NeoBrainX
bcb8d11c1b
Reduced the number of redundant vertex shader compilations (possibly to zero).
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That one was almost too easy ;P
2011-08-31 20:46:03 +02:00
NeoBrainX
4137f287fd
Fix a critical bug which caused shaders to be redundantly recompiled when disabling per-pixel depth.
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As a nice side effect, the number of redundant shader compilations is now next to zero ;)
2011-08-31 19:45:28 +02:00
NeoBrainX
7f01139d13
Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
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This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
2011-08-31 18:03:33 +02:00
NeoBrainX
08e06b2293
Partially revert revision d511b50612
.
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Slightly slows down emulation, but deobfuscates the pixel shader gen greatly...
2011-08-31 16:09:54 +02:00
NeoBrainX
8a17e15943
Various cleanups and TODOs.
2011-08-31 16:09:46 +02:00
Shawn Hoffman
c0dd84cf7d
buildfix ON MASTER!! :<
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(I am sonic's babysitter)
2011-08-26 21:19:40 -07:00
Ryan Houdek
62e790f109
Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
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Bring up to standards guidelines and also support Windows
Switch this around...
2011-08-26 13:29:01 -07:00
LPFaint99
7737b2cef1
create the User/* dirs on windows
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configuration/savestates/etc will now save
Fixes issue 4815.
2011-08-25 21:49:20 -07:00
Shawn
7f56842a79
fixup scons (osx) to generate scmrev.h and build.
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hopefully this will be the last code change committed directly to master for a while... :/
next is cmake to replace scons on osx hopefully. pointers anyone? (soren?)
2011-08-23 03:50:06 -07:00
LPFaint99
5c15292fd8
BS2: check the hash of the loaded ipl.bin file
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remove some extra + chars from a few ini files (copypasta from a patch?)
2011-08-22 20:49:21 -07:00
Jordan Woyak
1528c95fe9
Remove hash from revision description for cmake and windows.
2011-08-22 20:06:17 -05:00
Jordan Woyak
6a80b9989a
remove hash from rev description
2011-08-22 13:11:45 -05:00
Jordan Woyak
a910f97c39
minor cleanup of make_scmrev.h.js
2011-08-22 13:11:42 -05:00
Shawn Hoffman
cdaa5ea5d2
make sure the jscript is actually executed at build time
2011-08-21 20:00:30 -07:00
Shawn Hoffman
82dfee1642
make_scmrev.h.js needs to compare the full file instead of just the HEAD hash.
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remove refs to deleted files from Common project
2011-08-21 19:53:09 -07:00
Shawn Hoffman
fc12633055
Make the jscript for writing out scmrev.h work on windows.
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Add scmrev.h to .gitignore
Remove some SubWCRev.exe and it's template
2011-08-21 19:15:50 -07:00
Jordan Woyak
e8fe15c3f7
Make titlebar and about dialog fancy for cmake build.
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Windows needs fixing.
2011-08-21 17:43:05 -05:00
Shawn Hoffman
6bc81f5ac4
git compat:
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add git support to cmake and make_svnrev.h.js
add .gitignore
2011-08-14 13:17:57 -07:00
Glenn Rice
5ea787b087
Linux build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7695 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 15:34:53 +00:00
LPFaint99
5f9591cf9d
make it significantly harder to choose an invalid memory card file in the main dolphin config
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should fix most errors of "Can not use memory card in slot A"
also fix display of a (rarely seen) panicalertT when the same file is chosen for both memorycards
recent examples ... http://forums.dolphin-emulator.com/showthread.php?tid=18408 http://forums.dolphin-emulator.com/showthread.php?tid=18354
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7694 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 07:17:49 +00:00
NeoBrainX
2a829fe36c
New Wiimote configuration dialog design.
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Uses a single page for configuring ALL wiimotes now.
Due to the use of wxWindow::NewControlId, this might increase our wx version requirements (irrelevant for windows users). Works fine with wx 2.8.10 at least, but the docs aren't more specific about when wxWindow::NewControlId was introduced. If anyone doesn't like this, I'll change it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7692 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-06 14:38:23 +00:00
NeoBrainX
c351743986
Some cleanups to the internal Wiimote configuration handling. No functional change.
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Patch by lpfaint99.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7691 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-06 14:31:40 +00:00
Marko Pusljar
986825124e
added hash for free dsp roms (+there is a warning, if panic alert-s are enabled)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7690 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-03 17:08:21 +00:00
NeoBrainX
0655ee571d
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
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Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
Marko Pusljar
81807e3f2c
dsphle - fix for 7686
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7687 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-27 23:17:45 +00:00
Marko Pusljar
b12631f94c
dsphle - Added ucode used by MP1/MP2 (Metroid Prime Trilogy). Audio is not perfect + you need to
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replace DOLs to start those games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7686 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-27 19:10:49 +00:00
Shawn Hoffman
fc261b32bf
add definitions of some bp mem bits relating to interlacing (no behavior change)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7683 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 08:27:30 +00:00
Glenn Rice
7135dba54e
Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
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Also, don't check to see if a directory is a wad file. They aren't. This removes an annoying and invalid debug assertion with the debug build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7682 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 01:47:55 +00:00
Shawn Hoffman
82b635b799
vs2010: build dsptool again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7681 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-17 08:38:08 +00:00
Glenn Rice
b853d7de3d
Oops. Forgot to add the CriticalAlert definitions for windows.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7679 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 16:50:54 +00:00
Glenn Rice
a5a45992ad
Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
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Also fix the wxMessageAlert called from non-gui threads in the WXGTK build to use the passed caption.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7678 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 14:49:34 +00:00
Glenn Rice
a154df1e7c
On linux use the current desktop resolution for the default fullscreen resolution, instead of the hard coded 640x480 resolution.
