Commit Graph

32 Commits

Author SHA1 Message Date
sl1nk3.s 944844bfba Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D
Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 04:04:10 +00:00
Shawn Hoffman 6e61c32495 dspspy: fix a bug with ConsoleHelper
dspspy: remove some alignment for some vars. (should not have caused issues anyways)
dspCodeUtil: pad ucodes converted to headers to 32byte multiples with nops (this is only mimicing what is seen in nintendo ucodes, probably because their's are originating on disc)
Common.h: fix typo for gcc version of GC_ALIGNED32 (wtf? how did this work before?!)
createtest.pl: add "jmp end_of_test" to the end of generated ucodes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3994 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 00:37:01 +00:00
XTra.KrazzY 286f17b7de Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3965 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 01:15:57 +00:00
XTra.KrazzY d4a877a252 Pikmin for Wii now boots in dolphin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3963 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 21:08:28 +00:00
XTra.KrazzY c86d2e5129 Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
death2droid 73a7686044 Fix up all copyright dates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
sl1nk3.s 664f017fec Fix a hang on stop on linux (why is that done better on linux ?? strange :P)
Fix what must have been a typo for Pikmin PAL CRC, the game still doesn't work though :(
Fix a crash on stop in nJoy 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3821 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 16:20:55 +00:00
hrydgard f6edc361b4 Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :(
Improved volume mode 0. Initial work on more correct volume mode 1 emulation sounds, but it's not activated. Made the volumes less annoying, anyway.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 13:57:21 +00:00
hrydgard 5ca6d2761e DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 20:55:43 +00:00
luigi2us 1aab3252fa Added support for playing PCM16 sounds, looping or non-looping.
It is a bit hacky and may have problems, but now SMG has music.
I'll try to do AFC / ADPCM for next commit.

PS: sorry. lots of stuff from latest commits will be reverted because, when updating, I got serious conflicts and everything was messed up :(
if you want I can help you with reintegrating what was lost.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 14:22:51 +00:00
hrydgard 7c92dada85 added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 11:47:39 +00:00
hrydgard 895b02f410 DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:00:25 +00:00
hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
hrydgard 8d30e3f3c0 DSP HLE: Break out the ADPCM decoder, add a few comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:39:45 +00:00
hrydgard e89af68f4d DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 16:15:52 +00:00
Shawn Hoffman 2301d072a6 nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
fires.gc a9c79e4c5c switched UCode for wiimenu to AX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:12:02 +00:00
fires.gc c76c477a6d restructured NAND application loading... it isn't complete but an improvement
i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 23:44:15 +00:00
John Peterson fc6a7c47d5 Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
XTra.KrazzY 48a3c6eeb4 Reverted r2096 and added new case.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2105 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 07:40:37 +00:00
XTra.KrazzY c1d47f1c29 Got rid of the Wii UCode special CRC case handling. Tell me if it bothers any of you for any possible reason
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2096 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:58:01 +00:00
XTra.KrazzY ae2fa6e35c Some changes to the UCode abstract factory in HLE DSP. Added Pikmin Wii to the CRC list as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2070 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-02 20:05:24 +00:00
bushing 901fe7c00f set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:25:12 +00:00
Sonicadvance1 4df7675d19 Commiting a Linux fix, and along with it is my current work on the nJoy plugin to make it better and use axises as buttons, buttons as axises, and axises as the triggers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1372 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-02 01:08:21 +00:00
XTra.KrazzY a94dec8f6e Added Elebits' UCode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1278 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 21:57:18 +00:00
John Peterson 1184d16864 Fixed Wii Sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1160 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-13 13:45:32 +00:00
John Peterson e2f687470b Added Wii Sports AX CRC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1125 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 17:24:37 +00:00
hrydgard ee3dae4952 More AX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1104 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 19:54:51 +00:00
hrydgard 8a0fea72e6 More AX Wii work - ax parsing corrected (hopefully), still no sound :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1102 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 18:38:15 +00:00
Sonicadvance1 d98c60a0da Fix compiling in Linux for the most part
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@732 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 21:22:44 +00:00
hrydgard e4785df7a2 Ban compression of Wii images until it has been tested. All sorts of minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@669 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 19:10:56 +00:00
hrydgard aa3fee8c60 Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@227 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-16 21:58:07 +00:00