Lioncash
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70cf774a5c
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RenderBase: Forward declare EFBAccessType
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2017-01-23 12:41:26 -05:00 |
Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Stenzek
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7b628c99ec
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D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
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2015-12-20 00:31:58 +10:00 |
Jules Blok
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75fef8e26f
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D3D: Implement Z pokes.
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2015-06-07 15:33:30 +02:00 |
Tillmann Karras
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30ebb2459e
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Set copyright year to when a file was created
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2015-05-25 13:22:31 +02:00 |
Tillmann Karras
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cefcb0ace9
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Update license headers to GPLv2+
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2015-05-25 13:22:31 +02:00 |
Tillmann Karras
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f75187db3e
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Add missing newlines at EOF
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2015-03-01 17:17:09 +01:00 |
magumagu
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897b678d24
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D3D: delete unnecessary code.
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2015-01-26 10:58:32 -08:00 |
Jules Blok
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4b3e784949
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TextureCache: Add stereoscopy support for EFB to texture copies.
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2014-12-14 13:28:47 +01:00 |
Jules Blok
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3355d8086d
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D3DUtil: Use a geometry shader to clear all slices.
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2014-12-14 13:28:46 +01:00 |
Jules Blok
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e53705784b
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D3D: Add SBS/TAB output support.
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2014-12-14 13:28:42 +01:00 |
Lioncash
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a82675b7d5
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Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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2014-03-14 13:51:23 -04:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
Lioncash
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3fd87a7636
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Second and final pass of clearing out tabs.
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2014-02-17 02:19:41 -05:00 |
crudelios
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9b6c6fa9e4
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
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2014-01-26 13:21:22 +00:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |