bushing
|
901fe7c00f
|
set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-12-08 05:25:12 +00:00 |
XTra.KrazzY
|
c69506bb46
|
Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@775 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-04 22:47:28 +00:00 |
XTra.KrazzY
|
ba4143e82b
|
Optimized vertex and pixel shader generation. Medium FPS boost.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@500 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-12 19:04:13 +00:00 |
hrydgard
|
5a69fca0be
|
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@452 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-07 10:29:46 +00:00 |
XTra.KrazzY
|
cb43ed49cd
|
Small warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@360 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-08-27 12:44:22 +00:00 |
XTra.KrazzY
|
60a5a592f9
|
A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@330 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-08-26 23:11:15 +00:00 |
hrydgard
|
775dc8a9c0
|
Initial megacommit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-07-12 17:40:22 +00:00 |