Commit Graph

4010 Commits

Author SHA1 Message Date
donkopunchstania e6d51e8ff4 Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-02 04:17:18 +00:00
hrydgard 6e56ea80f7 Don't disable option dialogs at runtime.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 21:43:54 +00:00
Marko Pusljar aa2f2dc95c DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 20:38:42 +00:00
ayuanx 4d512ecba7 1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games.
No need to use "Sound Loop Hack", so I just removed it.

2. Fixed the WAD game loading issue. What can I say, I have to go though and patch all the WII_IPC_HLE devices to take care of this.

3. Applied tomman's Linux keyboard patch, but I can't test here, no suitable environment.

4. Disabled configuration dialogs when game is running, you have to pause game first to be able to change any configuration. (Which prevents some accidental crash to happen.)

5. Other trivial fixes, no need to mention.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 15:39:37 +00:00
luisr142004 9e17ee5155 fix a linux wiimote compile error and apply some little changes to the dx plugin :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-30 03:48:59 +00:00
ayuanx 5ef159a971 Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)
But I've only tested on Win32 SDL, don't know about Linux or 360pad.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:58:52 +00:00
nakeee 8eb821722f Unconsting an iterator passed to erase
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:10:57 +00:00
ayuanx 4ce110e841 Thanks to godisgovernment's sharp eyes, now the Reset() bug in WII_IPC_HLE is fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4628 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 06:14:28 +00:00
ayuanx 7643127935 Fixed the tiny bug that prevents you from customizing Wiimote key mapping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4626 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 19:45:24 +00:00
ayuanx 3e287233e9 Shake in last revision works, but not that sensitive.
So just updated the keyboard "shake" function a bit, this can dramatically increase the shake key sensitivity.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:37:57 +00:00
ayuanx ff23c02795 Now "Wiimote/Nunchunk Shake" on Keyboard works(for Win only).
Just press the "Shake" key.

The shake involves all the three axes: X, Y, Z.
So when you press the shake key, you are actually shaking not only up-down, left-right, and forward-backward at the same time.
I did this becuse different games may require different directional shake, no need to seperate them to 3 keys I think.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:00:07 +00:00
ayuanx 0f7b1a2f95 Added an option "Enable Loop Audio Hack" in DSP config.
I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games.

Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 11:40:04 +00:00
luisr142004 60352d92eb Wiimote: reapply the Upright wiimote option
D3D: add the EFB Copy option to complete Rodolfo's commit plus add the Overlay FPS and the Disable Fog options
also change the config dialog's behaviour a bit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 05:59:46 +00:00
ayuanx bf6f40efbf An attempt to fix Monster Hunter Tri, verification needed yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:48:54 +00:00
ayuanx ea732db998 Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617.
Sorry about such frequent commits in a short time

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:21:12 +00:00
Rodolfo Osvaldo Bogado 5e31f22e50 small code reorganization.
Now efb to ram display correctly but still is misaligned by one pixel
please test and give me feedback

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 19:42:27 +00:00
ayuanx f69184b887 This should fix the No Sound Problem in GC & Non-AX games.
Besides, this should also fix the WAD game loading issue.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 17:39:37 +00:00
ayuanx 155719dc36 Very small but very COOL fix.
This commit fixed the Hang-up in many games, like "New Super Mario Bros. Wii", "Resident Evil: The Darkside Chronicles", "Fatal Frame 4: Tsukihami no Kamen", "Muramasa: The Demon Blade", and etc. You name it. OH YEAH!

This little issue really cost me some *serious* debugging time, phew...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4616 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 15:07:52 +00:00
nakeee 3e49599a33 AlsaSound: Applied the fix from issue 1689 makes DSP better
thanks darumo


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4615 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 11:52:29 +00:00
ayuanx fddab016fa Fixed the save file path issue of r4613
Anyone encounters significant FPS drop (comparing to r4611 or earlier) please report 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4614 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 17:50:14 +00:00
ayuanx 7a6241da81 OK, now all hardware devices are pre-created, so theoretically you can save/load state anytime anywhere, no need to wait for game title to show.
Besides this should boost the performance by a little.

Warning: Remember to set "Framelimit" to: Auto or 60, or else Emu Wiimote will lose sync in a second.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 09:50:50 +00:00
Shawn Hoffman 8405c4049d Commit better wiiuse compiles, the ones in last commit may have been switched around by git on me. Add MotionPlus to the statesave so it won't be a bother later, and uncomment some things so accessing it doesn't cause PanicAlerts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 05:01:24 +00:00
Shawn Hoffman 6145dd2967 Real Wiimote: fix a crash some people were having, and fix IR behavior (by turning off some msvc++ optimizations...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 16:22:46 +00:00
interdpth 7118900d3b My first proud commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 10:07:56 +00:00
ayuanx 29774c35e8 My first commit :)
Fixed more memory leaks when doing state load. Now all file devices(handles) are stored in state, and this will fix some crash after loading state.

Warning: Do NOT Save/Load state before game title is shown and controllable, or else you will get a corrupt state.

