Admiral H. Curtiss
c40e8ee3a8
Qt/CheatsManager: Show disabled AR and Gecko tabs when no game is running.
2021-09-16 08:01:40 +02:00
Admiral H. Curtiss
dd9047f7c5
Qt/GeckoCodeWidget: Disable functionality if no game id is given.
2021-09-16 08:01:40 +02:00
Admiral H. Curtiss
a4b1ea3d70
Qt/ARCodeWidget: Disable functionality if no game id is given.
2021-09-16 08:01:40 +02:00
Admiral H. Curtiss
aa2d089d1b
Qt/MenuBar: Allow opening Cheats Manager regardless of emulation state and configuration.
2021-09-16 08:01:26 +02:00
Admiral H. Curtiss
aee6e45386
Qt/CheatsManager: Let the 'Configure Dolphin' button shown in the Cheats Manager when Cheats are disabled actually open the settings.
2021-09-16 08:01:12 +02:00
JMC47
4d1bd54917
Merge pull request #10095 from phire/fix-out-of-range-efb
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BPStructs: fix out-of-range EFB copy clamping
2021-09-15 13:26:23 -04:00
JMC47
57a8ee049f
Merge pull request #9886 from AdmiralCurtiss/cheat-search
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Reimplement Cheat Search.
2021-09-15 13:25:24 -04:00
Admiral H. Curtiss
55397b6d52
DolphinQt: Rewrite cheat search GUI.
2021-09-15 19:05:49 +02:00
Admiral H. Curtiss
f3346262d2
Core/CheatSearch: Implement cheat searching functionality.
2021-09-15 19:05:48 +02:00
Lioncash
2b9c65967e
NetPlayClient: Change return value of OnData() to void
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In all usage cases, the return value isn't utilized.
2021-09-15 11:31:32 -04:00
Lioncash
ae714b25ba
NetPlayClient: Split out OnData()
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Over time OnData() has become a huge function-long case statement that
attempts to manage numerous packet-related behaviors, which makes it a
little difficult to reliably ensure certain handling doesn't interfere
with another case's. It's also mildly annoying to navigate due to its
size.
To make it a little easier to read and find the specific behavior, we
can break the relevant pieces of code out into their own functions.
2021-09-15 11:31:28 -04:00
Léo Lam
94cfbfc49d
Merge pull request #10099 from AdmiralCurtiss/directoryblob-read-between-files
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DiscIO/DirectoryBlob: Handle reads between files.
2021-09-15 14:38:37 +02:00
Léo Lam
94e9751dfe
Merge pull request #10100 from Pokechu22/no-wglShareLists
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GLInterface: Remove unneeded wglShareLists call
2021-09-15 14:37:19 +02:00
Léo Lam
111c36e6cd
Merge pull request #10101 from lioncash/kb
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SI_DeviceKeyboard: Shorten MapKeys()
2021-09-15 13:24:05 +02:00
Lioncash
7c909a73de
SI_DeviceKeyboard: Shorten MapKeys()
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We can wrap this logic into a lambda to avoid copy-pasted checking of
the over 400+ lines of code.
2021-09-15 01:58:02 -04:00
Scott Mansell
eb8bfabdfd
BPStructs: make copy width/height const
2021-09-15 11:54:40 +12:00
Léo Lam
15ec7bd546
Merge pull request #10097 from JosJuice/jitarm64-w0-clobber
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JitArm64: Fix fresx/frsqrtex unlocking W0 too early
2021-09-14 23:51:24 +02:00
Pokechu22
b8f4a4ae44
GLInterface: Remove unneeded wglShareLists call
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When RenderDoc is attached, wglShareLists fails for some reason (see baldurk/renderdoc#2361 ). wglCreateContextAttribsARB has a parameter for the share context, so there's no reason to use a separate wglShareLists call.
