-04 22:49:01 +01:00
degasus
689205f0a4
JitArm64: small cleanup, no changes
2016-03-04 22:49:01 +01:00
degasus
7b017c6a65
JitArm64: Use a register as PC argument for the dispatcher.
2016-03-04 19:50:12 +01:00
degasus
050932ed23
JitArm64: Rename global registers.
2016-03-04 19:50:12 +01:00
degasus
57d76cefb0
JitArm64: Merge WriteExceptionExit.
2016-03-04 19:50:12 +01:00
degasus
55b9ce9b5b
JitArm64: Store memory pointer once, not per block.
2016-03-04 19:50:12 +01:00
degasus
56c8f65bc2
JitArm64: Precheck for exceptions before calling PowerPC::CheckExceptions.
2016-03-04 19:50:12 +01:00
degasus
aea48c4591
JitArm64: Drop unused WriteExceptionExit.
2016-03-04 19:50:11 +01:00
degasus
c5b0dc98c2
JitArm64: Fix LWZ idle skipping.
2016-03-04 19:50:11 +01:00
Pierre Bourdon
c24c278ce9
Merge pull request #3709 from Sonicadvance1/mesa_intel_geometry_shaders
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Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
2016-03-04 18:02:26 +01:00
Ryan Houdek
ff0aac82b5
Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
2016-03-04 10:45:13 -06:00
İsmail Dönmez
20f8b471a8
Fix build with MINIUPNPC_API_VERSION >= 16
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miniupnp commit c4991916e5c12a7754e935e71a5313e75af6aeb9 introduced a
4th statusCode parameter to miniwget function. This parameter is set
to a value returned by the UPnP device. We have to check if it's set
to 200 to make sure the result is a success. Also, we now have to check
if descXML is set in the error case and free it.
2016-03-04 10:59:57 +02:00
Ryan Houdek
e60f0b3cf0
Merge pull request #3551 from RisingFog/videodump_proper_delay
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Properly Handle Video Dumping from Power On
2016-03-03 10:38:36 -05:00
Anthony Serna
8ba9839161
[Config UI] add "normal speed" to speed limit 100%
2016-03-02 19:51:05 -06:00
Pierre Bourdon
265c6408d6
Merge pull request #3686 from Armada651/revert-3578
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Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Pierre Bourdon
f752c6e704
Merge pull request #3589 from mathieui/gcadapter-recording
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Fix recording a movie with the GC Adapter
2016-03-03 02:02:29 +01:00
degasus
1544e4049d
CustomTextures: Fix loading of the last mipmaps.
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Non-square textures still have mipmaps down to 1x1.
2016-03-02 23:25:04 +01:00
Mathew Maidment
a64dd3659a
Merge pull request #3634 from spxtr/DQt22
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Stop parenting RenderWidget.
2016-03-02 16:51:37 -05:00
Mathew Maidment
c2802f96a6
Merge pull request #3655 from jcowgill/spelling-fixes
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Fix some very minor spelling mistakes
2016-03-02 14:04:05 -05:00
Pierre Bourdon
643cf4553f
Merge pull request #3692 from EmptyChaos/d3d12-static
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D3D12: Fix uninitialized variable in SetSamplerState
2016-03-02 15:52:44 +01:00
Rukai
1b65adcd56
Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp
2016-03-02 21:02:15 +11:00