Changes:
- Strict casting as required by NVidia. Now NVidia cards should work.
- Fixed Alpha CMPR bug.
Please tell me if you find any bugs. Current known bug is the 'Press' texture in Paper Mario that is meant to flash rainbow colours appears black. Other than that, everything should work on every videocard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5759 8ced0084-cf51-0410-be5f-012b33b47a6e
New OpenCL updates:
- OpenCL bug with ATI SDK (GPU or CPU) fixed.
- IA4 texture loop unrolled. 12x speed up on 4xxx series.
- Completed rewriting RGB5A3 texture decode. 20% faster.
- Redundant code removed from CMPR and RGB5A3 (Alpha, shift).
- Made use of optimised OpenCL functions (upsample, bitselect).
- Cleaner code.
Tested and working with DX9 plugin. DX11 plugin will NOT work due to a recent commit affecting VideoCommon. You can use this file with an older DX11 plugin (~r5730), however.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5753 8ced0084-cf51-0410-be5f-012b33b47a6e
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e