Stenzek
38e0b6e2ab
AbstractTexture: Move Bind() method to Renderer
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This makes state tracking simpler, and enables easier porting to command
lists later on.
2018-01-22 13:22:09 +10:00
Ryan Meredith
765b20cc7a
Update the Android Gradle plugin to version 3.0.1
2018-01-21 17:29:34 -05:00
JosJuice
04b9310bb6
Tweak Qt debugger strings to be more translation friendly
2018-01-21 16:33:46 +01:00
mahdihijazi
c9dc585dcb
Android: Support change disc
2018-01-21 13:59:36 +01:00
Markus Wick
fca56d532a
Merge pull request #4453 from degasus/custom_texture
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CustomTexture: Drop old texture format.
2018-01-21 11:22:49 +01:00
Stenzek
6a002a4938
Merge pull request #6312 from spycrab/qt_vulkan_resize
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Qt: Fix render window resize bug
2018-01-21 12:06:55 +10:00
mahdihijazi
e2dbf10ee5
Android: Keep the local copy of the mSurface
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onCreateView might not be called after resuming the emulatoin wich will
leed the game to stuck in the middle since mRunWhenSurfaceIsValid will be
true but surfaceChanged will never be called in this case.
2018-01-21 01:30:45 +01:00
spycrab
42c562afbc
Qt: Fix render window resize bug
2018-01-20 21:05:04 +01:00
degasus
a5a0599145
CustomTexture: Drop old texture format.
2018-01-20 17:08:47 +01:00
degasus
0b466249e0
CustomTextures: Drop format convertion.
2018-01-20 16:39:04 +01:00
mahdihijazi
53f2fcb571
Android: Fix settings screen animation if Animator Duration Scale is Off
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If Animator Duration Scale is Off, the Enhancements/Hacks screens were
not visible unless you enable the Animator Duration Scale back. This
make sure screens will be visible regardless of your animation settings.
2018-01-19 11:55:20 +01:00
Markus Wick
71b5519688
Merge pull request #6308 from JosJuice/avidump-s
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AVIDump: Remove incorrect usage of s_ prefix
2018-01-17 22:28:17 +01:00
JosJuice
2441fd28d5
AVIDump: Remove incorrect usage of s_ prefix
2018-01-17 22:19:14 +01:00
Markus Wick
e02025b45e
Merge pull request #6307 from rukai/fix-frame-dump-path
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Handle framedump path not existing
2018-01-17 22:02:51 +01:00
Lucas Kent
6c7e6016fb
Handle framedump path not existing
2018-01-18 07:53:30 +11:00
Markus Wick
2719e1fb88
Merge pull request #6289 from degasus/arb_mipmap_for_upscaled_textures
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VideoCommon: Apply custom texture scale for arbitrary mipmaps.
2018-01-17 20:04:51 +01:00
Markus Wick
cb7eede193
VideoCommon: Apply custom texture scale for arbitrary mipmaps.
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We want to get the same mipmap level. And if the IR and the custom
texture upscaling fits, we don't need to modify the LOD bias.
2018-01-17 09:02:36 +01:00
Markus Wick
2a43f41ace
Merge pull request #6297 from JosJuice/custom-texture-arb-filename
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Treat custom textures with "_arb" suffix as having arbitrary mipmaps
2018-01-15 09:58:30 +01:00
spycrab
fffa883cae
Qt/Settings: Implement "GameCube pane"
2018-01-14 12:24:05 +01:00
Léo Lam
55584bf456
Merge pull request #6294 from VinDuv/macos-dolphinbar-fixes
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macOS Dolphinbar fixes
2018-01-13 22:08:56 +01:00
Léo Lam
3e00be9341
Merge pull request #6305 from booto/codehandler
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Restore original MSR when returning from codehandler
2018-01-13 22:07:42 +01:00
booto
83d18fc2fa
Restore original MSR when returning from codehandler
2018-01-14 04:51:48 +08:00
Vincent Duvert
bb5e5d964a
Added patches for hidapi modifications
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This allows tracking what modifications were made to the upstream code.