If you encounter "Emu WiiMote Desync" frequently, please report the condition
(PS: To recover from wiimote desync, just load a saved state)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 17:10:38 +00:00
Shawn Hoffman 6a46befc2a commit ayuanx's patch from issue 1634. Fixes quite a few IPC + IPC_HLE + IPC_HLE_USB + wiimote problems, see the issue for full details
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 05:03:47 +00:00
Rodolfo Osvaldo Bogado 55dc7efaa4 corrected viewport and scissor test behavior in both plugins.
some code cleanup in d3d.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 14:08:08 +00:00
Shawn Hoffman 37f1e1ca73 fix changing between interpreter and JIT not taking place instantly. Fix loading config needlessly twice on app init. Fixes issue 1682
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:43:14 +00:00
nakeee 67dee48b3e Moved XInitThreads to where it wont crash should solve issue 1540 (Thanks emuxperts for the fix)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4603 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:25:41 +00:00
Shawn Hoffman 66b80131d6 wxMenu objects are now deleted by wxwidgets - should fix a few GUI-related crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4602 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:05:54 +00:00
nakeee 354078def6 make wxpostevent into addpendingevent hoping to solve some thread issue on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 07:37:00 +00:00
Rodolfo Osvaldo Bogado 19d7bb2c84 big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
Also reimplemented screen clearing as a color quad to support alpha blending when clearing as in the original hardware.
the funny thing is how is implemented peeking, as locking depth textures is not supported, implemented peeking copying the values form the depth texture to a r32f render target and then reading back the data.
please a lot of testing to this commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4599 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 02:37:00 +00:00
Shawn Hoffman 7fa29f0b66 fix linux compile
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4598 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 21:03:30 +00:00
Shawn Hoffman 32c74c6481 cleanup wii usb keyboard a little - really needs to use inputcommon or something...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4597 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 10:25:27 +00:00
donkopunchstania 6e7395cef1 Try to do Z textures better. Z texturing does not work if early z or no z update. Corrected the Z texture bias used on 8 and 16 bit textures.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 02:49:46 +00:00
Rodolfo Osvaldo Bogado c9f5521d26 forget the new files Sorry :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4595 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-20 20:14:34 +00:00
Rodolfo Osvaldo Bogado 802c112ad9 Well this commit has 2 parts:
first part if fixing, fixed, i thing, the flickering that everyone has reported, at least in my case i only have flickering in the one texture in one game and now is fixed. The other fix is not for an reported issue, is more a correctness fix, running dolphin with pix to review debug errors, result in a ton of warnings and error, now with this commit, at least for ati, there no more error or warnings, this means, correct management and state change, no accurate emulation, for this still a lot of work to do.
for this part of the commit please give me feedback and let me know of remaining issues

Te second part is the partial implementation of efb to ram copy in d3d, this won't brake anything because is commented but i commit this to ask for help from ector and donko in some errors remaining in the implementation related to differences between opengl an d3d.
if you want to test this you have to uncomment line 150 to 155 of bpstruct.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-20 18:46:30 +00:00
Sonicadvance1 47f3c5bc31 Forgot about this. Nobody wants WiiUse debugging on. Also, Real Wiimote works with this one, because I forgot to remove the -1! Huzza!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:58:36 +00:00
Sonicadvance1 3af4c50af1 Clean up Wiiuse to allow less _WIN32 defines. Windows side now spits out regular packets, and takes in regular packets. Like a normal OS should :} This shouldn't break Windows wiimote, Linux Wiimote doesn't work with this revision. Will require the new plugin which doesn't have emulated Wiimote at all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:47:57 +00:00
Shawn Hoffman 651b5addf4 DiscIO.vcproj depends on zlib...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4590 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 03:12:14 +00:00
Rodolfo Osvaldo Bogado fe1a5142a7 a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 02:28:41 +00:00
Shawn Hoffman 73af91281a allow dumping of all symbols to a signature file
*hopefully* fix the memleak when scrubbing wii discs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4588 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-18 21:11:05 +00:00
Shawn Hoffman 1a374ad62c fix a silly overflow error in DiscScrubber.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4587 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-18 19:16:59 +00:00
Marko Pusljar 93f2440f30 DSPHLE AXwii mail revert (thanks to RazLaron)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4586 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 18:06:34 +00:00
bztdlinux d52eb9f692 Remove the silly trampoline VideoCommon.h (thanks to godisgovernment)
VideoSoftware does not need Cg


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4585 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 02:15:28 +00:00
Shawn Hoffman 633786f96b small warning fix in PadSimple.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4584 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 00:47:52 +00:00
bztdlinux f796d4d747 STAND BACK - NEWLINE POLICE
gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 22:26:39 +00:00
donkopunchstania f992fc6949 EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 20:14:03 +00:00
Marko Pusljar 9c03de8790 DSPHLE AXwii - cleaning, DCD10004 mails are now correct for Wii Sports ucode too
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4579 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 15:24:52 +00:00
luisr142004 14c3878543 reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4578 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 07:46:43 +00:00