spycrab
68733ac6c1
Qt: Make QSettings use the user config directory
2018-03-23 12:50:01 +01:00
spycrab
196a1dcce4
Qt/CheatCodeEditor: Fix valid, encrypted AR codes not being accepted
2018-03-22 23:42:20 +01:00
spycrab
1b06e66f1d
Qt: Various layout fixes
2018-03-18 00:10:54 +01:00
spycrab
c421848559
Qt: Improve spacing
2018-03-17 16:14:56 +01:00
spycrab
a2d6bab0d2
Properties/GameConfig: Remove "Skip DCBZ"
2018-03-15 20:33:01 +01:00
Anthony
1c3cc26d19
Merge pull request #6386 from spycrab/qt_dbg_code
...
Qt/Debugger: Implement "Code" widget
2018-03-15 11:35:26 -07:00
Stenzek
e31cc1f679
ShaderCache: Implement background shader compilation
...
This enables shaders to be compiled while the game is starting, instead
of blocking startup. If a shader is needed before it is compiled,
emulation will block.
2018-03-10 16:11:19 +10:00
Stenzek
9fa24700b6
VideoConfig: Collapse ubershader configuration fields to a single value
2018-03-10 15:56:45 +10:00
JosJuice
1f1dae367d
Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
...
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.
Fixes:
- DolphinQt2 showing the wrong size for split WBFS disc images.
- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.
- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.
Removes:
- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366 ). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.
- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
Léo Lam
3cc64cc146
Merge pull request #6418 from spycrab/qt_gameconfig
...
Qt/PropertiesDialog: Add "Game Config" tab
2018-03-08 20:33:12 +01:00
spycrab
394388af4e
Qt/PropertiesDialog: Add "Game Config" tab
2018-03-07 20:59:41 +01:00
Anthony
1a1133bf8e
Merge pull request #6423 from leoetlino/tid
...
UI: Show title ID in info panel
2018-03-07 10:47:43 -08:00
Léo Lam
3af09da0f3
UI: Show title ID in info panel
...
Add a way to easily get the title ID of a game. For Wii titles, it's
sometimes more useful to know than the game ID.
2018-03-07 17:40:22 +01:00
JosJuice
45040f00c6
Tweak Qt strings to be more translation friendly
2018-03-04 19:13:13 +01:00
Anthony
78b00d8d32
Merge pull request #6382 from spycrab/qt_patches
...
Qt/PropertiesDialog: Implement "Patches" tab
2018-03-02 10:34:00 -08:00
spycrab
ecaa68ade9
Qt: Make game revision vars u16
2018-02-28 22:35:10 +01:00
spycrab
4b54f6b1c7
Qt/PropertiesDialog: Implement "Patches" tab
2018-02-28 21:16:57 +01:00
spycrab
0a5f0efe18
Qt/Debugger: Implement "Code" widget
2018-02-28 19:47:56 +01:00
Léo Lam
1e6dc196aa
Qt: Fix warning about parentheses
...
The original code had parentheses placed in weird locations IMO, which
even caused compilers to issue warnings.
2018-02-22 17:55:16 +01:00
Léo Lam
f1f2bd9c94
Qt: Fix warning about array initialisation
2018-02-22 17:54:58 +01:00
Léo Lam
fd063bdc31
Qt: Use std::abs instead of abs
...
...since <cmath> is included, not <math.h>. May or may not fix
https://bugs.dolphin-emu.org/issues/10906
2018-02-22 17:54:19 +01:00
Lioncash
abfaff8ca9
Qt: Remove unnecessary <iostream> includes
...
<iostream> injects a static constructor into the translation units that
it's included into. This is trivially avoidable in these cases.
2018-02-21 16:38:08 -05:00
Anthony
4876b9d8e0
Merge pull request #6362 from spycrab/qt_indicators
...
Qt/Mapping: Implement indicators
2018-02-18 11:45:12 -08:00
spycrab
ec54b421a4
Qt/Mapping: Implement indicators
2018-02-15 05:01:44 +01:00
Anthony
5b744146f3
Merge pull request #6336 from spycrab/qt_additional_wiimote_settings
...