2018-01-13 21:20:54 +01:00
Anthony
93979cd16a
Merge pull request #6301 from Helios747/sa2b_workaround
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[INI] Force Single Core mode in Sonic Adventure 2 Battle
2018-01-13 12:39:31 -05:00
Léo Lam
27b6a2e634
Merge pull request #6292 from gyroninja/master
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Fixed SIGSEGV in PPCDebugInterface When Reading Too Early in The Boot Process
2018-01-13 14:34:38 +01:00
Léo Lam
973bd154b9
Merge pull request #6304 from container1234/qt-debugger
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Qt/Debugger: Minor fixes
2018-01-13 11:53:20 +01:00
container1234
025d9383ac
Use double instead of float for FPRs
2018-01-13 19:33:11 +09:00
Léo Lam
ec78118a43
Merge pull request #6302 from JosJuice/gradle-compile
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Use "implementation" for all dependencies in build.gradle
2018-01-13 11:25:37 +01:00
container1234
b6138b9408
Fix 64bit registers that are not displayed correctly
2018-01-13 16:21:32 +09:00
gyroninja
9628e22916
Changed PPCDebugInterace to check memory only after the emulator has finished starting
2018-01-12 15:18:29 -08:00
Léo Lam
955214c6b6
Merge pull request #6299 from Ebola16/master
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ISOProperties: Rename "Edit Config" and "Show Defaults"
2018-01-12 21:34:16 +01:00
JosJuice
83870fbcf0
Use "implementation" for all dependencies in build.gradle
2018-01-12 21:29:42 +01:00
Helios747
78f0ca69ae
[INI] Force Single Core mode in Sonic Adventure 2 Battle
2018-01-12 10:25:41 -08:00
Markus Wick
56d74d65d0
Merge pull request #6298 from 34will/feature/Android_Single_Char_Fix
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[Android] Fix for single char name for Wii and WAD Games
2018-01-12 09:41:52 +01:00
Stenzek
ce0c699b66
Merge pull request #6246 from stenzek/vulkan-readback-fixes
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Vulkan: Fix MSAA regression from 5.0-5968
2018-01-12 11:46:55 +10:00
34will
86a787bdf9
Modified StringUtil to change UTF16ToUTF8 to use a wstring_convert and codecvt_utf8<wchar_t> to convert a UTF16 wstring to a UTF8 string.
2018-01-11 21:49:25 +00:00
Markus Wick
b93ae14272
Merge pull request #6300 from JonnyH/WIP/glsl-es-implicit-int-float-conversions-in-gpu-texture-decode
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GLSL-ES doesn't allow implicit int/uint conversions
2018-01-11 22:22:05 +01:00
34will
a949e98d9b
Modified UTF16BEUTF8 to just convert the UTF-16 C-string into a std::u16string, and pass it into CodeToUTF8 with the 'from' parameter being "UTF-16BE", rather than manually performing the big endian to little endian encoding.
2018-01-11 19:51:19 +00:00
Jonathan Hamilton
46254a2cf2
Some more implicit uint/float conversions in the texture decode shaders
2018-01-11 11:15:40 -08:00
Jonathan Hamilton
f23dd992dd
GLSL-ES doesn't allow implicit int/uint conversions
2018-01-11 10:54:55 -08:00
Ryan Meredith
1fabc93756
ISOProperties: Rename Edit Config and Show Defaults
2018-01-11 08:31:01 -05:00
Stenzek
4997fbce44
Vulkan: Fix possible mismatch between EFB framebuffer and render pass
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This could happen when changing MSAA settings or internal resolution at
runtime.
2018-01-11 16:02:31 +10:00
Stenzek
0525726338
Vulkan: Move pipeline barrier outside render pass for EFB peeks
2018-01-11 15:36:01 +10:00
Stenzek
48a8063cd5
Vulkan: Fix FramebufferManagerBase::m_EFBLayers being set out-of-range
2018-01-11 15:30:27 +10:00
Stenzek
173a33886c
Vulkan: Move render pass management to ObjectCache
2018-01-11 15:21:34 +10:00
Stenzek
0e50b2c9f2
Vulkan: Add missing layout transition when resolving MSAA depth buffers
2018-01-11 15:21:33 +10:00
34will
ba111959fa
Modified StringUtil to use a u16string instead of a wstring in the non-win32 UTF16BEToUTR8 method.
2018-01-11 02:45:27 +00:00
JosJuice
226b65bd38
Clean up variable naming in HiresTextures::Update
2018-01-10 17:53:51 +01:00
JosJuice
c25fffc9a0
Treat custom textures with "_arb" suffix as having arbitrary mipmaps
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This is adapted from Bighead's code that was posted at
https://forums.dolphin-emu.org/Thread-dolphin-custom-texture-mipmaps?pid=460867#pid460867
In master, custom textures are never treated as having arbitrary mipmaps,
so we need either a change like this or a change that makes us apply the
arbitrary mipmap heuristic even when a custom texture is used.
2018-01-10 17:51:45 +01:00
Markus Wick
41fe276323
Merge pull request #6295 from 34will/master
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Yes/No Dialogs for Android
2018-01-10 14:55:37 +01:00