Co-authored-by: baldurk <baldurk@baldurk.org>
2021-09-14 10:55:33 -07:00
Léo Lam
819a0a69ff
Merge pull request #10076 from lioncash/sibf
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SI: Migrate bitfields to Common::BitField
2021-09-14 19:10:39 +02:00
Admiral H. Curtiss
f76aaf65f6
Common/FileUtil: Strip trailing path separator in ScanDirectoryTree().
2021-09-14 17:39:38 +02:00
Scott Mansell
37b80e2170
BPStructs: fix out-of-range EFB copy clamping
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Previous code from #7950 only clamps correctly when the efb copies
left and top coordinates are (0, 0)
Now we should handle all situations.
Spyro: A hero's tail is an example of a game that does an oversized
EFB copy with a non-zero origin.
2021-09-15 02:31:38 +12:00
Admiral H. Curtiss
06d41c53ce
DiscIO/DirectoryBlob: Handle reads between files.
2021-09-14 07:09:55 +02:00
JosJuice
74f2acd83b
JitArm64: Move fresx/frsqrtex RW calls earlier
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If W0 is locked when fpr.RW is called, the indirectly called
ConvertSingleToDoubleLower may need to emit a push+pop, so it's
better for fresx/frsqrtex to call RW before locking W0 than after.
2021-09-13 19:27:16 +02:00
JosJuice
1c4155f800
JitArm64: Fix fresx/frsqrtex unlocking W0 too early
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fpr.RW may clobber GPRs that are not locked.
Fixes https://bugs.dolphin-emu.org/issues/12656 .
2021-09-13 19:03:43 +02:00
Lioncash
d00e7d5a75
SI: Collapse interrupt generation check in UpdateInterrupts()
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We can simplify this by storing the result of the test into a variable
instead.
2021-09-13 11:25:03 -04:00
Lioncash
ca24c32cbf
SI: Eliminate trivial sign conversion cases in RegisterMMIO()
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Previously differently signed types were being used to create addresses
and bit offsets.
2021-09-13 11:24:59 -04:00
Léo Lam
ee863e6722
Merge pull request #10014 from OatmealDome/wiimote-disconnect-crash
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WiimoteReal: Fix Wiimote disconnection causing Dolphin to crash on macOS
2021-09-13 15:26:02 +02:00
Léo Lam
5f2a8d98fb
Merge pull request #10093 from JosJuice/revert-revert-10025
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Revert "Revert "DolphinQt: Minor consistency fixes for the Settings window""
2021-09-13 14:54:01 +02:00
JMC47
1b32a61d6a
Merge pull request #10094 from AdmiralCurtiss/namco-museum-branch-following
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GameINI: Disable JIT branch following for Namco Museum.
2021-09-10 23:42:04 -04:00
Admiral H. Curtiss
788177a001
GameINI: Disable JIT branch following for Namco Museum to avoid major stuttering in Galaga Arrangement and Dig Dug Arrangement.
2021-09-11 05:27:07 +02:00
JMC47
05f86b9f5b
Merge pull request #10012 from Pokechu22/thps4-green-sky
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UberShaderVertex: Fix Tony Hawk Pro Skater 4
2021-09-09 17:58:35 -04:00
JosJuice
5ea121eeb5
Revert "Revert "DolphinQt: Minor consistency fixes for the Settings window""
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This reverts commit e376a985e4
.
A beta build has been released now, so there's no reason to keep
it reverted anymore.
2021-09-08 22:09:19 +02:00
JosJuice
b4787cdbd3
Merge pull request #10077 from lioncash/dvdbf
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DVDInterface: Migrate bitfields over to Common::BitField
2021-09-08 21:37:09 +02:00
JosJuice
52304df943
Merge pull request #10011 from JosJuice/android-cheats-preparation
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Split out code for serializing/deserializing cheat lines
2021-09-08 21:36:56 +02:00
JosJuice
2a22367211
Merge pull request #10056 from lioncash/qtloc
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DolphinQt: Minor localization changes
2021-09-08 21:36:46 +02:00
JosJuice
15eb56142a
JitArm64: Read BATs in psq_l/psq_st address check
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Same approach as Jit64 here as well.
