Ryan Houdek
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b47915d1e4
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Enforce landscape view since rotations cause huge issues atm.
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2013-04-19 09:44:38 -05:00 |
Ryan Houdek
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bf5a046b82
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Update the ant files to build the APK from terminal
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2013-04-18 23:26:00 -05:00 |
Ryan Houdek
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b429cb86aa
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Update AndroidManifest to v0.2
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2013-04-18 22:53:13 -05:00 |
Lioncash
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a44fb7bdd0
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Android Related - A tiny simplification/readability change for NativeListView.
In this case, contains functions pretty much the same way, just more readable.
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2013-04-15 00:52:43 -04:00 |
Ryan Houdek
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44bbb54a62
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Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works.
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2013-04-14 23:02:53 -05:00 |
Ryan Houdek
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bde7ea00ef
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Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
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2013-04-14 20:39:56 -05:00 |
Ryan Houdek
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24347e5176
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Get latest android cmake to support NDK 8e
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2013-04-13 15:09:05 -05:00 |
Ryan Houdek
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7034c79ab9
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Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still.
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2013-03-24 21:06:34 -05:00 |
Ryan Houdek
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d11679a06e
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Android mega commit of trash.
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2013-03-19 21:53:09 -05:00 |