Commit Graph

79 Commits

Author SHA1 Message Date
Jules Blok b406e4e1f2 VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
Jules Blok cec5b0ce01 ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
And remove the generator for it since it is no longer used outside of the geometry shader.
2014-12-14 13:28:50 +01:00
Jules Blok ea2bcb44f0 Cosmetics 2014-12-14 13:28:48 +01:00
Jules Blok 4f6ce0f236 D3D: Add geometry shader instancing support. 2014-12-14 13:28:44 +01:00
Jules Blok 9253bb7d96 D3D: Add geometry shader stereoscopy support. 2014-12-14 13:28:41 +01:00
Jules Blok d5ebdf7a97 D3D: Add GeometryShaderCache. 2014-12-14 13:28:41 +01:00
Lioncash 9bcadc8029 Common: Remove locale based functions from CommonFuncs.
Since %f isn't used anymore in the shader generators, these can go.
2014-12-05 20:55:29 -05:00
Jules Blok 9b2cd82da5 GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
degasus ed9f258b27 GeometryShader: Don't read from output variables 2014-11-23 14:30:12 +01:00
Jules Blok 106df04e8e GeometryShaderGen: Declare the vertex array size. 2014-11-23 14:30:12 +01:00
Jules Blok 422125c1a9 GeometryShaderGen: Add comments. 2014-11-23 14:30:12 +01:00
Jules Blok f3ddf37d07 VideoCommon: Switch to Nvidia stereoscopy offset formula. 2014-11-23 14:27:40 +01:00
Jules Blok 27f3f804a0 ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
2014-11-23 14:27:40 +01:00
Jules Blok 51a4d6a4be GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
2014-11-23 14:27:40 +01:00
Jules Blok acc65ee608 GeometryShader: Replicate missing position manipulations from vertex shader. 2014-11-23 14:27:40 +01:00
Jules Blok d7804a4d3e Cosmetics. 2014-11-23 14:27:39 +01:00
Jules Blok 9b22e15180 VideoConfigDiag: Add stereoscopy options group. 2014-11-23 14:27:38 +01:00
Jules Blok 4d9589b35f Cosmetics. 2014-11-23 14:27:38 +01:00
Jules Blok f370cb386c ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled. 2014-11-23 14:27:38 +01:00
Jules Blok 6cacfad010 GeometryShader: Transform the projection within the geometry shader.
Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
2014-11-23 14:27:38 +01:00
Jules Blok 63b37e29d1 ShaderGen: Rename "eye" to "layer".
Keeping things generic.
2014-11-23 14:26:56 +01:00
Jules Blok d583720a59 GeometryShaderGen: Support stereoscopy on GPUs without support for instancing. 2014-11-23 14:26:56 +01:00
Jules Blok 176191dc16 ShaderGenCommon: Move uniforms into a common static string. 2014-11-23 14:24:09 +01:00
Jules Blok fa32f751d3 ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
2014-11-23 14:24:09 +01:00
Jules Blok 272ea90ca5 GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
2014-11-23 14:23:41 +01:00
Jules Blok d9e280e338 PixelShaderGen: Sample the correct texture layer. 2014-11-23 14:23:41 +01:00
Jules Blok f6ea293027 VertexShaderManager: Compute stereoscopy projection matrices. 2014-11-23 14:23:41 +01:00
Jules Blok 2d8ec62beb Pass VS_OUTPUT structs between shaders. 2014-11-23 14:23:41 +01:00
Jules Blok b005f61a2e Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00