Jules Blok
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b406e4e1f2
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VideoCommon: Add a separate constants buffer for the geometry shader.
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2014-12-14 21:23:13 +01:00 |
Jules Blok
|
cec5b0ce01
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ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
And remove the generator for it since it is no longer used outside of the geometry shader.
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2014-12-14 13:28:50 +01:00 |
Jules Blok
|
ea2bcb44f0
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Cosmetics
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2014-12-14 13:28:48 +01:00 |
Jules Blok
|
4f6ce0f236
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D3D: Add geometry shader instancing support.
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2014-12-14 13:28:44 +01:00 |
Jules Blok
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9253bb7d96
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D3D: Add geometry shader stereoscopy support.
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2014-12-14 13:28:41 +01:00 |
Jules Blok
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d5ebdf7a97
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D3D: Add GeometryShaderCache.
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2014-12-14 13:28:41 +01:00 |
Lioncash
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9bcadc8029
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Common: Remove locale based functions from CommonFuncs.
Since %f isn't used anymore in the shader generators, these can go.
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2014-12-05 20:55:29 -05:00 |
Jules Blok
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9b2cd82da5
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GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
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2014-11-23 14:30:12 +01:00 |
degasus
|
ed9f258b27
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GeometryShader: Don't read from output variables
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2014-11-23 14:30:12 +01:00 |
Jules Blok
|
106df04e8e
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GeometryShaderGen: Declare the vertex array size.
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2014-11-23 14:30:12 +01:00 |
Jules Blok
|
422125c1a9
|
GeometryShaderGen: Add comments.
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2014-11-23 14:30:12 +01:00 |
Jules Blok
|
f3ddf37d07
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VideoCommon: Switch to Nvidia stereoscopy offset formula.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
|
27f3f804a0
|
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
|
51a4d6a4be
|
GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
|
acc65ee608
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GeometryShader: Replicate missing position manipulations from vertex shader.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
|
d7804a4d3e
|
Cosmetics.
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2014-11-23 14:27:39 +01:00 |
Jules Blok
|
9b22e15180
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VideoConfigDiag: Add stereoscopy options group.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
|
4d9589b35f
|
Cosmetics.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
|
f370cb386c
|
ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
|
6cacfad010
|
GeometryShader: Transform the projection within the geometry shader.
Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
|
63b37e29d1
|
ShaderGen: Rename "eye" to "layer".
Keeping things generic.
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2014-11-23 14:26:56 +01:00 |
Jules Blok
|
d583720a59
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GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
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2014-11-23 14:26:56 +01:00 |
Jules Blok
|
176191dc16
|
ShaderGenCommon: Move uniforms into a common static string.
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2014-11-23 14:24:09 +01:00 |
Jules Blok
|
fa32f751d3
|
ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
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2014-11-23 14:24:09 +01:00 |
Jules Blok
|
272ea90ca5
|
GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
|
d9e280e338
|
PixelShaderGen: Sample the correct texture layer.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
|
f6ea293027
|
VertexShaderManager: Compute stereoscopy projection matrices.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
|
2d8ec62beb
|
Pass VS_OUTPUT structs between shaders.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
b005f61a2e
|
Add geometry shader generator for stereo 3D.
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2014-11-23 14:22:55 +01:00 |