lioncash
edd9d0e0ef
Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
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Not planning to touch Core since it's the most actively changed part of the project.
2013-03-19 21:51:12 -04:00
Jordan Woyak
41c98f982e
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 23:09:12 +00:00
Jordan Woyak
423018f811
Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 06:11:26 +00:00
Glenn Rice
c6e0ea59b9
Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 02:05:58 +00:00
NeoBrainX
07d947c834
DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
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Various warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 13:07:00 +00:00
Soren Jorvang
62a7f101a7
Some compiler warnings and eol-style.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6418 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 23:56:26 +00:00
mylek4
1991a4f3a5
Added XAudio2 backend.
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Windows audio backend with lower latency.
Audio never glitches on my machine but the number of buffers may be set too aggressively. If you run into problems try turning up NUM_BUFFERS in the h file and leave some feedback.
From my tests games seem to prefer filling the buffer with smaller chunks. For this to work the callback that fills the buffer needs to either spin or run async so I went with async.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6371 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 08:28:26 +00:00