Qt: Implement Wiimote pane
2018-02-12 09:28:15 -08:00
spycrab
7c99f10152
Qt/Graphics: Add ubershader options
2018-02-10 13:11:18 +01:00
spycrab
220e4bcd99
Qt/MappingButton: light up when mapped key is pressed
2018-02-09 12:30:02 +01:00
Christian Murphy
5b01c5e119
Qt: Implement Wiimote speaker volume slider and Wiimote motor toggle, rebased all changes... included fixed based on feedback by ligfx
2018-02-07 18:46:13 +01:00
spycrab
f253c1ea32
Qt/MappingButton: Save settings when a mapping is changed
2018-02-04 22:03:38 +01:00
spycrab
489f478751
Qt/MappingWindow: Fix invalid device being selected by default
2018-02-03 20:21:44 +01:00
spycrab
8a612bf285
Qt/FileystemWidget: Fix crash when right-clicking GC disc
2018-01-31 13:51:46 +01:00
Léo Lam
0eaf3deb1e
Merge pull request #6322 from spycrab/qt_gecko_input
...
Qt/GeckoCodeWidget: Add option to add/remove gecko codes from UI
2018-01-26 13:33:15 +01:00
spycrab
ee90893bfe
Qt/GeckoCodeWidget: Option to add/remove gecko codes from UI
2018-01-24 21:09:59 +01:00
JosJuice
c5ac325fb8
Add missing &s to Qt AR strings
...
Without this, the strings differ from DolphinWX
and thus have to be re-translated by the translators.
2018-01-24 20:38:41 +01:00
spycrab
d9d75c27f0
Qt/ARCodeWidget: Use CheatCodeEditor
2018-01-24 13:42:00 +01:00
spycrab
a0f787aa1b
Qt: Turn ARCodeEditor into general purpose CheatCodeEditor
2018-01-24 13:35:13 +01:00
Anthony
2c1cb609cc
Merge pull request #6287 from spycrab/qt_gamecube
...
Qt/Settings: Implement "GameCube pane"
2018-01-23 12:25:05 -08:00
spycrab
fffa883cae
Qt/Settings: Implement "GameCube pane"
2018-01-14 12:24:05 +01:00
spycrab
2167a45c24
Qt/Mapping: Implement Microphone widget
2018-01-04 18:42:42 +00:00
spycrab
afa69a5876
Qt: Implement "AR Codes"
2018-01-01 21:44:49 +00:00
Ryan Meredith
1f226ec14f
Update Readme.md and various fixes
2017-12-20 10:54:51 +01:00
JosJuice
4973ae9952
Rename GFX_HACK_COPY_EFB_ENABLED to GFX_HACK_COPY_EFB_SCALED
...
Not sure why it was named like this... It doesn't affect whether
the copy happens or not, only what resolution it uses.
2017-12-18 21:55:02 +01:00
Leo Lam
a4592bc3c5
Merge pull request #6210 from ligfx/qtmappingwindowdontstoredevq
...
MappingWindow: don't store devq separately from controller default device
2017-12-15 20:50:06 +01:00
Stenzek
470e8d63b6
VideoConfig: Rename "Full Resolution Frame Dumps" to "Internal"
...
What is the "full" resolution, anyway?
2017-11-21 17:20:55 +10:00
Stenzek
39559f6358
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
...
Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
Michael M
5dc3ecdb72
Qt: show "Immediately present XFB" option
2017-11-19 15:37:24 -08:00
Michael M
ac855e2c93
MappingWindow: don't store devq separately from controller default device
2017-11-19 12:46:39 -08:00
Michael M
9551fe1c73
MappingWindow: m_controller is never nullptr
...
Since GCPadWiiUConfigDialog was made its own class, m_controller will
never be nullptr.
2017-11-19 12:46:38 -08:00
Leo Lam
80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
...
VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
Lioncash
05d0d184d7
DolphinQt2: Fix incorrect description string for the immediate XFB option
2017-11-19 00:40:46 -05:00