Lioncash
bab9963b00
New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.
2013-04-17 23:09:55 -04:00
degasus
4c40e70b8a
ogl: support glsl120
2013-04-08 14:50:58 +02:00
Lioncash
195336021f
Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
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See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.
See VertexShaderManager.cpp for a logging typo fix.
See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.
See SWVertexLoader.cpp for a typo fix of an assert message.
Should slightly improve the readability of some of those files.
2013-04-07 17:11:29 -04:00
Pierre Bourdon
0ca7ea6c3f
D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
2013-04-07 20:58:48 +02:00
Grant Paul
9f8841e960
Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
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This reverts commit 61c327ba8b
.
2013-04-03 21:17:09 -07:00
NeoBrainX
61c327ba8b
D3D11: Fix glitched polygon edges when MSAA is enabled.
2013-04-03 18:56:33 +02:00
Rodolfo Bogado
c743e75d92
fixes for my last commit
2013-03-29 00:41:36 -03:00
Rodolfo Bogado
40d919b352
Implement dual source blending to avoid unneeded alpha pass.
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this implementation does not work in windows xp (sorry no support for dual source blending there).
this should improve speed on older hardware or in newer hardware using super sampling.
disable partial fix for 4x supersampling as I'm interested in knowing the original issue with the implementation to fix it correctly.
remove the deprecation label from the plugin while I'm working on it.
2013-03-28 20:08:51 -03:00
lioncash
edd9d0e0ef
Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
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Not planning to touch Core since it's the most actively changed part of the project.
2013-03-19 21:51:12 -04:00
degasus
6962929356
GLSL: fix nfs-hp2
2013-03-15 23:32:01 +01:00
Ryan Houdek
8c1091a21f
Merge branch 'master' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
NeoBrainX
203b1748a3
PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
2013-03-15 01:01:00 +01:00
degasus
a1c5e90083
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
degasus
642eab92bc
disable per pixel depth if depth textures aren't used
2013-03-04 20:12:58 +01:00
Jordan Woyak
dea1e2827d
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
degasus
c86b892f95
Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
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This reverts commit 4653adecf1
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Also dx9 isn't able to hanlde more than 11 varying registers.
More frustrating is the lightning issue by this commit. I don't know why it happens...
2013-02-24 20:51:44 +01:00
degasus
0a05fcade4
fix glsl compilation error on intel
2013-02-22 12:19:52 +01:00
degasus
d9adc26332
real Star Fox fix
2013-02-22 12:14:39 +01:00
degasus
e270c8b153
fix Star Fox
2013-02-22 09:54:19 +01:00
degasus
d0e8217714
remove intel pixel shader hack
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did not work correctly and made warnings on dx11
2013-02-21 17:44:56 +01:00
degasus
4653adecf1
remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords
2013-02-17 22:37:00 +01:00
degasus
334bd52f2c
NaNs handling in pixel shader
2013-02-15 15:46:31 +01:00
degasus
0325e37bfb
merge glsl headers into one place
2013-02-13 21:34:48 +01:00
degasus
dae1226e1b
workaround for division by zero on fog calculation
2013-02-07 02:21:30 +01:00
degasus
e0ffdda26e
Merge branch 'immediate-removal' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
NeoBrainX
6c0f6ffecf
Fix a dumb regression from revision 4925a28f94
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2013-01-19 22:40:20 +01:00
degasus
8a6f747408
glsl: remove usage of old texture2D* function
2013-01-19 11:07:06 +01:00
Ryan Houdek
9165ac5a67
Fix clipPos not being declared in DX backends.
2013-01-15 10:48:01 -06:00
degasus
2f78986e2c
Merge branch 'Graphic_Update' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
2013-01-14 21:36:31 +01:00
degasus
4c2dd093a3
fix d3d error
2013-01-14 19:17:07 +01:00
Glenn Rice
2cd415dd83
Fix the signed/unsigned comparison warnings created by a recent commit.
2013-01-11 22:00:36 -06:00
Lioncash
dfc0c4b08d
Fix two signed/unsigned mismatch warnings.
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Also tidied up SDCardUtil - made the variables make more sense (typewise)
2013-01-11 19:38:04 -05:00
NeoBrainX
ad05d568b9
PixelShaderGen: Change error strings to be unique so that we can identify unexpected behavior more easily.
2013-01-11 15:49:20 +01:00
NeoBrainX
4925a28f94
PixelShaderGen: Shader uid maintainance
2013-01-08 18:56:01 +01:00
NeoBrainX
be706a3977
Disable color writing when alpha test always fails.
2013-01-08 18:56:01 +01:00
NeoBrainX
d26bcb0847
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
NeoBrainX
c80f6e8b84
Reword a comment about early_ztest a bit.
2013-01-08 18:55:45 +01:00
NeoBrainX
b06f30f845
Remove the per pixel depth option.
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Depth calculations are always done in the pixel shader now.
Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00
NeoBrainX
876eee5e60
PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).
2013-01-08 18:16:48 +01:00
degasus
b38b62afc6
remove glsl binding support. convert every shader to version 130
2013-01-02 16:56:08 +01:00
Ryan Houdek
ba6564b0b5
Missed a write to depth before discard in PreAlphaTest
2012-12-28 14:48:04 -06:00
Ryan Houdek
9e76a457ff
Beautify the generate pixel shader code
2012-12-28 14:18:39 -06:00
Ryan Houdek
76fc1fe95a
This discard was missing in the alpha pretest area.
2012-12-28 12:18:34 -06:00
Ryan Houdek
3eeebcae45
Another small bit of cleanup as I'm reading it
2012-12-28 12:05:43 -06:00
Ryan Houdek
a25a00640e
Very small cleanup in PixelShaderGen
2012-12-28 11:49:21 -06:00
degasus
48ede4dd30
switch to glsl 130, more than OpenGL 3.1 isn't needed
2012-12-28 16:05:14 +01:00
Ryan Houdek
7d93834cd8
Bit more cleanup from removing Nvidia CG
2012-12-27 22:53:07 -06:00
degasus
316a33d1e6
Merge branch 'master' into GLSL-master
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Conflicts:
Source/Core/DolphinWX/Src/VideoConfigDiag.h
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
degasus
85ac76e8e2
fix gcc compilation
2012-12-19 23:42:22 +01:00
NeoBrainX
c82136abdc
PixelShaderGen: Drop some useless and potentially buggy code.
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Thanks to glennrics for noticing.
2012-12-10 16:13:22 +01:00