Minizip 1.x is the old broken version, while 2.x is the newer fork we
use. Many distros ship the old version which is causing stack smashing
in RedumpVerifier, so we'll only use the shared lib if it's the newer
version.
Changed several enums from Memmap.h to be static vars and implemented Get functions to query them. This seems to have boosted speed a bit in some titles? The new variables and some previously statically initialized items are now initialized via Memory::Init() and the new AddressSpace::Init(). s_ram_size_real and the new s_exram_size_real in particular are initialized from new OnionConfig values "MAIN_MEM1_SIZE" and "MAIN_MEM2_SIZE", only if "MAIN_RAM_OVERRIDE_ENABLE" is true.
GUI features have been added to Config > Advanced to adjust the new OnionConfig values.
A check has been added to State::doState to ensure savestates with memory configurations different from the current settings aren't loaded. The STATE_VERSION is now 115.
FIFO Files have been updated from version 4 to version 5, now including the MEM1 and MEM2 sizes from the time of DFF creation. FIFO Logs not using the new features (OnionConfig MAIN_RAM_OVERRIDE_ENABLE is false) are still backwards compatible. FIFO Logs that do use the new features have a MIN_LOADER_VERSION of 5. Thanks to the order of function calls, FIFO logs are able to automatically configure the new OnionConfig settings to match what is needed. This is a bit hacky, though, so I also threw in a failsafe for if the conditions that allow this to work ever go away.
I took the liberty of adding a log message to explain why the core fails to initialize if the MIN_LOADER_VERSION is too great.
Some IOS code has had the function "RAMOverrideForIOSMemoryValues" appended to it to recalculate IOS Memory Values from retail IOSes/apploaders to fit the extended memory sizes. Worry not, if MAIN_RAM_OVERRIDE_ENABLE is false, this function does absolutely nothing.
A hotfix in DolphinQt/MenuBar.cpp has been implemented for RAM Override.
Utilizing constexpr, we can eliminate the need to construct the tables
at runtime and just do all the work at compile-time. Making for less
moving parts overall.
The general structure is more or less the same, however rather than one
single initialization function, each table is built off an immediately
executed lambda function. This is nice, since it narrows the scope of
the table building logic down to the tables that actually need it.
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
This resolves a few issues with bounding box animations and others. Most noticably, it greatly reduces the bounding box slowdown seen on some NVIDIA cards and also fixes the odd overlay glitches when moving between rooms on the Excess Express.