Commit Graph

4646 Commits

Author SHA1 Message Date
fires.gc bb7cae4c18 bug fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@817 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 21:21:39 +00:00
Sonicadvance1 f7fa972a50 Changed to checking for 32bit linux and I also missed a texture
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@816 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 21:18:27 +00:00
daco65 dcc471ab19 Harvest moon :) 2008-10-09 20:32:06 +00:00
fires.gc 2521c52847 some more UCode stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@815 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:20:25 +00:00
fires.gc 7c4be7a975 missing commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@814 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:19:43 +00:00
fires.gc 12d3810203 changed exception behavior a little bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@813 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:17:10 +00:00
John Peterson d4f8f0d3ae Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.

Again there's a problem with wx windows collisions.  Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
fires.gc ef617bc4f4 some more stuff about CT
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@811 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 13:42:11 +00:00
fires.gc 7ed526e086 fixed register names
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@810 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 09:34:04 +00:00
Sonicadvance1 e1eb51a010 Fix Building in Linux, removed the define for _T() in Common.h so now we can have wx headers after including Common.h. Also, InterlockedExchange isn't in Linux so I just made it assign the variable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@809 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 08:51:57 +00:00
John Peterson c343b8b8bb Fixed the chipmunks-like sound in Soul Calibur 2 movies and perhaps RE4 movies. This problem originated from the Baten fix in rev 609. Apparently all pb.src_type = 2 sounds don’t need this fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@808 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 05:41:02 +00:00
Shawn Hoffman eb65601f90 updated the filesystemviewer. maybe someone can help and explain why the treectrl doesn't work for me in non-debug builds?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@807 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 05:33:24 +00:00
John Peterson 4001e11116 Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@806 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 04:00:47 +00:00
fires.gc 3d20ad60d9 added some more info to ct
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@805 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 23:21:54 +00:00
hrydgard 627891520c misc ax comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@804 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 22:41:15 +00:00
hrydgard f1f1d554cc More DSP commentary.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@803 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 21:37:44 +00:00
fires.gc 892acfd5ad commented crazy taxi ucode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@802 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 21:35:46 +00:00
hrydgard 52a0a3e4a6 annotate some calls in ctaxi dsp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@801 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 20:50:50 +00:00
hrydgard 77899058e9 Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@800 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 20:15:05 +00:00
hrydgard 71193449d4 oops, forgot to submit vcproj.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@799 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 19:31:59 +00:00
hrydgard bdab2ad126 wave loggin for LLE plugin too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@798 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 19:02:52 +00:00
hrydgard 49534ca586 Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@797 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 18:57:33 +00:00
fires.gc 8dc32f5dee commented crazy taxi ucode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@796 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 18:52:33 +00:00
hrydgard e94820ea7d Beginnings of a new Docs folder - for RE stuff only! Don't go posting leaked things or anything like that here.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@795 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 17:27:43 +00:00
Sonicadvance1 5f0ea50453 Woops, committed my modified scons file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@794 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 16:45:09 +00:00
Sonicadvance1 5c53460817 Made the SSE work with GCC 4.3 and above, may also work with 4.2 and above
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@793 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 16:43:40 +00:00
omegadox f938c51fe4 Dolphin hates a code for MP1, so code has been commented out. 2008-10-08 14:06:36 +00:00
Shawn Hoffman 6e4673d5e7 most lame update ever, falcon4ever really wanted this to be changed, blame him
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@792 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 22:45:48 +00:00
memberTwo.mb2 0464cba75e Bunch of fix for DC mode (Metroid starts now,etc.). Look stable now but need to be seriously tested. CriticalSection shouldn't be needed anymore. TODO: linux and fix that High/LowWaterMark problem (CPU waste is time waiting for an empty fifo for now)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@791 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 21:39:50 +00:00
Shawn Hoffman 26552968b7 updated njoy so it now shows it's beautiful aboutbox too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@790 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 19:29:30 +00:00
Shawn Hoffman d11f42c329 improved the new way of doing aboutboxes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@789 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 19:17:15 +00:00
daco65 5cacbf97b7 forgot to remove this little header :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@788 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 18:12:19 +00:00
daco65 22b2b36711 Removed the about from all the plugins and dolphin config screen. then added the about on some plugins config screens and renamed the wiimote_test.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@787 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 18:05:56 +00:00
daco65 b443ffb058 cleanup 2008-10-07 12:18:35 +00:00
omegadox c7033c82ac Dolphin hates another code, so temp comment for it 2008-10-07 09:00:07 +00:00
John Peterson c0af02df49 Tried another SSBM fix. Please test if "SSBM remedy 2" is still needed in SSBM by turning it off from the debugger. I didn't need it but perhaps someone else does.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@786 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 00:59:12 +00:00
John Peterson f4b9a22324 Attempt to fix a sound problem that could appear in SSBM, Battle Stadium DON and perhaps other games. Please report any side effects.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@785 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-06 18:40:34 +00:00
omegadox c4e88c0273 INI update for Sonic Adv. 2 Battle PAL, I had no luck getting any cheat to work. 2008-10-06 16:32:08 +00:00
omegadox b1a540f16a small MP2 INI fix, removed all the "#'s. Need someone to test codes. 2008-10-06 15:25:48 +00:00
memberTwo.mb2 037e3d0442 reverted r782 for linux only due to sse misalignment with gcc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@784 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-06 13:31:19 +00:00
daco65 1d21f0b666 2008-10-06 10:44:06 +00:00
omegadox 354f36f750 small fix to MP2 NTFS INI file. I can't get cheats to work for it (even tried (M)) -_-. 2008-10-06 06:30:45 +00:00
omegadox 46e07a270e Added INI's for: Mario Party 4, Luigi's Mansion, Metroid Prime, Mario Kart: Double Dash, Sonic Adventure 2: Battle.
Updated Super Smash Brothers cheats.  
Mario Party 5, and Pokemon Colosseum INIs are in work.
2008-10-06 05:49:30 +00:00
Laurence Muller 54719af08c removed win32 gui from the plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@783 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 23:04:35 +00:00
omegadox 35c87c52a5 Added cheats for "Metroid Prime 2: Echoes" 2008-10-05 22:35:44 +00:00
memberTwo.mb2 2cc477b7d5 "as is" sse in some cases in TextureDecoder.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@782 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 21:38:06 +00:00
daco65 ec87bae748 not that i have ever had trouble but here is the 1.5 gcncrypt 2008-10-05 20:25:28 +00:00
nakeee 1fb3779ed6 Found another SVN_STR
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@781 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 19:31:51 +00:00
nakeee 6336af92a1 add svnrev.h to linux
solves issue 93


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@780 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 18:49:55 +00:00
daco65 c895ace996 all my games are now included in the svn & releases 2008-10-05 12:53:51 +00:00