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Also if the OpenGL backend throw a panic alert if the RGB to/from YUYV shaders fail to compile instead of an error log. If these shaders fail to compile it should be reported. I am not sure that a panic alert should be thrown in general when any shader fails to compile (as was discussed on IRC).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7677 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 02:17:14 +00:00
baby.lueshi
2eb1565aaa
Fixed hotkeys not working with the TAS Input dialog open.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7676 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-13 05:53:56 +00:00
DimitriPilot3
bb827eb837
Apply (a variation of) the first patch attached to issue 4608. This should limit the amount of ACL packet loss due to the 200Hz timing (which is now 150Hz if you disable Wiimote Speaker) and the handling of the ACL pool when it's occasionally full (which this improves by dropping one packet instead of letting the "pointers" overlap which would make packets unreachable).
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See comment #6 for more details on the changes to WII_IPC_HLE_Device_usb.
In addition to that, rework some comments a bit (such as those from the
original patch; plus Ayuanx's one about maintaining Wiimote timing, which lost
relevance since r7272 which made Wiimote::Update timing independent from IPC
timing), and remove an unused global variable (event for watchdog hack)...
In short, this should address *some* of the Wiimote disconnection and/or "forgotten extension" problems that appeared with r7272 and/or r7394. To prevent the "ACL queue is full" warnings from appearing (View->Show Log), pay attention to the amount of enabled Wiimotes (use as few as possible, connect the extra Wiimotes only when needed), and make sure to disable the "Disable Wiimote Speaker" option (if unneeded or causing problems) in the game properties. If possible, make sure to use real Wiimotes instead of emulated ones, as well.
If Wiimotes disconnect forever (and cannot be reconnected using the Alt+Fx hotkeys), open the Wiimote config window, set the faulty Wiimote's type to "None", close/reopen the window, and set the previous Wiimote type back.
Note that it's not a *complete* fix for issue 4608! This only fixes about half (or maybe third) of the possible causes of this issue... But at least this should make the accurate Wiimote emulation (I mean, with the limitation of the ACL queue included) more usable in some cases (such as multi-player).
Nope, I didn't (and can't yet) perform in-depth tests on the real hardware myself (unlike some developers), I just rely on the given "accurate" code and numbers (such as the 10-packet limit implemented by godisgovernment)...
Maybe I'll get to fixing other problem "causes" (if I feel like doing it), maybe not in a while... After all, I have other hobbies, and it's the summer holidays for me...
Anyway, feel free to test and comment.
Update issue 4667
Update issue 4608
Update issue 4604
Update issue 4583
Update issue 4436
Update issue 4353
Update issue 4013
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7675 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-12 15:49:08 +00:00
baby.lueshi
ebce13fba7
The read-only movie flag now taken into account for save states. Fixes Issue 4463.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7674 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-11 20:15:05 +00:00
Shawn Hoffman
2b9b4a3306
Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7672 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-09 21:00:30 +00:00
Marko Pusljar
d9ad549349
anti-minimize workaround (MainWindowPosX/Y = -32000 prob)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7670 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-07 19:54:47 +00:00
Marko Pusljar
cac36b8161
added 1.5x, 2.5x, 4x internal resolution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7669 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-05 01:11:03 +00:00
pierre
1f2adf0563
VideoCommon: Always update pixel shader constants when tevregs change
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This time, it doesn't break the games i tested, and still fixes
Metroid Prime 3 texts/colors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7668 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-04 13:49:40 +00:00
pierre
951e20ae73
Revert r7665. Breaks about all other games.
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Sorry, MP3 users will have to wait a bit longer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7666 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 21:57:49 +00:00
pierre
e090a92c7e
VideoCommon: Always update pixel shader constants when tevregs change
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Fixes texts staying visible and strange colors in Metroid Prime 3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7665 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 20:48:22 +00:00
pierre
f7a1fabade
Adjust the character counts in the debug views to more closely resemble the original pixel counts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7664 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 20:47:18 +00:00
NeoBrainX
3c10f9f3e9
Various UI and documentation improvements to the GFX debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7661 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 20:59:57 +00:00
pierre
cedda90477
Improve text positioning in debug views by adding a static pixel offset
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7660 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 18:32:18 +00:00
pierre
ac62849351
Make the debug views use the actual rendered pixel size of the fonts.
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Fixes debug view rendering on non-96dpi displays.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7659 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 14:20:33 +00:00
pierre
7b00c2a6f7
PPC-Jit: Fix cache invalidation when doing a memory exception on 64bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7658 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 20:34:44 +00:00
pierre
ea95e603b2
JIT: Get rid of SHLs with shifts of 1, 2, 3
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Also contains a few other minor jit code optimizations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7657 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 20:25:37 +00:00
pierre
383d12185f
JIT: Use RAX instead of INVALID_REG for offsetOrBaseReg in MScaled
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Fixes asserts triggering in WriteRex with 32bits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7656 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 19:17:53 +00:00
Marko Pusljar
78529e2eb6
dsp/jit - super super tiny speed up
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7655 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 17:31:48 +00:00
LPFaint99
913ca56e03
use same region memcards as the nand title that is being launched
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... this patch has been sitting in my working copy for ages :O
fixes issue 4657.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7653 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 01:12:45 +00:00