2021-09-08 21:32:16 +02:00
JosJuice
93e968208e
JitArm64: Lock fewer registers when assumeNoPairedQuantize
2021-09-08 21:32:11 +02:00
JosJuice
96760093e9
JitArm64: Move psq_st address check to EmitBackpatchRoutine
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This way the address check will take up less icache (since it's
only emitted once for each routine rather than once for each
psq_st instruction), and we also get address checking for psq_l.
Matches Jit64's approach.
The disadvantage: In the slowmem case, the routines have to
push *every* caller-saved register onto the stack, even though
most callers probably don't need it. But at long as the slowmem
case isn't hit frequently, this is fine.
2021-09-08 21:26:10 +02:00
JosJuice
cd84339dfd
JitArm64: Use EmitBackpatchRoutine more for psq_l/psq_st
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In the case of the JitAsm routines, we can't actually use
backpatching. Still, I would like to gather all the load and
store instructions in one place to make future changes easier.
2021-09-08 21:26:10 +02:00
JosJuice
de21dc5fd9
JitArm64: Add bitset constants for caller saved registers
2021-09-08 21:26:05 +02:00
JosJuice
6c3141e0cc
JitArm64: Change parameter order for quantized load routines
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EmitBackpatchRoutine (see the upcoming commits) expects
the address to be in W0 for loads and W1 for stores.
2021-09-08 21:26:03 +02:00
JosJuice
36b3d51523
JitArm64: Restructure the BackPatchInfo flags enum
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This makes it possible to construct flag combinations like
"load 16 bits into an FPR".
2021-09-08 21:23:00 +02:00
Mai M
059794b551
Merge pull request #10087 from JosJuice/jitarm64-psq-caller-saved
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JitArm64: Move psq_stXX GetCallerSavedUsed calls later
2021-09-08 04:00:43 -04:00
Mai M
8809d8eb61
Merge pull request #10089 from AdmiralCurtiss/jit-cache-valid-block-clear
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PowerPC/JitCache: Clear valid_block bits for long invalidations.
2021-09-08 04:00:23 -04:00
Mai M
5538e90ebf
Merge pull request #10090 from Pokechu22/d3d-isnan-replacement
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Use custom isnan implementation to avoid HLSL optimizer issues
2021-09-08 03:59:45 -04:00
Pokechu22
52c82733f6
Use custom isnan implementation to avoid HLSL optimizer issues
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This adjusts the NaN replacement logic introduced in #9928 to work around the HLSL compiler optimizing away calls to isnan, which caused that functionality to not work with ubershaders on D3D11 and D3D12 (it did work with specialized shaders, despite a warning being logged for both; that warning is also now gone). Note that the `D3DCOMPILE_IEEE_STRICTNESS` flag did not solve this issue, despite the warning suggesting that it might.
Suggested by @kayru and @jamiehayes.
2021-09-07 19:04:40 -07:00
Admiral H. Curtiss
34992f52c7
PowerPC/JitCache: Clear valid_block bits for long invalidations.
2021-09-07 23:14:20 +02:00
JosJuice
23f6fdebcb
Revert "JitArm64: Indexed paired loadstores workaround, attempt 2"
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This reverts commit 3071a1d13b
.
2021-09-05 11:45:40 +02:00
JosJuice
743de44f03
JitArm64: Move psq_stXX GetCallerSavedUsed calls later
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This is a proper fix for the issue that 3071a1d
was a workaround for.
It wasn't some kind of bug in the register cache that had laid dormant,
it was a simple mistake made in b24b79e
.
2021-09-05 11:42:07 +02:00
Mai M
282fda1530
Merge pull request #10086 from JosJuice/jitarm64-w0
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JitArm64: Fix W0 being present twice in register cache
2021-09-04 21:14:40 -04:00