donkopunchstania
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cc7c6cd35f
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Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
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2010-03-09 04:38:07 +00:00 |
Glenn Rice
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beba3b7f5b
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Removed more compiler warnings in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5170 8ced0084-cf51-0410-be5f-012b33b47a6e
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2010-03-07 22:48:37 +00:00 |
XTra.KrazzY
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a887a475e3
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SWV: Software Video now compiles and runs on x64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4411 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-10-12 17:39:09 +00:00 |
XTra.KrazzY
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c2ae2e8d58
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Started fixing SW video compilation for linux, must go home now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4410 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-10-12 16:29:32 +00:00 |
donkopunchstania
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9b16c36014
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-10-12 00:48:24 +00:00 |